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![[Post New]](/s/i/i.gif) 2019/07/22 07:32:13
Subject: KT Suppressors + Stealth Spec. question
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Infiltrating Broodlord
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Suppressors move 12” (jump packs) and have an Heavy weapon.
Am I right thinking that by givin’ the Stealth specialization they will shoot the heavy Autocannon without malus if they moved just 6” (therefore counting as readied) respecting the Stealth free ability?
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Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2019/07/23 04:48:56
Subject: KT Suppressors + Stealth Spec. question
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Longtime Dakkanaut
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Toban wrote:Suppressors move 12” (jump packs) and have an Heavy weapon.
Am I right thinking that by givin’ the Stealth specialization they will shoot the heavy Autocannon without malus if they moved just 6” (therefore counting as readied) respecting the Stealth free ability?
Readied doesn’t counter moving as far as I can tell. Why would it? It just determines what order you shoot in.
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![[Post New]](/s/i/i.gif) 2019/07/23 07:28:47
Subject: KT Suppressors + Stealth Spec. question
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Lord of the Fleet
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A level 1 stealth specialist counts as ready if they made a normal move of half or less of their move characteristic.
Suppressors have a move characteristic of 12".
Therefore you can make a normal move of 6" and count as readied.
However, it has still moved so you do get the penalty for moving and shooting a Heavy weapon as there is no text in the ability to counter movement related penalties.
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This message was edited 4 times. Last update was at 2019/07/23 07:34:11
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![[Post New]](/s/i/i.gif) 2019/07/23 20:38:31
Subject: KT Suppressors + Stealth Spec. question
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Fixture of Dakka
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Stealth is a Commander only specialty. Suppressors can't be Commanders.
If you did have a Commander with a Heavy weapon and Stealth specialty, it would still have -1 from moving. Readied doesn't care about that.
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This message was edited 1 time. Last update was at 2019/07/23 20:39:43
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2019/07/24 04:12:21
Subject: KT Suppressors + Stealth Spec. question
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Longtime Dakkanaut
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DarknessEternal wrote:Stealth is a Commander only specialty. Suppressors can't be Commanders.
If you did have a Commander with a Heavy weapon and Stealth specialty, it would still have -1 from moving. Readied doesn't care about that.
Stealth is in the commander book, but its a specialty option for several of the marine units in the elites book. Even though in the commander book it does describe it as something for commanders. Unless GW writes a faq, it appears to be intended for an option for regular troops as well.
edit: Infiltrators, suppressors, eliminators, all have it on their data sheet as an option.
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This message was edited 1 time. Last update was at 2019/07/24 04:14:09
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![[Post New]](/s/i/i.gif) 2019/07/24 07:15:59
Subject: KT Suppressors + Stealth Spec. question
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Lord of the Fleet
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DarknessEternal wrote:Stealth is a Commander only specialty. Suppressors can't be Commanders.
If you did have a Commander with a Heavy weapon and Stealth specialty, it would still have -1 from moving. Readied doesn't care about that.
The specialisms in the commander book were effectively only for commanders because no core units listed those specialisms on their datasheets (obviously) but that is not true of elites.
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