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Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I'm putting together a list for a local 2000 point ITC RTT. I'd love some feedback.

Nihilakh Battalion (8 Command Points, 1999points)

HQs
Overlord, VoidScythe, Warlord (Immortal Pride)
Lord, Staff of Light, Veil of Darkness

Troops
x10 Tesla Immortals
x10 Tesla Immortals
x10 Gauss Immortals

Elites
x1 Triarch Stalker, Twin Heavy Gauss Cannons

Fast Attacks
x6 Destroyers

Heavy Support
Doomsday Ark
Doomsday Ark

Nihilakh Super Heavy Auxiliary Detatchment
Seraptek Heavy Construct, Two Singularity Generators

This message was edited 2 times. Last update was at 2019/10/22 18:20:37


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

Is there anything in ITC that ignores movement rules, or does it have different movement rules ? Because its nearly impossible to move the big spider thing around, unless the battlefield has almost no terrain.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 p5freak wrote:
Is there anything in ITC that ignores movement rules, or does it have different movement rules ? Because its nearly impossible to move the big spider thing around, unless the battlefield has almost no terrain.


Not as far as I am aware, but on the other hand, i find ITC tables to be very terrain-sparse. As long as its not sticking it's face into ruins or a building, area terrain shouldn't be an issue.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Omnipotent Necron Overlord






 iGuy91 wrote:
I'm putting together a list for a local 2000 point ITC RTT. I'd love some feedback.

Nihilakh Battalion (8 Command Points, 1999points)

HQs
Overlord, VoidScythe, Warlord (Immortal Pride)
Lord, Staff of Light, Veil of Darkness

Troops
x10 Tesla Immortals
x10 Tesla Immortals
x10 Gauss Immortals

Elites
x1 Triarch Stalker, Twin Heavy Gauss Cannons

Fast Attacks
x6 Destroyers

Heavy Support
Doomsday Ark
Doomsday Ark

Nihilakh Super Heavy Auxiliary Detatchment
Seraptek Heavy Construct, Two Singularity Generators

Currently your seraptek is not getting army traits. It doesn't get them in a super heavy aux. Typically people take it in a supreme command to get this. It is a pretty big deal as that could be reroll all hits in CC.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

@Xenomancers

While wholly true, the Necron Dynasty Codes really aren't that great. I'm taking it in Nihilakh so I can improve its saves by one with a stratagem, and maybe, just maybe keep it alive more than a turn. If it gets into melee, even better.
The other thing I thought was that a full supreme command detachment will come with 300 points of sub-par necron characters with next to no utility or use in my list. I figured those points were better spent beefing up immortal squads.

This message was edited 4 times. Last update was at 2019/10/22 20:59:21


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Nihilistic Necron Lord






Germany

I wouldnt call a dlord, cloaktek, CCB useless. Or maybe a second cloaktek, instead of the dlord. One veils the destroyers, the other can either help reanimate your troops, or go with the big spider thing, repairing it. Re-rolling all failed hits in melee, and possibly fighting again for 3CP (as novokh), is huge for the big spider thing. If it gets into melee.

This message was edited 1 time. Last update was at 2019/10/23 07:50:31


 
   
Made in us
Regular Dakkanaut




I really like the list. Perhaps, removing the stalker for a maxed out unit of scarabs to screen for your immortals might be worth considering.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

 p5freak wrote:
I wouldnt call a dlord, cloaktek, CCB useless. Or maybe a second cloaktek, instead of the dlord. One veils the destroyers, the other can either help reanimate your troops, or go with the big spider thing, repairing it. Re-rolling all failed hits in melee, and possibly fighting again for 3CP (as novokh), is huge for the big spider thing. If it gets into melee.


Thing is, if I took that detatchment as Novokh, they can't interact with the rest of my army per the [Dynasty] keyword on their abilities, unless i change dynasties entirely, which i am hesitant to do, since the rest of the army really wants to avoid melee like the plague. I'd say the crypteks could have a place, but the CCB and the dlord would be be a hard sell. Again, that combo would be an additional 356 points, I am not sure what to remove from the list to make room for it.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Omnipotent Necron Overlord






 iGuy91 wrote:
 p5freak wrote:
I wouldnt call a dlord, cloaktek, CCB useless. Or maybe a second cloaktek, instead of the dlord. One veils the destroyers, the other can either help reanimate your troops, or go with the big spider thing, repairing it. Re-rolling all failed hits in melee, and possibly fighting again for 3CP (as novokh), is huge for the big spider thing. If it gets into melee.


Thing is, if I took that detatchment as Novokh, they can't interact with the rest of my army per the [Dynasty] keyword on their abilities, unless i change dynasties entirely, which i am hesitant to do, since the rest of the army really wants to avoid melee like the plague. I'd say the crypteks could have a place, but the CCB and the dlord would be be a hard sell. Again, that combo would be an additional 356 points, I am not sure what to remove from the list to make room for it.

The thing is as you said - the codes really aren't that great so I'd probably go Novokh for everything. Reroll all hits for the Seraptek is pretty big. It really stinks to have to take 5 hq's to get a battalion in this situation. Maybe the bonus save stratagem works out better in the end. Giant Necron spider actually gives me nightmares. Good luck in the RTT.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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