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![[Post New]](/s/i/i.gif) 2019/04/26 12:21:27
Subject: Can models move on top of other models?
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Longtime Dakkanaut
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I’m aware that models can’t move through other models, and that distances are base to base. I understand that moving through another model would mean moving through the space occupied by that model’s base.
My question: is there actually a rule that says you can’t move a model on top of another model?
Some examples:
1) can I put models on the roof of a rhino? The rhino doesn’t have a base, and provided I measure the vertical distance to climb the side of the rhino, can I move up the side of the rhino, across it’s roof, and down the other side? Does it matter if the rhino is in my army or my opponent’s army? Can I end my move on top of the vehicle?
2) what if the model has a base, but the the base is smaller than the model itself, so that I can place models against the hull or on top of a skimmer without coming within 1” of the model’s base. Can I charge a Wavesepent by moving a model up to the hull and measuring the vertical distance so that my infantry model is standing on top of the hull and therefore engage it in close combat?
3) in the above examples, is it is allowed for me to end my move on top of a vehicle, what happens if the vehicle then moves? Can the wave serpent disengage from close combat?
4) how does this impact on destroyed vehicles? Once a vehicle is destroyed but doesn’t explode it becomes impassable terrain, so models can stand on top of it, so it stands to reason that the same should be true before it is destroyed.
5) if the above is not allowed, do fortifications have special rules that allow models to stand on top of them?
Sorry if this is a bit silly or obvious to everyone. I’m asking more from a theoretical standpoint to satisfy my own curiosity rather than due to some issues I’ve experienced in game, and haven’t been able to come across a clear rule on this, maybe I’ve missed something?
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![[Post New]](/s/i/i.gif) 2019/04/26 12:50:53
Subject: Can models move on top of other models?
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Longtime Dakkanaut
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1) no. You need permission, and you don't have it.
2) contact with model is fine here I think. You don't move up the hull, just measure to it.
3) can't be on models
4) is that still a rule?
5) some fortifications have rules to treat them like terrain so yes.
Some have rules that allow you to embark units and pretend they are on top, but they aren't on top for rules purposes.
One might have rules that don't work at all...
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DFTT |
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![[Post New]](/s/i/i.gif) 2019/04/26 13:23:45
Subject: Can models move on top of other models?
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Lieutenant General
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Aash wrote:2) what if the model has a base, but the the base is smaller than the model itself, so that I can place models against the hull or on top of a skimmer without coming within 1” of the model’s base. Can I charge a Wavesepent by moving a model up to the hull and measuring the vertical distance so that my infantry model is standing on top of the hull and therefore engage it in close combat?
Most models like this (including the Wave Serpent) have a rule telling you to measure from the hull, not the base.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2019/04/26 13:36:09
Subject: Can models move on top of other models?
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Fixture of Dakka
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2) There are some RAW arguments that most models can't successfully charge some skimmers due to height differences - let's not rehash them here, but the TLDR is "be reasonable".
4) It's not a rule, but can be cool. I've lost a game over it, but it can be really fun. However, it's more fun to consider them *passable* terrain - having a squad of Warp Spiders shooting down on a Tac squad hiding behind a destroyed Rhino from atop said Rhino is too awesome to pass up.
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![[Post New]](/s/i/i.gif) 2019/04/26 13:41:17
Subject: Can models move on top of other models?
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Deathwing Terminator with Assault Cannon
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Aash wrote:4) how does this impact on destroyed vehicles? Once a vehicle is destroyed but doesn’t explode it becomes impassable terrain, so models can stand on top of it, so it stands to reason that the same should be true before it is destroyed.
This was true in prior editions but you must remove the model when it is 'destroyed'. All models that reach W=0 must be 'removed from battlefield' as a result of being 'slain' or any other equivalent words/phrase.
One of the exceptions to this is the skyshield landing pad where you are explicitly told not to remove the model when it is destroyed but count as a ruin (it counts as a 'terrain feature' for all rules purpose during when it is 'alive'). Which, at this point, certain unit types (non-infantry) can no longer be placed on top of the landing pad.
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![[Post New]](/s/i/i.gif) 2019/04/26 13:43:55
Subject: Can models move on top of other models?
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Powerful Phoenix Lord
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Side note, the Skyshield Landing Pad is unusable because of this very issue.
It does have a special rule to allow ENEMY models to be on top of it, but nothing for YOUR OWN models.
So you spend the points on it, and only your opponent can use it. WTF!?!?!?
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![[Post New]](/s/i/i.gif) 2019/04/26 15:44:01
Subject: Re:Can models move on top of other models?
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Nihilistic Necron Lord
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You also cannot shoot assault weapons after advancing and you cant shoot pistols in CC. But everyone, except one guy, ignores these rules, because thats not what GW means. Same with the skyshield landing pad, your models can move on top of it, otherwise it makes no sense that they get a 5+ inv.
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This message was edited 1 time. Last update was at 2019/04/26 15:44:32
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![[Post New]](/s/i/i.gif) 2019/04/26 15:58:29
Subject: Re:Can models move on top of other models?
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Norn Queen
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p5freak wrote:You also cannot shoot assault weapons after advancing and you cant shoot pistols in CC. But everyone, except one guy, ignores these rules, because thats not what GW means. Same with the skyshield landing pad, your models can move on top of it, otherwise it makes no sense that they get a 5+ inv.
It also makes no sense that flamers can automatically hit a Thunderhawk flying at Mach 25 sixteen miles up. The rules are what the rules are.
To answer the OPs question, no you may not (normally) move on top of other models as you do not have permission to do so.
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![[Post New]](/s/i/i.gif) 2019/04/26 16:34:03
Subject: Can models move on top of other models?
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Preacher of the Emperor
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#4 isn't a rule anymore. There's no difference in an infantry model or a vehicle in death. You yank them from the table and slam them onto the floor the exact same.
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![[Post New]](/s/i/i.gif) 2019/04/27 02:57:33
Subject: Can models move on top of other models?
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Lone Wolf Sentinel Pilot
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deviantduck wrote:#4 isn't a rule anymore. There's no difference in an infantry model or a vehicle in death. You yank them from the table and slam them onto the floor the exact same.
It be a neat house rule, but don’t expect any tournaments or anything.
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2019/04/27 06:14:49
Subject: Re:Can models move on top of other models?
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Automated Rubric Marine of Tzeentch
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BaconCatBug wrote: p5freak wrote:You also cannot shoot assault weapons after advancing and you cant shoot pistols in CC. But everyone, except one guy, ignores these rules, because thats not what GW means.
The rules are what the rules are.
Yes and it's an obvious mistake by GW that nobody who actually plays the game IRL gets hung up over (or even notices).
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This message was edited 1 time. Last update was at 2019/04/27 06:17:14
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![[Post New]](/s/i/i.gif) 2019/04/28 10:51:34
Subject: Re:Can models move on top of other models?
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Witch Hunter in the Shadows
Aachen
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BaconCatBug wrote: p5freak wrote:You also cannot shoot assault weapons after advancing and you cant shoot pistols in CC. But everyone, except one guy, ignores these rules, because thats not what GW means. Same with the skyshield landing pad, your models can move on top of it, otherwise it makes no sense that they get a 5+ inv.
It also makes no sense that flamers can automatically hit a Thunderhawk flying at Mach 25 sixteen miles up. The rules are what the rules are.
To answer the OPs question, no you may not (normally) move on top of other models as you do not have permission to do so.
The difference is that anti-air flamers make sense rules-wise, since that's simply a consequence of flamers automatically hitting.
Assault weapons not working while advancing doesn't make sense rules-wise since there'd be no point to the Assault weapons rule even existing.
One doesn't make sense in the real world, which is fine since it's a game and not the real world. The other doesn't make sense within the rules of the game, and that shouldn't ever happen. And since there's an obvious answer on how to fix that, everyone allows Assault weapons to be used while Advancing.
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![[Post New]](/s/i/i.gif) 2019/04/28 11:00:43
Subject: Re:Can models move on top of other models?
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Automated Rubric Marine of Tzeentch
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nekooni wrote:
The difference is that anti-air flamers make sense rules-wise, since that's simply a consequence of flamers automatically hitting.
Assault weapons not working while advancing doesn't make sense rules-wise since there'd be no point to the Assault weapons rule even existing.
One doesn't make sense in the real world, which is fine since it's a game and not the real world. The other doesn't make sense within the rules of the game, and that shouldn't ever happen. And since there's an obvious answer on how to fix that, everyone allows Assault weapons to be used while Advancing.
Exactly what I was going to (but then couldn't be bothered) to say
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![[Post New]](/s/i/i.gif) 2019/04/28 16:18:26
Subject: Re:Can models move on top of other models?
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Norn Queen
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nekooni wrote: BaconCatBug wrote: p5freak wrote:You also cannot shoot assault weapons after advancing and you cant shoot pistols in CC. But everyone, except one guy, ignores these rules, because thats not what GW means. Same with the skyshield landing pad, your models can move on top of it, otherwise it makes no sense that they get a 5+ inv.
It also makes no sense that flamers can automatically hit a Thunderhawk flying at Mach 25 sixteen miles up. The rules are what the rules are.
To answer the OPs question, no you may not (normally) move on top of other models as you do not have permission to do so.
The difference is that anti-air flamers make sense rules-wise, since that's simply a consequence of flamers automatically hitting.
Assault weapons not working while advancing doesn't make sense rules-wise since there'd be no point to the Assault weapons rule even existing.
One doesn't make sense in the real world, which is fine since it's a game and not the real world. The other doesn't make sense within the rules of the game, and that shouldn't ever happen. And since there's an obvious answer on how to fix that, everyone allows Assault weapons to be used while Advancing.
It does make sense in the rules of the game, because by definition the rules of the game decide what does and doesn't make sense.
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![[Post New]](/s/i/i.gif) 2019/04/28 16:32:18
Subject: Re:Can models move on top of other models?
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Horrific Hive Tyrant
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BaconCatBug wrote:nekooni wrote: BaconCatBug wrote: p5freak wrote:You also cannot shoot assault weapons after advancing and you cant shoot pistols in CC. But everyone, except one guy, ignores these rules, because thats not what GW means. Same with the skyshield landing pad, your models can move on top of it, otherwise it makes no sense that they get a 5+ inv.
It also makes no sense that flamers can automatically hit a Thunderhawk flying at Mach 25 sixteen miles up. The rules are what the rules are.
To answer the OPs question, no you may not (normally) move on top of other models as you do not have permission to do so.
The difference is that anti-air flamers make sense rules-wise, since that's simply a consequence of flamers automatically hitting.
Assault weapons not working while advancing doesn't make sense rules-wise since there'd be no point to the Assault weapons rule even existing.
One doesn't make sense in the real world, which is fine since it's a game and not the real world. The other doesn't make sense within the rules of the game, and that shouldn't ever happen. And since there's an obvious answer on how to fix that, everyone allows Assault weapons to be used while Advancing.
It does make sense in the rules of the game, because by definition the rules of the game decide what does and doesn't make sense.
No, people interpreting the rules decide what makes sense. Rules, by definition, are not capable of cognition.
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![[Post New]](/s/i/i.gif) 2019/04/28 18:00:15
Subject: Re:Can models move on top of other models?
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Witch Hunter in the Shadows
Aachen
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BaconCatBug wrote:nekooni wrote: BaconCatBug wrote: p5freak wrote:You also cannot shoot assault weapons after advancing and you cant shoot pistols in CC. But everyone, except one guy, ignores these rules, because thats not what GW means. Same with the skyshield landing pad, your models can move on top of it, otherwise it makes no sense that they get a 5+ inv.
It also makes no sense that flamers can automatically hit a Thunderhawk flying at Mach 25 sixteen miles up. The rules are what the rules are.
To answer the OPs question, no you may not (normally) move on top of other models as you do not have permission to do so.
The difference is that anti-air flamers make sense rules-wise, since that's simply a consequence of flamers automatically hitting.
Assault weapons not working while advancing doesn't make sense rules-wise since there'd be no point to the Assault weapons rule even existing.
One doesn't make sense in the real world, which is fine since it's a game and not the real world. The other doesn't make sense within the rules of the game, and that shouldn't ever happen. And since there's an obvious answer on how to fix that, everyone allows Assault weapons to be used while Advancing.
It does make sense in the rules of the game, because by definition the rules of the game decide what does and doesn't make sense.
No, it doesn't. To include a rule that does not do anything doesn't make any sense - If the intent was for it to do nothing, the rule wouldn't have been included in the first place.
Calculating the bracketed part of "(2^1234)*0 = 1" might be the correct way to do it, but clearly not necessary when you can tell that the equation cannot be correct, and that whoever wrote that equation made an obvious mistake. You can't just claim that "0=1 makes sense in this equation", which is what you're doing here basically.
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![[Post New]](/s/i/i.gif) 2019/04/28 18:04:12
Subject: Re:Can models move on top of other models?
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Norn Queen
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nekooni wrote:No, it doesn't. To include a rule that does not do anything doesn't make any sense - If the intent was for it to do nothing, the rule wouldn't have been included in the first place. Calculating the bracketed part of "(2^1234)*0 = 1" might be the correct way to do it, but clearly not necessary when you can tell that the equation cannot be correct, and that whoever wrote that equation made an obvious mistake. You can't just claim that "0=1 makes sense in this equation", which is what you're doing here basically.
That analogy is incorrect because you are claiming an equation is the same as the rules of mathematics. What you're doing is claiming "I can shoot after advancing" which is false according to the rules of the game, the same way as x*0=1 is false according to the rules of Mathematics.
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This message was edited 2 times. Last update was at 2019/04/28 18:05:11
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![[Post New]](/s/i/i.gif) 2019/04/28 18:08:27
Subject: Re:Can models move on top of other models?
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Witch Hunter in the Shadows
Aachen
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BaconCatBug wrote:nekooni wrote:No, it doesn't. To include a rule that does not do anything doesn't make any sense - If the intent was for it to do nothing, the rule wouldn't have been included in the first place.
Calculating the bracketed part of "(2^1234)*0 = 1" might be the correct way to do it, but clearly not necessary when you can tell that the equation cannot be correct, and that whoever wrote that equation made an obvious mistake. You can't just claim that "0=1 makes sense in this equation", which is what you're doing here basically.
That analogy is incorrect because you are claiming an equation is the same as the rules of mathematics.
Exactly that's why the analogy is correct. You're claiming that the rules of the game define what makes sense and what doesn't, when they're simply the equation.
*edit*
Note that I'm not about something making sense within the rules, such as "flamers autohit, therefore they're good anti-air" - that statement does make sense within the rules. I'm saying that the rule itself doesn't make sense in the context of the other rules, as in "why would you allow Assault weapons to fire while advancing when you can't choose a unit that Advanced in the Shooting phase to fire any weapons".
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This message was edited 1 time. Last update was at 2019/04/28 18:14:20
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![[Post New]](/s/i/i.gif) 2019/04/28 20:13:56
Subject: Can models move on top of other models?
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Grim Dark Angels Interrogator-Chaplain
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The topic was ‘can models move onto other models’. It has been answered. Stop giving that guy with the ludicrous ‘interpretations’ air... nothing you post will convince him.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/04/28 20:19:40
Subject: Re:Can models move on top of other models?
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The question has been answered, we are done here.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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