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Made in us
Sinewy Scourge




Looking through the white dwarf at the new Ynarri rules they are, as everyone can see, a big nerf to what they were before, but I'm interested in hunting for the little nuggets of goodness.

Here's my assessment of the strats, what does everyone else think?

A Taste for Death
This stratagem gives +1 to hit to an army with WS 3+ and a +1 to hit on the charge under the same circumstances and only 1 model (the striking scorpion exarch) that cares about rolling 6+. It has a very small number of niche uses, which will almost never come up and is therefore pretty much useless, you can't plan to use this as part of a strategy and the situations were it is useful are incredibly rare.

Exalted of Ynnead
This is a cool, fun strat that let's you make some nice beatstick HQs. The +1 Str and Attack makes the Archon with Huskblade much, much better. S5 is just so much more powerful than S4. Makes him a genuine threat to heavy vehicles and a nightmare to MEQ. Other warlord traits work nicely for the Succubus, Troupe Master or Autarch too. And there's always CP generation!

Souls of the Strongest
This is niche and opponent dependent, but a nice bump for killing the enemy warlord. Essentially it's an auto use if you kill them, but I don't think I'd build a strategy around it.

Back from the Brink
Making Ynarri characters get back up is awesome. This is particularly good for your warlord (to deny the opponent a point) or your Exalted beatstick to just keep bringing the pain.

Inevitable Fate
This is great, a way to get a second combat only doom on top of the psychic power. It's very similar to a Covens strat, but is a massive boost to Reavers, making them a truly terrifying threat (hitting on 2s reroll 1s with S4 AP-1 reroll to wound is great).

Whispering Spirits
Niche, but handy in Aeldari leadership bombs.

Acolyte of Ynnead
Niche, because the trigger is hard to pull off, but very powerful when successful. +3 to Smite on top of Yvraine's +1 or a Farseers reroll gives a solid chance of hitting 11+ (better than 50%).

Ynnead's Net
Very useful as the normal ways to do this from the other codex's are locked out. Again this boosts Reavers and Shining Spears. I think Reavers may be a really nice unit for Ynarri.

Reborn Together
OK in some circumstances. If you don't have the Yncarne near by or PfP morale immunity and you have multiple large squads needing a check then... sure why not?

United in Death
This would be great if it wasn't locked behind a 700 point paywall. I'm going to write to GW FAQ and hope they address this as it's either the best stratagem in the codex or a dog's dinner. And it seems to be the latter. If you have 3 Ynarri detachments though, this is standout great.

Shrine of the Whispering God
No thanks. Incubi aren't great. This isn't enough to make the great. Done.

The Great Enemy
This is fine, same flavourful strat as the other Aeldari get.

Webway Ambush
Another copy of the other Aeldari, but just as useful as ever.

Deadly Misdirection
Another duplicate from other Aeldari and a welcome one.

Lightning Fast Reactions
Another tried and true Aeldari strat

Fire and Fade
Ibid.

Artefacts of Death
Your standard relic strat

This message was edited 4 times. Last update was at 2019/05/01 14:45:55


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





yeah, this was my thought also...if a unit is killed you are already getting the soulburst buff, so adding an additional +1 to hit is worthless. Will need an email to GW.
   
Made in gb
Sinewy Scourge




I do like the +1 attack buff and reroll to wound strat and power. I was thinking Reavers, Shining Spears and some Harlequin unit to trigger the +1 attack strat, then use Reroll Wounds on both targets. You're looking at 10-12 reavers killing a T5-7 SV3-4 W10-12 unit (like an Eldar flyer for example) and the spears killing another. Obviously, this will also do a lot of damage to hordes. Such a Reaver unit will do alot of damage to Orks, with a Succubus, Archon or the Visarch nearby you are looking at eliminating a 30 boy blob with 10 reavers and the above conditions. With a Jet Warlock, Jet Seet or the Yncarne teleporting in they can also get a 5++ which really helps with their durability.

The question with the above is.... what is the Harlequin unit we bring?
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Drager wrote:
Other than striking scorpion exarchs is there anything that benefits from a +2 to hit in close combat in any of the 3 Aeldari books, without using a Stratagem, Warlord Trait or Relic?

Wraithguard with axes
Anything that hits enemy in -1 to hit
Anything that has a profile which degrades its WS, like a Wraithlord

Hilariously things you consider for synergies in Ynnari dex like Visarch with his Warlord trait happen on *unmodified* roll just to troll you. Ynnari also lack exploding hits on 6s Stratagem.

This message was edited 1 time. Last update was at 2019/04/30 15:01:12


 
   
Made in gb
Sinewy Scourge




 Shadenuat wrote:
Drager wrote:
Other than striking scorpion exarchs is there anything that benefits from a +2 to hit in close combat in any of the 3 Aeldari books, without using a Stratagem, Warlord Trait or Relic?

Wraithguard with axes
Anything that hits enemy in -1 to hit
Anything that has a profile which degrades its WS, like a Wraithlord

Hilariously things you consider for synergies in Ynnari dex like Visarch with his Warlord trait happen on *unmodified* roll just to troll you. Ynnari also lack exploding hits on 6s Stratagem.
Yeah I noticed that straight away and was severely disappointed by the unmodified part. Enemies with -1 in CC are rare, but it is valuable in those odd cases. Hadn't thought of Axeguard, that's a good catch.
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Then again axeguard lack ranged weapons so oops.

Yeah, aside from degrading profiles, hard to use. The obvious would be Wraithknight or something.

This message was edited 1 time. Last update was at 2019/04/30 16:23:33


 
   
Made in us
Sinewy Scourge




Yeah, I think I'm going to drop that stratagem into the garbage. The +1 attack on 3 units one is nice though, although it requires taking all 3 special characters, which is a kick in the pants.
   
Made in us
Shadowy Grot Kommittee Memba






The situation I could come up with is "a unit already within 1" of an enemy unit shoots with PISTOL weapons and kills that unit, thus getting the +1WS"

uhhhhhhhhhhhhhh

That's...it I think?

I just came up with "oh you could combo it with that Death To The False Not Eldar" strat that eldar get but you don't get that stratagem because feth you, Ynnari.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Sinewy Scourge




Added my opinion on the strats to the opening post, what do you guys think?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






How does back from the brink deny points? Slay the warlord only checks if the warlord was slain during the game, for Back from the brink to be useable, your warlord has to be destroyed, which means he was slain... Or was it FAQ'ed somewhere?
   
Made in gb
Sinewy Scourge




It was FAQed in the latest FAQ. It checks only at the end of the game.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Regarding Back from the Brink, you do have to be careful because the character still has to take any remaining saves. So it's possible to succeed on the stratagem . . . and then just have him die again anyway.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut




That isn't true, is it? Doesn't happen for other characters that revive.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

karandrasss wrote:
That isn't true, is it? Doesn't happen for other characters that revive.


Oh, nevermind, I was looking at the FAQ for the Phoenix Gem. Guess it only applies to that then.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I'm wondering if Ynnari is really that useful for Drukhari afterall. The fight first thing is not bad but they are already getting +1 to hit in the Fight phase from Turn 3 onwards because of Power from Pain. Maybe it's not too bad to have for the first couple of turns, but it's not great.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 bullyboy wrote:
I'm wondering if Ynnari is really that useful for Drukhari afterall. The fight first thing is not bad but they are already getting +1 to hit in the Fight phase from Turn 3 onwards because of Power from Pain. Maybe it's not too bad to have for the first couple of turns, but it's not great.


Honestly, outside of flavour, it seems that Ynnari have very little to offer DE.

In terms of the army-wide bonus:
- The bonus is entirely melee-focused, yet playing Ynnari strips us of our best melee units.
- PfP makes the +1 to hit redundant from turn 3 onwards in all but edge-cases. And with first turn charges being unlikely in most cases, it's usually only going to be useful for a single turn, if that.
- The Always Strike First part seems niche at best. In many cases it won't even function, as the enemy still gets to go first with a charging unit. What's more, our only remaining melee units are Wyches - but they're far more vulnerable to being shot off the board than to dying in combat, so even then I don't see Always Strikes First offering them much benefit.
- All in all this bonus seems very lacklustre and really not synergistic with what our units need (both Kabalites and Wyches are almost certainly better off with their own traits).

Ynnari Special Characters:
- The Visarch is a special-character Archon who costs about twice as much as he's actually worth. He is outright better than Drazhar for the same cost (even at buffing Incubi), so take that for whatever it's worth.
- Yvraine can add some psychic ability to DE (this can be done without making the detachment Ynnari but this basically limits her to using offensive powers). Given that the regular DE HQs are among the worst in the game, replacing one with her might not be the worst idea. If you're using a Ynnari detachment then her powers are still pretty mediocre. Without Grotesques, Word of the Phoenix has no juicy targets, shield of Ynnead is going to be redundant a lot of the time, Ancestor's Grace can be replicated in a larger area via an Archon. Unbind Souls is the only one that seems quite useful, though even then only for Wych units.
- Yncarne is a teleporting melee-beast who also happens to be a psyker. I imagine he can be quite tricky, being able to jump around (though since he can't charge in the same turn he jumps, he'll probably be limited to replacing your own destroyed units) and healing if an Eldar unit dies nearby. At the same time, his melee-only armament and lack of mobility options means he can easily be left out in the open - and without character protection I can't see him lasting long. What's more, his hefty price tag means you probably can't afford to hold him back, either. I'm not a fan of having that many eggs in one basket but I can see him working in the right list. Word of the Phoenix would probably be useful on him for self-healing.

Stratagems:
- Smaller selection and in some cases outright worse (Fire and Fade has the same effect but costs twice the CP).
- There are a few useful ones (e.g. Back from the Brink), but you're generally going to lose far more than you gain by replacing the DE stratagems with these.

Artefacts and Warlord Traits:
- I think Ynnari have a good selection of both (Lord of Rebirth is my favourite, simply because it reminds me of Survivor of the Endless Darkness on the Corsair Prince). The issue is that so do Dark Eldar.
- They have quite a few 'tanky' options (-1 to hit; 5+++ and half damage; 5+++ and regain a wound each turn), but I'm not sure we really have the right characters for that. If anything, our characters rarely seem worth protecting in the first place. That said, one or two of these could be useful on an Archon if you want some protection for him when his Shadowfield (inevitably) gives out.
- IMO the Hungering Blade is vastly superior to the Djin Blade (I'll take +2 Strength and a chance to do Mortal Wounds on every 6 over +2 attacks and a chance to do Mortal Wounds to yourself any day). However, that's the only weapon available to Ynnari-DE. So if you want to run a Wych detachment, then you'll have to either use Archons to lead it or else leave Succubi armed with their worthless Glaives.
- There are a couple of other (non-weapon) offensive options, but I'm not convinced either of them are good for DE. They seem better for fast, semi-loner HQs with better weapon selections.
- The thing is, much as I like the Ynnari traits, there isn't a whole lot that can't be reasonably replicated by DE's own Warlord Traits and Artefacts. e.g. I think that the Hungering Blade is better than the Djin Blade, but the opportunity cost of running Ynnari in the first place is just too high to make it worthwhile. The only thing Ynnari seem much better at is making tanky HQs. But there seems little point to this because DE HQs aren't worth protecting in the first place. I can see them being taken for fluff/flavour reasons, but on a practical level I don't think they're significantly better than what DE already have.

Conclusion:
In most cases, I think DE will lose far more than they'll gain by making themselves Ynnari. Even if you want one of the Ynnari Special Character, you're probably going to be better off just taking them on their own and not making the rest of the detachment Ynnari.

However, there does seem to be one case where a Ynnari detachment offers a significant improvement - Incubi. Normally, Incubi can't benefit from any army-bonuses or auras, save for that of Drazhar (which is pointless from turn 3 onwards). However, whilst Ynnari incubi don't benefit from Strength from Death, they can benefit from other Ynnari abilities. The Visarch is literally Drazhar+1 as he can buff them and even gives them a better bonus (rerolling 1s continues to be useful, unlike +1 to hit). Plus there are the psychic powers like Unbind Souls (for rerolls to wound) and Shield of Ynnead (for a much-needed invulnerable save). I know Incubi aren't great units, but if you really want to run a significant number of them, Ynnari is by far the besy way to go about it.

This message was edited 1 time. Last update was at 2019/05/04 14:35:06


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ru
Screaming Shining Spear




Russia, Moscow

Yncarne is not infantry or biker, can't be healed.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Shadenuat wrote:
Yncarne is not infantry or biker, can't be healed.


Ah, good catch.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

So Ynnari have little to offer DE and even less to offer CWE outside of maybe some Wraith lists.
Do they do anything for Harlequins?

At least you can put any of the Ynnari characters in a detachment without making the detachment Ynnari. That way if you just wanna play the models you can without it gimping the rest of your list

-

   
Made in fr
Longtime Dakkanaut




Ynnari isn't great for Harlies either.
+1 to hit for troupes is roughly the same as +1A from frozen star. Strike first isn't great given how quickly troupes die in melee, and their ability to fall back and charge means they would do that if they got charged anyway. The melee-doom can be provided by a troupe master. Ynnari also does nothing for fusion boats.
Skyweavers aren't great in melee, loose the ability to charge T1 (via twilight pathways), and the stratagem to shoot at units that fall back.

So overall Ynnari doesn't bring much, makes them loose their key strats and the move-twice power, and the solitaire.
But Starweavers could hit on 2s.
   
 
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