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![[Post New]](/s/i/i.gif) 2019/12/03 03:22:52
Subject: [2000] - Sisters of battle - Competitive
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Steadfast Grey Hunter
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Hey all, this is my first idea for a list with the new sisters. Would love ideas on what to change to be more competitive.
Battalion- Valorous Heart
HQ - 90
Cannonness - WL, Indomitable Belief, Book of St Lucious
Cannonness - Heroine in the Making (beacon of faith)
Elites - 45
Imagifier (Tale of the Stoic) <ignore ap -2>
Heavy support 390
2x retributor squads with 4 heavy flamers, sister superior, and an extra sister with simulacrum
Reteibutor squad with 4x multi-meltas
Fast Attack - 116
2x Dominion squads with 3x stormbolters
Troops 233
4x Sister squads with a stormbolter
Sister squad
Dedicated transports 535
5x Sororitas Repressors
Spearhead (our martyred lady)
Hq
Junith servia 110
Heavy support 470
3x exorcists with exorcist missile launchers (these things are way more expensive now)
Basically, the exorcists deploy just over 9 inches from the table edge to deny deepsteike behind them, and Junith deploys within 6 inches of each of them to give them the reroll ones to hit and wound, while still giving the battle sisters +1 to invuln. The sisters all keep at least 1 sister within 6 inches of the warlord cannonness and Judith to get that sweet 4+ invuln and ignore AP-2 to keep their 3+ against most of the volume of fire weapons out there, including space marines with their doctrines. The dominions and retributors load up in the tepressors and and keep to that 12" range for rapid fire and the heavy flamers,. The multi meltas use the strategem to get 36" range and kill their anti armour first.
Thoughts on things to change?
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![[Post New]](/s/i/i.gif) 2019/12/03 04:23:53
Subject: [2000] - Sisters of battle - Competitive
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Locked in the Tower of Amareo
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Really can't find points for 2 storm bolters per squad?
One thing that worries me is that you look to be rather packed together so fast assault units can 3 point one unit and tag lots of stuff like your flame tanks. How you plan to sort that out?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/12/04 05:20:34
Subject: [2000] - Sisters of battle - Competitive
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Been Around the Block
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What will you do when/if Repressors get changed/nerfed/possibly removed from competitive play when they get sent to Legends next year? I would be cautious about building a strategy that relies on 5 copies of a Forge World, Index vehicle that might not be widely playable in 3 months. You know they don't even make a model for it anymore, right?
If by competitive you just mean "hard for my friends to beat", then disregard the above, do whatever you like.
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![[Post New]](/s/i/i.gif) 2019/12/04 06:37:44
Subject: [2000] - Sisters of battle - Competitive
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Calm Celestian
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What's your plan with Junith? Why did you take the Book of St Lucius? Why so many transports?
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This message was edited 1 time. Last update was at 2019/12/04 06:38:17
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![[Post New]](/s/i/i.gif) 2019/12/04 12:30:46
Subject: [2000] - Sisters of battle - Competitive
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Locked in the Tower of Amareo
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Oryza Sativa wrote:What will you do when/if Repressors get changed/nerfed/possibly removed from competitive play when they get sent to Legends next year? I would be cautious about building a strategy that relies on 5 copies of a Forge World, Index vehicle that might not be widely playable in 3 months. You know they don't even make a model for it anymore, right?
If by competitive you just mean "hard for my friends to beat", then disregard the above, do whatever you like.
Points appeared on CA so it's safe for a year at least.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/12/04 13:19:44
Subject: [2000] - Sisters of battle - Competitive
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Steadfast Grey Hunter
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Junith gives +1 invuln to the infantry wrap. The transports have firing ports, so it's an extra layer of armor for the dominion/retributor squads. They are also m12, which helps them get in range/double tap/melta 2 dice range faster.
I didnt know that they dont sell the forgeworld model anymore. Regarding multi assaults, the flamers have a 12" range, if they multi charge both flame repressors, that's 10d6 heavy flamer shots they are eating (8d6 if they are over 8" away), with the threat that half of those will be max hits if I have CP
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![[Post New]](/s/i/i.gif) 2019/12/04 14:59:52
Subject: [2000] - Sisters of battle - Competitive
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Fresh-Faced New User
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How did you get to 470 for 3x exorcists?
470 isn't even divisible by 3, and exorcists are 170 each.
3 times 170 is 510.
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![[Post New]](/s/i/i.gif) 2019/12/04 15:11:35
Subject: [2000] - Sisters of battle - Competitive
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Locked in the Tower of Amareo
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greytalon666 wrote:Junith gives +1 invuln to the infantry wrap. The transports have firing ports, so it's an extra layer of armor for the dominion/retributor squads. They are also m12, which helps them get in range/double tap/melta 2 dice range faster.
I didnt know that they dont sell the forgeworld model anymore. Regarding multi assaults, the flamers have a 12" range, if they multi charge both flame repressors, that's 10d6 heavy flamer shots they are eating (8d6 if they are over 8" away), with the threat that half of those will be max hits if I have CP
They don't charge multiple flame tanks. They charge one. Maybe something without flamers. Then pile into flame tank. Something like hormagaunt brood can charge something far away and pile into combat far off. I doubt they will be worried about h2h ability of repressor.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/12/04 15:16:13
Subject: [2000] - Sisters of battle - Competitive
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Fresh-Faced New User
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That strat is Ebon Chalice only, so it is not available to your army.
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![[Post New]](/s/i/i.gif) 2019/12/05 01:09:36
Subject: [2000] - Sisters of battle - Competitive
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Steadfast Grey Hunter
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tneva82 wrote:greytalon666 wrote:Junith gives +1 invuln to the infantry wrap. The transports have firing ports, so it's an extra layer of armor for the dominion/retributor squads. They are also m12, which helps them get in range/double tap/melta 2 dice range faster.
I didnt know that they dont sell the forgeworld model anymore. Regarding multi assaults, the flamers have a 12" range, if they multi charge both flame repressors, that's 10d6 heavy flamer shots they are eating (8d6 if they are over 8" away), with the threat that half of those will be max hits if I have CP
They don't charge multiple flame tanks. They charge one. Maybe something without flamers. Then pile into flame tank. Something like hormagaunt brood can charge something far away and pile into combat far off. I doubt they will be worried about h2h ability of repressor.
Pile ins are only 3", though? With certain characters possibly getting 6? Automatically Appended Next Post: Repressor wasn't added to legends.
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This message was edited 1 time. Last update was at 2019/12/05 03:36:36
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![[Post New]](/s/i/i.gif) 2019/12/05 07:19:26
Subject: [2000] - Sisters of battle - Competitive
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Locked in the Tower of Amareo
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3" yes but also charge move itself. You don't have to move toward the charge target after all(except first model). As long as you end up in coherency you can move in opposite direction! That's why unit of hormagaunts are so bloody awesome at this. Move(they have ways to advance and charge), move again later, then charge and 3 point something and tag tons of stuff into combat. And with just 1 imagifier either part of your army is out of range or they aren't THAT far away from each other.
I have done that with orks as well vs SOB. Charge something, move partion of squad toward pair of immolators and pile in.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/12/05 15:11:32
Subject: [2000] - Sisters of battle - Competitive
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Steadfast Grey Hunter
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The repressors aren't in imagifier range. And the battle sisters that are in range are meant to eat a charge so that the exorcists dont.
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