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![[Post New]](/s/i/i.gif) 2019/11/15 23:37:52
Subject: Another Quick and Dirty Fix to try and keep this dying horse afloat
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Norn Queen
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1) Units with the Lord of War battlefield role may only be used in Matched Play if the agreed points limit for the game is 3000 points or greater.
2) All armour saves are improved by 1 (including 2+ saves). Units with a Sv value of - instead get a 7+ save. Remember that natural 1's To Save still fail.
3) Due to point 2 above causing 1+ Sv models to now have an effective 2++, the FAQ capping negative modifiers to 1 is removed.
4) Effects that occur on a roll of 1 (that aren't on a natural 1, e.g. Plasma/CIB Overheats) are errata'd to either occur on a 1 or less or occur on a natural 1.
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This message was edited 5 times. Last update was at 2019/11/16 00:01:11
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![[Post New]](/s/i/i.gif) 2019/11/16 00:12:06
Subject: Another Quick and Dirty Fix to try and keep this dying horse afloat
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Humming Great Unclean One of Nurgle
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!) Because people bringing Stompas were just dominating the meta, right? Broad brush, specific issue.
2) Because feth Daemons and their 6+/5++! (Well, they can at least go for cover now. But Harlequins... Nope.)
3) Okay.
4) Okay.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/11/16 00:19:29
Subject: Another Quick and Dirty Fix to try and keep this dying horse afloat
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Legendary Master of the Chapter
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1) ok 2) its a cool idea. i think things die way to fast. but as pointed out it screws over guys that focus on invul saves. additional it may make armys that specific focus on mortal wound spam stronger.. possibly? it shifts a lot of things and could be interesting. 3) ok 4) ok
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This message was edited 1 time. Last update was at 2019/11/16 00:19:49
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2019/11/16 01:36:53
Subject: Re:Another Quick and Dirty Fix to try and keep this dying horse afloat
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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1:I could see one at 2000 and above. 2 at 3000
The rest could work.
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![[Post New]](/s/i/i.gif) 2019/11/16 02:26:24
Subject: Another Quick and Dirty Fix to try and keep this dying horse afloat
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Norn Queen
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As I said, this was quick and dirty. Harlequins and Daemons would need to have adjustments. However, I feel like they would be just fine. They ignore AP already, this change would simply weaken the killyness of all weapons across the board for anything not using an invulnerable.
As for mortal wound spam, the only reason it is even a thing is because of the prevalence of Knights because Mortal Wounds ignore both of a Knights main defences, T8 and 4++ saves.
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![[Post New]](/s/i/i.gif) 2019/11/16 02:38:29
Subject: Another Quick and Dirty Fix to try and keep this dying horse afloat
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Humming Great Unclean One of Nurgle
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BaconCatBug wrote:As I said, this was quick and dirty. Harlequins and Daemons would need to have adjustments. However, I feel like they would be just fine. They ignore AP already, this change would simply weaken the killyness of all weapons across the board for anything not using an invulnerable.
As for mortal wound spam, the only reason it is even a thing is because of the prevalence of Knights because Mortal Wounds ignore both of a Knights main defences, T8 and 4++ saves.
They get less durable relative to everyone else. Are they really topping the meta now?
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Clocks for the clockmaker! Cogs for the cog throne! |
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