Switch Theme:

rotating the turret on the new repulsor executioner?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Regular Dakkanaut





Hello there dear folks! i need some clarification about rotating parts on big models? can i rotate for example the turret on the new repulsor executioner anytime i want? for example.. to be able to see an enemy even if i am hiding behind a building>? always keeping in mind that i have not moved the maximum range so i am legal with the rule (no part of any model can ever move more than the maximum range of the model)
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

No, there is no allowance to move parts of the model.

The movement rules talk about moving a certain number of inches, this refers to the displacement of the model and not the movement of individual parts of said model.


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Longtime Dakkanaut




This might just be the way the question is phrased (guessing by the flag english is a second language).
However it sounds like someone is trying to game GW's inability to use clear, concise and consistent language when writing rules for advantage.

Your not given permission to change the model during play, thankfully otherwise you know someone would have a magnetised squating castellen or such, were it only stands for their own shooting phase then squats again afterwards.

Most events that I've ever seen tackle such an issue have ruled that a model may not change shape/profile during a game.
   
Made in gb
Longtime Dakkanaut




There was a debate about this towards the end of the locked thread about what counts as hull. Suffice to say there are two different interpretations of what "moving a model" means and it seems to be one of those things that will just cause endless arguments without any agreement between the two sides. GW's rules language isn't precise enough in this case. The thread in question:

https://www.dakkadakka.com/dakkaforum/posts/list/776904.page
   
Made in gb
Horrific Hive Tyrant





 DeathReaper wrote:
No, there is no allowance to move parts of the model.

The movement rules talk about moving a certain number of inches, this refers to the displacement of the model and not the movement of individual parts of said model.



You can disagree with my position in the last thread, but RAW is far from clear. It's certainly not a simple no anyway, and very dishonest to present it at such.

So we don't go over this again though, the OP should look at the linked thread and come to their own conclusions.
   
Made in gr
Regular Dakkanaut





i see so i need to remember what angle is the turret pointing when i deploy the model? and what happens is the turret is loose and keeps moving when i pick up the model?
   
Made in gb
Horrific Hive Tyrant





SIKAMIKA wrote:
i see so i need to remember what angle is the turret pointing when i deploy the model? and what happens is the turret is loose and keeps moving when i pick up the model?


There is nothing explicitly in the rules about it. A reasonable person would allow you to adjust it.
   
Made in gb
Norn Queen






 Stux wrote:
SIKAMIKA wrote:
i see so i need to remember what angle is the turret pointing when i deploy the model? and what happens is the turret is loose and keeps moving when i pick up the model?


There is nothing explicitly in the rules about it. A reasonable person would allow you to adjust it.
Actually, a reasonable person wont, because the rules don't permit it.

You don't need to ever rotate the turret mid game unless you're trying to abuse LOS mechanics.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

Or just want to maintain some realism by having your gun actually point at the target you're shooting at.

As for the OP: even if you COULD move just your turret, you wouldn't be able to "hide" it again after shooting, since the Movement Phase is before the Shooting Phase. And, this is obviously just a question for trying to screw over your opponent, which I disagree with. My personal opinion is that you can shift parts of your model, as long as doing so doesn't grant you an advantage. Whether that's RAW or not? Probably not. But if you were playing against me, I'd look at the situation and make a call on it there.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Oh not not this hoary old chestnut...

Just agree with your opponent how you’ll treat moving parts and get on with your life. Life is too short to repeatedly tell people they can’t move their toy guns because tHe RoOlZ!

This message was edited 1 time. Last update was at 2019/07/11 19:59:16


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

I’d personally let you move parts in between phases so long as we are taking cool pictures, then you have to put them back.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in au
[MOD]
Making Stuff






Under the couch

How things change... Not so many editions ago, the rules explicitly told us to rotate the turret to point at the target when establishing LOS.

Now that we just draw LOS from any part of the model instead of along the barrel, they've left a great, big, blank area in the rules where models with moving parts are concerned. There is no provision in the rules for changing the configuration of a model during the game... but I would strongly suspect there will be an awful lot of players out there who still habitually rotate their turrets when they shoot without even thinking about it.

If in doubt, discuss it with your opponent before the game to establish how you will play it.



I'm going to go ahead and lock this down to avoid a repeat of the previous thread.

 
   
 
Forum Index » 40K You Make Da Call
Go to: