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![[Post New]](/s/i/i.gif) 2019/12/11 15:14:06
Subject: Re:How would you change Reanimation Protocols?
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Nihilistic Necron Lord
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Nurglitch wrote: alextroy wrote:We'll Be Back! 1-3 CP
When one of your Necron units with the Reanimation Protocols rule is destroyed, place a marker at the location of the last removed model. At the start of your next turn, roll for Reanimation Protocols for the unit as if it were on the battlefield, placing the first model as close as possible to the marker. This stratagem cost 1 CP for units Power Level 1-7, 2 CP for Power Level 8-14, and 3 CP for Power Level 15+. It may only be used once per game on any specific unit.
I like this one best. It's like mine, but better thought out!
Yes, good thinking. Unfortunately GW never does well thought out rules
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![[Post New]](/s/i/i.gif) 2019/12/11 16:52:37
Subject: How would you change Reanimation Protocols?
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Longtime Dakkanaut
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Agreed, this is far better thought out.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2019/12/12 02:42:41
Subject: How would you change Reanimation Protocols?
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Longtime Dakkanaut
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When you choose a unit with reanimation protocols to activate, Roll 1d6 for each model removed from the unit as a casualty. On a 6+, that model is returned to coherency with its unit with a single wound.
You may roll this for every model removed at the beginning of every activation, unless the unit is below half its starting size, in which case the protocol breakdown prevents any further resurrections.
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![[Post New]](/s/i/i.gif) 2019/12/12 03:56:29
Subject: How would you change Reanimation Protocols?
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Humming Great Unclean One of Nurgle
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Hellebore wrote:When you choose a unit with reanimation protocols to activate, Roll 1d6 for each model removed from the unit as a casualty. On a 6+, that model is returned to coherency with its unit with a single wound.
You may roll this for every model removed at the beginning of every activation, unless the unit is below half its starting size, in which case the protocol breakdown prevents any further resurrections.
Gonna have to elaborate. What do you mean by "every activation"?
And it should be full wounds. Multiple wounded models breaks the game.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/12/12 05:18:42
Subject: How would you change Reanimation Protocols?
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Fixture of Dakka
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I would make it "Mark how many models has been slain to this unit during any phase, at the end of that phase, roll a dice for each slain model and on a X that model is not slain, remove the rest of the models"
Edit: spelling
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This message was edited 2 times. Last update was at 2019/12/12 05:19:43
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![[Post New]](/s/i/i.gif) 2019/12/12 08:58:34
Subject: How would you change Reanimation Protocols?
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Longtime Dakkanaut
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JNAProductions wrote:Hellebore wrote:When you choose a unit with reanimation protocols to activate, Roll 1d6 for each model removed from the unit as a casualty. On a 6+, that model is returned to coherency with its unit with a single wound.
You may roll this for every model removed at the beginning of every activation, unless the unit is below half its starting size, in which case the protocol breakdown prevents any further resurrections.
Gonna have to elaborate. What do you mean by "every activation"?
And it should be full wounds. Multiple wounded models breaks the game.
As in, every time a unit activates during your turns. So long as the unit is above half strength, it can do it any turn.
Multiple wounded models doesn't mean anything, they would just be 1 wound models. Wounds would be assigned as normal when units are damaged - you remove whole models.
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![[Post New]](/s/i/i.gif) 2019/12/16 02:58:52
Subject: Re:How would you change Reanimation Protocols?
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Pestilent Plague Marine with Blight Grenade
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alextroy wrote:We'll Be Back! 1-3 CP
When one of your Necron units with the Reanimation Protocols rule is destroyed, place a marker at the location of the last removed model. At the start of your next turn, roll for Reanimation Protocols for the unit as if it were on the battlefield, placing the first model as close as possible to the marker. This stratagem cost 1 CP for units Power Level 1-7, 2 CP for Power Level 8-14, and 3 CP for Power Level 15+. It may only be used once per game on any specific unit.
Out of all the suggestions I've seen so far to fix RP - I like this one the most.
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2019/12/16 03:28:54
Subject: How would you change Reanimation Protocols?
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Boosting Space Marine Biker
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Make it work kinda similarly to the Gothizzar Harvester. You make a roll every time a model dies, and then every movement phase thereafter. Basically make it an FNP and regen combined.
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![[Post New]](/s/i/i.gif) 2019/12/16 06:14:15
Subject: How would you change Reanimation Protocols?
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Locked in the Tower of Amareo
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Galef wrote: Kriswall wrote:Not well thought out, but I wouldn't mind something like this...
When the last model in a non- HQ NECRON INFANTRY unit is removed from the board, put down a Reanimation Nexus token within 1" of that model.
AND
On your turn, after all Reanimation Protocols rolls have been made, roll a D6 for each of your Reanimation Nexus tokens. For each unmodified 6, perform the following. Select a model from a destroyed non- HQ Necron Infantry unit and put it on the board, wholly within 1" of the Reanimation Nexus. Then, make a Reanimation Protocols roll for that model's unit. Last, remove that Reanimation Nexus token from the board.
I think this would be mostly unusable at low points costs as units rarely die, but would be helpful and allow dead units to SOMETIMES come back. The more units die, the more likely one of them is to come back.
Personally, I'd do something like this, but I'd have RP rolls made at the end of every turn, rather than just the beginning of Necron turn, just after Moral checks are made. And allow RP rolls to be made for units that were completely wiped. Just place a token where the last model was removed and use it to measure where the return models go
Easy
If you can freely rp units from dead then any kill based scenario necrons are either punching bags(bleed kills like nothing) or invincible when going 2nd(no ukit will be dead in the end without serious bad luck)
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2024 painted/bought: 109/109 |
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