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![[Post New]](/s/i/i.gif) 2019/12/31 21:58:09
Subject: Index Flowchart has been removed.
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Courageous Space Marine Captain
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Nightlord1987 wrote:
Legends are kinda like those stupid Create a Character rules and Design a Landraider.
Well no, as those are actually excluded from the matched play be default.
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![[Post New]](/s/i/i.gif) 2019/12/31 22:00:43
Subject: Index Flowchart has been removed.
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Decrepit Dakkanaut
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Crimson wrote: Lance845 wrote:I believe the line was something like "Legends units can be used in matched play, but their points will not be updated and they will not be considered when balancing the game going forward." which inherently makes then something players are less inclined to accept on the table.
Yes, it certainly would be completely unthinkable to play a game of 40K using point costs that are not perfectly balanced!
Yeah, heaven forbid someone wants their units to be of appropriate value instead of spewing some garbage about the competitive scene ruining your unbalanced fun.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/12/31 22:01:31
Subject: Index Flowchart has been removed.
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Oozing Plague Marine Terminator
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I' dont see why "Organized Play" rules are so oppressive...
I would love to drop a Feculent Gnarlmaw into my Death Guard, Daemons, and Iron Warriors list, but I am using 3 detachments already.
I could either adjust my list to follow the suggested guidelines, or I can try to finagle it with my opponent to allow me to gain an unfair advantage.
Buddy games, do whatever you want, but at that point it's just Open War but with more steps.
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![[Post New]](/s/i/i.gif) 2019/12/31 22:08:19
Subject: Index Flowchart has been removed.
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Courageous Space Marine Captain
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I don't know, I didn't write them.
I would love to drop a Feculent Gnarlmaw into my Death Guard, Daemons, and Iron Warriors list, but I am using 3 detachments already.
I could either adjust my list to follow the suggested guidelines, or I can try to finagle it with my opponent to allow me to gain an unfair advantage.
No, you just use more detachments if you want as the rules allow it, and gain completely fair advantage as your opponent is allowed to do the same.
Buddy games, do whatever you want, but at that point it's just Open War but with more steps.
We are talking about using the normal matched play rules here.
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![[Post New]](/s/i/i.gif) 2019/12/31 22:08:39
Subject: Index Flowchart has been removed.
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Fixture of Dakka
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Custom heroes and vehicles were really fun actually, i ran a campaign with them. Everyone had a blast with those rules. I also made every run some of the Cities of Death rules too tho (Lucky hit, Obscured Targets, Soft/Hard terrain, Roads) not the missions/stratagem for them, just pulled out some of the good rules.
Everyone was given an option to level up 1 character each week and by the end we all had 2-3 legendary characters, you picked 1 option and roll a dice for the other to make it a bit more fun.
Evenw ith idex options, flow charts, blah blah, a good campaign can be way more fun with a few rule changes. Should try it sometime.
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This message was edited 1 time. Last update was at 2019/12/31 22:09:21
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![[Post New]](/s/i/i.gif) 2019/12/31 22:09:06
Subject: Index Flowchart has been removed.
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Courageous Space Marine Captain
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Slayer-Fan123 wrote:
Yeah, heaven forbid someone wants their units to be of appropriate value instead of spewing some garbage about the competitive scene ruining your unbalanced fun.
Wrong game for that man. It has never happened.
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![[Post New]](/s/i/i.gif) 2019/12/31 22:11:06
Subject: Index Flowchart has been removed.
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Decrepit Dakkanaut
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Crimson wrote:Slayer-Fan123 wrote:
Yeah, heaven forbid someone wants their units to be of appropriate value instead of spewing some garbage about the competitive scene ruining your unbalanced fun.
Wrong game for that man. It has never happened.
Way to miss the point as I about expected from someone like you.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/12/31 22:11:46
Subject: Index Flowchart has been removed.
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Courageous Space Marine Captain
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Amishprn86 wrote:Custom heroes and vehicles were really fun actually, i ran a campaign with them. Everyone had a blast with those rules. I also made every run some of the Cities of Death rules too tho (Lucky hit, Obscured Targets, Soft/Hard terrain, Roads) not the missions/stratagem for them, just pulled out some of the good rules.
Everyone was given an option to level up 1 character each week and by the end we all had 2-3 legendary characters, you picked 1 option and roll a dice for the other to make it a bit more fun.
Evenw ith idex options, flow charts, blah blah, a good campaign can be way more fun with a few rule changes. Should try it sometime.
Yeah, optional rules like those and the matched play suggestions can be assets, as long as both players agree to use them beforehand.
Automatically Appended Next Post:
The game is not balanced to begin with, so Legends really do not change anything.
And when these rules were still in the Index, people were fine with using them, but now that these exact same rules are in the Legends, they're suddenly a balance problem. How on Earth does moving the same rules from a book to a PDF affect the balance? Do you also think it affects the balance whether my Space Marine codex is a physical one or the digital edition?
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This message was edited 1 time. Last update was at 2019/12/31 22:16:08
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![[Post New]](/s/i/i.gif) 2019/12/31 22:40:36
Subject: Index Flowchart has been removed.
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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The balance issue arises from the old PDF being updated and accounted for in releases, and the new one being neither of those things.
It's (ignoring Rule of 3) not a fair advantage for every Faction. Orkz, for example, are better able to spam Battalions than most Factions, meaning they could have 45+ CP without breaking 1k points. And this isn't even getting into the unit issues that drove Ro3 to become a thing in the first place (Flyrants, etc.) and that's not even getting into how such a thing would work in the current meta (with IH Dread castles).
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![[Post New]](/s/i/i.gif) 2020/01/01 00:18:07
Subject: Index Flowchart has been removed.
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Norn Queen
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flandarz wrote:The balance issue arises from the old PDF being updated and accounted for in releases, and the new one being neither of those things.
It's (ignoring Rule of 3) not a fair advantage for every Faction. Orkz, for example, are better able to spam Battalions than most Factions, meaning they could have 45+ CP without breaking 1k points. And this isn't even getting into the unit issues that drove Ro3 to become a thing in the first place (Flyrants, etc.) and that's not even getting into how such a thing would work in the current meta (with IH Dread castles).
Remember, taking 58 Leman Russes is perfectly fair and balanced, but Man Emperor forbid you try to take 20 Flash Gitz.
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![[Post New]](/s/i/i.gif) 2020/01/01 08:29:00
Subject: Index Flowchart has been removed.
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Grim Dark Angels Interrogator-Chaplain
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Not being part of balance updates going forward means a couple of things.
One is they won’t amend the points. Hardly anything being sent to Legends will have competitive points vs abilities anyway. If anything, you’ll gimp your list by taking overcosted underpowered Legends stuff. If you’re a super competitive type you should welcome facing most Legends inclusions. This covers most of the stuff in the PDFs. There isn’t much that’s busted and will stay busted forever. Mostly it’s also-rans and flavourful but underpowered stuff, so not really an issue in practice.
The other possibility is unintended rules interactions. Writing rules with Codex models only in mind means a Legends model may become super smashing great all of a sudden, similar to the Iron Hands Leviathan Character combo because GW forgot FW was a thing. For Legends models there won’t be an FAQ to undo this if it happens, because GW’s assumption is that you’re not using Legends as the default. This is the only area of ‘worry’ (not that it’s actually worrying) that some folks might get upset about. It’s best to let something become an issue before deciding to freak out, and then you have to remember the solution will be to figure out a solution with your opponent as no FAQ will be forthcoming. Again, this isn’t actually an issue in practice.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2020/01/01 09:38:46
Subject: Index Flowchart has been removed.
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Longtime Dakkanaut
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Crimson wrote:
The game is not balanced to begin with, so Legends really do not change anything.
And when these rules were still in the Index, people were fine with using them, but now that these exact same rules are in the Legends, they're suddenly a balance problem. How on Earth does moving the same rules from a book to a PDF affect the balance? Do you also think it affects the balance whether my Space Marine codex is a physical one or the digital edition?
Once upon a time when Forge World rules were obscure, Forge World models got a bad reputation because they fell into two categories:
* Expensive (monetarily) models with poorly maintained rules that cost too many points that only a rich fool would field
* Expensive (monetarily) models with poorly maintained rules that had ridiculous abilities that any power gamer would love
And if you were dealing with a stranger, you're going to assume the worst first.
It's only going to take a year until Chapter Approved comes out Legends is going to be this weird mix of "It's too bad they didn't reduce the points on that model" and "If you still have the antique, its points didn't change."
Which of those do you think someone's more likely to want to take down from the shelf?
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![[Post New]](/s/i/i.gif) 2020/01/01 09:50:52
Subject: Index Flowchart has been removed.
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Longtime Dakkanaut
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This all seems like a storm in a teacup. On average models seem to cost less points over time. Following that trend, legends units are only likely to get weaker woth time.
Maybe one day a legendary unit may receive an unintended buff through some unplanned synergy, but lets deal with that problem when we get to it instead of throwing out the baby with the bath water.
Most dataslates are simple ctrl C ctrl V. Are we really arguing that changing from paper to pdf is going to throw things off balance? Or is the root of the problem that the ork skorcha vehicle now has dakka dakka dakka?
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![[Post New]](/s/i/i.gif) 2020/01/01 12:58:22
Subject: Index Flowchart has been removed.
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Enigmatic Chaos Sorcerer
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Slayer-Fan123 wrote: Crimson wrote:Slayer-Fan123 wrote:
Yeah, heaven forbid someone wants their units to be of appropriate value instead of spewing some garbage about the competitive scene ruining your unbalanced fun.
Wrong game for that man. It has never happened.
Way to miss the point as I about expected from someone like you.
and yet their point was valid and yours was the typical "but muh balance" statement that prevents all of the game from being enjoyed and essentially keeps 2/3rds of the game buried.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2020/01/01 15:51:21
Subject: Index Flowchart has been removed.
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Decrepit Dakkanaut
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Wayniac wrote:Slayer-Fan123 wrote: Crimson wrote:Slayer-Fan123 wrote:
Yeah, heaven forbid someone wants their units to be of appropriate value instead of spewing some garbage about the competitive scene ruining your unbalanced fun.
Wrong game for that man. It has never happened.
Way to miss the point as I about expected from someone like you.
and yet their point was valid and yours was the typical "but muh balance" statement that prevents all of the game from being enjoyed and essentially keeps 2/3rds of the game buried.
The writers did that, not me.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/01/02 14:16:56
Subject: Index Flowchart has been removed.
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Implacable Skitarii
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BaconCatBug wrote: flandarz wrote:The balance issue arises from the old PDF being updated and accounted for in releases, and the new one being neither of those things.
It's (ignoring Rule of 3) not a fair advantage for every Faction. Orkz, for example, are better able to spam Battalions than most Factions, meaning they could have 45+ CP without breaking 1k points. And this isn't even getting into the unit issues that drove Ro3 to become a thing in the first place (Flyrants, etc.) and that's not even getting into how such a thing would work in the current meta (with IH Dread castles).
Remember, taking 58 Leman Russes is perfectly fair and balanced, but Man Emperor forbid you try to take 20 Flash Gitz.
Even stranger, I can take 3 squads of 20 Fulgurite Electro-Priests without an issue, but 4 squads of 5 would be a problem?
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![[Post New]](/s/i/i.gif) 2020/01/02 15:36:36
Subject: Index Flowchart has been removed.
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Grim Dark Angels Interrogator-Chaplain
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No point in throwing out every permutation of weirdness. It’s not a new rule, it fixes one problem by curbing worst spam lists and creates other oddities. That’s not new news.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2020/01/02 20:28:08
Subject: Index Flowchart has been removed.
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Decrepit Dakkanaut
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JohnnyHell wrote:No point in throwing out every permutation of weirdness. It’s not a new rule, it fixes one problem by curbing worst spam lists and creates other oddities. That’s not new news.
Then why isn't it being handled directly? Or rather, why can't GW just admit they're too lazy to fix the fundamental problems behind Crawlers or Flyrants or Tau Commanders?
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This message was edited 1 time. Last update was at 2020/01/02 20:28:32
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/01/02 20:36:21
Subject: Index Flowchart has been removed.
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Courageous Space Marine Captain
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Slayer-Fan123 wrote: JohnnyHell wrote:No point in throwing out every permutation of weirdness. It’s not a new rule, it fixes one problem by curbing worst spam lists and creates other oddities. That’s not new news.
Then why isn't it being handled directly? Or rather, why can't GW just admit they're too lazy to fix the fundamental problems behind Crawlers or Flyrants or Tau Commanders?
For once I agree with you! Blanket solutions suck. If certain units are a problem, fix those units.
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![[Post New]](/s/i/i.gif) 2020/01/02 20:39:05
Subject: Index Flowchart has been removed.
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Locked in the Tower of Amareo
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I've never liked SW having better bikers than DA or WS.
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![[Post New]](/s/i/i.gif) 2020/01/02 20:49:23
Subject: Index Flowchart has been removed.
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Decrepit Dakkanaut
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Crimson wrote:Slayer-Fan123 wrote: JohnnyHell wrote:No point in throwing out every permutation of weirdness. It’s not a new rule, it fixes one problem by curbing worst spam lists and creates other oddities. That’s not new news.
Then why isn't it being handled directly? Or rather, why can't GW just admit they're too lazy to fix the fundamental problems behind Crawlers or Flyrants or Tau Commanders?
For once I agree with you! Blanket solutions suck. If certain units are a problem, fix those units.
Same thing with the Deep Strike rules that basically killed Grey Knights too for example.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/01/02 21:09:14
Subject: Index Flowchart has been removed.
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Decrepit Dakkanaut
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Slayer-Fan123 wrote: JohnnyHell wrote:No point in throwing out every permutation of weirdness. It’s not a new rule, it fixes one problem by curbing worst spam lists and creates other oddities. That’s not new news.
Then why isn't it being handled directly? Or rather, why can't GW just admit they're too lazy to fix the fundamental problems behind Crawlers or Flyrants or Tau Commanders?
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
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![[Post New]](/s/i/i.gif) 2020/01/02 21:27:16
Subject: Index Flowchart has been removed.
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Courageous Space Marine Captain
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Daedalus81 wrote:
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
Then limit how many of that specific unit you can take! JFC, it is not that hard, the already did it with the Tau Commander. (Not that it was a good way to fix that specific issue.)
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![[Post New]](/s/i/i.gif) 2020/01/02 21:29:04
Subject: Index Flowchart has been removed.
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Fixture of Dakka
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Daedalus81 wrote:Slayer-Fan123 wrote: JohnnyHell wrote:No point in throwing out every permutation of weirdness. It’s not a new rule, it fixes one problem by curbing worst spam lists and creates other oddities. That’s not new news.
Then why isn't it being handled directly? Or rather, why can't GW just admit they're too lazy to fix the fundamental problems behind Crawlers or Flyrants or Tau Commanders?
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
This^
Crimson wrote: Daedalus81 wrote:
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
Then limit how many of that specific unit you can take! JFC, it is not that hard, the already did it with the Tau Commander. (Not that it was a good way to fix that specific issue.)
If you remember the first 6-9 months of 8th, GW did just that, fixed the problem units, but it was chasing the meta with rules patching many units left and right, thats why it was a blanket rule.
DE RWF, Storm Ravens, Razorbacks, Shadow Specters, Assassins, Tau commanders, Nids Flyrants, Necrons Pylons things, Chaos Mali lords, DE Court spam, Custodes Shield captains, etc.. there was well over 30+ lists that spam 1-3 units 6x it wasn't b.c GW was lazy, its b.c the core of 8th rules were bad.
When you give someone unlimited detachments and slots with soup... yeah its going to be a problem.
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This message was edited 2 times. Last update was at 2020/01/02 21:29:57
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![[Post New]](/s/i/i.gif) 2020/01/02 21:40:34
Subject: Index Flowchart has been removed.
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Decrepit Dakkanaut
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Crimson wrote: Daedalus81 wrote:
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
Then limit how many of that specific unit you can take! JFC, it is not that hard, the already did it with the Tau Commander. (Not that it was a good way to fix that specific issue.)
And how do you determine exactly which of those units need that limit and which don't? Play whack-a-mole? Isn't it much better for a system under going a lot of change to limit the number of variables you need to deal with globally rather than scatter shot?
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![[Post New]](/s/i/i.gif) 2020/01/02 21:48:00
Subject: Index Flowchart has been removed.
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Courageous Space Marine Captain
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Daedalus81 wrote:
And how do you determine exactly which of those units need that limit and which don't? Play whack-a-mole?
If the writers are unable to assess it otherwise, then yes.
Isn't it much better for a system under going a lot of change to limit the number of variables you need to deal with globally rather than scatter shot?
You can also limit variables by, say, removing Necrons and Space Marines from the game, but that wouldn't be a good idea either. Simple solutions for complicated problems rarely work.
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![[Post New]](/s/i/i.gif) 2020/01/02 22:05:45
Subject: Index Flowchart has been removed.
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Fixture of Dakka
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Crimson wrote: Daedalus81 wrote:
And how do you determine exactly which of those units need that limit and which don't? Play whack-a-mole?
If the writers are unable to assess it otherwise, then yes.
Isn't it much better for a system under going a lot of change to limit the number of variables you need to deal with globally rather than scatter shot?
You can also limit variables by, say, removing Necrons and Space Marines from the game, but that wouldn't be a good idea either. Simple solutions for complicated problems rarely work.
Hyperbole!
Read what i wrote, they did play wack-a-mole, everyone hated it and it wasn't fixing the core issue, so thats why Ro3 was made, and it was very well received. You are acting like the Ro3 is a bad thing and everyone hates it. Its honestly the best core rule added later outside of cities of death, to bad that isnt a core rule set tho.
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![[Post New]](/s/i/i.gif) 2020/01/02 22:25:21
Subject: Index Flowchart has been removed.
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Insect-Infested Nurgle Chaos Lord
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Crimson wrote: Daedalus81 wrote:
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
Then limit how many of that specific unit you can take! JFC, it is not that hard, the already did it with the Tau Commander. (Not that it was a good way to fix that specific issue.)
Almost as if GW needs to create some kind of organisation for your forces and a means to chart it. Now, what could they possibly call it?
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2020/01/02 22:25:49
Subject: Index Flowchart has been removed.
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Discriminating Deathmark Assassin
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Amishprn86 wrote: Daedalus81 wrote:Slayer-Fan123 wrote: JohnnyHell wrote:No point in throwing out every permutation of weirdness. It’s not a new rule, it fixes one problem by curbing worst spam lists and creates other oddities. That’s not new news.
Then why isn't it being handled directly? Or rather, why can't GW just admit they're too lazy to fix the fundamental problems behind Crawlers or Flyrants or Tau Commanders?
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
This^
Crimson wrote: Daedalus81 wrote:
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
Then limit how many of that specific unit you can take! JFC, it is not that hard, the already did it with the Tau Commander. (Not that it was a good way to fix that specific issue.)
If you remember the first 6-9 months of 8th, GW did just that, fixed the problem units, but it was chasing the meta with rules patching many units left and right, thats why it was a blanket rule.
DE RWF, Storm Ravens, Razorbacks, Shadow Specters, Assassins, Tau commanders, Nids Flyrants, Necrons Pylons things, Chaos Mali lords, DE Court spam, Custodes Shield captains, etc.. there was well over 30+ lists that spam 1-3 units 6x it wasn't b.c GW was lazy, its b.c the core of 8th rules were bad.
When you give someone unlimited detachments and slots with soup... yeah its going to be a problem.
Hold up.
Necron Pylons? Really? I've never heard of a list with more than 3 Gauss Pylons. I'd love to see proof that it was being spammed in the same manner as everything else.
If you mean Sentry Pylons, they come in units of 1-3, I run 2 full units now, and have been working toward a third for years, since they came out. They're nothing like the huge LoW ones, and generally dismissed by Necron players, I run a fluff list for fun, so winning isn't as important for me as the story.
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213PL 60PL 12PL 9-17PL
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![[Post New]](/s/i/i.gif) 2020/01/02 22:27:47
Subject: Index Flowchart has been removed.
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Commander of the Mysterious 2nd Legion
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Grimtuff wrote: Crimson wrote: Daedalus81 wrote:
Because it isn't that simple. Sometimes a unit needs to be cheaper than its actual worth to be viable internally and viable for its role. Allowing this unit to be spammed creates issues that don't pop up when it is limited.
Then limit how many of that specific unit you can take! JFC, it is not that hard, the already did it with the Tau Commander. (Not that it was a good way to fix that specific issue.)
Almost as if GW needs to create some kind of organisation for your forces and a means to chart it. Now, what could they possibly call it?
Perhaps you coulld simply keep it simple and call it the "force orginization chart" or FOC for short?
.... nah thats crazy talk!
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