Hey Dakka, a relatively quick fix for Soul Grinders, something which the majority of the playerbase I'm sure has forgotten exists. I personally run two because I LOVE the base idea, they're effectively a Greater Daemon in your Heavy Support slot, designed to lay down some covering fire and not be afraid to get nice and close with the enemy, just the way us Daemons like it
Except, they suck. They went down to roughly 180 points (from over 230!) and also gain the appropriate mark effect (Nurgle gets DR, Khorne gets Unstoppable Ferocity and so on) so instead of buffing the stat line my suggestion is simple -
turn all his guns to Assault, his
BS is 4+ and his current array of weapons are also Heavy, meaning if he is moving (and he has a damn good move profile) he's hitting on 5's BEFORE degradation.
also in addition I would prefer they just redo his current range weapons profiles and I suggest the following -
Harvester Cannon - 48" Assault 2d3
Str 7
ap -1 D D3 (change to assault, shots from 3 to 2D3)
Maw Cannon - when you fire this weapon choose a profile from below -
Phlegm Bombardment - 36" Assault
D6 Str 6
AP -2 D1 - Add another
D6 to number of shots for each 10 models in the enemy unit (A less reliable Daemonic wyvern! Which does require
LoS,)
Daemonic tongue - 36" Assault 2
Str 8
Ap -2 D 3 - This Weapon can target enemy models engaged within 1" of this model or 1" of friendly units (essentially can be fired in close combat) (Gives the soul grinder a semi credible anti tank gun that is targeted in a unique enough way I figured give it some more use for 'trouble shooting' )
This may need a slight points bump, but honestly Im fine with that, the weapons give the Soul Grinder some versatility and also adds some much needed long range fire power to Daemons without souping up.
Love to hear feed back on this.