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Made in us
Decrepit Dakkanaut




I'm gone for how long and we get a rules preview for some of what's going on for the new AdMech transport. Why does GW hate Skitarii so much?
1. We already know GW will price it high because it's an Imperial Transport with Fly
2. It can't shoot much
3. I can bring a drill instead
Hey at least it looks awesome I'll give them that.


Automatically Appended Next Post:
Oh and it's apparently not Open Topped either.

This message was edited 1 time. Last update was at 2019/06/27 00:35:14


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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FW option better than new codex option? Not surprised. The tank seems pretty good though. That mortar is NIIIICe.

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I don't think GW takes forgeworld things into account when they design. So the drill might be better but they aren't expecting most people to know about the drill.

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Why do ya'll whine so much?
   
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I'm pretty sure most transports "suck". Not really anything new there. In a game where you NEED a good answer to Knights, Transports are always gonna be lackluster.
   
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 flandarz wrote:
I'm pretty sure most transports "suck". Not really anything new there. In a game where you NEED a good answer to Knights, Transports are always gonna be lackluster.


Yeah, pretty much this. There's a few outliers, but by and large most transports are just too cost-inefficient compared to the infantry they actually transport. The few exceptions being Wave Serpents, Venoms and Razorbacks, and those three are almost unanimously based on the firepower they can pack for their cost, rather than their ability to ferry troops.
   
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Wayniac wrote:
I don't think GW takes forgeworld things into account when they design. So the drill might be better but they aren't expecting most people to know about the drill.

That would be under the assumption the Drill was amazing in the first place. It's just kinda good. That's about it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Gordoape wrote:
Why do ya'll whine so much?


It's part of how some people enjoy the hobby.
   
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Has the point cost been leaked yet for it?
   
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Slayer-Fan123 wrote:
I'm gone for how long and we get a rules preview for some of what's going on for the new AdMech transport. Why does GW hate Skitarii so much?
1. We already know GW will price it high because it's an Imperial Transport with Fly
2. It can't shoot much
3. I can bring a drill instead
Hey at least it looks awesome I'll give them that.


Automatically Appended Next Post:
Oh and it's apparently not Open Topped either.


No points cost, no judgement.

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I think the points cost will be PRETTY low, which will make it viable. If its stats are even weaker than a Rhino's, then I can see it being maybe 60 points, which makes it incredibly good for just slotting into a list.
   
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Yeah we can't really say it sucks yet until we see a point cost. If it was 40pts then it'd be nuts. So wait and see the points before calling it anything I'd say
   
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 vaklor4 wrote:
I think the points cost will be PRETTY low, which will make it viable. If its stats are even weaker than a Rhino's, then I can see it being maybe 60 points, which makes it incredibly good for just slotting into a list.


I can't imagine any transport being cheaper then a rhino. a rhino is literally a box on wheels you put your guys in. and it's 70 points.

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Orkz have two cheaper than that. Trukk is 62 pts (or so) and the Chinork is something like 68 pts (I think). And it can Fly. I'd expect the Admech transport to be somewhere in the high 60s to mid 70s. Which ain't awful.
   
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Slayer-Fan123 wrote:
I'm gone for how long and we get a rules preview for some of what's going on for the new AdMech transport. Why does GW hate Skitarii so much?
1. We already know GW will price it high because it's an Imperial Transport with Fly
2. It can't shoot much
3. I can bring a drill instead
Hey at least it looks awesome I'll give them that.


Automatically Appended Next Post:
Oh and it's apparently not Open Topped either.

Jokes on you it doesn't actually have fly, so instead it's gonna be stupid expensive pts wise just because it's a transport It gets a rule to ignore penalties for heavy weapons and that's it. Check the apocalypse rules, nothing even remotely resembling fly. And again, I wanted to hope it would be open topped, but looking at it for 2 seconds would tell you it wasn't getting open topped. No firing ports, no firing steps, and they can't see over the edge. We do get the toughness debuff though, so I guess we get part of it.

And to be fair transports with lots of guns are awful transports, in that aspect GW did a smart thing. Every bit of crap you strap to a transport the more you ruin it for doing its job, moving dudes. It's why the primaris have probably the worst transports in the game. Yeah they're respectable tanks but they often cost double what they're carrying. And if you're moving them full out to, you know, transport stuff places, usually your firepower suffers as a result. This thing has 4 stubbers, and a data tether. Dirt cheap upgrades and that's enough stubbers to actually kill some guardsmen but will only add 8pts to the model's price. I'd rather they just gave us firing ports so I could shoot plasma out, but nobody really gets that anymore so no shocker there. That part I think they got right, I was terrified we were going to get a Repulsor knockoff and have a 200pt tank carrying 5 rangers or something stupid like that.

And at least it's cheaper than the drill, but that's only because FW prices have become ludicrous with the new currency conversions. I don't care how good and cool the drill is, $117 is ridiculous and I'm American, I'm getting off relatively easy.

But to answer your question this is our punishment for consistently pointing out to GW that our book was awfully written and we want it fixed. They're trying, gotta give them that, but I'd imagine they're getting sick of every time they think they've given us what we want we point out another issue they missed. Here's hoping that V2 codex is real and has some serious changes so we're not using FW traits that affect only 3 things in the codex and relics/WLT's that are so bad we can't even figure out what they were meant to do.

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While I know we have been begging, the price just seems a bit exploitative. If it really ends up t6 without fly and open topped it will probably be around 60 pts. Which at $75 for the model is insane. To be fair Admech has some really strong infantry that are gutted by lack of mobility (skitarii are not guardsmen, but they are pretty good, and I have a soft spot for electropriests), so they can do more with it than marines can.

If its 70pts that's honestly not terrible, though not exciting. It will likely have an invuln over a rhino, and forgeworld traits, so -1 to hit as Stygies. It also will have around twice the number of pea shooter shots as a stormbolter with 3 cognos stubbers.

The mortar is a big deal. Indirect fire is gold, and Admech can struggle vs. gaurd mortars which wreck electropriests (units that can do well vs. guard). The gun has the perfect mortar killing statline.

This message was edited 1 time. Last update was at 2019/06/27 05:26:40


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 Valentine009 wrote:
While I know we have been begging, the price just seems a bit exploitative. If it really ends up t6 without fly and open topped it will probably be around 60 pts. Which at $75 for the model is insane. To be fair Admech has some really strong infantry that are gutted by lack of mobility (skitarii are not guardsmen, but they are pretty good, and I have a soft spot for electropriests), so they can do more with it than marines can.

If its 70pts that's honestly not terrible, though not exciting. It will likely have an invuln over a rhino, and forgeworld traits, so -1 to hit as Stygies. It also will have around twice the number of pea shooter shots as a stormbolter with 3 cognos stubbers.

The mortar is a big deal. Indirect fire is gold, and Admech can struggle vs. gaurd mortars which wreck electropriests (units that can do well vs. guard). The gun has the perfect mortar killing statline.


I suspect it'll be a case of the tank will be insanely good, and you'll be paying for the good tank, for the basic transport.

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Slayer-Fan123 wrote:
I'm gone for how long and we get a rules preview for some of what's going on for the new AdMech transport. Why does GW hate Skitarii so much?
1. We already know GW will price it high because it's an Imperial Transport with Fly
2. It can't shoot much
3. I can bring a drill instead

There. I fixed it for you wrote:I'm gone for how long and we get moaning for the new AdMech transport. Why do Warhammer fans rage so much?
1. We don't know GW will price it high because it's not out yet.
2. It can't shoot much because it's not supposed to; it's a transport.
3. I can bring a drill instead, and probably should seeing as I have that option.
   
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 Ginjitzu wrote:
Slayer-Fan123 wrote:
I'm gone for how long and we get a rules preview for some of what's going on for the new AdMech transport. Why does GW hate Skitarii so much?
1. We already know GW will price it high because it's an Imperial Transport with Fly
2. It can't shoot much
3. I can bring a drill instead

There. I fixed it for you wrote:I'm gone for how long and we get moaning for the new AdMech transport. Why do Warhammer fans rage so much?
1. We don't know GW will price it high because it's not out yet.
2. It can't shoot much because it's not supposed to; it's a transport.
3. I can bring a drill instead, and probably should seeing as I have that option.




Edit: i 'd be really carefull what you wish for, the landing bark or whatevs it's called might aswell be the best or worst transport.

Overall though having a bad transport so far is more common then black bread in russia. So nobody cares and chances are they get fixed sometime. Except if you are eldar, then your transport for wahtever reason is better then the rest of your vehicle choices out of principle.

This message was edited 1 time. Last update was at 2019/06/27 08:37:27


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Holy Terra

So we've not seen the cost or the full rules yet TC is complaining.

Something must be wrong in his personal life

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 Ishagu wrote:
So we've not seen the cost or the full rules yet TC is complaining.

Something must be wrong in his personal life


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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

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OP got one other thing wrong too....it doesn't look cool so that would be strike 4.

On a serious note, transports are only as good as the occupants they carry. Saying all transports suck is incorrect, especially when you directly relate to the knight meta. If the occupants start on foot, the Avenger will decimate them, at least in a transport they have a turn to survive (or at least exhaust a lot of the enemy firepower). The thing is, what's in the box (Seven pun completely intended) is what really matters. Ten tactical marines? yeah, not worth it.
   
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 bullyboy wrote:
OP got one other thing wrong too....it doesn't look cool so that would be strike 4.

On a serious note, transports are only as good as the occupants they carry. Saying all transports suck is incorrect, especially when you directly relate to the knight meta. If the occupants start on foot, the Avenger will decimate them, at least in a transport they have a turn to survive (or at least exhaust a lot of the enemy firepower). The thing is, what's in the box (Seven pun completely intended) is what really matters. Ten tactical marines? yeah, not worth it.


preach!

Admech infantry isnt bad, most of them are already playable and giving them access to a GW transport (some places/people dont allow FW) means that units like Fulgurites, Corpuscarii, Ruststalkers and even just big squads of vanguards with plasma will see more play. To me a model doesnt have to be knight-level to be a good addition, it has to open up new play options. Admech will most likely stay a gunline army, but the transport means that we might be able to run a more assault oriented army.

And as other people have said, we dont have the full rules/pts costs for 40k so its all up in the air as to how good/bad its going to be.
   
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I love the its bad before we know what it will cost or any of the rules take.

I mean if it turns out to be bad I guess that will mean you can say "I told you so" but its like in 6th I remember a thread on how overcostd the waveserpant was. then it proceeded to be one of the best units in the game.

I am not saying this will be the next 6th ed wave serpant... but i am also not saying it will not be.

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 G00fySmiley wrote:
I love the its bad before we know what it will cost or any of the rules take.

I mean if it turns out to be bad I guess that will mean you can say "I told you so" but its like in 6th I remember a thread on how overcostd the waveserpant was. then it proceeded to be one of the best units in the game.

I am not saying this will be the next 6th ed wave serpant... but i am also not saying it will not be.

Literally nobody outside the one Eldar playing troll (the name is long lost to me) said the Serpent would've been overcosted.


Automatically Appended Next Post:
 bullyboy wrote:
OP got one other thing wrong too....it doesn't look cool so that would be strike 4.

On a serious note, transports are only as good as the occupants they carry. Saying all transports suck is incorrect, especially when you directly relate to the knight meta. If the occupants start on foot, the Avenger will decimate them, at least in a transport they have a turn to survive (or at least exhaust a lot of the enemy firepower). The thing is, what's in the box (Seven pun completely intended) is what really matters. Ten tactical marines? yeah, not worth it.

Not all transports suck, but most of them do. The only good ones:
1. Razorbacks, but only with Assault Cannons and to be honest they're not actually good at transporting, just shooting.
2. Wave Serpents, which are in the same boat.
3. Venoms and Raiders, which let their occupants shoot from the vehicle.
You could argue on the mediocrity of the Ghost Ark, which just has shooting going for it and doing so better than Warriors themselves.


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
I'm gone for how long and we get a rules preview for some of what's going on for the new AdMech transport. Why does GW hate Skitarii so much?
1. We already know GW will price it high because it's an Imperial Transport with Fly
2. It can't shoot much
3. I can bring a drill instead
Hey at least it looks awesome I'll give them that.


Automatically Appended Next Post:
Oh and it's apparently not Open Topped either.


No points cost, no judgement.

You really don't think we can wager a guess from previous units GW released?

This message was edited 2 times. Last update was at 2019/06/27 15:07:48


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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A wager, sure. But not with a high degree of confidence. GW might be more stable than they've been in the past in that regard, but they're still too highly variable.
   
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$$$ will be the big decider for me; at $80+ I doubt I’ll pick one up. The closer it is to a rhino in price, the more I’ll buy for my collection - up to about three.

The good news is that I had been scratch building a transport before this was announced; I’d paused because I didn’t have a good method to stat it out and assign it a point value. Now that we’re getting an “official” model, I can finish a few details on my existing model (mainly armament), and use my scratchbuild model.

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 flandarz wrote:
I'm pretty sure most transports "suck". Not really anything new there. In a game where you NEED a good answer to Knights, Transports are always gonna be lackluster.


Are you sure? Since the Knight Codex dropped over a year ago, I've seen exactly 1 knight on the table. Maybe it depends on your meta?

Hmmm.
   
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 Stormonu wrote:
$$$ will be the big decider for me; at $80+ I doubt I’ll pick one up. The closer it is to a rhino in price, the more I’ll buy for my collection - up to about three.

The good news is that I had been scratch building a transport before this was announced; I’d paused because I didn’t have a good method to stat it out and assign it a point value. Now that we’re getting an “official” model, I can finish a few details on my existing model (mainly armament), and use my scratchbuild model.


the counts as files are already on thingierse to 3d print, on an FDM printed they cost maybe a buck to print. it is not the same as the gw one but takes the overall elements to its close enough to easily recognizable

I will probably by few from GW if they cost around what a rhino does, but it they cost $80 then I'll be printing the counts as model

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We know they will cost $75, the preorder list has leaked.

#dontbeatony

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