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Made in us
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I stumbled upon a land raider box, and was wondering what the best way to equip it was?
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

You want to equip it with Magnets. That way you can use all the weapon options.
However my personal favorite loadout is Twin Las sponsons, Twin HB, HKM. 2 Lascannon Predators are cheaper, but not as fun.

-

   
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Southampton, UK

What, with or without a havoc launcher? [/Chaos]
   
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Fresh-Faced New User





It was a regular Imperium one.
   
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Stubborn Prosecutor





Magnets are the way to go, but otherwise you want all the lascannons. It'll never be an effective anti-infantry platform, but with lascannons it'll pop an armiger or two.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
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Longtime Dakkanaut





I dont know; 28 S4 Ap1 and 12 S6 Ap1 shots per turn should clear some infantry if that's what you're after. There are more points-efficient options but that's true of the Lascannon version too.

   
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Hawaiian_Shirt_Harry wrote:
It was a regular Imperium one.


I'd take it as a Crusader. The flamer one is kind of useless, and the Lascannon one is a even more expensive predator or an outright worse Executioner.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Powerful Phoenix Lord





The Crusader just got a serious points chop, and...didn't the flamers just get boosted too? Either in range or chopped in points. I think they went to range 12" or something, correct?

My favourite is the...Hyperios? The Forgeworld version with a mini-whirlwind turret on top. Easy to model with a variety of bits from Kromlech, etc. Because it's Forgeworld though it's probably 550 points or some such.
   
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Legendary Master of the Chapter






Best one for sure is still the land raider magneticus

Imperial or otherwise.





 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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 Elbows wrote:
The Crusader just got a serious points chop, and...didn't the flamers just get boosted too? Either in range or chopped in points. I think they went to range 12" or something, correct?

My favourite is the...Hyperios? The Forgeworld version with a mini-whirlwind turret on top. Easy to model with a variety of bits from Kromlech, etc. Because it's Forgeworld though it's probably 550 points or some such.


I mean, you can get 2d6 D2 S6 AP2 [IIRC, away from codex right now] from the redeemer at 12", or 24 D1 S4 AP- shots at 12" and half at 24" with more transport.

The Crusader is definitely generally adequate enough, though suffers from the disadvantage of being a land raider.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Omnipotent Necron Overlord






Ultramarines crusader is pretty good as it can fallback and shoot and hit on 4's. Plus it stacks with doctrines pretty well as the hurricane bolters get max shots even if you move and get -1 AP too. It's also pretty cheap for a LR and can hold centurions. I wouldn't really bother with any kind of LR really though...maybe an ultras redeemer if you know you were facing a melle army...

This message was edited 1 time. Last update was at 2019/10/10 15:38:26


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





But that's the model (maybe both?) which dropped to like 165-175 points base or something. One of the Land Raider variants became markedly cheaper than the others (though it is, as you said, still a Land Raider). I just figured auto-hitting stuff would help the Land Raider actually deliver models - though it's all about Primaris now.
   
Made in us
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 Elbows wrote:
But that's the model (maybe both?) which dropped to like 165-175 points base or something. One of the Land Raider variants became markedly cheaper than the others (though it is, as you said, still a Land Raider). I just figured auto-hitting stuff would help the Land Raider actually deliver models - though it's all about Primaris now.
I think the crusader is the best way to deliver assault cents. Assault cents are one of the best units in the whole game if only you can get them into position.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Xenomancers wrote:
Plus it stacks with doctrines pretty well as the hurricane bolters get max shots even if you move
Does it though? I know with the UM super doctrine, the LR won't take penalties for moving, but the "full shots" is only for units with Bolter Discipline who did not move...which non-Dread Vehicles do not benefit from anymore. That alone is enough to make the Lascannon LR a better choice for UMs

-

This message was edited 1 time. Last update was at 2019/10/10 16:12:52


   
Made in de
Witch Hunter in the Shadows



Aachen

 Xenomancers wrote:
Ultramarines crusader is pretty good as it can fallback and shoot and hit on 4's. Plus it stacks with doctrines pretty well as the hurricane bolters get max shots even if you move and get -1 AP too. It's also pretty cheap for a LR and can hold centurions. I wouldn't really bother with any kind of LR really though...maybe an ultras redeemer if you know you were facing a melle army...

Quick note:
Vehicles (that are not Dreadnoughts) do not get to rapid fire at full range, ever. The rule was changed to only apply to Terminators,Centurions and Dreadnoughts when moving, and Infantry when not moving.

That being said I'd say it depends on the chapter. A Crimson/Imperial Fists Crusader is awesome, so is a Salamanders Redeemer (once they get their Supplement). I'm not a big fan of the Godhammer (Lascan) version as it's confused as to where it wants to be - back with the Predators and other lascannons, or near the enemy to deploy it's passengers somewhere useful. An Achilles pattern is way more focussed, but it's transport capacity sucks and it's really expensive, points wise. The other variants (that can, in some cases, be easily converted into) are also interesting options, such as replacing the Heavy Bolters with a whirlwind launcher to turn it into a Helios pattern.
   
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Lascannon one is the way to go unless you are trying to deliver a big unit that requires Crusader capacity. I like giving it the HK missile and Multimelta as well.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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Longtime Dakkanaut






Leave it on the sprue and sell it is probably the best choice.

Failing that and magnets I favour the crusader.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
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The Crusader is the only one that makes sense.
1. Flamer one likely won't always fire and runs a bigger risk of being stopped in melee, even WITH improved Overwatch. Unless you're running the 3" range weapon bonus or Ultramarines, consider this a hard pass. On top of that, the weapons don't exactly have the same preferred target.
2. The Godwin or whatever one has the problem of wanting to transport and paying for expensive weapons that encourage camping. So if you get tied up, that's even more points being wasted. There's better ways to get Lascannons in your army, pure and simple.
3. Meanwhile, the Crusader has its weapons all around the same range and damage pattern, so you know what you want to point it at. The increased capacity also means that, assuming you wanted to transport stuff, you can do more of it.

However they all aren't good because they can be stopped by a single Gaunt throwing itself in front of it, and won't be able to move around.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Slayer-Fan123 wrote:

However they all aren't good because they can be stopped by a single Gaunt throwing itself in front of it, and won't be able to move around.


UM ftw. Or Lascannons because you don't need to be within 12" of your opponent to fully realize the Crusader/Redeemer firepower.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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 Insectum7 wrote:
Slayer-Fan123 wrote:

However they all aren't good because they can be stopped by a single Gaunt throwing itself in front of it, and won't be able to move around.


UM ftw. Or Lascannons because you don't need to be within 12" of your opponent to fully realize the Crusader/Redeemer firepower.

I'm not paying 250 points for 4 Lascannon and 6 Heavy Bolter shots. There are better and easier means to those weapons, Ultramarines or not.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Cardiff

Best way to equip it is in a glass cabinet, so you can see it but the dust doesn’t settle on it.

Makes me sad mine see so little play.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
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Aachen

Slayer-Fan123 wrote:
The Crusader is the only one that makes sense.
1. Flamer one likely won't always fire and runs a bigger risk of being stopped in melee, even WITH improved Overwatch. Unless you're running the 3" range weapon bonus or Ultramarines, consider this a hard pass. On top of that, the weapons don't exactly have the same preferred target.
2. The Godwin or whatever one has the problem of wanting to transport and paying for expensive weapons that encourage camping. So if you get tied up, that's even more points being wasted. There's better ways to get Lascannons in your army, pure and simple.
3. Meanwhile, the Crusader has its weapons all around the same range and damage pattern, so you know what you want to point it at. The increased capacity also means that, assuming you wanted to transport stuff, you can do more of it.

However they all aren't good because they can be stopped by a single Gaunt throwing itself in front of it, and won't be able to move around.

What's that extra 3'' supposed to do on a Redeemer? That's not the only question I have about your issues with the Redeemer, but it's the one that baffles me the most...
   
Made in us
Omnipotent Necron Overlord






 Galef wrote:
 Xenomancers wrote:
Plus it stacks with doctrines pretty well as the hurricane bolters get max shots even if you move
Does it though? I know with the UM super doctrine, the LR won't take penalties for moving, but the "full shots" is only for units with Bolter Discipline who did not move...which non-Dread Vehicles do not benefit from anymore. That alone is enough to make the Lascannon LR a better choice for UMs

-
It states that you count as stationary. This allows you to do a few neat tricks with repulsor executioner where you can shoot main gun twice while moving full speed and bolters always get the bolter discipline rule and also aggressors can move and double tap.


Automatically Appended Next Post:
nekooni wrote:
 Xenomancers wrote:
Ultramarines crusader is pretty good as it can fallback and shoot and hit on 4's. Plus it stacks with doctrines pretty well as the hurricane bolters get max shots even if you move and get -1 AP too. It's also pretty cheap for a LR and can hold centurions. I wouldn't really bother with any kind of LR really though...maybe an ultras redeemer if you know you were facing a melle army...

Quick note:
Vehicles (that are not Dreadnoughts) do not get to rapid fire at full range, ever. The rule was changed to only apply to Terminators,Centurions and Dreadnoughts when moving, and Infantry when not moving.

That being said I'd say it depends on the chapter. A Crimson/Imperial Fists Crusader is awesome, so is a Salamanders Redeemer (once they get their Supplement). I'm not a big fan of the Godhammer (Lascan) version as it's confused as to where it wants to be - back with the Predators and other lascannons, or near the enemy to deploy it's passengers somewhere useful. An Achilles pattern is way more focussed, but it's transport capacity sucks and it's really expensive, points wise. The other variants (that can, in some cases, be easily converted into) are also interesting options, such as replacing the Heavy Bolters with a whirlwind launcher to turn it into a Helios pattern.

Ultramarines super doctrine states you count as stationary.


Automatically Appended Next Post:
Furthermore I am not stating that LR are good or that Ultras are a really strong choice but LR are a lot better as ultramarines.

#1 because they can fallback and shoot and ignore pentalties for move and shoot naturally so at least they are hitting on 4's instead of 5's like a predator or something when they fall back. With Reroll that is plenty of hits.
#2 because Ultras Assault Cents are really good - because you want to be in tactical doctrine anyways AND you can fall back and charge with them for 1 CP...this is a big deal for assault cents which are putting out 20 shots a piece then hitting like a dread in CC every turn for 52 points.

This message was edited 4 times. Last update was at 2019/10/10 20:09:26


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





Helios*, that's the one I was talking about.

It's a bog standard Land Raider, but has capacity reduced to six (so characters or a single squad can hide from fire on Turn 1, essentially). Because it's sitting at the back, it has the usual double-double lascannons, and also has a Helios launcher with 72" Range, Heavy 2D6, Strength 7, -1, 1 Damage - indirect fire. So, if your Land Raider is just there as a tank...I'd use that one. Lascannons and indirect fire, and still has the Machine Spirit, etc.

However, being Forgeworld there is a solid chance it's in the realm of 400-500 points...so let's see: Base 215..., so only 15 more than a standard one. Twin Lascannons to 295...and the launcher for a total of 0. So 295 for a decent sit-n-shoot Land Raider with a little compartment for the occasional characters. The best part is it's a tiny little launcher on top, something you could easily source from Kromlech, etc. and plug into one of the top hatches. No need for any actual Forgeworld bits.

PS: The Helios being -2 during the first turn of a Space Marine devastator doctrine is...not too shabby.



And you could run something like this on a normal Land Raider turret (just kit-bash a sensor turret up front to replace the Heavy Bolters)

This message was edited 2 times. Last update was at 2019/10/10 20:28:57


 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Xenomancers wrote:

Ultramarines super doctrine states you count as stationary.
but why does that matter when a LR has PotMS anyway?

As we've pointed out multiple times now Bolter Discipline does not affect vehicles other than dreadnoughts.

This message was edited 1 time. Last update was at 2019/10/10 21:26:38


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

nekooni wrote:
 Xenomancers wrote:

Ultramarines super doctrine states you count as stationary.
but why does that matter when a LR has PotMS anyway?
Xeno is missing the point that Bolters DO NOT always get Bolter Discipline. Only Infantry, Bikes, Terminators, Centurions and Dreads get it.
If a LR doesn't move (or doesn't count as moving) they STILL will not automatically get double shots unless the target is in half range, just like every other RF weapon

-

   
Made in de
Witch Hunter in the Shadows



Aachen

 Galef wrote:
nekooni wrote:
 Xenomancers wrote:

Ultramarines super doctrine states you count as stationary.
but why does that matter when a LR has PotMS anyway?
Xeno is missing the point that Bolters DO NOT always get Bolter Discipline. Only Infantry, Bikes, Terminators, Centurions and Dreads get it.
If a LR doesn't move (or doesn't count as moving) they STILL will not automatically get double shots unless the target is in half range, just like every other RF weapon

-


Well, he also thinks that a LR Crusader is the best way to deliver Assault Centurions while there's a certain forgeworld flyer out there...
   
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Canada

By equipping it as a repulsor executioner
   
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Lots of lead weights and use as paper weight.
   
Made in us
Longtime Dakkanaut





I love land raiders but its one of those units that make me really think the GW designers don't know what they are doing. As for the time I've played the game Land raiders have been pretty bad but you feel like they should be good.

Best land raider I ever had was the Banner of Devastation, power field generator venerable land raider crusader for a time, or even the phobos version from DA. Pretty safe, good shooting, still suffered from being a land raider though and being both a transport, a shooter and a massive point sink.

At least if you field a few you're promised to have a quick game.
   
 
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