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![[Post New]](/s/i/i.gif) 2019/06/26 12:31:31
Subject: [2000] - Astra Militarum - Full Tank Coy
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Grovelin' Grot
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Bashed together the following list. I fancy fielding nothing but leman russes in a full tank company.
I could trim down the weapon options to fit this into a 1750 list or add some griffons / hellhounds / destroyer tank hunters to increase its size.
I could strip out all of the Vigilus Defiant warlord traits / field commander shenanigans really. This would give me a whole bunch of CP back. I just thought that the warlord trait to give rerolls to overwatch would be highly useful in an all tank army (assault is the absolute Achilles heel for this list obviously).
That CP could then be used on Defensive Gunners when required or used for other stuff. I just quite liked the battle cannon heirloom from their relics list and want to use my Vanquisher model for it as the normal Vanquisher rules suck...
Anyway, here it is. Any thoughts?
++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [55 PL, 891pts, 3CP] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Detachment CP [1CP]
Regimental Doctrine: Astra Millitarum
Vigilus Defiant [-1CP]: Emperor's Fist Tank Company
+ HQ +
Knight Commander Pask [13 PL, 233pts]: Emperor's Fist, Heavy Bolters, Lascannon
. Command Punisher: Turret-mounted Punisher Gatling Cannon
Tank Commander [12 PL, 202pts]: Emperor's Fist, Heavy Bolters, Heavy Stubber, Lascannon, Relic (Emperor's Fist): Hammer of Sunderance, Warlord, WT (Emperor's Fist): Unflinching Resolve
. Command Battle Tank: Battle Cannon
+ Heavy Support +
Leman Russ Battle Tanks [20 PL, 304pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
Leman Russ Battle Tanks [10 PL, 152pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [55 PL, 873pts, -2CP] ++
+ No Force Org Slot +
Field Commander [-1CP]
Vigilus Defiant [-1CP]: Emperor's Fist Tank Company
+ HQ +
Tank Commander [12 PL, 200pts]: Emperor's Fist, Heavy Bolters, Lascannon, WT (Emperor's Fist): Unflinching Resolve
. Command Battle Tank: Battle Cannon
Tank Commander [12 PL, 200pts]: Heavy Bolters, Lascannon
. Command Battle Tank: Battle Cannon
+ Heavy Support +
Leman Russ Battle Tanks [20 PL, 312pts]
. Leman Russ Demolisher: Heavy Flamer, Turret-mounted Demolisher Siege Cannon
. Leman Russ Demolisher: Heavy Flamer, Turret-mounted Demolisher Siege Cannon
Leman Russ Conquerors [11 PL, 161pts]
. Leman Russ Conqueror: Heavy Flamer, Turret-mounted Conqueror Battle Cannon
++ Total: [110 PL, 1CP, 1,764pts] ++
Created with BattleScribe
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![[Post New]](/s/i/i.gif) 2019/06/27 13:39:00
Subject: [2000] - Astra Militarum - Full Tank Coy
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Alluring Mounted Daemonette
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Hey mate, I am totally enamored with the idea of a tank company myself and am slowly building towards that goal - though I've caved and picked up a few hellhounds & basilisks along the way.
I've had a quick tweak of your list to see what I could get out of it.
Some of the main changes:
Re-arranged into a Mordian spearhead with your Emperor's Fist warlord & a bunch of tanks to get re-rolling overwatch hitting on 5s. I honestly think Kurov's will be more useful; but the beefy gun definitely has cool factor so I kept it in the list.
I turned demolishers into conquerors w pintle stormbolters to make a short range, charge deterrent gunline - 8 stormbolter shots per tank plus the HFs means stay the fawk away. They could probably easily stay demolishers to smack T8-9 baddies harder, but I think the list will do fine against most armour as is.
Then your other detachment has punisher Pask with 2 anti-armour TCs w plasma to take advantage of Cadian re-rolling 1s/Pask's double-order if you're on the move. You've still got points leftover for extra guns; I'd probably stick HKs on all the 3+ or better tanks first and then take an extra lascannon or two and try to keep them stationary. Another punisher or two over a regular battle cannon probly wouldn't hurt either.
With 11 T8, W12 3+ dudes, you're probably safe from being tabled, and you'll ahve fun rolling dice and smooshing pathetic flesh puppets
++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [37 PL, 641pts] ++
+ No Force Org Slot +
Regimental Doctrine: Regiment: Cadian
+ HQ +
Knight Commander Pask [13 PL, 233pts]: Heavy Bolters, Lascannon
. Command Punisher: Turret-mounted Punisher Gatling Cannon
Tank Commander [12 PL, 204pts]: Lascannon, Plasma Cannons
. Command Battle Tank: Battle Cannon
Tank Commander [12 PL, 204pts]: Lascannon, Plasma Cannons
. Command Battle Tank: Battle Cannon
++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [85 PL, -1CP, 1,297pts] ++
+ No Force Org Slot +
Regimental Doctrine: Regiment: Mordian
Vigilus Defiant [-1CP]: Emperor's Fist Tank Company
+ HQ +
Tank Commander [12 PL, 200pts]: Emperor's Fist, Heavy Bolters, Lascannon, Relic (Emperor's Fist): Hammer of Sunderance, Warlord, WT (Emperor's Fist): Unflinching Resolve
. Command Battle Tank: Battle Cannon
+ Heavy Support +
Leman Russ Battle Tanks [20 PL, 304pts]: Emperor's Fist
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
Leman Russ Battle Tanks [20 PL, 304pts]: Emperor's Fist
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter
Leman Russ Conquerors [33 PL, 489pts]: Emperor's Fist
. Leman Russ Conqueror: Heavy Flamer, Storm Bolter, Turret-mounted Conqueror Battle Cannon
. Leman Russ Conqueror: Heavy Flamer, Storm Bolter, Turret-mounted Conqueror Battle Cannon
. Leman Russ Conqueror: Heavy Flamer, Storm Bolter, Turret-mounted Conqueror Battle Cannon
++ Total: [122 PL, -1CP, 1,938pts] ++
Created with BattleScribe
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This message was edited 1 time. Last update was at 2019/06/27 13:40:20
t z you are k |
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![[Post New]](/s/i/i.gif) 2019/06/27 15:42:30
Subject: Re:[2000] - Astra Militarum - Full Tank Coy
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Discriminating Deathmark Assassin
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I think you have too many tank commanders....you can only have three and Pask counts towards that count I believe. Same thing with the russ squadrons. You have 1 squad too many. Also with no screen all kinds of other lists will just run up to you and tag your tanks. Once that happens you're done.
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![[Post New]](/s/i/i.gif) 2019/06/27 15:57:37
Subject: Re:[2000] - Astra Militarum - Full Tank Coy
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Lone Wolf Sentinel Pilot
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necron99 wrote:I think you have too many tank commanders....you can only have three and Pask counts towards that count I believe. Same thing with the russ squadrons. You have 1 squad too many. Also with no screen all kinds of other lists will just run up to you and tag your tanks. Once that happens you're done.
Pask is a separate data card, so no he does not count.
You have 3 TC and 1 pask you are fine there.
You do indeed have 1 too many squads of base leman russ though. So you need to move that tank into another squad and take something else for heavy support.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2019/06/27 17:24:50
Subject: [2000] - Astra Militarum - Full Tank Coy
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Grovelin' Grot
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Yeah I kinda have to take Pask if I want to make a fluff accurate tank company of 1 hq tank, 3 squadron commanders and 6 normals. I’d love to take the Mordian doctrine to help against getting charged though!
The conquerer is also a separate data sheet from the standard russes, though I do accept this is gamey. I could replace it with a destroyer.
The only reason it is split into a separate squadron is to make a second legal spearhead detachment, but thinking about it I could have a supreme command one instead.
Kurovs Aquila would indeed be a good choice! Automatically Appended Next Post: Ah, regarding getting tagged, yeah that will definitely happen, but I wanted to make a pure armoured company.
I can make 10 LR hulls fit into a 1750 list, at 2000 points I can take a whole bunch of barebones infantry squads to screen, but it sorta dilutes the theme.
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This message was edited 1 time. Last update was at 2019/06/27 17:30:18
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![[Post New]](/s/i/i.gif) 2019/06/27 18:18:28
Subject: [2000] - Astra Militarum - Full Tank Coy
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Lone Wolf Sentinel Pilot
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Take a Baneblade chasis.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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![[Post New]](/s/i/i.gif) 2019/06/27 18:28:46
Subject: Re:[2000] - Astra Militarum - Full Tank Coy
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Discriminating Deathmark Assassin
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I thought I read somewhere that the data sheet rule was replaced with keywords to keep people from taking a million daemon princes or heavy weapons squads from forge world armies too. Ah, ok found it but yeah it's not keyword it's by similar title so Pask is ok
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This message was edited 2 times. Last update was at 2019/06/27 20:09:57
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![[Post New]](/s/i/i.gif) 2019/06/28 05:36:44
Subject: [2000] - Astra Militarum - Full Tank Coy
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Longtime Dakkanaut
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I feel like hellhounds would be a good charge deterrent and keep with the theme. Use them to screen your more valuable tanks. They're also shorter so your Leman Russes can shoot over them. You'd probably have to shuffle around some upgrades or something else to fit them in.
More bodies (read: tanks) on the field also acts as deepstrike deterrent, so having some cheaper things like hellhounds or scout sentinels will help with that, as well as board control.
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![[Post New]](/s/i/i.gif) 2019/06/28 09:28:19
Subject: [2000] - Astra Militarum - Full Tank Coy
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Grovelin' Grot
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I could be tempted by a bane blade, if I can get hold of an old FW one.
Good shout on hellhounds, I do have two of them and would be able to screen somewhat with them.
Alternatively, I’ve got a whole bunch of krieg deathriders. That could make for an interesting theme, tanks and horses. Could do them as an outrider detachment. It gives something obvious for anti infantry weapons to focus on though, whereas more tanks ends up rendering them somewhat useless
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This message was edited 1 time. Last update was at 2019/06/28 09:31:31
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![[Post New]](/s/i/i.gif) 2019/06/28 20:28:05
Subject: [2000] - Astra Militarum - Full Tank Coy
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Lone Wolf Sentinel Pilot
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Scout sentinels could screen. Or you could always use a few infantry.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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