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![[Post New]](/s/i/i.gif) 2019/11/12 09:04:36
Subject: Re:Daemon weapons are back!
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The Dread Evil Lord Varlak
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AlmightyWalrus wrote:Not Online!!! wrote: AlmightyWalrus wrote:This is what I mean: you're complaining that you have to spend CP to make your HQs work. Guess what? So do Loyalists.
You're complaining for the sake of complaining. Not everything that is Chaos Space Marines is bad. Not everything that is Chaos Space Marines is worse than the Loyalist counterpart. There's enough stuff that needs adressing without you complaining about the stuff that doesn't. There's a bunch of bad CSM units; Daemon Princes or Smashlords aren't among them.
Was I again talking about just hq?
The discussion you were replying to was about HQs.
And i pointed out that the stratagems used for it would be anyways allready used elsewhere, not on HQ,.
So moot point.
Automatically Appended Next Post: stonehorse wrote: BlaxicanX wrote:a_typical_hero wrote:And being excited about an upcoming release is something we cant let happen here, so better quickly copy&paste / post that:
- my faction gets less than your faction
- what my faction get is trash anyway
- more marine rules *slow clap*
PA1 did do something for Craftworlds, the Inquisition WD article seems to shape up nicely, the last supplements have been great.
How about we wait with the criticism until we have the full rules and let people enjoy the anticipation of new releases? 40K has ranged from overall absolutely terrible gameplay design and balance to overall "okay" gameplay design and balance, for the better part of 20 years. And yet, for almost 20 years people like you have been saying "we should wait for more information before drawing conclusions". Don't you think that's weird? What goodwill do you think GW has that would necessitate crossing our fingers and praying that this time, THIS TIME, unlike the last 50 times, there'll be some heretofore unreleased information that will result in these rules being a fantastic addition to the army?
I don't see the problem in acknowledging that the info we've seen points to the rules being garbage as usual. When you take into consideration their track-record it makes more sense to assume that GW will feth up as they usually do and be pleasantly surprised if they don't then to cling to the hope that in the end everything will be great.
This.
GW don't need to make good, balanced rules. Their fandom is so rabid that they'll buy anything with a GW logo stamped on it (remember the overpriced GW PVA glue, and Tape measure?). They ( GW) have little incentive to change, especially now as the one potential competitor they had ( PP) shot themselves in the foot.
Once in a while GW do produce a good, balanced set of rules, however it isn't long before the rot sets in, or the game isn't given the support it needs, so it dies off.
The models and setting are fantastic, and there is literally nothing else like it, this is what is the main draw to their products. Honestly, I can't blame people for being immersed in the setting and collecting such wonderful miniatures... what I can't understand is people supporting the rules GW produce. The sheer fact that there is a constant glut of FAQ/Erratas shows that GW aren't bothered about getting it right. Why do they need to, when they can sell you their attempt at a fix... and do it on a yearly basis? More money for them, for very little effort.
8th is a mess, just like every previous edition since 4th, all that is changed is that GW got savvy to things like FB and got a great PR team to make them seem like your friend, and people bought into it, as it was a refreshing change from the old GW's PR... which had the warmth of an ice cube.
Indeed.
Then again GW producing a good ruleset is , considering it's long live, probably more a case of the blind chicken finding a corn rather then a learning process.
And yes the new WHC page is nice and all, vertainly better then it used to be, but the site can and could be completely dislocated from the game.
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This message was edited 1 time. Last update was at 2019/11/12 09:10:26
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/12 09:41:24
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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I feel like some of you guys expect 40k to be managed like an esport. It's not and never will be. Competitive balance will never be prioritized in the same way, 40k is all about aesthetics including fickle Daemon Weapons that fail you 1/6 times. So they are thematic, and that's a good thing. You can reserve a re-roll if you absolutely need the dice to go your way, and Tzeentch at least even has a power for that.
I somewhat question people who chose to play a faction called CHAOS and then literally complain about it not being predictable enough. They do need some love as a faction, and I personally think GW has gone way too far in overloading SM with special rules and abilities, but some of the gripes in this thread verge on the melodramatic.
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This message was edited 1 time. Last update was at 2019/11/12 09:44:43
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![[Post New]](/s/i/i.gif) 2019/11/12 09:44:08
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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Yoyoyo wrote:I feel like some of you guys expect 40k to be managed like an esport. It's not and never will be. Competitive balance will never be prioritized in the same way, 40k is all about aesthetics including fickle Daemon Weapons that fail you 1/6 times.
Daemon Weapons are very thematic. I somewhat question people who chose to play a faction called CHAOS and then literally complain about it not being predictable enough. They do need some love, but some of the gripes in this thread are quite melodramatic.
Nobody complains about Daemon weapons beeing back, but before we add paint, wouldn't it be high time after 10 releases for CSM in 8th to fix the bridge first up?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/12 09:45:00
Subject: Daemon weapons are back!
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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BlaxicanX wrote:40K has ranged from overall absolutely terrible gameplay design and balance to overall "okay" gameplay design and balance, for the better part of 20 years. And yet, for almost 20 years people like you have been saying "we should wait for more information before drawing conclusions". Don't you think that's weird? What goodwill do you think GW has that would necessitate crossing our fingers and praying that this time, THIS TIME, unlike the last 50 times, there'll be some heretofore unreleased information that will result in these rules being a fantastic addition to the army?
I don't see the problem in acknowledging that the info we've seen points to the rules being garbage as usual. When you take into consideration their track-record it makes more sense to assume that GW will feth up as they usually do and be pleasantly surprised if they don't then to cling to the hope that in the end everything will be great.
"Wait for the book to be released and all rules are available so we can see how they interact with each other." What a truly weird proposal.
As I said, the latest three releases* saw an increase in power / playability for their factions.
*PA1, currently being discussed as "absolutely mandatory and not optional due to increase in power"
*Inquisition WD, though not officially released, yet. People in the thread seem to be quite happy with what seems like most of the rules being known at this point.
*Space Marine supplements
I'm not hoping anything will turn out great in the end, I just say "wait for the full picture". At the moment it is too soon to talk about how good or bad the rules for the Legions will turn out. And even though Black Templar get more pages and are "Marines, so will be broken beyond redemption anyway", their rules could turn out weak as well.
In the meantime I feel it is an actual weird thing to go at Daedalus81 for sharing the latest info on the book with us. "Who was expecting a fix anyway? OP seemed excited about it". That's just a low thing man. In my opinion. Let a fellow hobbyist be excited about an upcoming release.
You can open the thread "Faith & Fury is a crap book" soon enough
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![[Post New]](/s/i/i.gif) 2019/11/12 09:51:51
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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You're giving this forum too much credit.
"Here's a plus + D6 S, AP5, D2 Sword. It fails on 1's."
"OMG, why does it fail on 1's? GW hate Chaos and me personally, this is all the fault of SM players, I quit 40k forever"
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This message was edited 2 times. Last update was at 2019/11/12 09:52:54
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![[Post New]](/s/i/i.gif) 2019/11/12 09:52:20
Subject: Daemon weapons are back!
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The Dread Evil Lord Varlak
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"Wait for the book to be released and all rules are available so we can see how they interact with each other." What a truly weird proposal
You realise that this sentence, has a bit of a wierd history on dakkadaka right?
Automatically Appended Next Post: Yoyoyo wrote:You're giving this forum too much credit.
"Here's a plus + D6, AP5, D2 Sword. It fails on 1's."
"OMG, why does it fail on 1's? GW hate Chaos and me personally, I quit 40k forever"
Well, the issue is that , well it is obsolote by an allready obsolete relic.
But like i said , you can run 2 relic axes, maybee even three.
See, the flavour that it provides is great, the issue however still remains, that more relics were not needed when the baseline traits just are not up to par aswell as the datasheets and prices for said datasheets. ( tac marine 12 pts and has -1 ap over your average csm for 13 pts. )
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This message was edited 1 time. Last update was at 2019/11/12 09:55:06
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/11/12 10:14:44
Subject: Daemon weapons are back!
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Fixture of Dakka
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Yoyoyo wrote:You're giving this forum too much credit.
"Here's a plus + D6 S, AP5, D2 Sword. It fails on 1's."
"OMG, why does it fail on 1's? GW hate Chaos and me personally, this is all the fault of SM players, I quit 40k forever"
considering how many melee turns there are, and how hard it is to get a unit in to melee. a unit that fails something 1/6th of time seems to come with a big risk.
by the way how does it fail on a 1, do the stat degrade or something?
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/11/12 10:16:59
Subject: Daemon weapons are back!
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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The actual rule is on the first page, if you want to read it.
The lore explanation is that a daemon weapon is a living being and the user of that weapon is not always in control of it.
The daemon inside is rebelling.
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![[Post New]](/s/i/i.gif) 2019/11/12 10:27:31
Subject: Daemon weapons are back!
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Fixture of Dakka
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I can't find it, only rules on first page are the stuff for marines.
Lore or not a unit that does not work 1/6th of time is just bad, unless the not work is something laughable, like it goes down from being -5AP to -4AP.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/11/12 10:36:53
Subject: Daemon weapons are back!
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Commander of the Mysterious 2nd Legion
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Yoyoyo wrote:You're giving this forum too much credit.
"Here's a plus + D6 S, AP5, D2 Sword. It fails on 1's."
"OMG, why does it fail on 1's? GW hate Chaos and me personally, this is all the fault of SM players, I quit 40k forever"
a+ d6 S AP 5 D2 sword that is a free upgrade for a power sword at that.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 20100/11/01 10:20:16
Subject: Daemon weapons are back!
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Nihilistic Necron Lord
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Karol wrote:
considering how many melee turns there are, and how hard it is to get a unit in to melee. a unit that fails something 1/6th of time seems to come with a big risk.
by the way how does it fail on a 1, do the stat degrade or something?
Actually, with Zaall, the wrathful you get two chances to roll a 1. First you have to roll if you can even use it, on a 1, you cant, and you suffer 1MW. Then, you need to roll again, to see if you get more strength with it. If you roll a 1 you only have strength user. Thats pathetic. I would choose malefic talons with diabolic strength over it every time.
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This message was edited 1 time. Last update was at 2019/11/12 10:43:54
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![[Post New]](/s/i/i.gif) 2019/11/12 10:48:24
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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I don't think that's right. You would roll once for the Daemon Weapon ability, and that becomes the strength bonus. Automatically Appended Next Post: Daemon Princes are maybe not the best candidates for this weapon but it's going to be terrifying on a Jump Lord going after small squads of Primaris.
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This message was edited 1 time. Last update was at 2019/11/12 10:49:58
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![[Post New]](/s/i/i.gif) 2019/11/12 10:54:41
Subject: Daemon weapons are back!
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Nihilistic Necron Lord
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Yoyoyo wrote:I don't think that's right. You would roll once for the Daemon Weapon ability, and that becomes the strength bonus.
First, you have to roll if you can even use it. On a 1 you suffer 1MW, on a 2+ you can use it. Then you roll for the daemon weapon ability.
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This message was edited 1 time. Last update was at 2019/11/12 10:54:53
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![[Post New]](/s/i/i.gif) 2019/11/12 10:58:19
Subject: Re:Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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That's not how it works. There's only one roll.
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This message was edited 2 times. Last update was at 2019/11/12 11:01:05
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![[Post New]](/s/i/i.gif) 2019/11/12 11:10:45
Subject: Daemon weapons are back!
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Veteran Knight Baron in a Crusader
Bamberg / Erlangen
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Karol wrote:I can't find it, only rules on first page are the stuff for marines.
Lore or not a unit that does not work 1/6th of time is just bad, unless the not work is something laughable, like it goes down from being -5AP to -4AP.
Disagree. You have to take into consideration what you get if it does work. Let's assume on a 2+ you would just delete the enemy unit you attacked from play. No further rolls involved. Still bad?
And you have to consider that with a stratagem you can still fight, even when you roll a 1.
I read it as well that you only make one roll for the daemon weapon.
1 Don't fight
2-6 This is your strength bonus
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![[Post New]](/s/i/i.gif) 2019/11/12 11:17:57
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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You can also fight twice for 3CP, so you can potentially delete two units in one turn and consolidate into a third.
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![[Post New]](/s/i/i.gif) 2019/11/12 11:58:20
Subject: Daemon weapons are back!
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Longtime Dakkanaut
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I can be as negative as the next person. Expect salt when Word Bearers get something comically rubbish. Not quite sure what would make me happy - but something that moves them towards the new Marines.
I agree CSM and Cultists need help and they are unlikely to get it here. But CA is close. Hopefully.
Getting upset before we see the rules, on the grounds that 40k has been bad for 20 years, just raises the question of why are you still here?
GW doesnt balance for tournaments they balance for friends and FLGS pickup games. If something is seen as breaking the game they act.
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![[Post New]](/s/i/i.gif) 2019/11/12 13:06:22
Subject: Daemon weapons are back!
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Enigmatic Chaos Sorcerer
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Tyel wrote:I can be as negative as the next person. Expect salt when Word Bearers get something comically rubbish. Not quite sure what would make me happy - but something that moves them towards the new Marines.
I agree CSM and Cultists need help and they are unlikely to get it here. But CA is close. Hopefully.
Getting upset before we see the rules, on the grounds that 40k has been bad for 20 years, just raises the question of why are you still here?
GW doesnt balance for tournaments they balance for friends and FLGS pickup games. If something is seen as breaking the game they act.
Yah 6 months later after it's already fethed up the competitive scene because the tournament players will all jump on the FOTM until it gets nerfed, then move to the next thing...
Nobody is asking for e-sport type balance (despite ITC and friends trying to get 40k to be the tabletop equivalent of an e-sport). But a little thought and effort isn't too much to ask, given GW's rich history of every book being a crapshoot if it will be OP, average, or garbage for seemingly no reason at all.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/11/12 13:20:25
Subject: Daemon weapons are back!
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Fixture of Dakka
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p5freak wrote:Karol wrote:
considering how many melee turns there are, and how hard it is to get a unit in to melee. a unit that fails something 1/6th of time seems to come with a big risk.
by the way how does it fail on a 1, do the stat degrade or something?
Actually, with Zaall, the wrathful you get two chances to roll a 1. First you have to roll if you can even use it, on a 1, you cant, and you suffer 1MW. Then, you need to roll again, to see if you get more strength with it. If you roll a 1 you only have strength user. Thats pathetic. I would choose malefic talons with diabolic strength over it every time.
okey thanks, for explaining. It does seem to be an odd weapon. I don't know enough about chaos stuff to be sure, but I don't think it is worth the CP over a thunder hammer on a lord or talons on a DP.
GW doesnt balance for tournaments they balance for friends and FLGS pickup games. If something is seen as breaking the game they act.
they aren't doing a very good job at this either. In fact considering the army that do get played at big events, tournaments are probably more balanced, then casual games.
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This message was edited 1 time. Last update was at 2019/11/12 13:22:43
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2019/11/12 13:26:01
Subject: Daemon weapons are back!
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Journeyman Inquisitor with Visions of the Warp
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These things are confirmed:
- Champions of Ruin (probably "Angels of Death" for CSM)
- Daemon Weapons
- Unique WL Traits
- Unique Stratagems
- Unique Relics
There's also a page devoted to each Legion, which is where they would logically add any kind of rules specifically related to the Legion itself.
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![[Post New]](/s/i/i.gif) 2019/11/12 13:36:43
Subject: Daemon weapons are back!
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Enigmatic Chaos Sorcerer
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Basically. Although going from a similar couple pages in Vigilus Ablaze for Black Legion, there won't be any new Legion rules. Probably the rule that prevents Cultists from getting the trait (I think it was that), and then WLT/Strat/Relic. So I would not be expecting a revamp to the legion traits, despite them sorely needing it to bring them in line with the Loyalist upgrades (yeah right)
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This message was edited 1 time. Last update was at 2019/11/12 13:40:22
- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/11/12 13:54:37
Subject: Daemon weapons are back!
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Khorne Chosen Marine Riding a Juggernaut
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Maybe if we're really good they'll bring back the Burning Brand of Scalathrax.
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![[Post New]](/s/i/i.gif) 2019/11/12 14:26:32
Subject: Daemon weapons are back!
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Swift Swooping Hawk
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BrianDavion wrote:Yoyoyo wrote:You're giving this forum too much credit.
"Here's a plus + D6 S, AP5, D2 Sword. It fails on 1's."
"OMG, why does it fail on 1's? GW hate Chaos and me personally, this is all the fault of SM players, I quit 40k forever"
a+ d6 S AP 5 D2 sword that is a free upgrade for a power sword at that.
Yeah, definitely not any opportunity cost on the relic. Oh, hold on, that's not true, I only get one relic and there are much better choices than this one! Oh, right, CSM can just spend 1CP a relic to use as many relics as they want, that's not so bad! Oh wait, only Codex: Space Marines can do that.
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![[Post New]](/s/i/i.gif) 2019/11/12 15:17:49
Subject: Daemon weapons are back!
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Decrepit Dakkanaut
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Gene St. Ealer wrote:
Yeah, definitely not any opportunity cost on the relic. Oh, hold on, that's not true, I only get one relic and there are much better choices than this one! Oh, right, CSM can just spend 1CP a relic to use as many relics as they want, that's not so bad! Oh wait, only Codex: Space Marines can do that.
Which CSM relic is better than this? Elixir on a TH Captain is 6 S10 TH attacks hitting on 3s rerolling 1s. This on a DP is 6 S9 AP5 D2 hitting on 2s rerolling 1s. That seems about it.
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![[Post New]](/s/i/i.gif) 2019/11/12 15:27:26
Subject: Daemon weapons are back!
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Morphing Obliterator
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Daedalus81 wrote:Which CSM relic is better than this? Elixir on a TH Captain is 6 S10 TH attacks hitting on 3s rerolling 1s. This on a DP is 6 S9 AP5 D2 hitting on 2s rerolling 1s. That seems about it.
The fact that you have to get into melee with it is a drawback already, it means it's probably going to be used for a round in any given battle.
In a vacuum those stats look impressive, the reality is much less so. You're maxxing out at 12 wounds of damage with a DP? So that's what, killing a small Primaris squad if you're lucky? Annoying a knight? It might kill an unprotected Dreadnought I guess. Then it will be gone.
So which CSM relic is better than that? Any number of them, Helm of the Third Eye jumps to mind immediately, the BL and RC combi-weapons are both more likely to get more mileage, and that's without looking at any of the books.
We won't even mention that the weapon requires I carry a Khornate DP, which I have never played this edition, because they are clearly the least useful DP.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/12 15:35:21
Subject: Daemon weapons are back!
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Decrepit Dakkanaut
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TwinPoleTheory wrote: Daedalus81 wrote:Which CSM relic is better than this? Elixir on a TH Captain is 6 S10 TH attacks hitting on 3s rerolling 1s. This on a DP is 6 S9 AP5 D2 hitting on 2s rerolling 1s. That seems about it.
The fact that you have to get into melee with it is a drawback already, it means it's probably going to be used for a round in any given battle.
In a vacuum those stats look impressive, the reality is much less so. You're maxxing out at 12 wounds of damage with a DP? So that's what, killing a small Primaris squad if you're lucky? Annoying a knight? It might kill an unprotected Dreadnought I guess. Then it will be gone.
So which CSM relic is better than that? Any number of them, Helm of the Third Eye jumps to mind immediately, the BL and RC combi-weapons are both more likely to get more mileage, and that's without looking at any of the books.
We won't even mention that the weapon requires I carry a Khornate DP, which I have never played this edition, because they are clearly the least useful DP.
Fair enough - though max damage is a potentially bad metric if you flub with the negatives on the TH. Third Eye disappoints as much as it delights these days. I don't worry much about the Daemon DP stuff, because i'll never fit that detachment in.
This isn't my favorite weapon ever, but I see some uses for those willing to chase them.
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![[Post New]](/s/i/i.gif) 2019/11/12 15:43:26
Subject: Daemon weapons are back!
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Trazyn's Museum Curator
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Karol wrote: p5freak wrote:Karol wrote: considering how many melee turns there are, and how hard it is to get a unit in to melee. a unit that fails something 1/6th of time seems to come with a big risk. by the way how does it fail on a 1, do the stat degrade or something? Actually, with Zaall, the wrathful you get two chances to roll a 1. First you have to roll if you can even use it, on a 1, you cant, and you suffer 1MW. Then, you need to roll again, to see if you get more strength with it. If you roll a 1 you only have strength user. Thats pathetic. I would choose malefic talons with diabolic strength over it every time. okey thanks, for explaining. It does seem to be an odd weapon. I don't know enough about chaos stuff to be sure, but I don't think it is worth the CP over a thunder hammer on a lord or talons on a DP. GW doesnt balance for tournaments they balance for friends and FLGS pickup games. If something is seen as breaking the game they act.
they aren't doing a very good job at this either. In fact considering the army that do get played at big events, tournaments are probably more balanced, then casual games. Except it doesn't work like that, read the rules again. You roll for Demon Weapon. On a 1, you take damage and do nothing. On a 2+, something happens. In the case of Zaal, that 2+ translates to getting a strength bonus equal to what you rolled to get the demon weapon to work. So on a 1 - you take damage and you can't fight, but there's nothing stopping you from burning a CP to try to ignore it On a 2 - you get +2 strength On a 3 - you get +3 strength On a 4 - you get +4 strength On a 5 - you get +5 strength On a 6 - you get +6 strength That's it, there's no second series of rolls.
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This message was edited 3 times. Last update was at 2019/11/12 15:45:45
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2019/11/12 15:51:47
Subject: Daemon weapons are back!
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Morphing Obliterator
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Daedalus81 wrote:Fair enough - though max damage is a potentially bad metric if you flub with the negatives on the TH. Third Eye disappoints as much as it delights these days. I don't worry much about the Daemon DP stuff, because i'll never fit that detachment in.
This isn't my favorite weapon ever, but I see some uses for those willing to chase them.
It's ok to say it's of limited usefulness. It's a fluff weapon at best. These are perfectly acceptable statements. Showing up and throwing down math like this has some objectively useful spot in the meta is disingenuous.
Of course the Third Eye disappoints, the point is that as long as I'm not playing against RG I'll probably get several opportunities to use it at least, and that's the point. Melee relics are generally for characters you expect to lose.
Almost any of the armor relics is better than this. Honestly the more I think about this the longer the list gets.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/11/12 15:52:34
Subject: Daemon weapons are back!
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Decrepit Dakkanaut
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CthuluIsSpy wrote:
So on a 1 - you take damage and you can't fight, but there's nothing stopping you from burning a CP to try to ignore it
One correction - you CAN fight. Just not with that weapon. Automatically Appended Next Post: TwinPoleTheory wrote: Daedalus81 wrote:Fair enough - though max damage is a potentially bad metric if you flub with the negatives on the TH. Third Eye disappoints as much as it delights these days. I don't worry much about the Daemon DP stuff, because i'll never fit that detachment in.
This isn't my favorite weapon ever, but I see some uses for those willing to chase them.
It's ok to say it's of limited usefulness. It's a fluff weapon at best. These are perfectly acceptable statements. Showing up and throwing down math like this has some objectively useful spot in the meta is disingenuous.
Of course the Third Eye disappoints, the point is that as long as I'm not playing against RG I'll probably get several opportunities to use it at least, and that's the point. Melee relics are generally for characters you expect to lose.
Almost any of the armor relics is better than this. Honestly the more I think about this the longer the list gets.
I'm not saying it has place in the meta. I'm just arguing against it being useless.
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This message was edited 1 time. Last update was at 2019/11/12 15:53:12
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![[Post New]](/s/i/i.gif) 2019/11/12 15:54:20
Subject: Daemon weapons are back!
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Trazyn's Museum Curator
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Daedalus81 wrote: CthuluIsSpy wrote:
So on a 1 - you take damage and you can't fight, but there's nothing stopping you from burning a CP to try to ignore it
One correction - you CAN fight. Just not with that weapon.
Automatically Appended Next Post:
TwinPoleTheory wrote: Daedalus81 wrote:Fair enough - though max damage is a potentially bad metric if you flub with the negatives on the TH. Third Eye disappoints as much as it delights these days. I don't worry much about the Daemon DP stuff, because i'll never fit that detachment in.
This isn't my favorite weapon ever, but I see some uses for those willing to chase them.
It's ok to say it's of limited usefulness. It's a fluff weapon at best. These are perfectly acceptable statements. Showing up and throwing down math like this has some objectively useful spot in the meta is disingenuous.
Of course the Third Eye disappoints, the point is that as long as I'm not playing against RG I'll probably get several opportunities to use it at least, and that's the point. Melee relics are generally for characters you expect to lose.
Almost any of the armor relics is better than this. Honestly the more I think about this the longer the list gets.
I'm not saying it has place in the meta. I'm just arguing against it being useless.
Huh, so you can. Can a model take 2 melee weapons? I mean, I know it can, in theory, I just don't know if CSM has options like that.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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