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Made in be
Fresh-Faced New User




Hi,

Question on wounding in the shooting fase.
Suppose I fire with a riptide, 18 shots with a heavy burst cannon. Can I resolve each shot One by one or do I have to shoot the 18 shots all at once and then resolve all the wounds at once.

I’m asking because of the focus fire stratagem that would give me +1 on wound rolls if the enemy takes an unsaved wound.

Suppose shot 1 from the 18 hits and wounds, I could wound the other hits with a +1 modifier?

Greets
   
Made in us
Resolute Ultramarine Honor Guard





I don't think it matters. You'd have to check the wording of the various rules - but I believe you have to roll all the to-hit's before you roll the to-wound's. Ergo you can roll 18 at once, or 1 18 times, but you can't roll to wound until the 18 to-hits are done, then you have to roll the X to wounds before the opposing player rolls an armor save.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in de
Nihilistic Necron Lord






Germany

You can use the fast dice rolling rule, but you don't have to.
   
Made in be
Fresh-Faced New User




So I can handle every shot separately. From hit to wound to save?
   
Made in us
Resolute Ultramarine Honor Guard





Zefnab wrote:
So I can handle every shot separately. From hit to wound to save?


The Shooting rules on 254/255 suggest it, most people don't play it that way - so you may get some pushback - and the rule for Focused Fire, if the screen cap I just saw is accurate, makes it not matter. Only "Any other" Tau Sept units get the bonus. The same unit that created the unsaved wound doesn't get it on the rest of their shots anyway.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in de
Nihilistic Necron Lord






Germany

Zefnab wrote:
So I can handle every shot separately. From hit to wound to save?
Yes, you can. One by one is the default for hit and wound rolls. Fast dice rolling is optional.

This message was edited 1 time. Last update was at 2019/08/23 09:45:58


 
   
Made in us
Resolute Ultramarine Honor Guard





Additionally Fast Rolling is optional for both, your opponent could decide they want to fast roll, and roll all their saves after you've rolled all your hits and wounds one at a time. You're no more able to choose their option for them, as they are for you.

Again, also moot because it doesn't give you a benefit to the same unit anyway.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in be
Fresh-Faced New User




Any OTHER unit. Alright *gak*. Guess we were both wrong yesterday
Anyway it’s clear now! Thx guys!
   
Made in gb
Horrific Hive Tyrant





 p5freak wrote:
Zefnab wrote:
So I can handle every shot separately. From hit to wound to save?
Yes, you can. One by one is the default for hit and wound rolls. Fast dice rolling is optional.


Agreed.

It is often preferable for Tau to shoot one by one. For instance if a unit has two markerlights, you'd want to shoot the first one separately so if it hits you get the re-roll for the second one.

This message was edited 1 time. Last update was at 2019/08/23 10:26:16


 
   
Made in de
Nihilistic Necron Lord






Germany

Breton wrote:
Additionally Fast Rolling is optional for both, your opponent could decide they want to fast roll, and roll all their saves after you've rolled all your hits and wounds one at a time. You're no more able to choose their option for them, as they are for you.

Again, also moot because it doesn't give you a benefit to the same unit anyway.


No, RAW, you cannot fast roll saves. But if all saves are the same there is no harm doing it.
   
Made in gb
Norn Queen






 p5freak wrote:
Breton wrote:
Additionally Fast Rolling is optional for both, your opponent could decide they want to fast roll, and roll all their saves after you've rolled all your hits and wounds one at a time. You're no more able to choose their option for them, as they are for you.

Again, also moot because it doesn't give you a benefit to the same unit anyway.


No, RAW, you cannot fast roll saves. But if all saves are the same there is no harm doing it.
First point is correct, the second is not. There is harm in doing it because it can affect things such as a unit getting cover due to casualties or affecting how you control an objective.
   
Made in us
Battlefortress Driver with Krusha Wheel




Douglasville, GA

We've had this conversation before. Long story short: talk it over with your opponent. There are times when slow-rolling Saves is mandatory, and times when it won't make a difference. Keep a keen eye out for the difference and play accordingly.
   
Made in gb
Horrific Hive Tyrant





 BaconCatBug wrote:
 p5freak wrote:
Breton wrote:
Additionally Fast Rolling is optional for both, your opponent could decide they want to fast roll, and roll all their saves after you've rolled all your hits and wounds one at a time. You're no more able to choose their option for them, as they are for you.

Again, also moot because it doesn't give you a benefit to the same unit anyway.


No, RAW, you cannot fast roll saves. But if all saves are the same there is no harm doing it.
First point is correct, the second is not. There is harm in doing it because it can affect things such as a unit getting cover due to casualties or affecting how you control an objective.


IF they are setup such that it may make a difference, yes. Otherwise, go ahead and fast roll saves.

If in doubt, ask your opponent if they are ok with you doing it.
   
 
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