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Made in it
Infiltrating Broodlord





Italy

Hi all.

I’m in need of your opinions.
I just had my Elite rulebook and as a Nurgle lover I immediately jumped on the Nurglynators rules.


Am I right reading that with RAPID FIRE weapons they not only double their shots but also considering targets at 18” (way more than the standard 12”)?

So.. normally we could fire, let’s say a combi-plasma, once over 12”.
Now we could fire it twice at 18” just as it would shoot at 12”. Right?

Ok.. then, if we normally shoot twice at max 12” but now we can do it even when under 18”, we do now shoot 4x under 12”??

Maybe I’m just dreaming..

I’m asking this only because I bought the Italian version of the manual. The original Eng was unavailable..
Can’t tell you how frustrating the translation is sometimes..

Thank you in anticipation.


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Battleship Captain




I don't follow (but then I don't have the italian version).

the Blightlord rules in the english .pdf has no rule relating to shooting.

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Lord of the Fleet






In English it says that you double your shots at 18" instead of at 12".

So yes to two shots at <18", no to four shots at <12".


Automatically Appended Next Post:
locarno24 wrote:
I don't follow (but then I don't have the italian version).

the Blightlord rules in the english .pdf has no rule relating to shooting.

He's talking about inexorable advance which is the death guard faction rule.

This message was edited 2 times. Last update was at 2019/06/02 14:02:18


 
   
Made in it
Infiltrating Broodlord





Italy

Ok, thanks. Fair enough.
Deep strike in safe safe position, than move and shoot 2 plasma from distance..

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Fresh-Faced New User




 Toban wrote:
Ok, thanks. Fair enough.
Deep strike in safe safe position, than move and shoot 2 plasma from distance..


outflank & the individual faction deep strike tactics are used at the end of the movement phase, so you can't teleport & move in a single turn.
   
 
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