Switch Theme:

Another Quick and Dirty Fix to try and keep this dying horse afloat  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Norn Queen






1) Units with the Lord of War battlefield role may only be used in Matched Play if the agreed points limit for the game is 3000 points or greater.

2) All armour saves are improved by 1 (including 2+ saves). Units with a Sv value of - instead get a 7+ save. Remember that natural 1's To Save still fail.

3) Due to point 2 above causing 1+ Sv models to now have an effective 2++, the FAQ capping negative modifiers to 1 is removed.

4) Effects that occur on a roll of 1 (that aren't on a natural 1, e.g. Plasma/CIB Overheats) are errata'd to either occur on a 1 or less or occur on a natural 1.

This message was edited 5 times. Last update was at 2019/11/16 00:01:11


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

!) Because people bringing Stompas were just dominating the meta, right? Broad brush, specific issue.

2) Because feth Daemons and their 6+/5++! (Well, they can at least go for cover now. But Harlequins... Nope.)

3) Okay.

4) Okay.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Legendary Master of the Chapter






1) ok
2) its a cool idea. i think things die way to fast. but as pointed out it screws over guys that focus on invul saves. additional it may make armys that specific focus on mortal wound spam stronger.. possibly? it shifts a lot of things and could be interesting.
3) ok
4) ok

This message was edited 1 time. Last update was at 2019/11/16 00:19:49


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky


1:I could see one at 2000 and above. 2 at 3000

The rest could work.
   
Made in gb
Norn Queen






As I said, this was quick and dirty. Harlequins and Daemons would need to have adjustments. However, I feel like they would be just fine. They ignore AP already, this change would simply weaken the killyness of all weapons across the board for anything not using an invulnerable.

As for mortal wound spam, the only reason it is even a thing is because of the prevalence of Knights because Mortal Wounds ignore both of a Knights main defences, T8 and 4++ saves.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 BaconCatBug wrote:
As I said, this was quick and dirty. Harlequins and Daemons would need to have adjustments. However, I feel like they would be just fine. They ignore AP already, this change would simply weaken the killyness of all weapons across the board for anything not using an invulnerable.

As for mortal wound spam, the only reason it is even a thing is because of the prevalence of Knights because Mortal Wounds ignore both of a Knights main defences, T8 and 4++ saves.
They get less durable relative to everyone else. Are they really topping the meta now?

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
Forum Index » 40K Proposed Rules
Go to: