Switch Theme:

Tournament Feedback on assassins ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fr
Mekboy Hammerin' Somethin'






High everyone
First impressions are that this new addition to the game is just as bad for t(e game as flyrants were before they got appropriately costed (I main nids just to be clear, I called flyrants out at the time).
But these are just first impressions, so my question is do we have any feedback on assassins in tournament games so far ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I played in my states first ITC style tournament last weekend 1250pts (ETC tournaments here predominantly). Ran an imperium soup army

Spoiler:

2x company commanders
3x infantry squads w/ mortar team
1x HWT - 3x Mortars
1x Hydra battery

Tiggy
Smashcaptain
1x scout squad
6x scout bikes

Knight warden w/ gauntlet & icarus

85pts for assassians


Game 1 v plaguebearer spam - chose vindicare
T2 both his psykers were gone from vindi double shooting for 2 turns (t1 saw one on 1w and the other on 2w
T3 two additional characters were gone (got really lucky on rolls, 3 on both D3's and mortal wounds killed them)

Game 2 v tau - riptide and broadsides - chose vindi
took out 5 characters that game, lots of character markerlights w/ 3 wounds meant easy pickings for him
He did whiff to wound a character on 1w, which cost me the game. I completely forgot the strat to farm back CP, which would have seen me have enough CP to reroll the dice.

Game 3 v 4 guard tanks - chose culexus
maxed out behind enemy lines

Game 4 v nids/gsc - chose vindi
killed GSC psyker and patriarch in 3 turns

11 characters from vindi almost always maxes out headhunter, amazing for slay the warlord

Assassians are near auto-include now as they offer so much flexibility and options for winning.

Other list assassians didn't perform so well - one ran triple vindi's and they whiffed alot.

Mine overperformed on the day, but even in ETC style tournaments they offer so much threat. Alot of stratagies in other armies rely on eaisly sniped characters, and the strat to counter the vindicare is to park them backfield out of LOS, which is fine by me as it ensures alot more board control/impedes their army strats very well.

This message was edited 2 times. Last update was at 2019/03/21 11:28:33


12,000
 
   
Made in us
Ultramarine Terminator with Assault Cannon






I really like how GW reformulated assassins. I always thought it would be neat to have a 'sideboard' for tournaments similar to MtG. The assassins are, for now, as close as Imperium players will get to a sideboard mechanic.

Regardless of how the assassins can be (properly) added to an Imperium army, a lot of tournaments require that the army list be final and complete to the point that things like relics, pre-deployment stratagems, psychic powers, etc. and likely now even assassin need to be chosen and placed on the army list beforehand.
   
Made in fi
Locked in the Tower of Amareo





 oni wrote:
I really like how GW reformulated assassins. I always thought it would be neat to have a 'sideboard' for tournaments similar to MtG. The assassins are, for now, as close as Imperium players will get to a sideboard mechanic.

Regardless of how the assassins can be (properly) added to an Imperium army, a lot of tournaments require that the army list be final and complete to the point that things like relics, pre-deployment stratagems, psychic powers, etc. and likely now even assassin need to be chosen and placed on the army list beforehand.


Huh here warlord traits, relics, psychic powers etc are swappable each game and predeployment strategems even more so.

Sideboards would be nice idea but with just imperium it's just rich getting richer syndrome. Most powerful faction getting even more powerful.

2024 painted/bought: 109/109 
   
Made in us
Mekboy on Kustom Deth Kopta






tneva82 wrote:
....but with just imperium it's just rich getting richer syndrome. Most powerful faction getting even more powerful.
This.
   
Made in us
Fixture of Dakka





Los Angeles

 oni wrote:
... a lot of tournaments require that the army list be final and complete to the point that things like relics, pre-deployment stratagems, psychic powers, etc. ...
I am curious. Which tourneys require add'l relics (I cannot recall if the inital relic needs to be pre-choosen by the ITC), pre-deployment strategems and psy-powers pre-printed/selected before the tourney?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

 Klowny wrote:
I played in my states first ITC style tournament last weekend 1250pts (ETC tournaments here predominantly). Ran an imperium soup army

Spoiler:

2x company commanders
3x infantry squads w/ mortar team
1x HWT - 3x Mortars
1x Hydra battery

Tiggy
Smashcaptain
1x scout squad
6x scout bikes

Knight warden w/ gauntlet & icarus

85pts for assassians


Game 1 v plaguebearer spam - chose vindicare
T2 both his psykers were gone from vindi double shooting for 2 turns (t1 saw one on 1w and the other on 2w
T3 two additional characters were gone (got really lucky on rolls, 3 on both D3's and mortal wounds killed them)

Game 2 v tau - riptide and broadsides - chose vindi
took out 5 characters that game, lots of character markerlights w/ 3 wounds meant easy pickings for him
He did whiff to wound a character on 1w, which cost me the game. I completely forgot the strat to farm back CP, which would have seen me have enough CP to reroll the dice.

Game 3 v 4 guard tanks - chose culexus
maxed out behind enemy lines

Game 4 v nids/gsc - chose vindi
killed GSC psyker and patriarch in 3 turns

11 characters from vindi almost always maxes out headhunter, amazing for slay the warlord

Assassians are near auto-include now as they offer so much flexibility and options for winning.

Other list assassians didn't perform so well - one ran triple vindi's and they whiffed alot.

Mine overperformed on the day, but even in ETC style tournaments they offer so much threat. Alot of stratagies in other armies rely on eaisly sniped characters, and the strat to counter the vindicare is to park them backfield out of LOS, which is fine by me as it ensures alot more board control/impedes their army strats very well.


SO it seems like he was getting his points back and more. Where you using shoot twice strat every turn?

10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans

DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)

*I'm on Bartertown as Dynas 
   
Made in fr
Mekboy Hammerin' Somethin'






How did these guys do during adepticon ?

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in nl
Longtime Dakkanaut





addnid wrote:
How did these guys do during adepticon ?
The 'reserve 85 and pick whatever you want' Stratagem was not allowed at Adepticon so there were a lot less Assassins since you needed 3 minimum.
   
Made in us
Longtime Dakkanaut




New assassin rules and stratagems were not allowed at Adepticon.
   
Made in de
Longtime Dakkanaut




Adepticon used pre-White Dwarf Assassins rules
   
Made in fr
Mekboy Hammerin' Somethin'






Ok so no feedback then thanks for the clarification guys

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in us
Never Forget Isstvan!






I just did an RTT with the assassin 85 reserve.

Took the vindi twice and a calidius once.

Vindi did good work againgst necrons, and decent againgst aeldari.

Calidius didn't do a lot againgst demons. He did play his backline a bit defensivly because of her, but I think it actually hurt me more than helped. It was the only game I didn't win. I got an 18 point draw.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in it
Contagious Dreadnought of Nurgle





 Klowny wrote:
I played in my states first ITC style tournament last weekend 1250pts (ETC tournaments here predominantly). Ran an imperium soup army

Spoiler:

2x company commanders
3x infantry squads w/ mortar team
1x HWT - 3x Mortars
1x Hydra battery

Tiggy
Smashcaptain
1x scout squad
6x scout bikes

Knight warden w/ gauntlet & icarus

85pts for assassians


Game 1 v plaguebearer spam - chose vindicare
T2 both his psykers were gone from vindi double shooting for 2 turns (t1 saw one on 1w and the other on 2w
T3 two additional characters were gone (got really lucky on rolls, 3 on both D3's and mortal wounds killed them)

Game 2 v tau - riptide and broadsides - chose vindi
took out 5 characters that game, lots of character markerlights w/ 3 wounds meant easy pickings for him
He did whiff to wound a character on 1w, which cost me the game. I completely forgot the strat to farm back CP, which would have seen me have enough CP to reroll the dice.

Game 3 v 4 guard tanks - chose culexus
maxed out behind enemy lines

Game 4 v nids/gsc - chose vindi
killed GSC psyker and patriarch in 3 turns

11 characters from vindi almost always maxes out headhunter, amazing for slay the warlord

Assassians are near auto-include now as they offer so much flexibility and options for winning.

Other list assassians didn't perform so well - one ran triple vindi's and they whiffed alot.

Mine overperformed on the day, but even in ETC style tournaments they offer so much threat. Alot of stratagies in other armies rely on eaisly sniped characters, and the strat to counter the vindicare is to park them backfield out of LOS, which is fine by me as it ensures alot more board control/impedes their army strats very well.

with all the shield drones a Tau can field i cant understand how you can kill any character, about Nurgle he rolled really bad on saves and you high on wounding 1/3 of wounds are denied by FNP

3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Dynas wrote:
 Klowny wrote:
I played in my states first ITC style tournament last weekend 1250pts (ETC tournaments here predominantly). Ran an imperium soup army

Spoiler:

2x company commanders
3x infantry squads w/ mortar team
1x HWT - 3x Mortars
1x Hydra battery

Tiggy
Smashcaptain
1x scout squad
6x scout bikes

Knight warden w/ gauntlet & icarus

85pts for assassians


Game 1 v plaguebearer spam - chose vindicare
T2 both his psykers were gone from vindi double shooting for 2 turns (t1 saw one on 1w and the other on 2w
T3 two additional characters were gone (got really lucky on rolls, 3 on both D3's and mortal wounds killed them)

Game 2 v tau - riptide and broadsides - chose vindi
took out 5 characters that game, lots of character markerlights w/ 3 wounds meant easy pickings for him
He did whiff to wound a character on 1w, which cost me the game. I completely forgot the strat to farm back CP, which would have seen me have enough CP to reroll the dice.

Game 3 v 4 guard tanks - chose culexus
maxed out behind enemy lines

Game 4 v nids/gsc - chose vindi
killed GSC psyker and patriarch in 3 turns

11 characters from vindi almost always maxes out headhunter, amazing for slay the warlord

Assassians are near auto-include now as they offer so much flexibility and options for winning.

Other list assassians didn't perform so well - one ran triple vindi's and they whiffed alot.

Mine overperformed on the day, but even in ETC style tournaments they offer so much threat. Alot of stratagies in other armies rely on eaisly sniped characters, and the strat to counter the vindicare is to park them backfield out of LOS, which is fine by me as it ensures alot more board control/impedes their army strats very well.


SO it seems like he was getting his points back and more. Where you using shoot twice strat every turn?


Yes i used the shoot twice strat many times. very handy. He only whiffed a few times for me but others whiffed alot more

blackmage wrote:
 Klowny wrote:
I played in my states first ITC style tournament last weekend 1250pts (ETC tournaments here predominantly). Ran an imperium soup army

Spoiler:

2x company commanders
3x infantry squads w/ mortar team
1x HWT - 3x Mortars
1x Hydra battery

Tiggy
Smashcaptain
1x scout squad
6x scout bikes

Knight warden w/ gauntlet & icarus

85pts for assassians


Game 1 v plaguebearer spam - chose vindicare
T2 both his psykers were gone from vindi double shooting for 2 turns (t1 saw one on 1w and the other on 2w
T3 two additional characters were gone (got really lucky on rolls, 3 on both D3's and mortal wounds killed them)

Game 2 v tau - riptide and broadsides - chose vindi
took out 5 characters that game, lots of character markerlights w/ 3 wounds meant easy pickings for him
He did whiff to wound a character on 1w, which cost me the game. I completely forgot the strat to farm back CP, which would have seen me have enough CP to reroll the dice.

Game 3 v 4 guard tanks - chose culexus
maxed out behind enemy lines

Game 4 v nids/gsc - chose vindi
killed GSC psyker and patriarch in 3 turns

11 characters from vindi almost always maxes out headhunter, amazing for slay the warlord

Assassians are near auto-include now as they offer so much flexibility and options for winning.

Other list assassians didn't perform so well - one ran triple vindi's and they whiffed alot.

Mine overperformed on the day, but even in ETC style tournaments they offer so much threat. Alot of stratagies in other armies rely on eaisly sniped characters, and the strat to counter the vindicare is to park them backfield out of LOS, which is fine by me as it ensures alot more board control/impedes their army strats very well.

with all the shield drones a Tau can field i cant understand how you can kill any character, about Nurgle he rolled really bad on saves and you high on wounding 1/3 of wounds are denied by FNP


Yes I play tau a lot so I know to clear drones before I do anything else. The drones were clustered around the suits, by the time I started focusing the main characters (the ones near the drones) they were all gone.

Nurgle doesnt get saves vs vindi, he ignores invulns and has a -3 rend. yeah with FNP's and me rolling high on damage and hot on MW I chewed through them pretty quickly. I still had another full turn of shooting from him alone to finish the characters off, probably would have gotten it done even with lower rollings.

12,000
 
   
Made in ca
Regular Dakkanaut




I faced a Vindicare who was able to kill my Swarmlord in 1 shot who had 8 wounds remaining. Rolled a 6 to wound and 5 damage from the shot. Then the headshot rule did the last 3 wounds to kill him. Obviously above average rolling but it happened lol. Lucky me.
   
Made in de
Witch Hunter in the Shadows



Aachen

 Eihnlazer wrote:
I just did an RTT with the assassin 85 reserve.

Took the vindi twice and a calidius once.

Vindi did good work againgst necrons, and decent againgst aeldari.

Calidius didn't do a lot againgst demons. He did play his backline a bit defensivly because of her, but I think it actually hurt me more than helped. It was the only game I didn't win. I got an 18 point draw.


Uh - isn't the stratagem one use only? Or did you just use a Vanguard detachment instead of reserve points?
   
Made in us
Stealthy Warhound Titan Princeps






nekooni wrote:
 Eihnlazer wrote:
I just did an RTT with the assassin 85 reserve.

Took the vindi twice and a calidius once.

Vindi did good work againgst necrons, and decent againgst aeldari.

Calidius didn't do a lot againgst demons. He did play his backline a bit defensivly because of her, but I think it actually hurt me more than helped. It was the only game I didn't win. I got an 18 point draw.


Uh - isn't the stratagem one use only? Or did you just use a Vanguard detachment instead of reserve points?


I read that as he took the vindi in two different games, and the calidus in another.
   
Made in us
Never Forget Isstvan!






which would be the correct interpretation.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in de
Witch Hunter in the Shadows



Aachen

yeah, i missed the obvious answer. didn't even think about how tournaments usually have more than one match
   
 
Forum Index » Tournament and Local Gaming Discussion
Go to: