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Made in de
Nihilistic Necron Lord






Germany

You can house rule all you want in friendly games, just dont complain in a tournament if you lose damage that way.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

And you still get to roll the damage after they allocate the wounding hit, so they can’t knowingly minimise damage. It’s a total non-worry, and works practically the same so it’s fine.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in de
Nihilistic Necron Lord






Germany

True, wound roll isnt damage roll
   
Made in au
Dakka Veteran




 BaconCatBug wrote:
JakeSiren wrote:
 p5freak wrote:
Ok, sorry. Misread your post.

Still, when you fast roll attacks, you must also fast roll wounds. If you do that your opponent can allocate them one at a time, making you lose damage, if he has multi wound models.

There are situations that you shouldn't fast roll wounds however, especially for attacks that have abilities that trigger on a certain roll. Some quick examples are Bloodletters, who do 2 damage on a wound roll of 6+, Daemonettes, who's weapon becomes ap -4 on a wound roll of a 6+, and Nurgle Daemons who's locus increases their damage by 1 on a roll of a 6+.

I suspect most people are happy to house rule fast rolling the to-hits, and slow rolling the to-wounds.
Neither of those cases matter if you fast roll or not. The opponent still gets to allocate where the enhanced wounds go.

Not sure how you came to that conclusion.

If I don't fast roll, the opponent has to make a save and apply damage before I roll the to wound dice which could be either 1 or 2 damage.
If I fast roll then we have no way to order the dice. The attacks could either be 1 or 2 damage, which then allows a "rigging" situation. If I'm attacking Primaris Marines they could roll 1 damage saves until they fail, then 2 damage (in the case of something with 2 wounds). This results in them "optimising" damage lost, where as slow rolling prevents that.
   
Made in gb
Norn Queen






JakeSiren wrote:
 BaconCatBug wrote:
JakeSiren wrote:
 p5freak wrote:
Ok, sorry. Misread your post.

Still, when you fast roll attacks, you must also fast roll wounds. If you do that your opponent can allocate them one at a time, making you lose damage, if he has multi wound models.

There are situations that you shouldn't fast roll wounds however, especially for attacks that have abilities that trigger on a certain roll. Some quick examples are Bloodletters, who do 2 damage on a wound roll of 6+, Daemonettes, who's weapon becomes ap -4 on a wound roll of a 6+, and Nurgle Daemons who's locus increases their damage by 1 on a roll of a 6+.

I suspect most people are happy to house rule fast rolling the to-hits, and slow rolling the to-wounds.
Neither of those cases matter if you fast roll or not. The opponent still gets to allocate where the enhanced wounds go.

Not sure how you came to that conclusion.

If I don't fast roll, the opponent has to make a save and apply damage before I roll the to wound dice which could be either 1 or 2 damage.
If I fast roll then we have no way to order the dice. The attacks could either be 1 or 2 damage, which then allows a "rigging" situation. If I'm attacking Primaris Marines they could roll 1 damage saves until they fail, then 2 damage (in the case of something with 2 wounds). This results in them "optimising" damage lost, where as slow rolling prevents that.
You're misunderstanding me.

What I am saying is that, if you fast roll, you roll all the wounds at the same time, and you now know you have, say, 5 normal wounds and 3 enhanced wounds to allocate, you don't lose that information. It's the same reason why Fast Rolling Plasma is ok, you still have to keep track of which models are allocated which dice. You can't Fast Roll hits and then Slow Roll wounds, you must either Fast or Slow roll both.

You are correct that Fast Rolling vs Slow Rolling results in different amounts of information, that has always been the case. The rules don't care that this is the case either. Luckily it's up to the person actually making the To Hit and To Wound rolls as to whether they want to Fast Roll or not.

This message was edited 2 times. Last update was at 2019/06/12 07:08:30


 
   
Made in gb
Longtime Dakkanaut






 Backspacehacker wrote:

If model is multi wound 2 with or with out fnp, damage may be rolled all at once


Not so sure there.

I get 4 wounds, and roll 1, 1, 2 and 6

if the defender allocates, they will allocate 1, 6, 2, 1 and have 2 dead and 1 with 1 wound
if I allocate I go 1, 1, 2, 6 and they have 3 dead

only fair way is to do them one at a time and let the fates decide how many die.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in fi
Locked in the Tower of Amareo





aldo1234 wrote:
 JNAProductions wrote:
GameDadZ wrote:
Huh... any particular reason to do that? Assuming it comes from my rapid fire battle cannons, ap2, the entire squad with no mixed armor would need a 6 to save.

Edit: I see it is the strict reading. Maybe I’ll remember that for tournaments by GW stores. Don’t think it’s a problem nornallly.
BCB is a very strict RAW kinda person. No one cares if you fastroll saves, except him.

Edit: Not even GW cares. It's really just him.


I am very strict when it comes to random damage weapons and mulit-wound models, if its a d3 damage weapon and you have 2 wounds I will make you take each save one at a time. If its a flat damage like d2 from overcharged plasma or into single wound models, thats fine fast roll them but i will 100% not let an opponent fast roll random damage vs multi-wound


Ummm how does fast rolling 2 saves and then rolling damage individually differ? Talk is about fast rolling SAVES which are all identical so whether you roll them 1 at a time or all it's same whatever roll you are making.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
aldo1234 wrote:
 JNAProductions wrote:
GameDadZ wrote:
Huh... any particular reason to do that? Assuming it comes from my rapid fire battle cannons, ap2, the entire squad with no mixed armor would need a 6 to save.

Edit: I see it is the strict reading. Maybe I’ll remember that for tournaments by GW stores. Don’t think it’s a problem nornallly.
BCB is a very strict RAW kinda person. No one cares if you fastroll saves, except him.

Edit: Not even GW cares. It's really just him.


I am very strict when it comes to random damage weapons and mulit-wound models, if its a d3 damage weapon and you have 2 wounds I will make you take each save one at a time. If its a flat damage like d2 from overcharged plasma or into single wound models, thats fine fast roll them but i will 100% not let an opponent fast roll random damage vs multi-wound


Ummm how does fast rolling 2 saves and then rolling damage individually differ? Talk is about fast rolling SAVES which are all identical so whether you roll them 1 at a time or all it's same whatever roll you are making.

The exception I would assume is mixed save units such as deathwatch, bullgryns.

Those can still be fast rolled just need to be done in an appropriate manner.

This message was edited 1 time. Last update was at 2019/06/12 09:25:49


 
   
Made in gb
Longtime Dakkanaut




Ice_can wrote:
tneva82 wrote:
aldo1234 wrote:
 JNAProductions wrote:
GameDadZ wrote:
Huh... any particular reason to do that? Assuming it comes from my rapid fire battle cannons, ap2, the entire squad with no mixed armor would need a 6 to save.

Edit: I see it is the strict reading. Maybe I’ll remember that for tournaments by GW stores. Don’t think it’s a problem nornallly.
BCB is a very strict RAW kinda person. No one cares if you fastroll saves, except him.

Edit: Not even GW cares. It's really just him.


I am very strict when it comes to random damage weapons and mulit-wound models, if its a d3 damage weapon and you have 2 wounds I will make you take each save one at a time. If its a flat damage like d2 from overcharged plasma or into single wound models, thats fine fast roll them but i will 100% not let an opponent fast roll random damage vs multi-wound


Ummm how does fast rolling 2 saves and then rolling damage individually differ? Talk is about fast rolling SAVES which are all identical so whether you roll them 1 at a time or all it's same whatever roll you are making.

The exception I would assume is mixed save units such as deathwatch, bullgryns.

Those can still be fast rolled just need to be done in an appropriate manner.


Agreed. This is a classic example of a situation where understanding the technically correct way to play a rule is important, as is understanding when you can safely "break" that rule in order to speed up play. There will be situations where it matters, there will likely be many more where it doesn't.
   
Made in es
Swift Swooping Hawk





Just adding a little opinion since this often happens in KT due similar situations and it's way more noticeable

A good reason for slow rolling wounds and saves it's for properly provide both players with same advantages and disadvantages in information.

Knowing that you failed 1 save from 5, will allow you to wisely spend a CP for a reroll and try to save the model, while not knowing how much failed saves and being forced to choose if just the 1st dice fails makes the decission a bit harder to do.
   
 
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