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![[Post New]](/s/i/i.gif) 2019/10/20 14:08:46
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Fixture of Dakka
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Amishprn86 wrote:craggy wrote:I'm all for Corsairs and Exodites getting some love, but with the majority here, keep the Craftworlds and add the new stuff. Corsairs would be a good way to soup up Eldar of any faction without having to have them completely abandon their fluff and they could do some interesting things with Exodites leaving their home world. Perhaps they go on a pilgrimage when reaching a certain age, or they've heard about the Ynarri and want to join them? More new stuff is good, but not at the expense of the classics.
Corsairs are just an upgrade sprue pack, and their rules are already done, its almost a perfect 1 for 1 fit from 7th to 8th. Also if you remove Ynnari and put them as Corsairs (as Ynnari should have been anyways IMO) its not another faction at that point, its 1 less faction actually (4 instead of 5).
Oh I missed that. Where can I find rules for Princes, Barons, Void Dreamers, Coteries, Malevolents, Ghostwalkers and their psychic powers? Wait a second. That's gone. I must be misunderstanding a near perfect 1 for 1 fit then!
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2019/10/20 14:28:17
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Fixture of Dakka
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pm713 wrote: Amishprn86 wrote:craggy wrote:I'm all for Corsairs and Exodites getting some love, but with the majority here, keep the Craftworlds and add the new stuff. Corsairs would be a good way to soup up Eldar of any faction without having to have them completely abandon their fluff and they could do some interesting things with Exodites leaving their home world. Perhaps they go on a pilgrimage when reaching a certain age, or they've heard about the Ynarri and want to join them? More new stuff is good, but not at the expense of the classics.
Corsairs are just an upgrade sprue pack, and their rules are already done, its almost a perfect 1 for 1 fit from 7th to 8th. Also if you remove Ynnari and put them as Corsairs (as Ynnari should have been anyways IMO) its not another faction at that point, its 1 less faction actually (4 instead of 5).
Oh I missed that. Where can I find rules for Princes, Barons, Void Dreamers, Coteries, Malevolents, Ghostwalkers and their psychic powers? Wait a second. That's gone. I must be misunderstanding a near perfect 1 for 1 fit then!
Did you miss the part were i said they are a perfect fit from "7th" to "8"?
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![[Post New]](/s/i/i.gif) 2019/10/20 15:05:36
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Shadowy Grot Kommittee Memba
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Makes thread saying a faction is so overexploited unit wide that there's no way to expand.
Is not talking about space marines.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2019/10/20 17:23:46
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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the_scotsman wrote:Makes thread saying a faction is so overexploited unit wide that there's no way to expand.
Is not talking about space marines.
I actually did. The entire creation of the primaris Space Marines is due to that in my opinon. GW couldn't grow the old Space Marine line so they decided to softly reboot it. In a couple of years, all the Old Marines unit will be gone from 40K to be totally replaced by Primaris Marine units. The Eldars should be the next in line for such a reboot. I would personnaly prefer the faction to be split and regrown as two different factions, thus allowing the entire current range of model to keep being used and updated, then the army basically stagnating or receiving new units that directly compete with older ones for a spot on a list, creating a massive bloat and imbalance problem all the while being a terrible financial drain on GW (which is then even more likely to make a harsher reboot).
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This message was edited 1 time. Last update was at 2019/10/20 17:56:47
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![[Post New]](/s/i/i.gif) 2019/10/20 17:32:01
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Regular Dakkanaut
England
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Is OP the same guy that said we should ban Space Marines from tournaments
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![[Post New]](/s/i/i.gif) 2019/10/20 17:44:59
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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Elfric wrote:Is OP the same guy that said we should ban Space Marines from tournaments
nope and that seems like a bad idea unless you want to make one special, experimental, tournament to see how things would look like without any Marines (probably nothing very different/ a bit more horde). Banning pure Knight armies might be a better idea considering the problem they bring and the fact pure Knight armies aren't that popular.
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This message was edited 1 time. Last update was at 2019/10/20 17:45:52
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![[Post New]](/s/i/i.gif) 2019/10/20 19:05:00
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Fixture of Dakka
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Amishprn86 wrote:pm713 wrote: Amishprn86 wrote:craggy wrote:I'm all for Corsairs and Exodites getting some love, but with the majority here, keep the Craftworlds and add the new stuff. Corsairs would be a good way to soup up Eldar of any faction without having to have them completely abandon their fluff and they could do some interesting things with Exodites leaving their home world. Perhaps they go on a pilgrimage when reaching a certain age, or they've heard about the Ynarri and want to join them? More new stuff is good, but not at the expense of the classics.
Corsairs are just an upgrade sprue pack, and their rules are already done, its almost a perfect 1 for 1 fit from 7th to 8th. Also if you remove Ynnari and put them as Corsairs (as Ynnari should have been anyways IMO) its not another faction at that point, its 1 less faction actually (4 instead of 5).
Oh I missed that. Where can I find rules for Princes, Barons, Void Dreamers, Coteries, Malevolents, Ghostwalkers and their psychic powers? Wait a second. That's gone. I must be misunderstanding a near perfect 1 for 1 fit then!
Did you miss the part were i said they are a perfect fit from "7th" to "8"?
No. I just don't see what difference that makes.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2019/10/20 20:34:23
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Fixture of Dakka
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pm713 wrote: Amishprn86 wrote:pm713 wrote: Amishprn86 wrote:craggy wrote:I'm all for Corsairs and Exodites getting some love, but with the majority here, keep the Craftworlds and add the new stuff. Corsairs would be a good way to soup up Eldar of any faction without having to have them completely abandon their fluff and they could do some interesting things with Exodites leaving their home world. Perhaps they go on a pilgrimage when reaching a certain age, or they've heard about the Ynarri and want to join them? More new stuff is good, but not at the expense of the classics.
Corsairs are just an upgrade sprue pack, and their rules are already done, its almost a perfect 1 for 1 fit from 7th to 8th. Also if you remove Ynnari and put them as Corsairs (as Ynnari should have been anyways IMO) its not another faction at that point, its 1 less faction actually (4 instead of 5).
Oh I missed that. Where can I find rules for Princes, Barons, Void Dreamers, Coteries, Malevolents, Ghostwalkers and their psychic powers? Wait a second. That's gone. I must be misunderstanding a near perfect 1 for 1 fit then!
Did you miss the part were i said they are a perfect fit from "7th" to "8"?
No. I just don't see what difference that makes.
The purpose of what i was saying, Corsairs was made in 7th, their rules (if you actually looked at them) are already set up for 8th (traits. aka subfactions, and detachment system) they are easier to plug into 8th than other armies.
Given that, and they are small kits (3-4 upgrade sprues kits then just a couple characters) put Ynnari characters withe them (b.c they already are the outcasts aeldari) it would be really easy to have them fit into 8th and fix the ynnari crap at the same time.
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![[Post New]](/s/i/i.gif) 2019/10/20 22:29:16
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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Amishprn86 wrote:The purpose of what i was saying, Corsairs was made in 7th, their rules (if you actually looked at them) are already set up for 8th (traits. aka subfactions, and detachment system) they are easier to plug into 8th than other armies.
Given that, and they are small kits (3-4 upgrade sprues kits then just a couple characters) put Ynnari characters withe them (b.c they already are the outcasts aeldari) it would be really easy to have them fit into 8th and fix the ynnari crap at the same time.
I could indeed be a ggood idea to split the Ynnari from Craftworld/Dark Eldars and stick them in their own faction based around corsairs. It make sense from a fluff perspective, but it doesn't solve the problem of growth for the Craftworld line of model.
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![[Post New]](/s/i/i.gif) 2019/10/20 22:34:57
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Walking Dead Wraithlord
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epronovost wrote: Amishprn86 wrote:The purpose of what i was saying, Corsairs was made in 7th, their rules (if you actually looked at them) are already set up for 8th (traits. aka subfactions, and detachment system) they are easier to plug into 8th than other armies.
Given that, and they are small kits (3-4 upgrade sprues kits then just a couple characters) put Ynnari characters withe them (b.c they already are the outcasts aeldari) it would be really easy to have them fit into 8th and fix the ynnari crap at the same time.
I could indeed be a ggood idea to split the Ynnari from Craftworld/Dark Eldars and stick them in their own faction based around corsairs. It make sense from a fluff perspective, but it doesn't solve the problem of growth for the Craftworld line of model.
You're literally the only person who thinks there is a problem with growth for CWE
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![[Post New]](/s/i/i.gif) 2010/12/27 02:55:13
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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Argive wrote:epronovost wrote: Amishprn86 wrote:The purpose of what i was saying, Corsairs was made in 7th, their rules (if you actually looked at them) are already set up for 8th (traits. aka subfactions, and detachment system) they are easier to plug into 8th than other armies.
Given that, and they are small kits (3-4 upgrade sprues kits then just a couple characters) put Ynnari characters withe them (b.c they already are the outcasts aeldari) it would be really easy to have them fit into 8th and fix the ynnari crap at the same time.
I could indeed be a ggood idea to split the Ynnari from Craftworld/Dark Eldars and stick them in their own faction based around corsairs. It make sense from a fluff perspective, but it doesn't solve the problem of growth for the Craftworld line of model.
You're literally the only person who thinks there is a problem with growth for CWE
I have yet to read anybody with a good suggestion in growth for the Craftworld. Some sugegst that we will get model revamp for all Aspect Warriors. This is unlekely to be a recepe for success for GW. Not everybody has at least one unit of all those Aspect Warriors. Not everybody will buy quickly new models. Not a lot of people will become interested in collecting Eldars if the models are only marginally improved (which seems to be the case right now). It will take time for such models to generate revenues because there won't be a swift surge in sell since people most likely already have some of the older ones in good shape and will wait for them to be either broken or when they have time to splurge to replace their old models with new ones. The designing the tooling and the models themselves has taken just as much effort and money has creating a new model, but with half the profitability. Why, as a company, should GW do that and keep dooing that for the next decade or so? That's basically life support for an army, especially for one that is fairly middle of the pack in terms of popularity. If Craftworld were more popular, it would make some sense to make riskier investment like revamp of existing models.
If you think there is space for growth, well present me with a new unit idea for Craftworld that doesn't stamp on an already existing model. I don't have any good idea and I don't think the design team of GW has any good ones either.
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![[Post New]](/s/i/i.gif) 2019/10/20 23:09:54
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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But they are revamping the models? So I don't really see how Craftworld's popularity on unpopularity comes into it (and if Eldar are an unpopular faction I'd hate to see what we call... idk, Necrons.)
Whether or not they should be near like for like or take things in a new, post-Ynnari fluff direction, is a debate. I personally think they should have had the confidence to show - on the models themslves - the changes in Eldar Society, and not been afraid of the "omg, Primaris are awful, their very existence instantly squats all my old models" mentality.
But it seems GW disagree and have gone very much like for like. Which may perhaps be why Psychic Awakening has had such a non-response. It doesn't show anyone where GW are taking CWE, DE or Ynnari as a model range or idea.
But yes, in a world where Space Marines had bloat on bloat on bloat and they got out of it by just designing a whole new list it seems bizarre to say GW are stuck. GW could design an entire "Eldar+1" range - with new guardians, jetbikers, "bigger Apsect Warriors" and new better vehicles. You can say "yeah but thats dumb though, the old kits are all there" - but... that surely applies to everything done with Marines.
They could have gone - "Did you like Howling Banshees? Say hello to the all new *Wailing Apparitions* (is this thesaurus working?)". But it wasn't to be. (I mean probably for the best, because the old aspect names are kind of cool, but this is getting back towards the "Intercessor and Inceptor and Invalid is a meaningless word" thread.
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![[Post New]](/s/i/i.gif) 2019/10/20 23:52:38
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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GW can turn a different bolt gun into a new unit, so it's trivial to develop craftworlds.
Craftworlds are basically space marines and imperial guard in a single army list. It is just as simple to expand guardians as guard, and just as simple to expand aspects as marines.
You can easily create a succcessor style aspect shrine concept, where they release new variants on the existing ones. Each is a derivation of their parent aspect.
New guns, slightly different armour (maybe flared greeves instead of form hugging, just to be different...>_> )
there is plenty of design space in the guardian milita. Some craftworlds have to deploy just guardians, so they need a full army, not just a couple of squads.
Anti tank specialist guardian squads, ghost suit wearing squads, infiltrating assassin squads, etc.
You can create seer squad variants, not just warlocks. Choirs and councils that each represent different things.
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This message was edited 1 time. Last update was at 2019/10/20 23:54:28
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![[Post New]](/s/i/i.gif) 2019/10/21 00:19:27
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Walking Dead Wraithlord
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epronovost wrote: Argive wrote:epronovost wrote: Amishprn86 wrote:The purpose of what i was saying, Corsairs was made in 7th, their rules (if you actually looked at them) are already set up for 8th (traits. aka subfactions, and detachment system) they are easier to plug into 8th than other armies. Given that, and they are small kits (3-4 upgrade sprues kits then just a couple characters) put Ynnari characters withe them (b.c they already are the outcasts aeldari) it would be really easy to have them fit into 8th and fix the ynnari crap at the same time. I could indeed be a ggood idea to split the Ynnari from Craftworld/Dark Eldars and stick them in their own faction based around corsairs. It make sense from a fluff perspective, but it doesn't solve the problem of growth for the Craftworld line of model. You're literally the only person who thinks there is a problem with growth for CWE I have yet to read anybody with a good suggestion in growth for the Craftworld. Some sugegst that we will get model revamp for all Aspect Warriors. This is unlekely to be a recepe for success for GW. Not everybody has at least one unit of all those Aspect Warriors. Not everybody will buy quickly new models. Not a lot of people will become interested in collecting Eldars if the models are only marginally improved (which seems to be the case right now). It will take time for such models to generate revenues because there won't be a swift surge in sell since people most likely already have some of the older ones in good shape and will wait for them to be either broken or when they have time to splurge to replace their old models with new ones. The designing the tooling and the models themselves has taken just as much effort and money has creating a new model, but with half the profitability. Why, as a company, should GW do that and keep dooing that for the next decade or so? That's basically life support for an army, especially for one that is fairly middle of the pack in terms of popularity. If Craftworld were more popular, it would make some sense to make riskier investment like revamp of existing models. If you think there is space for growth, well present me with a new unit idea for Craftworld that doesn't stamp on an already existing model. I don't have any good idea and I don't think the design team of GW has any good ones either. Selective reading is a thing... I guess? There's been suggestions of corsairs, exodites, more wraith things etc.. Wasn't there like a centaur knight/titant veriant once? Hell Id buy that for lolz as it sounds like a Ludacris concept so fits right in in 40k.. If you find these ideas un-interesting/ boring that's on you. The rest of us would be very excited for lazor raptors.. So saying there is no potential from a subjective standpoint and passing it off as an objective truth seems starnge.. Anyway. I'm not sure why you feel the need to push this agenda. If you find craft world stale or are bored than by all means ignore them ? Why you would advocate for a squatting of a faction is beyond me. But hey ho each to their own.
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This message was edited 1 time. Last update was at 2019/10/21 00:20:23
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![[Post New]](/s/i/i.gif) 2019/10/21 00:34:39
Subject: Re:A crazy thought that might actually be good: let's kill Craftworld Eldars
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Commander of the Mysterious 2nd Legion
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it'd be trival to create entirely new aspects on that I agree. For example...
Eldar Dragon turtles:
a slow moving unit wearing heavy (for eldar) armor designed to dig in and hold a location. it seems a bit odd on the surface, but the eldar live on giant starships, it stands to reason they'd have some sort of close quarters low mobility aspect.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/10/21 00:52:27
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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Argive wrote:Selective reading is a thing... I guess? There's been suggestions of corsairs, exodites, more wraith things etc.
And all of these suggestions are terrible if you want to add those units to the current Craftworld unit roaster, they would either be useless or make an older unit useless. Let's take the corsairs as an example. The Corsairs are "Guardians" with a jet pack and a lasblaster, but no support platform. Such a unit would be in direct competition with the Swooping Hawks as an harasment infantry unit aimed at targetting light infantry (let's not bring Warp Spider as another harasment unit that targets mostly infantry). They are slightly slower, but cost less so bring in more guns. If they are both well balanced, either unit is just as good as the other at doing basically the same thing. If you already have Swooping Hawks why buy Corsairs to do the same thing? It's a waste of cash and only a dedicated collector would buy a unit of both (and probably not two or three). If they are troops, you could even have them compete with Dire Avengers in addition to Swooping Hawks who have basically a simillar mission, but with a stronger gun with less shots and range. Now with this one new unit, the Corsairs, you might actually make two older ones useless and have them compete for a spot in army list and collection. GW can try to play hot and cold with the rules to encourage the buying of both unit over several years, but this sort of thing makes for very unbalanced rules and generate a lot of bitterness within the player base. If you think about laser raptors, it's all cool and nice, but why buy jetbikes or Shinning Spears instead. The hypothetical laser raptor sort of sit between both of them.
Why would I invest, as a game developers, in units that won't get bought in large numbers because they are basically superfluous? Self competition is ruinous. Cool models are nice and well, but 40K sells mostly as a game and those models are pawns in it. Those cool ideas would be better put into their own faction then added to an already pre-existing bloated faction which already has similar units. It's better for the business, better for the rule system and better for the growth of the faction.
Why you would advocate for a squatting of a faction is beyond me. But hey ho each to their own.
To save the already existing model lines and allow role space for new units to be added. Craftworld doesn't need a "slightly different Swooping Hawk", but a faction without Swooping Hawks can definitely use a "slightly different Swooping Hawk" unit.
I don't hate Eldars, I actually love them, and I don't want a soft reboot for them like the one the Space Marines are passing through right now for the exact same reason. Automatically Appended Next Post: BrianDavion wrote:it'd be trival to create entirely new aspects on that I agree. For example...
Eldar Dragon turtles:
a slow moving unit wearing heavy (for eldar) armor designed to dig in and hold a location. it seems a bit odd on the surface, but the eldar live on giant starships, it stands to reason they'd have some sort of close quarters low mobility aspect.
Isn't that just a Wraithguard? A slow moving, well armored and heavily armed infantry unit? Else, it's a bit like a Dark Reaper who well armored buy Eldar Standard and very good at digging in and shooting stuff or rangers, but they are cover dependant for that.
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This message was edited 1 time. Last update was at 2019/10/21 00:54:25
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![[Post New]](/s/i/i.gif) 2019/10/21 01:07:34
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Walking Dead Wraithlord
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You are really getting hanged up on new models not working because it fits your point of view... As demonstrated by marines you can have an infinite amount of near identical infantry models... They are even worse because they have the same stta line lol. You are very hanged up on this "new model rules cannot work because stuff aleady exists and everything needs to be unique" You have some arbitrary rules metric and have picked the example that doesn't work as an illustration... How about stuff that could work, like exodites cavalary? They would be substantialy slower and tougher than jebikes and have a lot more CC.. punch. I hear you say bu btut there are wraith blades that already exsts! So you cant have those! You make them different by points, threat range, save, damage output, whatever. At the end of the day does it even matter ? Its lazor dinos man.. Who cares if stuff is similar? A lot of stuff is similar in 40k.. We have a 1-10 stat line and D6 rolls.. theres only so much you can do in these confines. This line of argument is folly. Automatically Appended Next Post: epronovost wrote: Argive wrote:Selective reading is a thing... I guess? There's been suggestions of corsairs, exodites, more wraith things etc. Isn't that just a Wraithguard? A slow moving, well armored and heavily armed infantry unit? Else, it's a bit like a Dark Reaper who well armored buy Eldar Standard and very good at digging in and shooting stuff or rangers, but they are cover dependant for that. What if you make them better if they stand still ala IF gimmick? If they don't move and stay within a terrain feature they get a 2+ to their cover save/invuln vs ranged whatever. Do wraiths want to do that ? Ranges have a gimmic but they are snipers these would be tank busters or infantry mowers. We have spent like 30 seconds thinking about this not hard at all and already came up with "interesting ideas" lol. Reapers can move and shoot which makes them different in this context.
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This message was edited 2 times. Last update was at 2019/10/21 01:12:54
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![[Post New]](/s/i/i.gif) 2019/10/21 02:07:29
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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I'm not against the OPs arbitrary standard of unit difference required to make them separate, but it's very clearly out of touch with GWs standard.
Whether you think something is good or not, or unique enough, GW thinks a different bolt gun makes a new unit.
So by GWs own standards, almost identical units are fine to have alongside each other.
Therefore it really doesn't matter what you think a 'good Eldar' unit is or is not, because you're metric is evidentiarily wrong.
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![[Post New]](/s/i/i.gif) 2019/10/21 02:22:53
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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Argive wrote:You are really getting hanged up on new models not working because it fits your point of view... As demonstrated by marines you can have an infinite amount of near identical infantry models... They are even worse because they have the same stta line lol.
And Old Marines are dying. GW is slowly bringing them behind the barn to shoot them dead like the old dogs they are. They are being replaced by newer, hipper, stronger Marines. Space Marines are the very proof that an army cannot grow ad infinitum. At some point there is no space left in a game where units have, by design, a limited amount of roles open for them. Once you reach a certain saturation point some old unit need to die or the faction need to split.
What if you make them better if they stand still ala IF gimmick? If they don't move and stay within a terrain feature they get a 2+ to their cover save/invuln vs ranged whatever. Do wraiths want to do that ? Ranges have a gimmic but they are snipers these would be tank busters or infantry mowers.
Why would I buy Dark Reapers or Fire Dragon then? You just made your unit more similar to another set of unit which now going to compete for the same spot in the army, thus reducing the potential selling power of your new unit. On an already middle of the road army in terms of popularity this equal to a high risk of financial flop. Good companies don't do high risk of financial flop for middling reward in case of success.
You seem to be oblivious to the fact that two unit within the same faction will compete with one another for places in army list and collection reducing the number of sells you make for both of them. Let's say you create your Dragon Turtle and they compete with Dark Reapers. Let's say, 75% of the player base think your new unit is better because it's so cool, Dark Reaper sell less to the point where I might as well kill them to save inventory space and streamline my production lines (thus reducing my costs and maintaining my previous profitability). Considering that Eldars aren't particularly popular, this is especially true. Marines could get out of this by being so popular that if only 25% of the Marine player base liked it, it was about as much in sell revenues then a downright popular unit from an army like Eldars. The cost to produce the Eldar unit and the Space Marines are equivalent. My revenues aren't. I can count on very successful models to help support less popular one, but for how long is a business expected to maintain bad models lines. They have direct incentive to either not support them or make them disapear. Unpopular factions cannot support the same level of bloat then very popular ones.
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This message was edited 1 time. Last update was at 2019/10/21 02:29:43
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![[Post New]](/s/i/i.gif) 2019/10/21 03:11:35
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Ultramarine Chaplain with Hate to Spare
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epronovost wrote: Argive wrote:You are really getting hanged up on new models not working because it fits your point of view... As demonstrated by marines you can have an infinite amount of near identical infantry models... They are even worse because they have the same stta line lol.
And Old Marines are dying. GW is slowly bringing them behind the barn to shoot them dead like the old dogs they are. They are being replaced by newer, hipper, stronger Marines. Space Marines are the very proof that an army cannot grow ad infinitum.
After 30 years of the Space Marine core identities not changing much, and Tactical Squads possibly outselling entire factions and even game systems, I'd say that's proof that they don't need to grow.
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![[Post New]](/s/i/i.gif) 2019/10/21 03:22:53
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Walking Dead Wraithlord
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If you give our imaginary aspect turtles a mid range gun then they are a nieche spot because we have no heavy armoured infantry with medium range(24-30") guns. Hawks exists with lasguns but are paperthin... Everything is at 12" or reapers but we have nothing that can hold the line and be effective mid range. Your stuff is either doing nothing or it nees to run directly at the Enemy to do stuff (apart from reapers which blasts stuff).
Anyway, don't know why you are saying CWE are unpopular.. I just don't think that's true. And neither of us has evidence to back this up really so we can tie ourselves in knots discussing wether GW is really paying through the nose for "warehouse space" Just how much space do you think you need to stock up 40 SKU pallets of product? You have very efficient high bayed warehouses now days. I work at one and we can easily hold slow moving stock and costs us nothing as its not perishable..
GW's costs are predominantly sunk into design and moulds. The design of injection moulds is expensive allegedly. I say allegedly because making very limited run plastic SM lieutenants is a thing...
There are many eldar players in my local group. They are popular all right.. Defo more popular than GSC, or SOB.. Sure from a game perspective unit overlap doesn't make sense but this is a collectors and painters hobby also.
If GW makes good quality minatures people will always buy those minatures.
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![[Post New]](/s/i/i.gif) 2019/10/21 03:31:06
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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@Argive
If you are interested, there is this thread on which army people play in 40K.
https://www.dakkadakka.com/dakkaforum/posts/list/606224.page
6% of players play Eldars. It makes them the fourth most popular xenos race after Orks, Tau and Tyranids. Though competition is fierce amongst them.
Space Marine (vanilla) are 11%, but all flavor combined sit at around 25%.
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![[Post New]](/s/i/i.gif) 2019/10/21 04:15:22
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Walking Dead Wraithlord
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This poll is so old it doesn't even have GSC in it... % wise Eldar only behind Orks, and TIED for second place with Tyranids and Tau for xenos. Not fourth.. According to this poll only 11% play SM. If you say generic SM is the same as SW then whatever.. Its a really weird thread.... If you don't like Eldar because you are bored by them or whatever, just don't care about them? Again I really don't understand why you'd advocate for CWE to be scrapped/killed off and waste energy like this..
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This message was edited 1 time. Last update was at 2019/10/21 04:18:10
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![[Post New]](/s/i/i.gif) 2019/10/21 06:44:21
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Regular Dakkanaut
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No. No. No. No. No. No. And...No.
And I don't even play Eldar.
I get what you're saying, but I can't imagine a 40K universe without Craftworld Ulthwe or Biel-Tan or even Iyanden.
I am just one person, though.
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For the Emperor and Sanguinius!
40K Blood Angels ; 1,500pts / Kill Team: Valhallan Veteran Guardsmen / Aeronautica Imperialis Adeptus Astartes; 176pts / AoS Soulblight Gravelords; 1,120pts |
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![[Post New]](/s/i/i.gif) 2019/10/21 12:03:02
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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Darian Aarush wrote:No. No. No. No. No. No. And...No.
And I don't even play Eldar.
I get what you're saying, but I can't imagine a 40K universe without Craftworld Ulthwe or Biel-Tan or even Iyanden.
I am just one person, though.
Funny enough, GW has basically almost killed Biel-Tan which has been fractured in the event for Ynnead rebirth.
As for my plan, it would kill what we know as the Craftworld faction, split its unit roaster in two and create two different factions from that split, one tied to the Exodite and the other to Ynnari. The Craftworld themselves, as in the motherships that serve as planet for a portion of the Eldar race, would remain. Craftworld Ulthwe would still exist, but their army would be structured a little bit differently. Some old units would be gone and replaced by new ones, while some old ones would remain. Those who would be gone could be found in the other factions tied to the Exodites.
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![[Post New]](/s/i/i.gif) 2019/10/21 12:37:07
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Insect-Infested Nurgle Chaos Lord
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epronovost wrote:@Argive
If you are interested, there is this thread on which army people play in 40K.
https://www.dakkadakka.com/dakkaforum/posts/list/606224.page
6% of players play Eldars. It makes them the fourth most popular xenos race after Orks, Tau and Tyranids. Though competition is fierce amongst them.
Space Marine (vanilla) are 11%, but all flavor combined sit at around 25%.
LMAO. How is a poll from 2014, when 40k was at one of its lowest (if not THE lowest) points in the doldrums of 7th a good barometer for what people are playing today in a game which objectively brought a lot of lapsed players out of the woodwork? It is so irrelevant it’s not funny.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2019/10/21 13:18:11
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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Grimtuff wrote:epronovost wrote:@Argive
If you are interested, there is this thread on which army people play in 40K.
https://www.dakkadakka.com/dakkaforum/posts/list/606224.page
6% of players play Eldars. It makes them the fourth most popular xenos race after Orks, Tau and Tyranids. Though competition is fierce amongst them.
Space Marine (vanilla) are 11%, but all flavor combined sit at around 25%.
LMAO. How is a poll from 2014, when 40k was at one of its lowest (if not THE lowest) points in the doldrums of 7th a good barometer for what people are playing today in a game which objectively brought a lot of lapsed players out of the woodwork? It is so irrelevant it’s not funny.
The poll has been maintained up to 2018 looking at its last post. If you can find a more recent one where there are thousands of voters, please link it to me. Meanwhile, I must rest my hypothesis on data like these for I have nothing better and more comprehensive. I doubt there has been any severe shift in army popularity since then. Maybe 1% percent variences here and there at most.
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![[Post New]](/s/i/i.gif) 2019/10/21 13:29:15
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Longtime Dakkanaut
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epronovost wrote:
The poll has been maintained up to 2018 looking at its last post. If you can find a more recent one where there are thousands of voters, please link it to me. Meanwhile, I must rest my hypothesis on data like these for I have nothing better and more comprehensive. I doubt there has been any severe shift in army popularity since then. Maybe 1% percent variences here and there at most.
An aggregate poll with a window of multiple weeks is generally considered unreliable guessing at best. One with a window of multiple years? Yeah that's entirely useless noise right there.
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![[Post New]](/s/i/i.gif) 2019/10/21 14:11:04
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Hungry Ghoul
Germany
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I started 40k about 16 years ago, with biel-tan eldar and I still love them.
I fell in love with harlequins during the 7th ed and I have to admit, I'm thrilled to see, what they (GW) are going to do with the Ynnari. I like the models, I like the fluff and I hope GW is going to flesh out there background more and more.
Movement within the Lore is great, new units, new schemes, new wars... but in my opinion, GW would never drop the cwe as a faction. They are one of the iconic races of the setting. (at least I hope they don't do that...)
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![[Post New]](/s/i/i.gif) 2019/10/21 15:33:58
Subject: A crazy thought that might actually be good: let's kill Craftworld Eldars
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Fixture of Dakka
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Amishprn86 wrote:pm713 wrote: Amishprn86 wrote:pm713 wrote: Amishprn86 wrote:craggy wrote:I'm all for Corsairs and Exodites getting some love, but with the majority here, keep the Craftworlds and add the new stuff. Corsairs would be a good way to soup up Eldar of any faction without having to have them completely abandon their fluff and they could do some interesting things with Exodites leaving their home world. Perhaps they go on a pilgrimage when reaching a certain age, or they've heard about the Ynarri and want to join them? More new stuff is good, but not at the expense of the classics.
Corsairs are just an upgrade sprue pack, and their rules are already done, its almost a perfect 1 for 1 fit from 7th to 8th. Also if you remove Ynnari and put them as Corsairs (as Ynnari should have been anyways IMO) its not another faction at that point, its 1 less faction actually (4 instead of 5).
Oh I missed that. Where can I find rules for Princes, Barons, Void Dreamers, Coteries, Malevolents, Ghostwalkers and their psychic powers? Wait a second. That's gone. I must be misunderstanding a near perfect 1 for 1 fit then!
Did you miss the part were i said they are a perfect fit from "7th" to "8"?
No. I just don't see what difference that makes.
The purpose of what i was saying, Corsairs was made in 7th, their rules (if you actually looked at them) are already set up for 8th (traits. aka subfactions, and detachment system) they are easier to plug into 8th than other armies.
Given that, and they are small kits (3-4 upgrade sprues kits then just a couple characters) put Ynnari characters withe them (b.c they already are the outcasts aeldari) it would be really easy to have them fit into 8th and fix the ynnari crap at the same time.
If you're being serious then you've grossly misunderstood how 8th works. Corsairs fitted into 7ths decurions via their Coterie. They don't plug into 8th at all because they have no subfactions, no traits and almost no units. If you want to make homerules that's fine but don't pretend that it's some kind of official set of rules that are "already done".
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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