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![[Post New]](/s/i/i.gif) 2019/06/29 19:44:50
Subject: Bringing Ordnance weapons back
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Death-Dealing Devastator
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Having seen various comments about improving heavy weapons I thought the below change would help solve a fair number of them.
Bring back the Ordnance category.
Ordnance weapons can not be carried by any model without the Vehicle or Monster Key word. These weapons suffer a -1 to hit and can not be fired if the unit advances. Titanic units ignore this restriction.
This would cover weapons such as battle cannons, demolishes and rupture cannons etc
Along with this, any unit with the Vehicle or Monster key word now ignore the -1 to hit of moving with heavy weapons. Restrictions on advancing still apply.
This would mean no longer needing special rules for things like Ravagers/Land Raiders and give room for something else to make them more unique, eg Land Raiders can advance and still operate as if it had remained stationary.
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![[Post New]](/s/i/i.gif) 2019/06/29 21:10:49
Subject: Bringing Ordnance weapons back
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Dakka Veteran
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Under 8e's current paradigm, it seems like it'd be a lot simpler to just give the relevant vehicles a rule like Grinding Advance, to ignore the penalty for moving and shooting Heavy weapons.
Then have that rule not apply to those weapons you want to be "Ordnance weapons".
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This message was edited 1 time. Last update was at 2019/06/29 21:11:02
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![[Post New]](/s/i/i.gif) 2019/06/29 22:30:53
Subject: Bringing Ordnance weapons back
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Death-Dealing Devastator
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Except that would mean adding the rule to every vehicle and monster in the game rather then a line or two in the main rule book. I mean to make a difference between man portal guns and the really big hitters.
Grinding advance actually only applies to the Leman Russ main gun, they still get the the hit penalty to their other weapons but I can see where you're coming from.
My main thinking was that it seem bizarre that a Tank would have any difficulty handling a gun that infantry can carry.
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![[Post New]](/s/i/i.gif) 2019/06/29 23:03:47
Subject: Bringing Ordnance weapons back
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Norn Queen
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ScarVet101 wrote:Except that would mean adding the rule to every vehicle and monster in the game rather then a line or two in the main rule book
Yes, welcome to 8th edition.
I'd rather just make non- LOS weapons inflict a -1 to hit if fired without LOS.
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![[Post New]](/s/i/i.gif) 2019/06/30 02:58:22
Subject: Bringing Ordnance weapons back
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Fixture of Dakka
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ScarVet101 wrote:
Ordnance weapons can not be carried by any model without the Vehicle or Monster Key word.
Wouldn't this part just be handled by not listing such weapons as an option for units that aren't intended to have them? You can't currently give a battle cannon to a heavy weapons team or a chimera, after all.
Along with this, any unit with the Vehicle or Monster key word now ignore the -1 to hit of moving with heavy weapons. Restrictions on advancing still apply.
This would mean no longer needing special rules for things like Ravagers/Land Raiders and give room for something else to make them more unique, eg Land Raiders can advance and still operate as if it had remained stationary.
I feel like the -1 to hit penalty for heavy weapons is definitely a feature for many factions this edition. It's certainly annoying that my wave serpent hits on 4+ instead of 3+ when it moves and shoots anything but a shuriken weapon, but that's what conveys that the weapon is "heavy." I'm not sure taking away one of the main downsides of the stronger guns in the game is necessarily a good thing.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2019/06/30 19:08:24
Subject: Bringing Ordnance weapons back
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Dakka Veteran
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It’s slowed if you ask me. Modern tanks can shoot on the move accurately. Why can’t something from the future
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![[Post New]](/s/i/i.gif) 2019/06/30 22:51:22
Subject: Bringing Ordnance weapons back
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Locked in the Tower of Amareo
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Because grimdark. Because 40K is really future barbarism where science and physics don't apply because the warp? I dunno.
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![[Post New]](/s/i/i.gif) 2019/07/01 06:34:31
Subject: Bringing Ordnance weapons back
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Dakka Veteran
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warpedpig wrote:It’s slowed if you ask me. Modern tanks can shoot on the move accurately. Why can’t something from the future
Because it's meant to encourage powerful shooting models to stay still, which helps enemies get into range for a charge or out of line of sight for protection.
This isn't rocket science.
And if they wanted a tank weapon to be freely used on the move, they could just give it the Assault type.
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