Martel732 wrote:After
CA and beta bolter, I'm gonna say
BA are harder to play than
GK. Not a popular opinion, but
BA are really, really rough.
I don't think the thread is about army power level, but I do generally agree with you.
Any army that has to move a lot is going to be more difficult than one that forms up a gunline, because model postiioning and placement is more important.
in particular any army that relies on close combat, there is more benefits and drawbacks to making the correct moves than an army that relies on shooting.
Lets say I have a shooting army. In order to maximise the damage I do with my attacks, I need to:
-Shoot the correct weapons at the correct targets.
-Maneuver to be in range and line of sight of the correct targets.
-Decide which stratagems to use when to do the most damage.
Let's say I have a melee army. in order to maximise the damage I do with my attacks, I need to:
-Make sure the models with the correct weapons attack the correct targets.
-Analyse the risk vs reward of declaring from particular charge distances
-See if I can declare a charge from a position where I can deny overwatch attacks
-Determine risk vs reward of declaring charges against additional "stretch goal" targets vs the risk of losing extra models to overwatch
-See if I can make my charge move to deny Heroic Interventions
-See if i can make my charge move to allow me to Pile In or Consolidate into additional models, denying them shooting.
-Figure out how to declare my attacking units in the best order to avoid return damage from opponent interrupting/attacking back
-use my Pile In and Consolidate moves to surround enemy models, denying Fall Back and keeping my unit from being shot.
-Decide which stratagems to use when to do the most damage.
The difference between a good player performing a charge, close combat action, and pile in and a bad player doing that is much higher than a good player performing a shooting action and a bad player.