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![[Post New]](/s/i/i.gif) 2019/11/19 05:30:03
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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I decided to get into Age of Sigmar this week and have joined an Escalation League in helped pushed me into starting. I always wanted to be part of one, but I was never starting a new army at the right time to do so. Even now, I am a little behind with mine but trying to catch up. This weekend I picked up the current (I know there is a new one next month) Slaves to Darkness Start Collecting box as well as Archaon to start off with. I also bought the Warcry starter which helps me supplement my army. Finally, I am not above using my 40k Daemon Prince in AoS.
After buying the Start Collecting box, I spend the entire evening building the Warriors and Knights. I managed to get most of the Chariot done too, but I am honestly not as excited about it (too sand and sandals for me). Even had them primed and a bit of paint on them in a rather quick time frame. I decided to stretch a little bit as a painter and seeing as I have a Black Legion 40k army went with a S2D army in black armor with gold trim /s.
My Chaos Warriors and Sorcerer Lord. I can't say I am particularly impressed with the Sorcerer's head, but I didn't really have a replacement on hand to change it out. I plan to go pretty generic with him as shown with pale flesh transitioning into gloss black horns. Even with time constraints, I managed to do some modeling on the warriors. I shaved off a few horns off the helmets to stick plumes on to give the army a more knight less viking vibe. Not that I have anything against vikings, I just wanted my army to match my Black Legion a little more. I also swapped a couple of left hand weapons to the right to mix things up a little more. I am going to try really hard not to have doubles of warriors. My next batch of old school Chaos Warriors will probably have more modeling done to them now that I have a working small army. I am particularly happy with the gold skull warrior which call my Anti-Sigmarite. I like to think he tries to make himself look like a mockery of Sigmarites do to his hatred of them.
Next are my Chaos Knights. I having completely decided on the color of the horses yet. I want a couple colors like dark grey/black and dark brown, but I am also wondering how well gray or even medium browns might look. Most of the paint you see on them are from tonight's painting. I only have a couple of days before my first game and I really don't like fielding unpainted miniatures. They aren't going to get done before then because I will be working 12 hours days up until my game night. Even tonight, it was tough getting some paint on as I was so tired my hands were a little shaky. Speaking of which, I probably should get some sleep. I will try to continue this blog through out the duration of the Escalation League including some battle photos of my army.
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![[Post New]](/s/i/i.gif) 2019/11/19 08:06:59
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Ancient Venerable Dreadnought
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Nice start! It looks like a cool box and you’ve manage to keep all the twins looking individual. Good luck wiith the escalation league, I hope you get the to a state you’re happy with!
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Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way |
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![[Post New]](/s/i/i.gif) 2019/11/19 15:08:53
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Damsel of the Lady
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It's a good start! I've never liked that sorcerer's head either, it's a bit... goofy looking for the rest of the figure.
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realism is a lie
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![[Post New]](/s/i/i.gif) 2019/11/20 00:05:12
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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Thanks everyone.
If I could get my true S2D stuff to level of Iron Golems before the end of the league I would be pretty happy. The Golems aren't done themselves but they were painted to the level I think is good enough to start playing typically. As you might be able to tell, I really like the black and gold color scheme (it was my old high school colors too). So these poor souls will fit in nicely if I ever decide to use them.
Another army point filler with the Untamed Beasts. I didn't start Slaves to Darkness because of the ability to use Warcry teams, but it is nice to have the ability to. The Warcry stuff seems to work great for making use of those last 100 points I don't have anything else to spend on at the moment. I am not completely sure if that is just the nature of having a small collection or the fact that S2D units tend to be a little more expensive. In any event, I actually like idea of using these models compared to running cultists in my CSM army. Is that strange?
Finally my Chaos Turkeys,er...Raptoryx. They were given a hard time when the Warcry Starter was shown off, but I kinda like these models. I also have the Furies, but they aren't nearly painted enough to bother putting a picture in here. I like the idea of running Furies in my army, but their point cost seems just expensive enough to keep them out in favor of something else. It is still early so I don't know yet.
I hope to have a post tomorrow from my first game. Afterward, I think I will be take a bit to get my models looking a little better before continuing. I do want to have something before my next game.
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![[Post New]](/s/i/i.gif) 2019/11/21 03:45:16
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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This particular game is made my top 3 worst games ever played. Replacing one of my first games of Kill Team on a terrible board (with loads of Difficult/Deadly terrain with no cover) against brutal Deathwatch team. Fortunately, my opponent was amicable and didn't make the whole thing a complete disaster. I won't lie though, this was one of those games where I definitely felt like packing up all my GW and leaving the walled garden of the hhhobby again. The game itself was 500 points of Slaves to Darkness vs. Ossicarch Bonereapers just kill each other mission. Not sure exactly how we were going to determine the winner, but it didn't matter in the slightest. The game made it all of 3 rounds before my force was slaughtered. In return, I managed to kill 3 models that got back up. So literally total loss of my force with zero losses of my opponent's. Once I saw what my opponent had for attacks I knew it was all over. And that was before the additional buffs added on. By rights it should have been worse as my opponent failed his endless spell each round. The only consolation I received from my opponent was that my force had lasted longer than Flesh-Eater Courts or Legions of Nagash I believe. We had stuff to also play 750 point game, but after this game I had zero interest in continuing. I don't mind being a bit of a punching bad or losing, but literally causing zero casualties before being tabled. No thanks. I did kinda feel bad denying that second game, but I wasn't having any fun, wasn't learning anything about playing AoS and reconsidering my life choices concerning miniatures war games I thought it best to not push my luck. I am not done with miniatures war gaming or even AoS. I will definitely continue playing in the league. A lot of this game was low points, neither I nor my opponent being all that seasoned (this was his 3rd game) and me not having all the rules or any real choice in units yet. I would hope I can maybe play some demo games and my opponent at least sorta knows my faction to help me get up to speed. Painting wise, I did manage to get everything a personally poor tabletop standard which didn't help my interest in the game. My opponent's force was well painted though.
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This message was edited 1 time. Last update was at 2019/11/21 03:47:19
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![[Post New]](/s/i/i.gif) 2019/11/22 00:33:14
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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I have some 'as finished as they are going to be for the league' miniatures done. I like how I managed to get the sorceror's eyes to have a strange twinkle to them via a thin coat of paint and the wash. It was pretty much accidental. I tried wet blending the horns but didn't really get the effect I was going for so I kept bringing the dark grey and gloss black down. For the warriors, I probably should consider some edge highlighting, paint chipping or something to help show the lines of the armor, but that is going to wait until I get everything done. Even then if I get to sorta like Age of Sigmar which I have a long way to go before I get there. As it sits right now, these guys might become just bad guys in D&D games. I still have a bad taste in my mouth from yesterday's game.
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![[Post New]](/s/i/i.gif) 2019/11/23 04:47:35
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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Finished building and priming more Chaos Warriors. I just have another dozen and I will have all the warriors built for a total of 40. When the new start collecting box arrives I plan on using those warriors as Chosen like I currently do in my CSM army. I also have a bunch more knights to build, but I will be taking a break to finish a Kill Team Arena terrain commission this weekend. If I can finish the commission early, I will try and get more done, but I have a while before the next league game at 1,000 points so I am in less of a rush now. I figure I am going to need 20 Warriors and 10 knights for my force.
I incorporated some of the weapons from my extra knight sprues to again try and add more variety in my warriors. Ultimately, the weapons are a little too big, but I don't think I went over board with them so they shouldn't too much of an issue. Again, I tried modifying the helms to make them look different as well. I especially like the horn blower's head after removing the horns and whatever was going on with his forehead. Finally, I shave a few of the spikes off the shields to make them appear different. Since had time to actually work on these models, I also pre-added some skulls to a few of the bases.
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![[Post New]](/s/i/i.gif) 2019/11/23 09:23:24
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Dakka Veteran
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It’s looking like a great start so far.
One thing to take note of though is that at low points, Bonereapers are just plain brutal.
Running the elites army means +1 save for everything in the army on top of already strong stats.
Those stalkers would just act like a blender.
Their only downside is speed as only a couple of units really move faster than a crawl.
As points go up it will balance out though, it’s just an insanely tough match at low points.
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![[Post New]](/s/i/i.gif) 2019/11/23 14:36:34
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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Jackal90 wrote:It’s looking like a great start so far.
One thing to take note of though is that at low points, Bonereapers are just plain brutal.
Running the elites army means +1 save for everything in the army on top of already strong stats.
Those stalkers would just act like a blender.
Their only downside is speed as only a couple of units really move faster than a crawl.
As points go up it will balance out though, it’s just an insanely tough match at low points.
Thanks.
Yeah, I got that Bonereapers have the same Necron low point power buff that becomes weaker the more points that are added. My opponent also said that Bonereapers are slow, but I would like state the Mortek Guard only move 1" less than my Chaos Warriors and their Death Riders are faster than my Knights, so they aren't all that slow to me. I also think directly comparing the damage output between Mortek Guard and Chaos Warriors also looks like the Guard are simply better with 6s becoming two hits and rend weapons. Durability seems to favor the Chaos Warriors slightly as they have something for Mortal Wounds. But I don't think it is a hard argue to say that Mortek Guard are just statically a better unit than Chaos Warriors which are a surprisingly direct analog to them.
After that game, I have a better understanding of how potentially bad S2D is right now too. I figure they will get a little better with the new battletomb, but I have a feeling they are going to become nightmares from it. I am trying not to complain here, but was incredibly frustrated to have start an army that I though was elite, tough, hits hard in melee but is a little slow and mostly lacks ranged attacks only to play an army that also does that but seems better at it too.
Like I said, I am going to continue playing in the league but now expect to have a lot less fun as not only do I think I am going to lose every game, but I am going to get crushed every time too. I am mostly fine losing all the time, but play games where it is basically contest at all is going to be draining.
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![[Post New]](/s/i/i.gif) 2019/11/23 16:57:35
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Dakka Veteran
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The new book may change all of that.
The new books (as of lately) have been solid for the most part.
The only one that really stands out as too good is hedonites of slaanesh.
With a tournament build it will level just about any other list and it’s also insanely fast.
Older books have a typical issue that some units are an auto take while others are useless, there never was much internal balance to some books.
As such, I could grab the Bonereapers book and randomly pick my list.
That list would go toe to toe with a solid slaves army just because of how the book was designed.
I’d say just stick out the crap for another month and it should all improve a lot for you with a new book.
As a tyranid player in older 40k, I know the pain of a bad book all too well.
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![[Post New]](/s/i/i.gif) 2019/11/23 20:38:55
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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I certainly hope so. I just lost a interest in the game when I basically lost a game some by something 0 to 40 points if going my number of wounds caused. Looking further into the Bonereapers (I know a few people picked them up for this league) only made it worst as a lot of their units do what my S2D units do but better in the ways I want them to.
Just comparing Mortek Guard to Chaos Warriors they are basically the same durability with the Warriors being a little tougher because of MW saves. The Warriors a only a little faster. Which is the thing I am constantly hearing the big weakness of the Bonereapers who actually have faster cavalry with their Deathriders (12") compared to my Chaos Knights (10"). I think Bonereapers have consistently better weapons regardless of which Mark of Chaos I would use for the S2D. Nadrite is just better than Khorne or Nurgle marks. Finally they have a better Bravery even if I take Mark of Chaos and a Banner.
It isn't just that my faction is bad. It was also facing a faction that appears to everything I would have expected mine to do but do it better. I am kinda concerned that the new battletomb will double down on chaff with the Warcry stuff and leave Warriors and Knights out to dry. Even if they do buff them, I am a little concerned it will be more toward durability and further damage dealing which I think is really missing from them.
I will continue to limp along with what I got. I certainly can't do worst than my first game.
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![[Post New]](/s/i/i.gif) 2019/11/25 09:04:28
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Dakka Veteran
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An armies mobility isn’t down to 1 unit in the book or so.
The kavalos are fast moving cav units, but don’t hit hard and need buffs to get anything done.
What good is a unit that ranges ahead of an army but needs support from its army?
Ossiarch need to stay close to each other for all of the buffs they can gain.
Thy also need their hero’s to be close by as their range is mostly short.
Just be thankful that no one dragged along a list with skarbrand in it.
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![[Post New]](/s/i/i.gif) 2019/11/26 00:34:36
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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I don't mean to pick apart your encouragement too much. But funny you should say that Kavalos don't hit very hard. Guess how much harder Chaos Knights hit? You guessed it, even less hard than them.
Nadirite Blade R: 1" A: 3 H: +3 W: +4 R:-1 D:1 Special: 6s count as 2 hits
Ensorcelled Weapon R: 1" A: 3 H +3 W:+4 R: 0 D:1 Special: potentially re-roll 1s to hit or wound (Khorne or Nurgle)
Nadirite Spear R: 2", A: 3 H: +3 W: +4 R: 0 D: 1 Special: 6s count as 2 hits
Chaos Glaive R: 1" A: 2 H: 4+ W: 3+ R: 0 D1: Applicable Chaos Mark, when charging R: -1, D: 2
If you think Deathriders don't hit very hard, then Chaos Knights are armed with wooden weapons. Granted Deathriders are 20 points more expensive per block, but for the most part the units are the same except Bravery, the already mentioned Move difference and a couple of what look to be situational special abilities for both. I might be underselling Terrifying Champions as it was pretty worthless vs. Bonereapers. To be honest, I think between Chaos Knights and Kavalos Deathriders they are pretty even units. I would rather have damage potential of the Deathriders even with the point increase (though, I suspect the extra points are more due to the Move stat), but I don't think the units are too far from each other power wise.
As for the Bonereapers having to stay close for all their buffs, what army doesn't have to do that? Slaves of Darkness, from what I have seen, have the same restriction. Most of the buffs basically replace re-rolling 1s to re-rolling failures. Though, some abilities do seem to cover to hits, to wounds and saves in a single buff which doesn't seem to bad. What I am getting at is I highly doubt that the current S2D buffs don't work much differently. Even if they did, I don't see any that suddenly make any S2D buff more than just on par with the base version of their Bonereaper counterpart. As I said, Bonereapers seem to do what Chaos Warriors and Chaos Knights but better.
I have been just a little bit frustrated that I am building a Chaos Warrior and Chaos Knight based army which shouldn't be any stretch/skew of a S2D army. Quite the opposite, I would imagine that is what most S2D what their army to be based on as they are heavy metal album cover evil vikings in full plate armor. However, I played a faction that seems to do the Chaos Warrior/Knight thing even better than them. Most times when I mention this, people seem to bring up the Bonereapers weaknesses as if they weren't pretty much the exact same thing that exist for S2D.
Again, I am hoping things change with the new battletomb. I have the disconcerting suspicion that there might not be a whole of alterations to the warcroll stat lines which will continue to see base Chaos Warriors inferior to Mortek Guard and base Chaos Knights being a little killy than Deathriders. I suspect the battletomb will probably include more Battalion options instead which will help, but they will probably still be a weaker faction. I do hope that GW just rolls Everchosen in to S2D or vice versa. As it stands right now, it is really hard to ally either of these in a way I would like. I mean if I just want Archaon leading an army of Warriors and Knights I can't seem to figure out how.
Edit:
I am up to 28 Chaos Warriors and 10 knights at least built and primed. Next, I want to get my other ten knights (this time with Ensorcelled weapons) built and primed. Afterward, I want to kit bash as much as possible with the spare knight parts onto my last 12 warriors.
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This message was edited 2 times. Last update was at 2019/11/26 02:58:27
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![[Post New]](/s/i/i.gif) 2019/11/28 20:59:13
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Longtime Dakkanaut
The ruins of the Palace of Thorns
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I am also waiting to see what happens with Slaves to Darkness. (By the way, I prefer StD to S2D. It hints at the Slaaneshi crew infecting us with some nasty disease).
I am pretty sure I am going to start a Nighthaunt army, but I have a LOT of Oldhammer models I'd like to use in an StD army, so I'd love it to turn out powerful.
One bit of good news; Everchosen ARE being rolled into Slaves to Darkness.
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![[Post New]](/s/i/i.gif) 2019/11/29 23:49:05
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Ancient Venerable Dreadnought
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Even if they’re not that great on the table, they’re as metal as they come and look great all painted up! I love a good army photo!
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Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way |
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![[Post New]](/s/i/i.gif) 2019/11/30 02:15:23
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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Above is my built league (models I bought for the league) collection of my army. As already shown I already have the Warcry starter and a 40k daemon prince. I also have another chariot to build, but they are of things I got with models I wanted more than something I want to field at this point. Shown: Sorcerer Lord, Chaos Warrior x40, Chaos Knight x2 (half Glaives half ensorcelled weapons) and one Chariot (built to allow changing of horse and gore beast).
I think I will probably want the Chaos Lord on foot and/or mount, but want to wait for the new battletomb to determine if the new Start Collection beast lord will work well enough. The primed warriors were built this morning so they still have a bit of time to let the primer set before I work on them. I am done building for the moment and will be painting what I have here for a bit since this should carry me through to all but the last week of the league. The picture has 1600pts of models if I did my math correctly.
I decided to go double banner to allow some flexibility in unit size as well as I think it looks kinda in a 20 man column or line. I figure for actual play only the one with the chaos emblem is the true one when running 20 man units. This also allows for them to be broken into 10 man units without losing too much. Although, I only built two hornblowers. I think I am going to paint one half my banners white while the other half dark grey. It is always the issue with Chaos that I want to steer clear of the gods colors as I usually prefer undivided.
As the units get painted up better I will take closer pictures of them. Right now, I don't see much of a point as there isn't anything too wild to take a close look at. Automatically Appended Next Post: Fifty wrote:I am also waiting to see what happens with Slaves to Darkness. (By the way, I prefer StD to S2D. It hints at the Slaaneshi crew infecting us with some nasty disease).
I am pretty sure I am going to start a Nighthaunt army, but I have a LOT of Oldhammer models I'd like to use in an StD army, so I'd love it to turn out powerful.
One bit of good news; Everchosen ARE being rolled into Slaves to Darkness.
I am more of an Undivided person myself. Followed by a tie between Khorne and Tzeentch.
That is good news, I have Archaon and a unit of Varanguard that I do want to add into my army every now and again.
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This message was edited 1 time. Last update was at 2019/11/30 02:22:20
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![[Post New]](/s/i/i.gif) 2019/12/01 04:44:01
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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A day's worth of painting my Chaos Warriors. I think for my 1,000 point game I am going to go with:
Sorcerer Lord, two groups of Chaos Warriors x20, Gorebeast Chariot. All with Mark of Chaos. I am not 100% on the idea of 20 man size and think maybe 4 groups of 10 might work out better, but I would lose out on their special ability then. I should also practice getting used to wielding such sized squads. I am also not sure about the Gorebeast Chariot. Not that doesn't seem good, but the fact I have to transport it somehow. I also considered the Daemon Prince, but again; I think learning how to use the Sorcerer Lord is probably more important.
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![[Post New]](/s/i/i.gif) 2019/12/01 08:30:37
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Dakka Veteran
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Big units have their ups and downs.
On the plus side, they gain benefits from it and are far tougher to remove.
On the down side, they can be tied up and just sit there.
Certain weapons will also gain a buff against them for their unit size too.
If you don’t get on with it, you could always break it into a 20 and 2x 10 man units.
In smaller games I tend to run as many units as possible rather than big units simply to counter chaff and allow more mobility towards objectives.
In regards to the sorcerer, he will be insanely useful.
At 1k you are likely to see the odd endless spell pop up here and there so you want to get rid of it ASAP.
On the plus side, the balewind vortex took a nerf a while back as it used to cause huge issues for armies with no ranged ability.
The only thing I’d say you you could that would benefit you a lot is some flying chaff.
Raptoryx or furies are cheap and get the job done.
They are able to fly over chaff units to pick off the hero’s they are protecting.
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![[Post New]](/s/i/i.gif) 2019/12/01 14:02:46
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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Thanks for the input. Considering what you said, I think my new list will be:
Sorcerer Lord (General) Exalted Champion, Banner of the Demagogue
Chaos Warrior x10
Chaos Warrior x10
Chaos Warrior x10
Chaos Warrior x10
Furies x6
I am not sure what Chaos Mark to give them though. Slaanesh would be the most useful since this army is so slow, but wholly within 6" doesn't seems like such a small area. I am considering Chaos again which is probably Bravery overkill, but my first game did see losses from Bravery, and I don't want that happening again. I could go mark of Chaos and drop the Exalted Champion for Master of Deception to keep the Sorcerer alive a little longer too.
I suppose my battle plan will be to use the Warriors to capture and hold objectives. I am not impressed with their damage output, but they I think they are tough enough to weather a couple of rounds. It depends of the actual mission and enemy faction, but I think I will try keep one unit of Warriors supporting another. I think I will try and use the Furies as bodyguard for my Sorcerer or as an interceptor to slow down my opponent's forces if I don't think it is needed.
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![[Post New]](/s/i/i.gif) 2019/12/02 02:15:42
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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Now that just about everything is built, I am starting to make some real headway to making them look nice.
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![[Post New]](/s/i/i.gif) 2019/12/02 03:16:42
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Damsel of the Lady
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And nice looking they are. I hope the games themselves start going a bit better for you
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realism is a lie
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![[Post New]](/s/i/i.gif) 2019/12/05 05:25:32
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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I am getting about 3-5 warriors done a day at this point. Not much say. Did manage a decent picture of most of my warriors up to this point.
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![[Post New]](/s/i/i.gif) 2019/12/13 00:47:20
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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It has been a while since I posted something here. Lest anyone think I haven't done anything the above photo is where my Slaves of Darkness army is currently. I didn't get in a game last week as there was a bit of confusion of who was still in the league and who wasn't. I could have got in a game but it would have been the same opponent I already played just at a 1000 points. I just felt that without a battletome playing the Bonereapers wouldn't be any kind of contest and not really worth each of us setting up our miniatures.
This week is 1500 points. I will be using the new Battletome. It will still be a tough go I think as I will literally have the book for a couple of hours before my game. I won't be completely unprepared as I have seen the point costs and the new warscrolls are posted. That said, I think the components that will my army a fighting chance still involve looking over how to put everything together. Additionally, I think Leaders are going to be very important to Slaves to Darkness to get the most out of their units. I built my second Sorcerer Lord, but I am waiting on the new Start Collecting to see if I can find a better head option. I think I will also get the foot Chaos Lord and another Daemon Prince. I also think I am finally going to get some Chaos Spawn after years of never bothering even with my 40k Black Legion army. I am also considering a Warshrine, but still don't know if is the kind of unit I am looking for.
My planned 1500 point army:
Sorcerer Lord x2, Daemon Prince
Chaos Warriors (Sword and Board) x15, Chaos Warriors (Sword and Board) x15, Chaos Knights x10 (Sword and Board)
Furies x6
All with mark of Chaos and comes in at 1490pts.
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![[Post New]](/s/i/i.gif) 2019/12/13 20:10:09
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Ancient Venerable Dreadnought
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Your chaos horde is coming along nicely, Shame you didn’t they a game in, best of luck with the next one. Out of interest, what’s pulling the front chariot? Looks like some heavily armoured beast of some kind
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Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way |
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![[Post New]](/s/i/i.gif) 2019/12/13 23:26:54
Subject: Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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gobert wrote:Your chaos horde is coming along nicely, Shame you didn’t they a game in, best of luck with the next one. Out of interest, what’s pulling the front chariot? Looks like some heavily armoured beast of some kind
That is a gorebeast. Chaos Chariots have the option of two horses (Chaos Chariot) or a Gorebeast Chariot. The gorebeast one hits hard but is a little slower, not Battleline and cost a few more points. I built both options for my first chariot as the harness slots into the chariot easy enough. I do like the gorebeast more both in terms of the model and stats. I want army to be more than an army of black knights so I like the stranger creatures. So it gets shown in the pictures. I don't have any plans to run it during the league so I haven't put much paint on it though.
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![[Post New]](/s/i/i.gif) 2019/12/15 02:53:27
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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I had my second game of Age of Sigmar today. It was a 1500 point game versus Maggotkin of Nurgle I believe. The mission was for me to try and prevent the forces of Nurgle from spreading his garden on three points with a strange hammer and anvil style deployment. It kinda felt like a Narrative/Battletome mission Ultimately, I had to concede as I didn't expect the game to run over 3 hours and I believe we were only on Round 4 at that point. We were both new players and the Nurgle player is also a tournament player so he was extra careful in his action. Plus, I was surprised how much bookkeeping was involved with his army. It almost looked like he was playing a FFG game. This game was also kinda tough since the pre-order stuff didn't arrive at the FLGS so I had to run my army on a scrap piece of paper with the notes of my units. I held way back on deployment as I was trying to eat up as many rounds before engaging so I would have as fresh of units as possible toward the end of the game. I think I did okay with how I placed my Warriors and Sorcerers, but I don't know if keeping my knights way in the back was the right call. Ultimately, I committed my knights to my left flank to whittle down as much of the Nurgle ground forces (Beast of Nurgle, puke trolls, Plague Bearers, plus some leader). This is move after my first turn where I set up phalanx between the structures. This was after my first charge and attack into the Nurgle forces. That empty space is where the Plague Bearers were which were completely destroying by the knights. On the other side, my Warriors did their best to hurt the blightlords or something. Even with Daemonic Power cast on them and nearly hitting and wounding with every attack barely scratched them. I honestly don't know how they survived that many hits (talking 12-14 wounds on both troops and leader units before Saves). The Nurgle player was nailing those Disgusting resilience rolls. He also got the healing cycle on some Nurgle clock thing as well. Being flyers they also just left combat and not much my warriors could do about that too. Which does seem to make the Dirty Little Devils ability on the Furies kinda worthless. Things I took away from this game, Daemonic Strength is really good. It allowed to to basically not miss or fail to wound. It was only the double Save and FNP along with better than average rolling that allowed the units I was fighting to survive I think. At least in this game, 15 Warriors seem to be a good amount as I was only really losing 2-3 wounds a combat. Of course, I also don't know if they was opponent missing a lot or his units also didn't have much hitting power. I still have any idea how to make a small group of Furies worth much. In this game basically all they did is deny plague points by being in the Nurgle player's deployment zone. Finally, I don't like that Daemon Princes can't be Chaos Undivided anymore. It throws my whole army is a strange place as everything is Unidivided but them or Everything is Khorne but the Sorcerers. Because if I have to pick one Chaos god I guess it would be Khorne. It is just very frustrating to me.
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This message was edited 1 time. Last update was at 2019/12/16 04:03:23
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![[Post New]](/s/i/i.gif) 2019/12/22 01:45:38
Subject: Re:Age of Sigmar Escalation League Slaves to Darkness Log
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Committed Chaos Cult Marine
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This is probably the last of the models I will have built before the end of the League. I still have a chariot and five knights with lances not built, but this is more than enough to see me through to 2000 points. Note, I picked up the Alter of Skulls simply because I think it is an awesome looking bit of terrain. It will certainly see my Kill Team boards, and I even hope to place it on Age of Sigmar tables even though it will either do nothing for me and even work against me most times since I do field wizards characters.
I think for my 2000 point game I will field:
Lord on Karkadrak (Bolstered by Hate and Mark of the High Favored), Sorcerer Lord (Master of Deception), Sorcerer Lord (Flames of Spite)
Two groups of Chaos Warriors (hand weapon and shield x20, Knights (ensorcelled weapons) x10, Chaos Knights (glaives/lances) x10
All Undivided, Ravagers Legion (with Iron Golems and Untamed Beasts for Rally the Tribes). If I understand the rules correctly, one of my Sorcerer Lords will start off being the general for round 1 summon one of my Warcry Cultists. Then I will probably pass it off to the other Sorcerer to summon the other Warcry Cultists. Finally, give it to the Chaos Lord who has the ability to summon another group of cultists, but I don't have any more models unless on of those groups gets wiped out before the end of the game.
As for the units, I am going big as to make the most of Daemonic Power which worked incredibly well last game. I want to keep the lance/glaive knights near the Chaos Lord to make use of his Command Ability to give me the best possible chance of charging. I will probably want to keep the Sorcerers close at least early game to buff them even more to make sure whatever I hit feels it. I am a little concerned about trying to get these big groups into fights, as the same time, I want to see how practical big groups are too. I am less concerned about table control as I mostly just want to see what kind of damage output my force and create. If the mission does involve a lot of spread out objectives I will probably lose. Which I don't mind as long as I cause damage to the enemy forces which I just haven't seen yet with my Slaves to Darkness.
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