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Made in nz
Cog in the Machine




New Zealand

Hey Dakka,

Is there any way to get a first turn charge from a CC Orientated Knight?

It will be allied with Ad Mech, as I want to focus on a CC orientated Ad Mech force to rock the boat a bit.

also is the Castellan Knight unique to the AD Mech codex or is it in the IK codex as well? (I don't have it yet)

Building towards 1000pts
 
   
Made in us
Stealthy Warhound Titan Princeps






Yes, quite easily.

The highest chance way to do this -

1) Take a Super Heavy Detachment from house Terryn. You need 3 Knights, not just an Aux. Superheavy Detachment, so you benefit from house rules. Terryn lets you roll 3D6 discard the lowest for charge, and 2D6 discard lowest for advance.

2) Make your Gallant your Warlord, or use the stratagem Exalted Court to give it the trait Landstrider. This gives it +2 to charge and advance rolls.

3) Use the Full Tilt stratagem, that lets you advance and charge.

This means your Gallant gets a 14-20" move, followed by a 12" charge, for a 32" max threat range. (but more likely like 28" or so). Often enough to make a turn 1 charge.

You can make it even more likely if you take a Forgeworld Cerastus Lancer Knight, since it moves 14" base instead of 12", and advances 2D6 instead of 1D6.

Also yes, the Castellan Knight is in the IK codex.
   
Made in nz
Cog in the Machine




New Zealand

Thank you for that Info.

I was hoping to only take one knight, can I use the FUll Tilt Strat with only one knight or do I need the full detachment?

Building towards 1000pts
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Beersarius Drawl wrote:
Thank you for that Info.

I was hoping to only take one knight, can I use the FUll Tilt Strat with only one knight or do I need the full detachment?
You can use Statagems with only a Superheavy Auxiliary, but do NOT unlock Household Traits.

So, without the Teryn trait, you're looking at 12"+1d6" advance+2d6" charge (using Full Tilt to advance and charge).

Add Landstrider for 16"+3d6" total.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nz
Cog in the Machine




New Zealand

 JNAProductions wrote:
 Beersarius Drawl wrote:
Thank you for that Info.

I was hoping to only take one knight, can I use the FUll Tilt Strat with only one knight or do I need the full detachment?
You can use Statagems with only a Superheavy Auxiliary, but do NOT unlock Household Traits.

So, without the Teryn trait, you're looking at 12"+1d6" advance+2d6" charge (using Full Tilt to advance and charge).

Add Landstrider for 16"+3d6" total.


With thoose numbers should be quite easy to get in!. going to consider this one carefully.

Building towards 1000pts
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Don't try it vs. Drukhari or Genestealer Cults though. Agents of Vect/A Plan Generations In The Making can cancel Full Tilt and leave your Knight sitting out in the open helpless. Not to say it's a bad plan, but just don't try it against those specific opponents.

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Made in us
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In My Lab

 ZergSmasher wrote:
Don't try it vs. Drukhari or Genestealer Cults though. Agents of Vect/A Plan Generations In The Making can cancel Full Tilt and leave your Knight sitting out in the open helpless. Not to say it's a bad plan, but just don't try it against those specific opponents.
Vect is 4 CP, so that might be worth it.

A Plan A Generation In The Making is only 3 CP, but it's also once per game. If you can get them to blow their load early... Could be worth it.

But be aware of those for sure.

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Made in gb
Longtime Dakkanaut




 JNAProductions wrote:
 ZergSmasher wrote:
Don't try it vs. Drukhari or Genestealer Cults though. Agents of Vect/A Plan Generations In The Making can cancel Full Tilt and leave your Knight sitting out in the open helpless. Not to say it's a bad plan, but just don't try it against those specific opponents.
Vect is 4 CP, so that might be worth it.

A Plan A Generation In The Making is only 3 CP, but it's also once per game. If you can get them to blow their load early... Could be worth it.

But be aware of those for sure.

If your using a bare gallant for this it can be more than worth it as it can be a big relief to force them to burn that strategum or CP quickly can also be combined with a calidus for extra CP burning factor making someone spend 4 or 5 CP as a rection play turn 1 can tilt less experienced players hard.
   
Made in gb
Pulsating Possessed Chaos Marine






Ice_can wrote:
 JNAProductions wrote:
 ZergSmasher wrote:
Don't try it vs. Drukhari or Genestealer Cults though. Agents of Vect/A Plan Generations In The Making can cancel Full Tilt and leave your Knight sitting out in the open helpless. Not to say it's a bad plan, but just don't try it against those specific opponents.
Vect is 4 CP, so that might be worth it.

A Plan A Generation In The Making is only 3 CP, but it's also once per game. If you can get them to blow their load early... Could be worth it.

But be aware of those for sure.

If your using a bare gallant for this it can be more than worth it as it can be a big relief to force them to burn that strategum or CP quickly can also be combined with a calidus for extra CP burning factor making someone spend 4 or 5 CP as a rection play turn 1 can tilt less experienced players hard.


This is good advice, most people are really keen to use their Vect when they get chance and you can then use oathbreaker guidance on that archon or bring back your knight when they've burned through their CP.

This message was edited 1 time. Last update was at 2019/07/08 10:24:21


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 ZergSmasher wrote:
Don't try it vs. Drukhari or Genestealer Cults though. Agents of Vect/A Plan Generations In The Making can cancel Full Tilt and leave your Knight sitting out in the open helpless. Not to say it's a bad plan, but just don't try it against those specific opponents.

Well, it can work vs several opponents, especially if you want to silence guns.

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Germany

 Beersarius Drawl wrote:

With thoose numbers should be quite easy to get in!. going to consider this one carefully.


Why do you want a T1 charge ? Your knight will charge useless chaff units, your opponent will simply fall back with his meatshield, if any survive, and focus fire your knight with everything he has. You are probably in half melta range, in rapid fire range, so close to your enemy.
   
Made in gb
Pulsating Possessed Chaos Marine






 p5freak wrote:
 Beersarius Drawl wrote:

With thoose numbers should be quite easy to get in!. going to consider this one carefully.


Why do you want a T1 charge ? Your knight will charge useless chaff units, your opponent will simply fall back with his meatshield, if any survive, and focus fire your knight with everything he has. You are probably in half melta range, in rapid fire range, so close to your enemy.


Well a close combat knight that isn't in combat is pretty useless too. At least if you clear screen you can hopefully tie something else up. Plus you really want your opponent to focus their fire on your cheap close combat knights so you crusaders and castellans can carry on shooting freely.
   
Made in nz
Cog in the Machine




New Zealand

I want a way of getting my 4 punchy kastallens up with their manpilus and enginseer so knight will be a distraction + 1st turn murder bot. also I will have a couple of units of fulgrite priests in duneriders and a unit of 10 infaltrators waiting so losts of CC killy admech for a change.

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Made in gb
Longtime Dakkanaut





UK

 p5freak wrote:
Why do you want a T1 charge ? Your knight will charge useless chaff units, your opponent will simply fall back with his meatshield, if any survive, and focus fire your knight with everything he has. You are probably in half melta range, in rapid fire range, so close to your enemy.

T1 charges are rarer now that units in Reserve cannot come on until turn 2. As a result, a lot of people don't screen as much as they did earlier in 8th. This makes those units that can still pull off an effective T1 charge more valuable. Some opponents will be more cautious and still screen but most tournaments are no longer bubble-wrap city.

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Locked in the Tower of Amareo




I still see a LOT of screens in tournaments.
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

Using a Cerastus chassis (the Lancer) add +d6 to your advance.
You can almost reach the backfield in the 1° turn (and you already have a ++ in close combat, so you can take only Landstraider and you still have a Relic to spare). A little price than the Gallant but the extra 2" of base movement, the extra d6 advancing and the invulnerable in close combat are worth it.

We're talking about 14"+°2"+*2d6"+°2"+*2d6*
° = Landstrider
* = Terryn, roll an extra dice and discard the lowest.

32" on average without even considering the Terryn trait. With it we're probably around 37"-40" (not able to do that on the fly, sorry). That's literally Naruto level of stupidity ^^

Also, it's usually worth to shoot out one of the screens to force your opponent to redeploy it's entire army and focus it's entire shooting on your Knight. Or to use the opening. And if it survive, it can go harassing somewhere else.

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