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Made in jp
Missionary On A Mission




Australia

JohnnyHell wrote:
 Darian Aarush wrote:
They can also seem to lift bolters and heavy flamers without much trouble. I think this is a good question and the answer that they aren't enhanced, which may be canonically true, seems to fail to address the issues raised.


Automatically Appended Next Post:
Bearing in mind Astartes are not only physiologically enhanced (with more robust skeletal structure and greater muscle development), they also have the black carapace which interfaces with their power armour as well as a layer of synthetic muscle between their bodies and the armour which further augments there strength and allows them to do what they do.

That the Sororitas don't have any of this and can still fully function in suits of power armour while heaving huge weapons is seriously problematic... I don't for a minute deny their faith, but that isn't enough to explain how they do these things.


Suspensors exist in 40K. Negating the weight of a weapon makes it much easier to wield.

Sister of Battle Retributor models (the metal sculpts anyway; I can't quite tell from the photos we've got of the new plastic ones) actually have a brace thingy around their left arm, which is the arm that's holding up the heavy weapon. Presumably its some sort of suspensor tech that is working in conjunction with their their power armour, and is probably one of the reasons they don't suffer a To Hit penalty when moving and shooting Heavy Weapons.


 
   
Made in gb
Walking Dead Wraithlord






Racerguy180 wrote:
 Skinflint Games wrote:
I'm waiting for the Adepta Sororitas workout DVD - you know it's coming...

"And 1! And 2! And lift that heavy bolter! And 3! And 4! Purify that heretic!"


only if it's Jane Fonda


Who let grandpa outta his room again ?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Longtime Dakkanaut





 Irbis wrote:
 oldravenman3025 wrote:
Considering how closely tied the Adepta Sororitas are to the Ecclesiarchy, and the Imperial Cult's doctrines concerning the "Holy Human Form", I doubt they have undergone any kind of genetic modification for the purposes of enhancement.

You're forgetting the 39.000 years between now and M42. It's entirely possible that during dark age of technology every single human was genetically modified, if only to remove genetic diseases and evolutionary mistakes. Hell, it's possible dumb cultists claim the human form is "holy" because of seeming purity of the genetic code that in reality was the work of their distant ancestors, for extra irony. Wouldn't be first time superstitious people took science for a miracle

And if we're to grimdarkify this a bit more, it's possible that a lot of people being hunted as mutants and deviants are, in fact, genetically unmodified humans, their less-than-perfect DNA marking them as inferior scum to be purged, with perfectly normal traits and weaknesses being taken as sign of chaos or xeno taint...


Every human is modified, leaving aside that there are planets of cat people, this is one of the reasons given for mutation being such a big thing even in the RT era.
The DAoT humans didn't think long term or large scale, once you have thousands of worlds with all different gene mods - some cosmetic, most health related and some to adjust to local conditions on a planet you get a world of strange interactions. Humanity's genetic code has been patched constantly and is now buggy as hell.

This is also the reason the AdMech are so opposed to innovation, a quick win now might spell the end of a world when it turns out that you've upset the delicate logistical balance that runs the Imperial war machine. Changing the role of a battle tank might mean shortages of optics used on battleships, increased turn over in Astartes armoured units or a slow corruption of machine spirits towards a warp exploitable form. The untold billions of Humanity has been using this tech for at least 1-20,000 years - the chance you've stumbled on a new good idea, rather than something that was tried and rejected based on past experience is astronomically low compared to the chance of human error. If you think you do have a good idea, the right and proper thing to do is to consult the archives and see why we don't do that. Only then, if the data has been lost, is it worth commissioning a series of new studies.

A quick fix now might save your world, but damn untold others once your poorly tested patch spreads out into new areas over the next few millennia. With a million worlds and a timescale of tens of thousands of years to consider, a 0.0001% failure rate could topple whole sectors in quite a short period of time.

This message was edited 1 time. Last update was at 2019/11/26 00:40:45


 
   
Made in nz
Cog in the Machine




New Zealand

Tastyfish wrote:
 Irbis wrote:
 oldravenman3025 wrote:
Considering how closely tied the Adepta Sororitas are to the Ecclesiarchy, and the Imperial Cult's doctrines concerning the "Holy Human Form", I doubt they have undergone any kind of genetic modification for the purposes of enhancement.

You're forgetting the 39.000 years between now and M42. It's entirely possible that during dark age of technology every single human was genetically modified, if only to remove genetic diseases and evolutionary mistakes. Hell, it's possible dumb cultists claim the human form is "holy" because of seeming purity of the genetic code that in reality was the work of their distant ancestors, for extra irony. Wouldn't be first time superstitious people took science for a miracle

And if we're to grimdarkify this a bit more, it's possible that a lot of people being hunted as mutants and deviants are, in fact, genetically unmodified humans, their less-than-perfect DNA marking them as inferior scum to be purged, with perfectly normal traits and weaknesses being taken as sign of chaos or xeno taint...


Every human is modified, leaving aside that there are planets of cat people, this is one of the reasons given for mutation being such a big thing even in the RT era.
The DAoT humans didn't think long term or large scale, once you have thousands of worlds with all different gene mods - some cosmetic, most health related and some to adjust to local conditions on a planet you get a world of strange interactions. Humanity's genetic code has been patched constantly and is now buggy as hell.

This is also the reason the AdMech are so opposed to innovation, a quick win now might spell the end of a world when it turns out that you've upset the delicate logistical balance that runs the Imperial war machine. Changing the role of a battle tank might mean shortages of optics used on battleships, increased turn over in Astartes armoured units or a slow corruption of machine spirits towards a warp exploitable form. The untold billions of Humanity has been using this tech for at least 1-20,000 years - the chance you've stumbled on a new good idea, rather than something that was tried and rejected based on past experience is astronomically low compared to the chance of human error. If you think you do have a good idea, the right and proper thing to do is to consult the archives and see why we don't do that. Only then, if the data has been lost, is it worth commissioning a series of new studies.

A quick fix now might save your world, but damn untold others once your poorly tested patch spreads out into new areas over the next few millennia. With a million worlds and a timescale of tens of thousands of years to consider, a 0.0001% failure rate could topple whole sectors in quite a short period of time.



Except for the part where almost all past technological experience was in the dark age of technology, and the experience has either been lost or locked away in vaults.

Building towards 1000pts
 
   
 
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