Recently watched a battle report in which Blood Angel fight against a Chaos soup army, resulting in the Blood Angels basically got annihilated. It recalled my memory of my defeat in local tournament against similar lists. I think about how to deal with this kind of list for many times, and find that it might be painful or even almost impossible for marine armies to handle.
Many people might have already known what this list looks like. For easy reference, I brief what generally this army would composes as backbones:
Nurgle detachments:
2-3 units of ~30 plague bearers
a few small Nurglings units to camp on objectives afar.
a few Heralds of Nurgle and / or a Daemon Prince with all kind of bells and whistles.
Nurgle tree
Thousand Sons Detachments:
2-3 Daemon Princes
Ahriman
The rest of the points can be filled by whatever the player pleased, like maybe some cheap patrol to include Bloodletter Bomb or Pink Horror Bomb.
At an first glance. It looks like it is just a horde list, centred around flooding the table with Plague Bearers, and dish out mortal wounds with Tsons character. And Marine can have many high
RoF low to mid strength weapons that can eat through this horde like eating through Orks. However, this is not that easy, since this is the toughest and strongest horde army that ever exist in 8th edition, and actually it leaves you no feasible targets to make your attacks efficient.
The
PB are natural -1 to hit, have a 5++, 5+++. With psychic buff and stratgem, the one unit that likely get focused by the one who resisting the Chaos can be buffed to -2 to hit, 4++, 5+++. Making this unit almost unkillable. To be more clear in quantative sense, to kill a single such unit will need to fire 405 Heavy Bolter / Assault Cannon equivalent shots with BS3+. Remember this is probably the best kind of weapon to kill hordes in Space Marine asset,an or comparison purposes, if you shoot this kind of "bad at killing IK" weapon against the unfavorable target - IK, you will see that a unit of Plague Bearer is actually tougher than a Castellan Knight since to kill a Castellan with 3++ (assume before the
FAQ nerf) would "only" requires ~378 such shots. Even if you aim at an completely un-buffed unit, it still requires ~203 shots of Str5~7 BS3+ to remove one unit, that is 3 units of Devasators armed with 4 Heavy Bolters firing for 6 turns, or 6 Razorbacks firing for 3 turns, to clear a single unit.
Autocannon equivalent may fair better due to their multiple damage feature, but still killing an un buffed
PB horde unit will need to fire 113 such shots from BS2+ platforms (Ven Dread, Leviathan Dread, etc.) to deal with. For
SM army, it means 3 Leviathan Dreads firing at that unit for 2 turns. If that unit is being buffed, it will then need ~203 BS2+ Autocannon equivalent shots to kill them, compare to shooting this weapon against the "too
OP" Castellan, which require only ~150 such shots to take down. So I think we can conclude that even an un-buffed
PB unit is more than 75% in toughness to a Castellan Knight even before the IK got nerfed.
If you failed to kill them, they could either flood the board and grind you down or tie you down in melee, or just sit on all of the objectives and never go away. Marines just cannot contest objectives against these kind of hordes. Regarding them as slow moving is also huge mis-interpretation, since the buff on them would add 2" of move and advance, so the plague tide can be surprisingly fast.
Having Guilliman supporting all those "mini-guns" could be an option. However, Guilliman coated a lot it means you are talking much fewer guns and guys. Besides, even with Guilliman buffing their offensive output, it still require114
HB equivalent shots to dealt out one of the unbuffed
PB unit, or 73 autocannon equivalent weapons on BS2+ platforms, indicating that 2 Levithan Dreads near Gman need to shoot for 2 rounds to kill a single unit. For the buffed unit, it need 228 shots of
HB equivalent, orĀ 114 shots from Autocannon equivalent weapons mounted on BS2+ platforms.
Snipe the characters behind the
PB hordes might be many people's choice against this list. However, so long as you can't one shot them. The Thousand Sons and Nurgle have many ways to get back their lost wounds, reducing your effort to dust. It means if you decide to snipe those characters, you need to play sniper focused list, thus losing out a huge portion of horde killing units, making the
PB horde even more untouchable.
Aside from the hard to kill plague bearers and characters, the psychic might of this army is also a pain in the ass. It throws out tons of smite and other kind of mortal wounds. As we all know, mortal wound spam is also one of the bane of marine's existence, as marine's unit paid high price for their so called toughness and defensive stats, which simply got totally bypassed by mortal wound mechanics. This feature also exposed another vulnerability of Gman castle mentioned above. When facing Infernal Gateway casted from Ahriman, it is likely that everyone composing that firebase will suffer
D6 mortal wounds......
So, I found that the Chaos soup list are almost unbeatable. Is there any advice how Space Marines could ever deal with this kind of soup list?
Looking forward for suggestions.