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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






bananathug wrote:
But how do you determine who is the highest ranked player when you have 8 guys that went 1-1 with the same round scores in a 50 person tournament? Or 5th place between all the 4-1 players?

The big tournaments have max scores per round of 30-40 points so that there is such a small chance of 10 dudes winning their games with 14 out of 18 points.

I didn't get it at first and took a couple posters to explain it to me but without a wide range of scores the GW missions just are not practical to run a tournament and determine parings and in some cases a winner without a larger range of potential scores (which means secondaries which means homebrew).

Uh, what exactly is preventing you from just using the VP scored as tiebreaker?

Besides, I still find the CA 2019 missions pretty boring when compared to something like the newest adepticon mission pack

Did you play any? Despite being quite simple, almost all create interesting and dynamic games.

edit: you would have to remove all faction specific cards from deck building to have anything that resembled a "fair" game when using maelstrom decks.

Up for discussion IMO. I was up against that legendary eldar psychic power combo on Sunday and I simply crushed and outscored him. When both players are stacking their deck in their favor, the faction objectives have a lot less impact.
   
Made in us
Dakka Veteran




Yep, played the CA 2019 missions a couple times each now and found that they don't quite produce the skew of results that ITC mission packs do (which is why the point spread seems like it could be an issue).

The missions Ascension and Pillars seem to provide the least competitive games and are too prone to becoming runaways and I would hate to have to use them in a tournament because some armies are just so much better at them than others.

Once we start using VPs to determine draws kill more because over important (IMHO) and while I think the new missions do help to get away from that I'm not sure if there is a perfect world where it is not the most important metric.

I'd love to see a tourney with the new CA 2019 missions (minus ascension and pillars) near me but GW has screwed the pooch so long with poorly designed missions it is going to take a lot of effort from them to push their mission pack back on the community. Maybe if they got more involved instead of letting independent tournament circuit organizers do their job for them we would see some traction but as long as the tournament scene is dominated by third parties I'm not sure if things are going to change.
   
Made in us
Decrepit Dakkanaut





bananathug wrote:

The missions Ascension and Pillars seem to provide the least competitive games and are too prone to becoming runaways and I would hate to have to use them in a tournament because some armies are just so much better at them than others.


Ascension is a good example where Marines would dominate if they're carrying snipers. Marines would keep enemy characters off and their's would not shift. Especially the Dreadnought characters - can you imagine how brutal that would be?

Furthermore, if a player
controls the same objective marker with
the same CHARACTER for more than one
of their turns consecutively, the number
of victory points scored is increased; they
score 2 victory points at the end of their
turn for an objective marker that has been
controlled with the CHARACTER for two
of their turns consecutively, 3 victory
points if it has been controlled with the
CHARACTER for three of their turns
consecutively, and so on.


Pillars likewise favors killy Marines. As long as they kill you off objectives you won't be scoring all that much and the more they kill the better they score. It's basically having ITC Kill More without Kill or Hold or Hold More.

No Prisoners: At the end of each battle
round, a player scores 1 victory point if
more units from their opponent’s army
were destroyed during that battle round
than from their own army.


Siphon Power: At the end of each battle
round, if one player controls more
objective markers than their opponent,
they score 1 victory point. If they control
all four objective markers, they score 3
victory points instead. A player controls
an objective marker if they have more
models with the Troops Battlefield Role
within 3" of it than their opponent does
(other units cannot control objective
markers; ignore them when determining
who controls each objective marker in
this mission).

   
Made in au
Longtime Dakkanaut




bananathug wrote:
Yep, played the CA 2019 missions a couple times each now and found that they don't quite produce the skew of results that ITC mission packs do (which is why the point spread seems like it could be an issue).

The missions Ascension and Pillars seem to provide the least competitive games and are too prone to becoming runaways and I would hate to have to use them in a tournament because some armies are just so much better at them than others.

Once we start using VPs to determine draws kill more because over important (IMHO) and while I think the new missions do help to get away from that I'm not sure if there is a perfect world where it is not the most important metric.

I'd love to see a tourney with the new CA 2019 missions (minus ascension and pillars) near me but GW has screwed the pooch so long with poorly designed missions it is going to take a lot of effort from them to push their mission pack back on the community. Maybe if they got more involved instead of letting independent tournament circuit organizers do their job for them we would see some traction but as long as the tournament scene is dominated by third parties I'm not sure if things are going to change.


The last paragraph I think is really a big part of it, but I think one of the issues is that I wonder if the faction design even considers the rules and missions.
Some factions I feel are just left out in design that mission design is probably suffering.
It really does not matter how good a mission is, if some factions cannot even build to play it competitively.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Apple fox wrote:
bananathug wrote:
Yep, played the CA 2019 missions a couple times each now and found that they don't quite produce the skew of results that ITC mission packs do (which is why the point spread seems like it could be an issue).

The missions Ascension and Pillars seem to provide the least competitive games and are too prone to becoming runaways and I would hate to have to use them in a tournament because some armies are just so much better at them than others.

Once we start using VPs to determine draws kill more because over important (IMHO) and while I think the new missions do help to get away from that I'm not sure if there is a perfect world where it is not the most important metric.

I'd love to see a tourney with the new CA 2019 missions (minus ascension and pillars) near me but GW has screwed the pooch so long with poorly designed missions it is going to take a lot of effort from them to push their mission pack back on the community. Maybe if they got more involved instead of letting independent tournament circuit organizers do their job for them we would see some traction but as long as the tournament scene is dominated by third parties I'm not sure if things are going to change.


The last paragraph I think is really a big part of it, but I think one of the issues is that I wonder if the faction design even considers the rules and missions.
Some factions I feel are just left out in design that mission design is probably suffering.
It really does not matter how good a mission is, if some factions cannot even build to play it competitively.


But the idea is to have varied enough missions you don't "build to the mission" as during the course of a tourney there will different objectives for each one.
   
Made in nl
Longtime Dakkanaut





bananathug wrote:
Yep, played the CA 2019 missions a couple times each now and found that they don't quite produce the skew of results that ITC mission packs do (which is why the point spread seems like it could be an issue).

The missions Ascension and Pillars seem to provide the least competitive games and are too prone to becoming runaways and I would hate to have to use them in a tournament because some armies are just so much better at them than others.

Once we start using VPs to determine draws kill more because over important (IMHO) and while I think the new missions do help to get away from that I'm not sure if there is a perfect world where it is not the most important metric.

I'd love to see a tourney with the new CA 2019 missions (minus ascension and pillars) near me but GW has screwed the pooch so long with poorly designed missions it is going to take a lot of effort from them to push their mission pack back on the community. Maybe if they got more involved instead of letting independent tournament circuit organizers do their job for them we would see some traction but as long as the tournament scene is dominated by third parties I'm not sure if things are going to change.
GW ran a GT in the US last year. Hopefully they do more of them this year?
   
Made in dk
Loyal Necron Lychguard






Dudeface wrote:
But the idea is to have varied enough missions you don't "build to the mission" as during the course of a tourney there will different objectives for each one.

You always build for the mission, whether you play an abomination of Maelstrom and EW, a homebrew format, CA missions or one of the original missions in the rulebook. You also build for the tournament format, is it single elimination, % of scored VP during the game, VP scored or a format where you and your team gets to organize who plays against who on an enemy team. Sometimes that just means that you'll have to hope for getting the right matchups in the right missions to get not get clubbed, or you engineer your list to be good in certain matchups, at the end of the day you have to maximize the chances of getting whatever result you want and sometimes that means accepting a greater chance of losing in one mission or matchup to get much better chances in one or more other missions.

The alternative is the TO creating lists. I'd rather have a format that favours certain builds than a roulette format, you could create a perfectly balanced format where the ranking at the end of the tournament is decided by lottery, every army is balanced. SM are still busted in Maelstrom and EW even if ITC makes it worse not just because it minimizes people winning purely because of mission draw but because the format actually benefits SM.
   
Made in us
Decrepit Dakkanaut




 Ishagu wrote:
@Slayer-Fan123

The best general absolutely should be planning their army. What are they planning for, however?

Are they making a list that can adapt to varied mission conditions (Chapter Approved)?

Or are they planning a list which spams units that are effective at scoring points in objectives of their choosing (ITC missions)?

That doesn't tackle my point whatsoever. Whoever won all their games won all their games, period. You deciding they shouldn't be 1st place because the guy who lost by three points shook everyone's hands is a garbage attitude towards the actual better player, period. Why would someone want to attend a tournament where you might not actually win because someone's friends decided you don't deserve it or someone just doesn't like you beat them?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Longtime Dakkanaut




Dudeface wrote:
Apple fox wrote:
bananathug wrote:
Yep, played the CA 2019 missions a couple times each now and found that they don't quite produce the skew of results that ITC mission packs do (which is why the point spread seems like it could be an issue).

The missions Ascension and Pillars seem to provide the least competitive games and are too prone to becoming runaways and I would hate to have to use them in a tournament because some armies are just so much better at them than others.

Once we start using VPs to determine draws kill more because over important (IMHO) and while I think the new missions do help to get away from that I'm not sure if there is a perfect world where it is not the most important metric.

I'd love to see a tourney with the new CA 2019 missions (minus ascension and pillars) near me but GW has screwed the pooch so long with poorly designed missions it is going to take a lot of effort from them to push their mission pack back on the community. Maybe if they got more involved instead of letting independent tournament circuit organizers do their job for them we would see some traction but as long as the tournament scene is dominated by third parties I'm not sure if things are going to change.


The last paragraph I think is really a big part of it, but I think one of the issues is that I wonder if the faction design even considers the rules and missions.
Some factions I feel are just left out in design that mission design is probably suffering.
It really does not matter how good a mission is, if some factions cannot even build to play it competitively.


But the idea is to have varied enough missions you don't "build to the mission" as during the course of a tourney there will different objectives for each one.


You build to the missions you may face, if you cannot build to one of the missions.(this can be oponants as well) then the other missions may not even matter.
Mission design is highly inspired by the rules, factions and how both can interact with them. Unless you completely and entirely hide all information on missions. Players will use that information to build there army.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Slayer-Fan123 wrote:
 Ishagu wrote:
@Slayer-Fan123

The best general absolutely should be planning their army. What are they planning for, however?

Are they making a list that can adapt to varied mission conditions (Chapter Approved)?

Or are they planning a list which spams units that are effective at scoring points in objectives of their choosing (ITC missions)?

That doesn't tackle my point whatsoever. Whoever won all their games won all their games, period. You deciding they shouldn't be 1st place because the guy who lost by three points shook everyone's hands is a garbage attitude towards the actual better player, period. Why would someone want to attend a tournament where you might not actually win because someone's friends decided you don't deserve it or someone just doesn't like you beat them?


I actually don't think that sportsmanship should come into account because it's far too subjective.
We do need more strict hobby requirements, however. In my opinion. Far too many ugly, minimal effort armies out there.

-~Ishagu~- 
   
Made in us
Decrepit Dakkanaut




Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Regular Dakkanaut



Cymru

 Eldarsif wrote:
As much as I would enjoy CA missions to get more popular in the tournament circuit I believe GW has already dropped the ball on all of this. ITC currently provides ranking, best in factions, and what not. They already have infrastructure for competitive play in place that encourages participation and tracks scoring. GW needs to do the same if they want to counter ITC.


The ITC does all of that for AoS using the book-standard Generals Handbook missions. If the big FLG events stopped using the the ITC mission pack a lot of smaller events would quickly follow suit.
   
Made in ie
Battleship Captain





Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

This message was edited 1 time. Last update was at 2020/01/29 18:38:33



 
   
Made in us
Decrepit Dakkanaut




 Ishagu wrote:
Slayer-Fan123 wrote:
 Ishagu wrote:
@Slayer-Fan123

The best general absolutely should be planning their army. What are they planning for, however?

Are they making a list that can adapt to varied mission conditions (Chapter Approved)?

Or are they planning a list which spams units that are effective at scoring points in objectives of their choosing (ITC missions)?

That doesn't tackle my point whatsoever. Whoever won all their games won all their games, period. You deciding they shouldn't be 1st place because the guy who lost by three points shook everyone's hands is a garbage attitude towards the actual better player, period. Why would someone want to attend a tournament where you might not actually win because someone's friends decided you don't deserve it or someone just doesn't like you beat them?


I actually don't think that sportsmanship should come into account because it's far too subjective.
We do need more strict hobby requirements, however. In my opinion. Far too many ugly, minimal effort armies out there.

Depends what you consider too minimal. I for example don't like bling on my HQ dudes whatsoever. However all my HQ dudes I made myself, as simplistic as they are (though once I get them painted and get dead bodies and gore on the bases they won't need to be flashy themselves).

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Regular Dakkanaut



Cymru

 Ishagu wrote:


I actually don't think that sportsmanship should come into account because it's far too subjective.
We do need more strict hobby requirements, however. In my opinion. Far too many ugly, minimal effort armies out there.


Interesting. I think the main prize support should be for Best Overall which would include sports and hobby elements. There can be side-prizes for best general/painting/sports in big enough events to also support that, just like there can also be best-in-faction awards for the really large events.

However that veers rather away from the topic, which would be switching mission packs.

A lot of what got me into competitive 40K was working with a local youth group towards them competing in the GW Schools League. As I was driving them to small tournaments to practice I thought I may as well join in - and got rather hooked. One of the things I like about the CA missions that I dislike about ITC missions is that each of them is fairly simple with minimal bookkeeping required, they are highly accessible to young players and also to inexperienced casual players. These missions are helpful in encouraging those young or new players into the competitive side of the game. Complex missions with a heavy bookkeeping element act as gatekeepers against those sorts of players - maybe that does not matter for flagship events like the LVO but if all the feeder/practice tournaments are also using the same over-complex missions it does matter.

The jump from playing with GW published missions to playing ITC is pretty painful. Not only do you need to deal with unfamiliar and far more complex missions but you quickly find that a lot of units within your faction which you thought were good are suddenly a liability and lose you games because they give up secondary points. Anything that inhibits those youngsters from progressing into competitive play is something I want to set aside - the top LVO players do not care if they have to buy a whole new army for the mission pack but your average teenager does not have that kind of money. This acts as yet another gatekeeper preventing youngsters from getting engaged with tournaments in this format - after all who wants to play with much loved models that are suddenly feel-bad hindrances because of the secondary missions?
   
Made in us
Decrepit Dakkanaut




 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Slayer-Fan123 wrote:
 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?


Why do you need to "accomodate" your list to be a nice person? Boxers can be nice people, doesn't mean they pull punches.

That and I just realised your response had nothing to do with what sim-life insinuated.

This message was edited 1 time. Last update was at 2020/01/29 18:50:47


 
   
Made in us
Decrepit Dakkanaut




Dudeface wrote:
Slayer-Fan123 wrote:
 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?


Why do you need to "accomodate" your list to be a nice person? Boxers can be nice people, doesn't mean they pull punches.

That and I just realised your response had nothing to do with what sim-life insinuated.

Yes it does, because they think it's unreasonable to expect a fair game like that. So I think the question deserves to be asked.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?


Why do you need to "accomodate" your list to be a nice person? Boxers can be nice people, doesn't mean they pull punches.

That and I just realised your response had nothing to do with what sim-life insinuated.

Yes it does, because they think it's unreasonable to expect a fair game like that. So I think the question deserves to be asked.


You're projecting your own standards and superiority complex on to your opponent. I'm happy to lose with a fluffy list as long as we have a laugh at the same time, maybe get offered advice on how to improve etc.
   
Made in ie
Battleship Captain





Slayer-Fan123 wrote:
 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?


No, you said you won't accomodate people using a bad army. Thats whats unreasonable. Would you accommodate someone who's only just started playing? How about someone who can't afford a new army? There's any number of reasons people play "bad" armies, why should they not be allowed to enjoy the game as well? What makes you so special that only your fun matters?


 
   
Made in us
Decrepit Dakkanaut




 Sim-Life wrote:
Slayer-Fan123 wrote:
 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?


No, you said you won't accomodate people using a bad army. Thats whats unreasonable. Would you accommodate someone who's only just started playing? How about someone who can't afford a new army? There's any number of reasons people play "bad" armies, why should they not be allowed to enjoy the game as well? What makes you so special that only your fun matters?

New people can accidentally end up with significantly better armies, like someone starting Iron Hands or Custodes vs someone starting Tyranids or Dark Angels. Also I'm not made of money either. So why should anyone accommodate anyone because of GW's shoddy writing that you're defending?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Slayer-Fan123 wrote:
 Sim-Life wrote:
Slayer-Fan123 wrote:
 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?


No, you said you won't accomodate people using a bad army. Thats whats unreasonable. Would you accommodate someone who's only just started playing? How about someone who can't afford a new army? There's any number of reasons people play "bad" armies, why should they not be allowed to enjoy the game as well? What makes you so special that only your fun matters?

New people can accidentally end up with significantly better armies, like someone starting Iron Hands or Custodes vs someone starting Tyranids or Dark Angels. Also I'm not made of money either. So why should anyone accommodate anyone because of GW's shoddy writing that you're defending?


What's that got to do with sportsmanship at a tournament?
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Slayer-Fan123 wrote:I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament?
I think a better general would be one who doesn't get to pick their objectives to suit their own plan, and is more capable of having a flexible, versatile strategy.

As I understand, ITC is about the player picking their objectives. GW missions are more about "here's your objectives, go complete them".

A general who can win a mission without knowing in advance what their objective is superior to one who's been given all the data in advance.


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Slayer-Fan123 wrote:
 Sim-Life wrote:
Slayer-Fan123 wrote:
 Sim-Life wrote:
Spoiler:
Slayer-Fan123 wrote:
Dudeface wrote:
Slayer-Fan123 wrote:
 Sgt_Smudge wrote:
Jidmah wrote:The thing is, sportsmanship is subjective.
Oh, absolutely - someone who's incredibly bubbly and happy could just be seen as annoyingly naive/infantile by someone else, but that's just people for you. If anything, I just prefer sportsmanship scores just to hammer home "hey, actually treat your opponents well, and be a good person to them". And, in all fairness, most forms of scoring are subjective - painting contests are subjective, and arguably, even something like "best general" is a subjective score (why am I the 'best general' when all I did was take a strong meta army, and play to predetermined objectives that I can pick at my leisure? That doesn't sound like something that separates a good general from a bad one).
People might hate your army composition, your faction in general, your paint scheme, the way you roll dice or your face. Marking down people because they played orks/knights/ultramarines is a thing, just like marking down anyone who defeats you is.
Well, if someone's marking people down because they beat them, or because they just don't like how the other person's army looks, I think it's pretty clear who's at fault there.

Karol wrote:That is true. And sometimes you can't do anything about it. I don't go to events. But I would never score high someone who comes with a WWII german style army. Wouldn't matter how good it is done, and how well converted and painted it is. I hate the esthetics. Same with gross stuff. I hate how nurgle stuff looks, it makes me sick even thinking about the models. And in general if you hate someones looks, you hate them too. Specialy if you don't know them better, at least that is how it is for me.
While your feelings are valid, that's not what voting on sportsmanship is about. At the very least, if you can recognise that you only dislike them because of their looks/paint scheme/army, you should just give them a default score (so, 5 out of 10).

But, with enough games played, hopefully biases like these should iron out across a range of players. I imagine, over the course of the event, it shouldn't be took hard to work out which players are being given low scores, and which players are giving out intentionally low scores. It might not be enough to question them about it, but if Player A, who has been getting consistently high scores from just about everyone they play, gets a low score after opposing Player B, who always seems to give people lower than average scores, it shouldn't be hard to work out what's going on.

Karol wrote:The top is going to be full of exact same aholes trying to get the top spot.
Perhaps, but now they have an incentive to be less of a ahole. Putting a score on it is a way to essentially speak directly to the score-orientated mindset of said people, and making it clear that being nice is not optional.

And the people that are at the top are never nice people, or to be specific they are as nice as they have to, and if they know they are not going to get caught or if they are important enough to a sport branch they are untouchable, they do a ton of not nice things.
I think that might just be your experience there. I've seen plenty of cases where the winner was someone who completely deserved it, and was a great sport about it - because that kind of behaviour was encouraged and rewarded.

Obviously, I agree that there's people at the top who completely abuse their position and use it as an excuse to treat everyone else like trash, but that's not a reason why such a score system shouldn't be used - if anything, surely that's why it should!

And then people get suprised that sportsmen X did bad things Y, or that he is not paying taxs, or that he is running a litteral gambling skeem etc Even in lower tier sports, people that know they are in the plans of country trainers for the olympics often do a 180 character change. It is like fighting in your opponents home country only ten times worse. Because all the judges know that they can't just kill the career of the person they are going to be making money off. So they don't count their fouls, seals are being attached pre bout to their stuff, when everyone else would be disqualifed etc. And in professional sports, when there are milions or even bilions on the line, there is absolutly nothing a company wouldn't cover up as long as the player makes them money to not be in the red. That is how sportsmenship is. It is an illusion for people that don't do sports, but only consum it.
Perhaps true, but we're not talking about olympic level sports here. We're still talking Warhammer games here, and the prizes and money involved are nowhere near as significant, as well as the geopolitics around it.


Okey. So lets say you know the judges and your opponent doesn't. There is no way for the judges to treat you and your opponent the same. Worse, if the judges know you, specialy privatly and dislike or hate your opponent, there is always going to be huge problems. Because stuff you do is going to fall for the judges in to the he isn't a bad guy, he just acts like that, and for your opponent it is going to be F that ahole for breaking the rules.
Firstly, the judges aren't the ones to assign sportsmanship scores - it's the opposing player. However, what you describe here (a biased judge) could be a problem even without a sportsmanship system - just get the judge over and make rulings supporting you. The problem there is with a biased judge, not anything else.

And it can be absolutly anything. Army type, painting or how models are painted if painting is important to you, way of throwing or picking up dice. etc You always treat people you know as friendly , even if they kind of a break the rules, and those that you don't know as not.
I mean, maybe in your case, but not mine. If anything, I'm more lenient with people I don't know.
Regarding something like throwing and picking up the dice - that's only going to be a problem if the way they're throwing those dice is causing a risk to our models on the board (ie, hurling them at the models), but at that point, that's so much more than just "are you being a nice guy or not".

Or to make it realy simple, if your dad borrows your chainsaw without asking your not going to call the police on him, the same way you would If I took it. Same action, same object taken, drasticly different reaction.
That depends on what you mean by borrowing. Did they borrow it with or without my permission? Do I actually even know the existence of the person who "borrowed" it? If you borrowed it from me, and I knew you had, and you'd asked if you could, no, I would not be calling the police. If you *stole* it - if I knew who it was who stole it, then I'd be talking with them about it, parent or not. If I had no idea who took it, you're right I'd call the police, parent or not.

But, a borrowing someone's chainsaw is very different from playing a game with someone.

Sim-Life wrote:Sportsmanship absolutely does however.
Agreed - while the game is still being played between two people, sportsmanship must be respected.

I'm sorry but are you seriously questioning why the best general actually took their time to make sure their army was carefully planned, mathematically and strategically, to cover all their bases to ensure victory during the tournament? You're really not grounded in reality are you?


You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.

Regards sportsmanship, you've shown multiple times in multiple threads that it's not something you value and seem unable to understand the value in players having a pleasant time against just WAAC. There is definitely an argument that it can be affected by social circles, I won't argue that, but I'll leave that point since we're evidently on the opposite sides of the coin.

I'm polite and cordial because that's who I am. What I am not, though, is accommodating an army I created because you won't stop using a bad army. I shouldn't have to negotiate an army because of shoddy rules writing that's defended by the white knights here, and I think that's pretty damn reasonable.


It really isn't.

What's not reasonable about me bringing a 2000 point army against a 2000 point army and expecting a fair game?


No, you said you won't accomodate people using a bad army. Thats whats unreasonable. Would you accommodate someone who's only just started playing? How about someone who can't afford a new army? There's any number of reasons people play "bad" armies, why should they not be allowed to enjoy the game as well? What makes you so special that only your fun matters?

New people can accidentally end up with significantly better armies, like someone starting Iron Hands or Custodes vs someone starting Tyranids or Dark Angels. Also I'm not made of money either. So why should anyone accommodate anyone because of GW's shoddy writing that you're defending?


I never defended GW rules. That's not the topic. The topic is that it's unreasonable for you to approach a social interaction where the aim of the outcome is to enjoy yourself and decide that you won't compromise on anything in order for your opponent to also enjoy him/herself either.

I'll repost what I said on the third page of this thread for your benefit.
 Sim-Life wrote:
The donkey cave is the person who doesn't understand that playing a game is a social interaction the aim of which is for both players to enjoy themselves and walk away from the game happy that they had a good time.



 
   
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Dudeface wrote:You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.
Yup, agreed.

ITC is essentially a set of pre-existing conditions, which you are completely aware of, and can build to tailor to a specific one - is there generalship in that? Where's the initiative, the flexibility?



Automatically Appended Next Post:
 Sim-Life wrote:
The topic is that it's unreasonable for you to approach a social interaction where the aim of the outcome is to enjoy yourself and decide that you won't compromise on anything in order for your opponent to also enjoy him/herself either.

I'll repost what I said on the third page of this thread for your benefit.
 Sim-Life wrote:
The donkey cave is the person who doesn't understand that playing a game is a social interaction the aim of which is for both players to enjoy themselves and walk away from the game happy that they had a good time.

Exalted. Can't argue with that, personally.

This message was edited 1 time. Last update was at 2020/01/29 19:20:00



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happy_inquisitor wrote:
The jump from playing with GW published missions to playing ITC is pretty painful. Not only do you need to deal with unfamiliar and far more complex missions but you quickly find that a lot of units within your faction which you thought were good are suddenly a liability and lose you games because they give up secondary points. Anything that inhibits those youngsters from progressing into competitive play is something I want to set aside - the top LVO players do not care if they have to buy a whole new army for the mission pack but your average teenager does not have that kind of money. This acts as yet another gatekeeper preventing youngsters from getting engaged with tournaments in this format - after all who wants to play with much loved models that are suddenly feel-bad hindrances because of the secondary missions?

These are really good points.

It's not just competitive balance that makes a good experience after all. Things like fun, flavour, accessibility, and player agency all really matter.
   
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 Sgt_Smudge wrote:
Dudeface wrote:You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.
Yup, agreed.

ITC is essentially a set of pre-existing conditions, which you are completely aware of, and can build to tailor to a specific one - is there generalship in that? Where's the initiative, the flexibility?


I think you guys are vastly over-simplifying. What is your experience with ITC?
   
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bananathug wrote:
But how do you determine who is the highest ranked player when you have 8 guys that went 1-1 with the same round scores in a 50 person tournament? Or 5th place between all the 4-1 players?


Strength of Schedule, like many other tournament systems use.
   
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 Sgt_Smudge wrote:
Dudeface wrote:You just summed up why people are suggesting ITC is bad for balance. It shouldn't just be a mathematical pre-determined series of actions, some variance between missions or objectives to force varied lists puts the strategic element back into the hands of the general.
Yup, agreed.

ITC is essentially a set of pre-existing conditions, which you are completely aware of, and can build to tailor to a specific one - is there generalship in that? Where's the initiative, the flexibility?



Lets not pretend that switching to CA2019 missions would stop people from knowing what the missions are. People would just build lists with them in mind anyway. A perfect solution to the problem you are pointing out would be unique missions in every events, that way no one would be able to know what the missions were and therefore would really need to build a TAC list instead of focusing on a specific mission.

Personally, i like the way infinity handles its tournamenst, it tells the players what the missions will be beforehand and the players build up to two list to bring to the event, using whichever they think best fits the current round's mission. Now this would translate poorly to 40k because of army size but i feel like knowing the missions beforehand and building a list with it in mind is actually a big part of being a good general. Adapting to the terrain layout/opponent/s strategy is also part of being a good general.
   
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Yoyoyo wrote:
happy_inquisitor wrote:
The jump from playing with GW published missions to playing ITC is pretty painful. Not only do you need to deal with unfamiliar and far more complex missions but you quickly find that a lot of units within your faction which you thought were good are suddenly a liability and lose you games because they give up secondary points. Anything that inhibits those youngsters from progressing into competitive play is something I want to set aside - the top LVO players do not care if they have to buy a whole new army for the mission pack but your average teenager does not have that kind of money. This acts as yet another gatekeeper preventing youngsters from getting engaged with tournaments in this format - after all who wants to play with much loved models that are suddenly feel-bad hindrances because of the secondary missions?

These are really good points.

It's not just competitive balance that makes a good experience after all. Things like fun, flavour, accessibility, and player agency all really matter.


Not just that, but generally someone unfamiliar with ITC gets presented with this huge list of secondary objectives, their opponent says "I'm taking Engineers and Gangbusters" - or whatever, pushing them in to making a decision fast about something that they don't really understand, and then they immediately get blindsided by a unit they can clearly draw LOS to standing behind a magic box and ruining one of their shooting attacks.

I've seen that happen several times at this point. It's pretty frustrating.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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