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Made in ca
Arch Magos w/ 4 Meg of RAM






I had a situation arise in a game yesterday where one of my units was charged. I heroically intervened into combat at the end of the fight phase and had the unit that was charged fight before my character. They killed one model and my opponent removed the one that was in contact with my character.

According to the BRB rules, to pick a unit to fight they need to either be within 1" of an enemy unit or have charged this turn. Is it correct that in that situation i couldnt activate my character, even if the 3" pile in would make him reach the enemy unit?
   
Made in de
Nihilistic Necron Lord






Germany

Your character didnt charge, you cant fight if he isnt within 1" of enemy models anymore. You cant pile in when you cant fight. Always heroically intervene in a way that you are as close as possible to as many models. Or pick the character to fight first, to deny your opponent the chance to remove models which are within 1" of him.

This message was edited 1 time. Last update was at 2019/07/15 17:44:25


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 p5freak wrote:
Your character didnt charge, you cant fight if he isnt within 1" of enemy models anymore. You cant pile in when you cant fight. Always heroically intervene in a way that you are as close as possible to as many models. Or pick the character to fight first, to deny your opponent the chance to remove models which are within 1" of him.


yep, lesson learned, it didnt change the outcome of the fight but its still something that i will keep in mind in the future.
   
Made in us
Omnipotent Necron Overlord






One of the worst mechanics in the game IMO. Sometimes bringing in support in CC can hurt you...makes sense right?'

Very simple fix to this is if at the start of the fight phase you are in combat - you can pile in and fight. It would mean they would have to make a 4" gap to block out previously engaged units from fighting. Alas though. GW is dumb.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in de
Nihilistic Necron Lord






Germany

HI is amazing if done correctly. Your character can attack an enemy unit, and after consolidation he can't be attacked by that same enemy unit, if there are other enemy models nearby, and you do it right.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I agree. Just pick your character to fight first if it is at risk of getting kicked out of combat.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Nihilistic Necron Lord






Germany

Note that if the character fights first the charged unit could end up with no enemy models within 1" of them. Which means they wouldnt be able to fight.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I can't think of many examples where that would be a bad thing. If the character is a powerful melee combatant, you want him to kill as much as possible, since the unit is probably not as good in combat - you might end up with a free fallback or mess up your opponent's arrest strategy.

If you drew in a support character to bonk someone in the head with his random close combat weapon, one casualty is unlikely to completely pull an enemy out of combat.

The only time when this would be a problem is when both the character and the unit are powerful melee combatants... in which case, what the hell was your opponent doing dragging both of them into combat?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Jidmah wrote:
I can't think of many examples where that would be a bad thing. If the character is a powerful melee combatant, you want him to kill as much as possible, since the unit is probably not as good in combat - you might end up with a free fallback or mess up your opponent's arrest strategy.

If you drew in a support character to bonk someone in the head with his random close combat weapon, one casualty is unlikely to completely pull an enemy out of combat.

The only time when this would be a problem is when both the character and the unit are powerful melee combatants... in which case, what the hell was your opponent doing dragging both of them into combat?


in my situation it was a unit of Wraithguards being charged by greyknight paladins. I had my Succubus heroically intervene but i fought with the wraithguard first since they had a better chance at getting damage in.
   
 
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