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![[Post New]](/s/i/i.gif) 2019/05/06 04:28:43
Subject: Castellan vs tank commanders
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Guardsman with Flashlight
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I was hoping for a bigger nerf to the castellan. The -4 ap is hard to get away from (and missiles that ignore invuln saves). What I’m trying to find is a good reason 3 tank commanders and pask are better (any main cannon but no sponsons or upgraded hull weapon) points are close enough to be the same. Tanks are slower but can be in more places, having those tanks makes big game hunter much easier on me, tanks can shoot more targets but still do less dmg to a single target(enemy knight) than the castellan. Also harder to screen tanks than just 1 castellan when moving doesn’t matter. Tanks degrade quickly to ap 4 shots while castellan can keep fighting at max efficiency with CP.
Lots of knights are fielded in my area. I think in the last tourney I was at at least half the armies had knights of some sort.
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![[Post New]](/s/i/i.gif) 2019/05/06 04:31:29
Subject: Castellan vs tank commanders
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Locked in the Tower of Amareo
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The tanks are way better vs hordes. You aren't looking at the head to head, you are playing vs the field. Your field is very skewed, though.
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![[Post New]](/s/i/i.gif) 2019/05/06 04:51:52
Subject: Re:Castellan vs tank commanders
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Powerful Phoenix Lord
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Knights will still be a huge deal...even if Castellans fade. They still benefit heavily from: minimal drops (if you're playing that kind of deployment), incredibly fantastic all-conquering relics (but hey, I can fire two extra shots on my Shuriken Catapults, so that's almost as good!), and as a single unit they're easier to blow stratagems on.
I think you may see more non-Castellans, but for intermediate tournament players I think the Castellan will still be there...if not it'll end up back at the Shadowsword level. Three tank commanders can deal with more threats in more areas easier...can issue orders, have a combined 12 weapons (not including hunter killers and stormbolters/stubbers)...so that's not awful.
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![[Post New]](/s/i/i.gif) 2019/05/07 01:42:19
Subject: Re:Castellan vs tank commanders
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Devestating Grey Knight Dreadknight
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So, first of all you're making a bad comparison...a better metric is 3 tank commanders with sponsons. That comes out to <600pts, the Castellan is 700. In my opinion, a tank commander with battle cannon and plasma sponsons+heavy bolter hull is the right way to arm them. Plasma sponsons are best because for only 4 points more than HB sponsons you get a much more unique and versatile weapon. Make them tallarn if you're going to move at all; you get jump-shoot-jump and a massive move but more importantly don't suffer the penalty to hit cause of movement. This means you're always on 3+ re-rolling ones if you give that order. Other regiments can work too; your mileage may vary. For 576 pts, you get:
6D6 S8 AP-2 DD3
12D3 S8 AP-3 D2
9 S5 AP-1 D1
All hitting on 3+ re-rolling ones with the order. That's not the same kind of firepower as a volcano lance, but it's still a lot. Catachan can be a good regiment as well since it will help with all those random shot weapons. The biggest advantage the castellan has frankly is an invulnerable save.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2019/05/07 02:00:56
Subject: Castellan vs tank commanders
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Guardsman with Flashlight
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Well I was saying those 3 and pask. Vehicles are the bane of my army. I run a full unit of crusaders with jacobus and a psyker and they can usually hold back any infantry. Vulture, wyvern x2, and a unit of mortars with sergeant harker and 2 hellhounds take care of most infantry problems. 6 units of infantry with 3 commanders to hold objectives with 2 lascannons and a missile launcher.
Right now if I have a bad round 1 and lose my castellan i lose any good means of killing vehicles. And I was hoping those tanks could fill his role instead.
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![[Post New]](/s/i/i.gif) 2019/05/07 02:17:51
Subject: Re:Castellan vs tank commanders
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Decrepit Dakkanaut
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greyknight12 wrote:So, first of all you're making a bad comparison...a better metric is 3 tank commanders with sponsons. That comes out to <600pts, the Castellan is 700. In my opinion, a tank commander with battle cannon and plasma sponsons+heavy bolter hull is the right way to arm them. Plasma sponsons are best because for only 4 points more than HB sponsons you get a much more unique and versatile weapon. Make them tallarn if you're going to move at all; you get jump-shoot-jump and a massive move but more importantly don't suffer the penalty to hit cause of movement. This means you're always on 3+ re-rolling ones if you give that order. Other regiments can work too; your mileage may vary. For 576 pts, you get:
6D6 S8 AP-2 DD3
12D3 S8 AP-3 D2
9 S5 AP-1 D1
All hitting on 3+ re-rolling ones with the order. That's not the same kind of firepower as a volcano lance, but it's still a lot. Catachan can be a good regiment as well since it will help with all those random shot weapons. The biggest advantage the castellan has frankly is an invulnerable save.
Get Overlapping Fields of Fire to hit on a 2+ if one of them scores a wound.
But if we REALLY want to down a Castellan then Manticores should also be on the table. Get Overlapping and then fire the Manticores and each of those does 3.1 damage for 118 points and no risk of being visible.
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![[Post New]](/s/i/i.gif) 2019/05/08 16:16:40
Subject: Castellan vs tank commanders
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Locked in the Tower of Amareo
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Manticores are just good in general because T5 is everywhere now.
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