Flamingcheese wrote:I have a question I have dusted an old copy of the dark vengeance starter set I have had for many years, my question is what do you guys recommend to add to this set to bring it in line with the current addition. I’m thinking along the lines of additional units, codexs etc. The 8th edition rulebook is a no brainier I guess. I have been reading up a lot about the current edition and the new units available and just curious if you fine people could recommend anything to make the two forces that come in the box a bit meatier. I’m fine with the two armies included.
Thanks for your time
So if I'm remembering right, that box is something like:
-A 10-man tactical marine squad with plasma cannon and plasma gun
-A captain (or whatever the Dark Angels call a captain...a "master" maybe?)
-A librarian
-5 Deathwing Terminators
-3 Ravenguard bikers
-two 10-man Cultist squads
-A 5-man Chosen squad
-A chaos lord
-An Exalted Champion
-A helbrute with fist and melta
Those are fairly solid forces to run against each other. Pointing them out for the current edition, the chaos force looks to be 483 points, and the loyalist force looks like it's 608 (assuming the head dude is a Master with Relic Blade). Both of them run in a Patrol detachment, which is good for learning games In my opinion because it limits both sides to only 3 Command Points, which can make stratagem stuff much less confusing.
I would pick up something for the chaos space marine side to increase the number of actual Chaos Space Marines in the army, because I think the loyalists have juuuust about enough anti-tank among them to handle the Helbrute, but adding something like a Daemon Engine into the mix might make it tough to compete.
A 5-man squad of Chaos Space Marine Havocs with the new kit might be a good buy. Unfortunately they've pulled the classic
GW "one of each weapon choice that they get in the kit" so the most cohesive squad you could create is Missile Launcher/Reaper Autocannon/Reaper Chaincannon/Heavy Bolter, and that would give them a very slight points advantage over the loyalists, but one side being at an 11-point advantage is much better than one side being at a 125 point advantage.
You could also get a box of Chaos Space Marines as well, but that would give the Chaos side a Battalion detachment, which I think would be a really significant advantage and trickier to grasp ruleswise.
if you want to go for a minimum-investment way to get back into the game, grab some Havocs and download the "Battlescribe" app for your phone. Input the two armies into that app, and go to army view, and you will have all the stats for the dudes you own. Then, you can play with the free core rules PDF and greatly simplified stratagems as you learn the game. What I usually do for teaching games is
"Each side gets 3 Command Points. You may spend 1 command point to re-roll any die, but you may not reroll any die more than one time. So you cannot spend a second point to reroll a die again, or if a Character's ability already let you reroll it."
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I'll be honest, I think getting this right off the bat would be a mistake. The Chaos side is Death Guard, so you would have to run them as Allies (They are not the same army.) and you would be learning with approximately 1,000 point games, which can be a little crazy.