Karol wrote:Also aren't PL not being updated, unlike normal points? That seems like a bit problem for both under and over achivers.
They do get updated, but not as frequently as points are.
I'm fairly sure that Hellblasters used to be something like 8PL when they were first released, in the current
SM Codex they're more like 6PL. I think one of the more egregious times where
PL was quite out of place was on Marneus Calgar, back when he had two versions. His artificer armour version was 12PL, and his Armour of Antilochus was something like 13PL in the Index. That's cool, makes sense. Then, the first Space Marines Codex, his artificer armour version was dropped, remaining Index exclusive, and his Armour of Antilochus was made cheaper (matching his lowered price in the points) to something like 11PL. So, the stronger version of Calgar got made cheaper than his weaker one. Now, with Calgar having been made into Primaris in the new Codex, he got a brand new datasheet, and new
PL to match. So, the even stronger version of Calgar is.... 11PL - the same cost as his regular Terminator variant.
Now, this isn't really an issue in my eyes, with a bit of logic applied. Want to use the artificer version of Calgar? I'd say drop him to about 9PL, and keep his datasheet the same. Want to use Armour of Antilochus Calgar? Just use the datasheet for Gravis Calgar, or just play him at 10PL instead (the difference between a regular Captain and a Primaris one is about 1PL, from what I can gather).
Slipspace wrote:However, PL really doesn't help itself when you see things like adding a single Sternguard to a 5-man unit doubles the PL of the unit while upgrading every guy with combi-weapons changes nothing.
Yeah, that's one of my only real gripes with
PL - it's full unit or nothing. I was having that issue when I was building my Grey Knight Paladins - I have 6 of them, which means that,
RAW, if I wanted them all in one unit, I'd have to pay for an extra 4 Paladins which I'd never use! Even more annoying is that some armies actually take this into account for high model price units - nearly all Custodes units pay for their Custodians on a
PL by
PL basis (like, add an extra Custodian for 3PL), and annoyingly, Paladins should cost around the same, yet don't get that option. For something like an Intercessor Squad, where the squad of 5 is 5PL, an Intercessor should realistically cost 1PL to add to the squad, yet if you did only add one Intercessor, you'd be paying for 5.
However, this is one of those cases where you just realistically explain it to your opponent, and find the "closest"
PL cost, rounding up for safety. So, in my case of having 6 Paladins, which roughly cost about 3 or 4PL each, I'd ask "hey, I've only got 6 Paladins, but that puts me in the weird spot between 5 and 10 of them - do you mind if I pay 4PL to the cost of the 5 man squad instead of paying for the 4 Paladins I don't have?". That takes my Paladins from costing 32PL to only costing 23PL.
Basically, if something feels extremely out of whack, just talk about it, and resolve it between yourselves.
However, yes, I do recognise that odd squad numbers are a big issue with
PL, and I really want that to change.