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Made in gb
Dakka Veteran




I know this is going to sound overly negative, and I don't want it to be. I want everyone to play with their specially made models, and the idea of the supplements are fantastic. However, I think it's fair to say now that we have a decent amount of data that the new books are fairly overpowered. Even if Games Workshop release supplement style books at the same level for every faction (which, honestly, I wouldn't even entertain atm), the power level shown would be very unhealthy for the game as a whole. I also think the reason why the new Psychic Awakening books have been getting a lacklustre response from players is because the players are comparing it to the Space Marine supplements. I'd love to hear what everyone else thinks about this though.
   
Made in us
Fixture of Dakka





The power level stopped at Titan scale things being allowed in the game.

No one still playing 40k can ever care about what rules marine sized models have.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Definitely see what you're saying. The problem with the supplements is "okay, Space Marines get them - where's ours?"

Honestly, I don't think Marines needed the power spike they gave, and in the process made taking the custom Chapter traits (which I adore) pointless if your sole objective was to win.

I love the lore and the extra focus the supplements give that a Codex can't, but in terms of gameplay additions, I feel they go too far, to the point where I feel dirty using them. Hell, I routinely ignore the Combat Doctrines abilities for this same reason.

This message was edited 1 time. Last update was at 2019/11/14 22:47:10



They/them

 
   
Made in ca
Wicked Wych With a Whip




Phenix rusing would suck even if there were no other supliments.

At least there was something in the Marine books.
   
Made in gb
Dakka Veteran




Headlss wrote:
Phenix rusing would suck even if there were no other supliments.

At least there was something in the Marine books.

I don't think the response would be as widespread as it seems to be if there wasn't something recent to compare it to.
   
Made in us
Morphing Obliterator





Darsath wrote:
I don't think the response would be as widespread as it seems to be if there wasn't something recent to compare it to.


I think the enhanced Chapter Traits and custom traits, new strats, WL traits, points reductions, new relics, all good, even necessary to a certain extent.

Doctrines in general, and the Super Doctrine buffs specifically were just way over the top.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Dakka Veteran





The Space Marine supplements, and the codex, are obnoxious primarily because they add rules upon rules upon rules. They're bad, clumsy game design that force you to reference multiple sources to figure out what your army can do. Some degree of customization is desirable, but it should be limited to the army-wide trait and maybe an extra warlord trait or what have you; you shouldn't have to remember more than a couple of rules for your particular sub-faction.

(This is exacerbated by rules changes and errata being in different places, thereby more than doubling the number of documents you need to reference.)

Balance-wise, the new Marine rules seem to be a bit on the strong side but mostly balanced. There are, of course, some broken interactions, but as you heap rule upon rule upon rule it becomes increasingly likely that some of them are going to be broken, simply because it is very difficult for playtesters to predict all of the possible combinations.

What really vexes me is that most of the new rules increase the codex's killing power, when the last thing 40K needs is more offense. Offense needs to curtailed, sharply, and defensive states like saves and wounds need to be adjusted to the paradigm of the new rules so you don't remove half your army on turn one and the other half on turn two.

So I don't think the new Space Marine rules are inherently broken in the current context of 8th edition, but they do push every bad trend in the wrong direction.

Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in gb
Dakka Veteran




 Saber wrote:
The Space Marine supplements, and the codex, are obnoxious primarily because they add rules upon rules upon rules. They're bad, clumsy game design that force you to reference multiple sources to figure out what your army can do. Some degree of customization is desirable, but it should be limited to the army-wide trait and maybe an extra warlord trait or what have you; you shouldn't have to remember more than a couple of rules for your particular sub-faction.

(This is exacerbated by rules changes and errata being in different places, thereby more than doubling the number of documents you need to reference.)

Balance-wise, the new Marine rules seem to be a bit on the strong side but mostly balanced. There are, of course, some broken interactions, but as you heap rule upon rule upon rule it becomes increasingly likely that some of them are going to be broken, simply because it is very difficult for playtesters to predict all of the possible combinations.

What really vexes me is that most of the new rules increase the codex's killing power, when the last thing 40K needs is more offense. Offense needs to curtailed, sharply, and defensive states like saves and wounds need to be adjusted to the paradigm of the new rules so you don't remove half your army on turn one and the other half on turn two.

So I don't think the new Space Marine rules are inherently broken in the current context of 8th edition, but they do push every bad trend in the wrong direction.

I would like to counter a point you made here, on that Space Marines are, in fact, in a balanced state. Statistically, Space Marines have an absurd win rate (somewhere in the 70+% bracket) and perform way above other factions at events. This is what I'm basing my statements on.
   
Made in us
Morphing Obliterator





Darsath wrote:
I would like to counter a point you made here, on that Space Marines are, in fact, in a balanced state. Statistically, Space Marines have an absurd win rate (somewhere in the 70+% bracket) and perform way above other factions at events. This is what I'm basing my statements on.


Minor point of pedantry but the win rate is down to a little over 60%, still pretty absurd though.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in gb
Dakka Veteran




 TwinPoleTheory wrote:
Darsath wrote:
I would like to counter a point you made here, on that Space Marines are, in fact, in a balanced state. Statistically, Space Marines have an absurd win rate (somewhere in the 70+% bracket) and perform way above other factions at events. This is what I'm basing my statements on.


Minor point of pedantry but the win rate is down to a little over 60%, still pretty absurd though.

My statistic isn't just ITC. It's an average, since I wanted a larger data set.
   
Made in us
Regular Dakkanaut






You simply can't take a relatively balanced and decently powerful book like marine 2.0 and then tag on absurdly powerful universal buffs to them for no cost.

Marine vehicles were not costed to flat out ignore move and shoot penalties and have built-in captain reroll aka IH

Assault cents were not costed to flat out ignore their awful movement stat aka WS and RG

Dev cents were not costed to have damage 2 heavy bolters aka IF



   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Australia

Yeah I think OP is right. I defended the supplements after they were initially released but I'm having to revise that opinion now.

The Circle of Iniquity
The Fourth Seal
 
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




There's a lot of problems involved with scaling as well.

When you have 1250pts on the boards and 4-6 objectives, you need to devote a significant amount of attention to playing the mission. At 2000pts with 4-6 objectives, you just end up adding those points as firepower to your army.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

I think that competitive play is a mistake and listening to the tournament and math-hammer players was the wrong way to go. I like the supplements, I find the rules to be fun and engaging especially when you play the game as intended. In a narrative, scenario-based setting.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in gb
Dakka Veteran




 Hollow wrote:
I think that competitive play is a mistake and listening to the tournament and math-hammer players was the wrong way to go. I like the supplements, I find the rules to be fun and engaging especially when you play the game as intended. In a narrative, scenario-based setting.

I disagree heavily with this sentiment. Ignoring statistical evidence is very short-sighted. Heavy imbalance will make players turn from the game. Just look at the numbers in 7th for evidence.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Gotta sell those Spacemarines though.

It wouldn't surprise me if the next company accounts state that GW will make Primaris nigh on unbeatable for the sake of our benificent shareholder overlords.

This message was edited 1 time. Last update was at 2019/11/14 23:29:13


Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Dakka Veteran




 NoiseMarine with Tinnitus wrote:
Gotta sell those Spacemarines though.

It wouldn't surprise me if the next company accounts state that GW will make Primaris nigh on unbeatable for the sake of our benificent shareholder overlords.

I don't think this is for sales. If you read what people's complaints about the new Psychic Awakening books are, you'll find a lot of people referencing the new Space Marine supplements. I can't help but expect that there was a contingent of players who didn't buy the new book because of how it compared to the supplements. If Games Workshop just wanted to make more money, they would have been trying to sell the multitude of Psychic Awakening books, not the Space Marine supplements.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 DarknessEternal wrote:
The power level stopped at Titan scale things being allowed in the game.

No one still playing 40k can ever care about what rules marine sized models have.


Bad hot take. Titans were derided as underpowered almost as soon as the edition dropped, and overcosted as soon as the first CA hit. Titans simply don’t get played outside Apocalypse, and hardly anyone owns them.

If referring to TITANIC keyword things like superheavies, outside of Knights they really haven’t been the meta, and the meta has moved on from Knights to Marines. So again, not a great hot take.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in ca
Commander of the Mysterious 2nd Legion





here we go again

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




I've been saying it from the get-go that the Supplements were a mistake.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Monster-Slaying Daemonhunter





 Sgt_Smudge wrote:
Definitely see what you're saying. The problem with the supplements is "okay, Space Marines get them - where's ours?"

Honestly, I don't think Marines needed the power spike they gave, and in the process made taking the custom Chapter traits (which I adore) pointless if your sole objective was to win.

I love the lore and the extra focus the supplements give that a Codex can't, but in terms of gameplay additions, I feel they go too far, to the point where I feel dirty using them. Hell, I routinely ignore the Combat Doctrines abilities for this same reason.


Uhh... you can use the custom chapter traits with the supplements.


They are broken as all hell though, and probably shouldn't work with custom chapter traits. They'd still be broken then, but uh, slightly less so.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Decrepit Dakkanaut




 Inquisitor Lord Katherine wrote:
 Sgt_Smudge wrote:
Definitely see what you're saying. The problem with the supplements is "okay, Space Marines get them - where's ours?"

Honestly, I don't think Marines needed the power spike they gave, and in the process made taking the custom Chapter traits (which I adore) pointless if your sole objective was to win.

I love the lore and the extra focus the supplements give that a Codex can't, but in terms of gameplay additions, I feel they go too far, to the point where I feel dirty using them. Hell, I routinely ignore the Combat Doctrines abilities for this same reason.


Uhh... you can use the custom chapter traits with the supplements.


They are broken as all hell though, and probably shouldn't work with custom chapter traits. They'd still be broken then, but uh, slightly less so.

Pray tell all these super broken Successor traits. I'm looking forward to it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I disagree: the supplements, for such a rich and popular faction as Space Marines, were a good idea. But poorly implemented maybe (as usual with GW). I have considered indeed not using my supplement while playing against older armies such as necrons for example. But think about that: how much fluff and pictures etc are they in those supplement ? Add a few rules like special characters, objective, Psy powers and a few stratagem and everything is fine. Rules aren't necessarily bad, and if you don't try too hard you can play space marines nicely.
But they went too far this time and you can easily go too far if you want to.
Dakka may have a very biased view because we focus so much on the competitive play that is such a small part of the hobby.
But I agree it's an issue for competitive play.

   
Made in us
Longtime Dakkanaut





Yes, and?

GW did this before. They did supplements. They got players of all factions to buy into lots of different books.

And then they invalidated all of them with an edition change, leaving you sitting on quite a big pile of suddenly worthless paper (if all you care about is rules, that is).

If you don't like them, just wait. GW will push something more powerful out for the next faction, or they'll make an edition change that'll make them all super weak. It'll be great, and then you'll be able to say, "HAH! At least I didn't waste my money on all that overpriced paper! I told you so!!" and your ego will love you for it.
   
Made in us
Longtime Dakkanaut





Slayer-Fan123 wrote:
Pray tell all these super broken Successor traits. I'm looking forward to it.


Weeeelll...

Ranged Marksmen with Aggressors under the UM ability to hand out their super-tactical doctrine turn-one is kind of abusive.

Tactical Withdrawl combined with the RG handing out immunity to overwatch via warlord trait and psychic powers and getting units like Cents to just outside 9" before the game starts is also kind of abusive.

I actually kind of like that none of the founding chapter traits can be fully replicated out of the successor traits, and the successor traits mostly feel a little weaker, but there are still some power-combos in there.

This message was edited 2 times. Last update was at 2019/11/15 01:07:44


   
Made in gb
Dakka Veteran




I want to respond to a common criticism. It's one that's been raised a few times, both here and on other threads. I'd like to use godardc's comment as an example, where he makes the statement that the Space Marine supplements work fine so long as you don't try too hard, or that you tone down your list. This is true. No doubt. It was also true of Chaos Daemons and Space Wolves in 7th, as well as the Necron decurion-style detachments. My point, really, is it fails a defence if it works for even the worst of power issues of recent memory, and I feel that many of the people who make these comments would agree that my examples of 7th edition were at the least concerning from a power perspective.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Inquisitor Lord Katherine wrote:
 Sgt_Smudge wrote:
Definitely see what you're saying. The problem with the supplements is "okay, Space Marines get them - where's ours?"

Honestly, I don't think Marines needed the power spike they gave, and in the process made taking the custom Chapter traits (which I adore) pointless if your sole objective was to win.

I love the lore and the extra focus the supplements give that a Codex can't, but in terms of gameplay additions, I feel they go too far, to the point where I feel dirty using them. Hell, I routinely ignore the Combat Doctrines abilities for this same reason.


Uhh... you can use the custom chapter traits with the supplements.
Really? I was under the impression that, unless you took the Inheritors of the Primarch custom trait or were playing the named Chapter of that supplement, you didn't get to use supplements.

I may need to reread my books.

EDIT:
It appears you are correct, and I've been playing my custom Chapter without using any supplement rules for some time.
Eh, feels wrong to use it, so I'll keep with only their Chapter traits, but thank you for bringing this to my attention!

This message was edited 1 time. Last update was at 2019/11/15 01:21:03



They/them

 
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




BrianDavion wrote:
here we go again
   
Made in us
Longtime Dakkanaut





 Sgt_Smudge wrote:
Inquisitor Lord Katherine wrote:
 Sgt_Smudge wrote:
Definitely see what you're saying. The problem with the supplements is "okay, Space Marines get them - where's ours?"

Honestly, I don't think Marines needed the power spike they gave, and in the process made taking the custom Chapter traits (which I adore) pointless if your sole objective was to win.

I love the lore and the extra focus the supplements give that a Codex can't, but in terms of gameplay additions, I feel they go too far, to the point where I feel dirty using them. Hell, I routinely ignore the Combat Doctrines abilities for this same reason.


Uhh... you can use the custom chapter traits with the supplements.
Really? I was under the impression that, unless you took the Inheritors of the Primarch custom trait or were playing the named Chapter of that supplement, you didn't get to use supplements.

I may need to reread my books.

It's at the beginning of the rules section in each of the codex suppliments. You can take any two sub-traits, or you can use Inheritors of the Primarch but you have to use the parent chapter's trait if you do. Once you've done that there are a bunch of text about how parent chapter super-doctrines and strats now apply to your successor chapter and which of the extra relics you're allowed to use.

This message was edited 1 time. Last update was at 2019/11/15 01:22:50


   
Made in gb
Ultramarine Librarian with Freaky Familiar





The Newman wrote:
It's at the beginning of the rules section in each of the codex suppliments. You can take any two sub-traits, or you can use Inheritors of the Primarch but you have to use the parent chapter's trait if you do. Once you've done that there are a bunch of text about how parent chapter super-doctrines and strats now apply to your successor chapter.
Just read it, yeah, turns out that you can just declare you're a successor of XYZ even if you didn't specify it specifically with Inheritors of the Primarch!

Not 100% sure how I feel about it, but all the same, I'm doing fine without using it, so I'll continue to play without it!


They/them

 
   
 
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