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Made in eu
Ork Admiral Kroozin Da Kosmos on Da Hulk






the_scotsman wrote:
Every marine player where I play is playing a supplement-tier dex at this point. We have no GK, DA, or SW players, and only I play DW (though even they feel stupidly easy at this point so I've shelved them temporarily. The worst part is they're only likely to get more OP once they get their PA book.)

No, I literally meant don't use the supplement book at all, just the new codex.

But yeah, I see how people interested in hopping on the bandwagon won't do that.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Locked in the Tower of Amareo




The BA supplement is pretty tame, imo. Compared to the others at least.

This message was edited 1 time. Last update was at 2019/12/16 15:51:11


 
   
Made in us
Decrepit Dakkanaut




Martel732 wrote:
The BA supplement is pretty tame, imo. Compared to the others at least.

Well yeah. They're stuck in the Assault Doctrine crap, but at least White Scars have TONS of Strat shenanigans and their Relics/Warlord traits are good.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




Punching with power armor is still pretty hard. I think BA are in a good place vis a vis xenos. They get spanked by other marines though.
   
Made in us
Committed Chaos Cult Marine





 Jidmah wrote:
the_scotsman wrote:
Every marine player where I play is playing a supplement-tier dex at this point. We have no GK, DA, or SW players, and only I play DW (though even they feel stupidly easy at this point so I've shelved them temporarily. The worst part is they're only likely to get more OP once they get their PA book.)

No, I literally meant don't use the supplement book at all, just the new codex.

But yeah, I see how people interested in hopping on the bandwagon won't do that.


That is how I play my Primaris only space marine army. I find it hilarious when the more competitively minded players ask which supplement am I using or if I am using the Raven Guard supplement since my Primaris look very much like Raptor chapter marines. I just tell them neither. Then they inform me that I have the option to use one. I just tell them I am aware. Then they kinda walk away confused. I like the strength of my army without it. Heck, I could go one step further and have the combat doctrine rules locked that I have to progress through them each round. Which is what I typically do anyways even if staying in Tactical Doctrine is usually the best for me. My Primaris army still feel much stronger than my Black Legion one regardless.
   
Made in bg
Dakka Veteran




I don`t get it, GW just did what most players wanted.
Players cryed all edition against Allaitoc and Tao, instead of wanting their army to be more survivable they demanded that they are able to destroy any number of units for few turns.
GW created marines who negate most armies natural defense, so its normal that the edition became more deadly.
IH nerf was removing the faction defense and not decreasing the biggest SM problem, aka their insane damage output.

We just got what we wanted, be happy.
   
Made in eu
Ork Admiral Kroozin Da Kosmos on Da Hulk






Marin wrote:
I don`t get it, GW just did what most players wanted.
Players cryed all edition against Allaitoc and Tao, instead of wanting their army to be more survivable they demanded that they are able to destroy any number of units for few turns.
GW created marines who negate most armies natural defense, so its normal that the edition became more deadly.
IH nerf was removing the faction defense and not decreasing the biggest SM problem, aka their insane damage output.

We just got what we wanted, be happy.

... and that's why should always listen to your customers, but not do everything they want.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Saturmorn Carvilli wrote:
 Jidmah wrote:
the_scotsman wrote:
Every marine player where I play is playing a supplement-tier dex at this point. We have no GK, DA, or SW players, and only I play DW (though even they feel stupidly easy at this point so I've shelved them temporarily. The worst part is they're only likely to get more OP once they get their PA book.)

No, I literally meant don't use the supplement book at all, just the new codex.

But yeah, I see how people interested in hopping on the bandwagon won't do that.


That is how I play my Primaris only space marine army. I find it hilarious when the more competitively minded players ask which supplement am I using or if I am using the Raven Guard supplement since my Primaris look very much like Raptor chapter marines. I just tell them neither. Then they inform me that I have the option to use one. I just tell them I am aware. Then they kinda walk away confused. I like the strength of my army without it. Heck, I could go one step further and have the combat doctrine rules locked that I have to progress through them each round. Which is what I typically do anyways even if staying in Tactical Doctrine is usually the best for me. My Primaris army still feel much stronger than my Black Legion one regardless.


We had a diehard IH player here, that stuck with them through 8th and the gakfest that was dex SM 1.0
He took one look at the IH supplement, laughed, put it back on a shelf and just made custom traits and uses the dex 2.0.

his words:
"Anyone not out for a cheap powerspike of his sm army can see that the supplements themselves are on top of an now really good dex 2.0 too much."


is that true, i mean, kinda, some of the supplements are ok fluffy rules for a specific army, noone would complain about BT f.e. but what certain other suplements bring to the table, especially IF, IH and RG is just too over the top imo


Automatically Appended Next Post:
 Jidmah wrote:
Marin wrote:
I don`t get it, GW just did what most players wanted.
Players cryed all edition against Allaitoc and Tao, instead of wanting their army to be more survivable they demanded that they are able to destroy any number of units for few turns.
GW created marines who negate most armies natural defense, so its normal that the edition became more deadly.
IH nerf was removing the faction defense and not decreasing the biggest SM problem, aka their insane damage output.

We just got what we wanted, be happy.

... and that's why should always listen to your customers, but not do everything they want.


TBF: those that wanted cheaper marines instead also got what they wanted with CSM regulars at 11 pts. And it doesn't really work out that well. Of course that also has to do with the surounding book aswell but the race to the bottom that is atm facilitated is also not the solution.

This message was edited 1 time. Last update was at 2019/12/17 09:53:04


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Locked in the Tower of Amareo




Let's be honest here. GW implemented a new wounding table and then didn't take advantage by spreading out the T and S values.
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
Let's be honest here. GW implemented a new wounding table and then didn't take advantage by spreading out the T and S values.

Yep.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






 Xenomancers wrote:
Martel732 wrote:
Let's be honest here. GW implemented a new wounding table and then didn't take advantage by spreading out the T and S values.

Yep.


counterpoint:

GW created a wounding system whereby you need exponentially increasing values of strength and toughness to take full advantage of the scale.

In order to be able to wound a T8 model on a 2, you need S16. I assume what you mean by spreading toughness values around you mean getting more T2/T1 models as well as T9/T10/T11+ whatever, since we seem to have every other value covered between 1 and 8 for touhgness and 1 and 10 for strength with the addition of melee weapons sometimes going up to S16+.

I definitely agree that certain values are overstuffed - T7 being the big one. More light vehicles should be T6/5, and more heavy vehicles T8.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Locked in the Tower of Amareo




T4 is really bad too. They had the chance to make Necron infantry T5; ie distinct from marines. More units need to be distinct from the popular marines. But yes, T7 is really crowded.

This message was edited 1 time. Last update was at 2019/12/17 17:22:41


 
   
Made in gb
Longtime Dakkanaut




They also had the opportunity to properly distinguish between anti-tank weapons and anti-personnel by using the full range of S/T values. At the moment the best anti-tank weapons are often things with D2, S6-7 and a fairly large number of shots. If vehicles were tougher but anti-tank weapons like lascannons and meltaguns had higher strength too you'd see much more differentiation in weapon options. Basically, GW changed the wounding chart and opened up the possibility of stats above 10...then completely failed to adjust the game accordingly, which speaks to how half-assed the "complete overhaul" from 7th-8th really was.
   
Made in us
Omnipotent Necron Overlord






the_scotsman wrote:
 Xenomancers wrote:
Martel732 wrote:
Let's be honest here. GW implemented a new wounding table and then didn't take advantage by spreading out the T and S values.

Yep.


counterpoint:

GW created a wounding system whereby you need exponentially increasing values of strength and toughness to take full advantage of the scale.

In order to be able to wound a T8 model on a 2, you need S16. I assume what you mean by spreading toughness values around you mean getting more T2/T1 models as well as T9/T10/T11+ whatever, since we seem to have every other value covered between 1 and 8 for touhgness and 1 and 10 for strength with the addition of melee weapons sometimes going up to S16+.

I definitely agree that certain values are overstuffed - T7 being the big one. More light vehicles should be T6/5, and more heavy vehicles T8.
There should be a lot more str 16 guns...Like fireprisms - railguns - d cannons. More vehicals should be T 8 and 9 too. Just to add more variety to anti tank weapons.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




Melta in particular got hosed by being marooned at S8.
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
Melta in particular got hosed by being marooned at S8.
It should probably be str 14.

This message was edited 1 time. Last update was at 2019/12/17 17:56:10


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




S16 in melta range. And force rerolls on invulns.
   
Made in us
Decrepit Dakkanaut




 Xenomancers wrote:
Martel732 wrote:
Melta in particular got hosed by being marooned at S8.
It should probably be str 14.

Nope, S16 would've been the key point.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Slayer-Fan123 wrote:
 Xenomancers wrote:
Martel732 wrote:
Melta in particular got hosed by being marooned at S8.
It should probably be str 14.

Nope, S16 would've been the key point.

Agreed the high number of t8 high wound count units currently in the game (cough, cough, knights) means we need more str16 weapons. In the case of meltas I could see them being str14 until within half range and then str16.
   
Made in gb
Walking Dead Wraithlord






The problem isint with STr values so much but with damage out put and number of shots.

Theres a reason you see starcannons spammed over BL/EML for killing tanks. Would I take higher ROF at lower strenght with D3 damage or one shot with D6 damage?

Who cares if your wepon is str 16 -5 if it deals D6 damage?

Need dedicated heavy AT wepons (lascanons, prisms, those detah beam necron things) to be Like 1+2D3.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in bg
Dakka Veteran




Slayer-Fan123 wrote:
 Xenomancers wrote:
Martel732 wrote:
Melta in particular got hosed by being marooned at S8.
It should probably be str 14.

Nope, S16 would've been the key point.



Look at the name of the topic and what you are asking, a MSU unit of devastators can clear T7 tank for 1 turn with the rerolls and you want the some to be possible for units like IK.





Automatically Appended Next Post:
 Argive wrote:
The problem isint with STr values so much but with damage out put and number of shots.

Theres a reason you see starcannons spammed over BL/EML for killing tanks. Would I take higher ROF at lower strenght with D3 damage or one shot with D6 damage?

Who cares if your wepon is str 16 -5 if it deals D6 damage?

Need dedicated heavy AT wepons (lascanons, prisms, those detah beam necron things) to be Like 1+2D3.


People are taking starcannons because of the point difference, make bright lance cheaper and most people will use it.
Lance being only 5 pts cheaper than lastcannon is showing GW don`t rate range and STR9 enough.

This message was edited 1 time. Last update was at 2019/12/18 06:12:57


 
   
Made in us
Decrepit Dakkanaut




Marin wrote:
Slayer-Fan123 wrote:
 Xenomancers wrote:
Martel732 wrote:
Melta in particular got hosed by being marooned at S8.
It should probably be str 14.

Nope, S16 would've been the key point.



Look at the name of the topic and what you are asking, a MSU unit of devastators can clear T7 tank for 1 turn with the rerolls and you want the some to be possible for units like IK.





Automatically Appended Next Post:
 Argive wrote:
The problem isint with STr values so much but with damage out put and number of shots.

Theres a reason you see starcannons spammed over BL/EML for killing tanks. Would I take higher ROF at lower strenght with D3 damage or one shot with D6 damage?

Who cares if your wepon is str 16 -5 if it deals D6 damage?

Need dedicated heavy AT wepons (lascanons, prisms, those detah beam necron things) to be Like 1+2D3.


People are taking starcannons because of the point difference, make bright lance cheaper and most people will use it.
Lance being only 5 pts cheaper than lastcannon is showing GW don`t rate range and STR9 enough.

So you're saying a group of Devastators packing S16 Multi-Meltas with points invested to a Chapter Master is a problem?Sounds like you don't know what actual problems are. But okay.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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