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Made in us
Posts with Authority





Crispy78 wrote:
Is that so different to faceless dudes in power armour though?


Opinions may vary, but I'd say that Marines in power armor are still something you can make more variable that 'skeleton robots'. And it's considerably easier to write variations of a semi-human faction in fiction- even if they wear the same suit. One of the advantages of Marines is that there's Mongol Marines, Viking Marines, Dragon Marines, Knight Marines, Pyschic Knight Marines that look more like Knights, Bathrobe Marines, Evil Satan Priest Marines, Evil Murder-Gladiator Marines, Evil Reptile Spy Marines, Pervert Keytaur Marines, and 'basic' versions of them for both alignments.

Aeldari can have a few variations, but not much (at least their plastic kits are compatible, so you can give them some aesthetic differences if nothing else), and Orks can have all kinds of absurdity depending on how serious/silly you want to be. Necrons got kinda screwed by having a pretty specific and limited theme with "Egyptian Robo-skeletons", kinda like Tau with "dumb aliens that aren't important".

And if sales are any indication, I'd say that there's enough variety to keep a lot of customers buying the power-armored boys. Even still, if there's any faction that doesn't get nearly enough releases to reflect their wide array of diverse themes... it's Imperial Guard. Because as it stands now, your only options are "generic soldier", "jungle guys", "Slightly better armor/gun guys that aren't actually guardsmen", or "that Forge World army you can't afford anyway".

Mob Rule is not a rule. 
   
Made in de
Nihilistic Necron Lord






Germany

Necrons got two new models not to long ago. The cryptek with canoptek cloak and the seraptek heavy construct. Both are pretty useless. The seraptek is overpriced, and unable to move around the battlefield, unless you play with almost no terrain.
   
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Posts with Authority





 p5freak wrote:
Necrons got two new models not to long ago. The cryptek with canoptek cloak and the seraptek heavy construct. Both are pretty useless. The seraptek is overpriced, and unable to move around the battlefield, unless you play with almost no terrain.


That construct is deceptively huge on a tabletop. Also, with something that's supposed to be a "knight equivalent" for Necrons, you'd think they'd have given more weapons or loadout variants for it instead of what it comes with.

Mob Rule is not a rule. 
   
Made in fi
Regular Dakkanaut



Whiterun

 Adeptus Doritos wrote:
Crispy78 wrote:
Is that so different to faceless dudes in power armour though?


Opinions may vary, but I'd say that Marines in power armor are still something you can make more variable that 'skeleton robots'. And it's considerably easier to write variations of a semi-human faction in fiction- even if they wear the same suit. One of the advantages of Marines is that there's Mongol Marines, Viking Marines, Dragon Marines, Knight Marines, Pyschic Knight Marines that look more like Knights, Bathrobe Marines, Evil Satan Priest Marines, Evil Murder-Gladiator Marines, Evil Reptile Spy Marines, Pervert Keytaur Marines, and 'basic' versions of them for both alignments.

Aeldari can have a few variations, but not much (at least their plastic kits are compatible, so you can give them some aesthetic differences if nothing else), and Orks can have all kinds of absurdity depending on how serious/silly you want to be. Necrons got kinda screwed by having a pretty specific and limited theme with "Egyptian Robo-skeletons", kinda like Tau with "dumb aliens that aren't important".

And if sales are any indication, I'd say that there's enough variety to keep a lot of customers buying the power-armored boys. Even still, if there's any faction that doesn't get nearly enough releases to reflect their wide array of diverse themes... it's Imperial Guard. Because as it stands now, your only options are "generic soldier", "jungle guys", "Slightly better armor/gun guys that aren't actually guardsmen", or "that Forge World army you can't afford anyway".
I do have to disagree with the idea that Necrons are and have to be nothing but egyptian robot-skellingtons. There are already underdeveloped ideas for other things that could be expanded in their lore.

Things like the flayed ones, who in the current lore have a virus that's warping them in to an image of the dead C'tan Flayer, I mean that downright Lovecraftian, a disease that slowly twists its victims become more and more like a dead god.

Or the Destroyer Cults, who alter their bodies(taboo for Necrons) in every which way in a quest to better their nihilistic quest to destroy. Different schools of though could easily exist and the full use of Necron science unrestaint by the codes, morals and the general desire to have something to rule over that restrict saner Necrons opens up the door for modelers to go wild.

Triarch Preatorians on the other hand never went to sleep like the rest, choosing to hide and watch over their kin, wandering the galaxy and teaching chosen younger races bits of Necron culture to prepare the young for eventual subjucation, or at least to keep their culture alive should Necrons be destroyed. Servant races selectivly bred over millions of year for various purpoces easily be written in, to liven up the range, or new tech developed over the long years to meet the demands of changing times and not just old stuff brought back online like that of the awakening Necrons.

There are other factions that need new plastics models more than Necrons at the moment, but to say that Necrons have no room to expand upon is not true either.

Full of Power 
   
Made in de
Nihilistic Necron Lord






Germany

 Adeptus Doritos wrote:
 p5freak wrote:
Necrons got two new models not to long ago. The cryptek with canoptek cloak and the seraptek heavy construct. Both are pretty useless. The seraptek is overpriced, and unable to move around the battlefield, unless you play with almost no terrain.


That construct is deceptively huge on a tabletop. Also, with something that's supposed to be a "knight equivalent" for Necrons, you'd think they'd have given more weapons or loadout variants for it instead of what it comes with.


It is huge, and the "virtual" base rule is ridiculous. It either has a base, or not. Its a melee monster, but cant get into melee because something like a simple container stops it dead in its tracks.

This message was edited 2 times. Last update was at 2020/02/02 10:54:20


 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

While I understand that the army had a reboot in 2011 and is relatively modern and complete, it's still pretty lame to be looking at a just about a decade with nearly no new model releases.

Would like to have seen the Silent King, Void Dragon avatar, Valgul the Fallen Lord, and so on, and that's what just what I came up with in 30 seconds.

"We don't have any ideas, and the model range is already pretty good" would never fly with space marines. Hell, they started a whole new space marines just so they could crank out slightly different versions of existing space marines.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Posts with Authority





Morgasm the Powerfull wrote:
I do have to disagree with the idea that Necrons are and have to be nothing but egyptian robot-skellingtons. There are already underdeveloped ideas for other things that could be expanded in their lore.

Things like the flayed ones....

Or the Destroyer Cults...

Triarch Preatorians...


Disagree if you like, that's fine. The lore for those things is interesting for sure. However, let's be real...

...those are Egyptian robot skeletons with scissor fingers and skin hanging off, Egyptian robot skeletons with hoverbutts and big gun arms and an angry monocle, and Egyptian robot skeletons with a bubble cage on their backs. When it comes down to the tabletop, no amount of interesting background fluff makes those models more than what the eye can see of them.

And the thing about them being more than Egyptian robo-skeletons? Well, yeah. But the problem is... that's what they were. The concept wasn't as vague as "Superhuman in heavy armor" or "Infantry Soldier from across the Imperium". You can take those vague concepts and add quite a bit of aesthetics to them and make them interesting and varied.

GW went a bit too specific with Necrons for them to be flexible. I mean, without a considerable retcon or reboot of their background (and a whole new line of models), they're stuck being Egyptian Robot Skeletons with glowstick guns, Egyptian Robot Skeletons with bigger shoulders and double glowstick gun or zapper gun, Egyptian Robot Skeleton with shovel stick or smaller shovel stick and serving tray, Egyptian Robot Skeleton wearing people as hats, Egyptian Robot Skeleton with hovercraft butt and big glowstick gun arm, and King Egyptian robot skeleton with baseball and scythe (sometimes on spider legs or hoverbutt). And also Egyptian Robot Bugs.

Could it have been done better? Yeah, it could. I'm not sure if it's too late. I mean, if you could ignore the modern aesthetics... the idea of a mechanized army of living machines inhabited by the ancient sentience of a dead race... well, that could go bonkers. I mean, you don't even have to go with a humanoid aesthetic. It could have been the big cool modular army, full of just these different robots that built themselves all sorts of different ways with ancient alien technology.

The models could have been insane, but when it comes to GW- they get so close to brilliant ideas, and drop the ball. It's like someone inventing the cure for cancer... and then they add ammonia to it, ruin the formula, and market it as toilet cleaner.

Mob Rule is not a rule. 
   
Made in fi
Regular Dakkanaut



Whiterun

 Adeptus Doritos wrote:
Morgasm the Powerfull wrote:
I do have to disagree with the idea that Necrons are and have to be nothing but egyptian robot-skellingtons. There are already underdeveloped ideas for other things that could be expanded in their lore.

Things like the flayed ones....

Or the Destroyer Cults...

Triarch Preatorians...


Disagree if you like, that's fine. The lore for those things is interesting for sure. However, let's be real...

...those are Egyptian robot skeletons with scissor fingers and skin hanging off, Egyptian robot skeletons with hoverbutts and big gun arms and an angry monocle, and Egyptian robot skeletons with a bubble cage on their backs. When it comes down to the tabletop, no amount of interesting background fluff makes those models more than what the eye can see of them.

And the thing about them being more than Egyptian robo-skeletons? Well, yeah. But the problem is... that's what they were. The concept wasn't as vague as "Superhuman in heavy armor" or "Infantry Soldier from across the Imperium". You can take those vague concepts and add quite a bit of aesthetics to them and make them interesting and varied.

GW went a bit too specific with Necrons for them to be flexible. I mean, without a considerable retcon or reboot of their background (and a whole new line of models), they're stuck being Egyptian Robot Skeletons with glowstick guns, Egyptian Robot Skeletons with bigger shoulders and double glowstick gun or zapper gun, Egyptian Robot Skeleton with shovel stick or smaller shovel stick and serving tray, Egyptian Robot Skeleton wearing people as hats, Egyptian Robot Skeleton with hovercraft butt and big glowstick gun arm, and King Egyptian robot skeleton with baseball and scythe (sometimes on spider legs or hoverbutt). And also Egyptian Robot Bugs.

Could it have been done better? Yeah, it could. I'm not sure if it's too late. I mean, if you could ignore the modern aesthetics... the idea of a mechanized army of living machines inhabited by the ancient sentience of a dead race... well, that could go bonkers. I mean, you don't even have to go with a humanoid aesthetic. It could have been the big cool modular army, full of just these different robots that built themselves all sorts of different ways with ancient alien technology.

The models could have been insane, but when it comes to GW- they get so close to brilliant ideas, and drop the ball. It's like someone inventing the cure for cancer... and then they add ammonia to it, ruin the formula, and market it as toilet cleaner.
Yeah I know GW most like will never be spending the time or the effort necessary to make Necrons range of themes and models more interesting or expansive. But they could and in my opinion should... or squat them as a tabletop faction if they can't be bothered to do anything with them. Better that than leaving them gathering dust with aging models and boring rules that where clearly written out of oblications rather than inspirations.

Full of Power 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Ouze wrote:
While I understand that the army had a reboot in 2011 and is relatively modern and complete, it's still pretty lame to be looking at a just about a decade with nearly no new model releases.


Now imagine how it feels to have gone a decade with no new units, even after half the old ones were stripped out of your codex.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Posts with Authority





Morgasm the Powerfull wrote:
Yeah I know GW most like will never be spending the time or the effort necessary to make Necrons range of themes and models more interesting or expansive. But they could and in my opinion should... or squat them as a tabletop faction if they can't be bothered to do anything with them. Better that than leaving them gathering dust with aging models and boring rules that where clearly written out of oblications rather than inspirations.


I don't think they'd squat them. I mean, from their perspective- it's a fairly limited bunch of models that don't require a whole lot of creative effort- every now and then, they'll just add two or three new little rules in a $40.00 book, and these rules will make them 'good' for a while and people will rush to go and buy them again. Rinse and repeat.

I mean, it's kind what they do with Imperial Guard- not only the same outdated models, but Imperial Guard have actually lost 5 of the 8 guardsmen regiment models... and IG will still go through bursts of popularity and competitive validity until they move on to the next thing they can squeeze a few more bucks from, come back and revisit as necessary.

I mean, overall if there's an army that GW doesn't really care about- I'd say it's Renegades & Heretics. The few models they had were Forge World exclusives- most of them were just 'upgrades' that required you to go and buy Imperial Guardsmen (and the upgrades cost as much, if not more than the box of guardsmen)- the rest had to be built from scratch (which sounds fun, but can be quite the lengthy project when it's guardsmen). The closest thing the army has gotten as 'new' were the Traitor Guard that come in Blackstone Fortress- 7 monopose models on the sprue, and that sprue by itself is $40.00. While this sounds like just complaining, let me put it this way: Of all the enemies of the Imperium, the one that is least likely going to be fighting the Imperium at any given time would be Renegades and Heretics- it is quite possibly the most commonly-featured enemy for Imperium protagonists in 40k fiction... and it doesn't even have a real Codex or line of models.

Mob Rule is not a rule. 
   
Made in dk
Loyal Necron Lychguard






Tyel wrote:
I think to some extent the Necron issue is "rules" - but also a lack of imagination.

Unlike the bigger factions, there doesn't seem to be alternate conceptions of how a Necron force should be put together.

Some people hate this because its canned strategy/limiting - but going with ye olde Eldar, you can see - Ulthwe=Psychic+Guardians, Saim Hann=Jetbikes, Iyanden=Wraithguard etc. The rules don't really work for this, but that was the idea.

The Necron dynasties do not - imo anyway - work on this basis. Ignoring it isn't competitive - but if you wanted to play a silver tide, with loads of basis Necron Warriors, backed up by Ghost Arks, you would think that you should go "Right, I want to be Dynasty A or B, not Dynasty X, Y or Z". By contrast if you wanted to run a vehicle list (with what limited vehicles you have) maybe you would want Dynasty X.

Instead lists end up looking very similar, and playing a fairly similar way, because the pool of good units is small.

Basically so many ideas are not fleshed out to the point where you can "make an army" of out them. Destroyers, Triarch stuff, Canoptek units, flayed ones. All these concepts could be fleshed out into a mini-3/4 unit+character release.

The whinge I would issue isn't "Space Marines, oh GW only cares about Space Marines" - its Ad Mech.

Not really sure what you are on about. Nephrekh has a number of units that are supported more and some that are supported less by it, just because it overlaps with Sautekh and Mephrit does not mean it does not exist.

Nephrekh has Scarabs, Wraiths, Destroyers, Immortals, Warriors, Lychguard.

Sautekh has Immortals, Warriors, Tomb Blades, Destroyers, Heavy Destroyers, Ghost Arks, Doomsday Arks, Annihilation Barges, Night Scythes and Doom Scythes. Lychguard and Flayed Ones have some synergy with unique HQs.

Mephrit has Warriors, Immortals, Deathmarks, Ghost Arks, Tomb Blades, Annihilation Barges, Night Scythes, Doom Scythes.

Nihilakh has Doomsday Arks, Wraiths, Lychguard, Sentry Pylons and Lords of War (especially Gauss Pylon).

Novokh has Lychguard, Wraiths, Scarabs, Flayed Ones.

It's not hard to find a netlist, if you have trouble coming up with new lists I can share some with you. As far as balance goes, Necrons are as internally balanced as they have ever been, if you are not attending a tournament you have no reason to not experiment and have fun. I have played every Dynasty extensively throughout 8th and it shapes the way I build my lists, I have also played every unit at least a couple of times and I always choose different dynasties based around what units I want to bring. If you build Silver Tide you're never going to play Nihilakh for example, making it work with Novokh requires Anrakyr the Traveller and Nephrekh silver tide is more silver teleport than silver tide, having two solid options as far as Silver Tide goes is about the minimum you can ask for and I'd argue Mephrit Silver Tide is quite a bit better, so next time you're doing Silver Tide go Mephrit. If you are taking 3 DDAs you don't take them as Novokh or Nephrekh and Mephrit would be a bit of odd choice (although they are still good enough that I think it's better than putting something else in your Mephrit list). Look at Craftworld Eldar on the other hand, your army becomes stronger if you take a less fluffy Craftworld, thank god it isn't fluff that Nihilakh spams Scarabs.

I don't think Necrons need more models, just continue supplying what is currently there. More HQs (including the SIlent King) and HQ updates along with a Titanic or near-Titanic flyer are the only wishes I have. Give us some fluffy Stratagems, Relics and WL traits and I will be happy.
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 vipoid wrote:
 Ouze wrote:
While I understand that the army had a reboot in 2011 and is relatively modern and complete, it's still pretty lame to be looking at a just about a decade with nearly no new model releases.


Now imagine how it feels to have gone a decade with no new units, even after half the old ones were stripped out of your codex.


That also shouldn't happen either, though? It's not a race to be Oliver Twist.

GWS should either do a better job supporting their non-astartes factions, or be honest and call it Space Marines The Tabletop Game.








 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Ouze wrote:
 vipoid wrote:
 Ouze wrote:
While I understand that the army had a reboot in 2011 and is relatively modern and complete, it's still pretty lame to be looking at a just about a decade with nearly no new model releases.


Now imagine how it feels to have gone a decade with no new units, even after half the old ones were stripped out of your codex.


That also shouldn't happen either, though? It's not a race to be Oliver Twist.

GWS should either do a better job supporting their non-astartes factions, or be honest and call it Space Marines The Tabletop Game.




Might as well just do the latter at this point. I'm not convinced they can even recover from the level of Marine-bloat they've introduced into the game.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Something they could do is plan a "do a Necron/Ork/Dark Eldar/foo unit" for every year. With some research, there should be no problem to find out what the players of any given faction find lacking and plan accordingly.

Sadly, they still seem to be stuck on the "model company" mindset in that regard - they only do new models when a designer find the inspiration to do that, and we all know how much inspiration is reserved for armies you don't actually play.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 vipoid wrote:
 Ouze wrote:
 vipoid wrote:
 Ouze wrote:
While I understand that the army had a reboot in 2011 and is relatively modern and complete, it's still pretty lame to be looking at a just about a decade with nearly no new model releases.


Now imagine how it feels to have gone a decade with no new units, even after half the old ones were stripped out of your codex.


That also shouldn't happen either, though? It's not a race to be Oliver Twist.

GWS should either do a better job supporting their non-astartes factions, or be honest and call it Space Marines The Tabletop Game.




Might as well just do the latter at this point. I'm not convinced they can even recover from the level of Marine-bloat they've introduced into the game.


Jesus, they released some supplements for the marine codex, not put marines into all the xenos codex or annexed them on.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Dudeface wrote:

Jesus, they released some supplements for the marine codex, not put marines into all the xenos codex or annexed them on.


By "some supplements" you mean 'umpteen billion more marine models".

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Ouze wrote:
While I understand that the army had a reboot in 2011 and is relatively modern and complete, it's still pretty lame to be looking at a just about a decade with nearly no new model releases.

While I agree with the sentiment this is factually incorrect.

Necrons have had a new character model in Forgebane and a new super heavy Forgeworld unit. Its been about a year since the last model release, possibly less.

It also looks like the Silent King is on his way.
   
Made in au
Pestilent Plague Marine with Blight Grenade





Apart from several characters still in finecast Necrons actually have a pretty decent range in plastic. I'd rather see other armies get some attention first (looking at you aspect warriors)

Necrons issue is rules based, fix that first IMO


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 An Actual Englishman wrote:
 Ouze wrote:
While I understand that the army had a reboot in 2011 and is relatively modern and complete, it's still pretty lame to be looking at a just about a decade with nearly no new model releases.

While I agree with the sentiment this is factually incorrect.

Necrons have had a new character model in Forgebane and a new super heavy Forgeworld unit. Its been about a year since the last model release, possibly less.

It also looks like the Silent King is on his way.


Yes, that's what i said "nearly". It's only factually inaccurate if you didn't read what I actually said

Even if the line is mostly complete, it's a lot easier for GWS to make single characters than it used to be. People like having stuff to look forward to so even a single limited edition character per year would be awesome.

It's weird GWS doesn't embrace that since in their own stated opinion, the primary point of the hobby is collecting models.

This message was edited 2 times. Last update was at 2020/02/03 02:55:53


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 vipoid wrote:
Dudeface wrote:

Jesus, they released some supplements for the marine codex, not put marines into all the xenos codex or annexed them on.


By "some supplements" you mean 'umpteen billion more marine models".


Yes, all 8 generic kits released across 2 years and a smattering of special characters.
   
Made in no
Regular Dakkanaut




ccs wrote:
LoftyS wrote:
Necrons are one of those factions that are borderline "everyone who would be interested in this, are already playing it"


Yes, because obviously there's never any new players....


GW doesn't market anything other than Space Marines.

But that's besides the point. What I meant is, most players will branch out into second, third, fourth etc. factions. I have 7 and I don't know anyone who play less than 3. So established players make up the majority of future sales. Recruitment to 40K is very slow. People who are playing 40K and haven't already seen Necrons and gone "oh geez, those are the bees knees" are never going to get into Necrons. Because Necrons is that faction that is instant love or hate, alongside sisters and GSC. Hell even Tyranids has the potential to "grow on you". The exception that could fix that, that I can think of, is if they did more with the Wraith/ Triarch Stalker aesthetic and being able to make an army exclusively from that. That would convert me at least, since the rest of their range is pretty boring and pastiche.

This message was edited 3 times. Last update was at 2020/02/03 06:28:06


 
   
Made in us
Longtime Dakkanaut





Necrons are Xenos.

They are basically a NPC race for Imperium to beat up.

See 40k has a class system:

Imperium
Chaos
Eldar
All the rest of the xenos factions in some random order of worst to least based on no reasoning at all.

Eldar sometimes jump Chaos, and the only reason they are not with the rest of the xenos is because an iconic veteran of the 40k Design studio supports them, the rest of the xenos don't have significant development support from within GW,

Someone might come in and tell "MARINES SELL" yeah because they have models with really good rules and low points cost. This is a game, if you make one of the xenos factions have new cool models, with really good rules, and they cost way under what they should points wise. They will sell.

This message was edited 1 time. Last update was at 2020/02/03 06:36:43


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




blaktoof wrote:
Necrons are Xenos.

They are basically a NPC race for Imperium to beat up.

See 40k has a class system:

Imperium
Chaos
Eldar
All the rest of the xenos factions in some random order of worst to least based on no reasoning at all.

Eldar sometimes jump Chaos, and the only reason they are not with the rest of the xenos is because an iconic veteran of the 40k Design studio supports them, the rest of the xenos don't have significant development support from within GW,

Someone might come in and tell "MARINES SELL" yeah because they have models with really good rules and low points cost. This is a game, if you make one of the xenos factions have new cool models, with really good rules, and they cost way under what they should points wise. They will sell.


What's your excuse for the last 2 years where marines sucked?
   
Made in gb
Walking Dead Wraithlord






I believe the discussion here is about miniatures releases and not rules. Now they have both...

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut





Dudeface wrote:
blaktoof wrote:
Necrons are Xenos.

They are basically a NPC race for Imperium to beat up.

See 40k has a class system:

Imperium
Chaos
Eldar
All the rest of the xenos factions in some random order of worst to least based on no reasoning at all.

Eldar sometimes jump Chaos, and the only reason they are not with the rest of the xenos is because an iconic veteran of the 40k Design studio supports them, the rest of the xenos don't have significant development support from within GW,

Someone might come in and tell "MARINES SELL" yeah because they have models with really good rules and low points cost. This is a game, if you make one of the xenos factions have new cool models, with really good rules, and they cost way under what they should points wise. They will sell.


What's your excuse for the last 2 years where marines sucked?


wow you totally dived right into that head first.

I said Imperium was the top army- which it has been for 100% of 8th edition- even when Ynnari where insane Imperium was a top tier army, then commented someone would come in here with "marines sell" because people always bring up marines not being top tier for the middle of 8th as we know as being meaningful for some nebulous thing.

The above is about models, GW is slow to do multiple model updates for xenos because they seem to purposefully make them lower in quality than Imperium/Chaos. Less people buy them, ergo less interest in GW making more, and the cycle continues for another edition. Which is why there are not significant necron releases. GW Miniature releases are tied to sales, which are tied to rules.

This message was edited 1 time. Last update was at 2020/02/03 07:49:45


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




blaktoof wrote:
Dudeface wrote:
blaktoof wrote:
Necrons are Xenos.

They are basically a NPC race for Imperium to beat up.

See 40k has a class system:

Imperium
Chaos
Eldar
All the rest of the xenos factions in some random order of worst to least based on no reasoning at all.

Eldar sometimes jump Chaos, and the only reason they are not with the rest of the xenos is because an iconic veteran of the 40k Design studio supports them, the rest of the xenos don't have significant development support from within GW,

Someone might come in and tell "MARINES SELL" yeah because they have models with really good rules and low points cost. This is a game, if you make one of the xenos factions have new cool models, with really good rules, and they cost way under what they should points wise. They will sell.


What's your excuse for the last 2 years where marines sucked?


wow you totally dived right into that head first.

I said Imperium was the top army- which it has been for 100% of 8th edition- even when Ynnari where insane Imperium was a top tier army, then commented someone would come in here with "marines sell" because people always bring up marines not being top tier for the middle of 8th as we know as being meaningful for some nebulous thing.

The above is about models, GW is slow to do multiple model updates for xenos because they seem to purposefully make them lower in quality than Imperium/Chaos. Less people buy them, ergo less interest in GW making more, and the cycle continues for another edition. Which is why there are not significant necron releases. GW Miniature releases are tied to sales, which are tied to rules.


Except the regularly release units with god awful rules, for all factions. There is such a self replicating poor little me attitude now a days, they don't release fewer crons models because they have poor rules, the last time they did a big crons release they instantly jumped to the top of the meta and defined the "decurion" situation whilst selling loads.

If you're suggesting they make the rules worse as sales drop off, or to prevent having to release units, I think you need to take the foil hat off.

Crons haven't had a big release as they don't need one desperately and they likely are struggling to find a niche in the army for new units.
   
Made in us
Longtime Dakkanaut





I feel like this goes a lot towards anti marine feelings. It's hard to say marines haven't gotten the golden boy treatment as of late. I honestly feel like eventually they will just change warhammer to Space Marine the game. It's hard to dispute Marines of some flavor being in like every single release but a few at this point and getting a lions share of releases aside from the whole new line for Sisters most currently.

I mean I know I'm quite pleased with my two guard characters over a few years. One of which being a useless forgeworld commissar and one being Marbo. I mean, hold me back boys.

As to why no new models for Necrons ? Easy, they are sleeping, don't wake DaddyCron.

This message was edited 1 time. Last update was at 2020/02/03 09:05:49


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I really can't remember a time when Space Marine releases didn't vastly outnumber any other faction, and I've been in the game since the end of 4th. Sure those marines sometime change colors or grew fur, but the vast majority of releases have always been Space Marines.

This message was edited 1 time. Last update was at 2020/02/03 09:33:31


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Jidmah wrote:
I really can't remember a time when Space Marine releases didn't vastly outnumber any other faction, and I've been in the game since the end of 4th. Sure those marines sometime change colors or grew fur, but the vast majority of releases have always been Space Marines.


This, basically, what we see now is not new or different. The proliferation of over hyped tournament focus has left people oddly fixated on it, while simultaneously ignoring the last 20 years of release frequencies.
   
Made in us
Longtime Dakkanaut





I've been around since 3rd and I do remember bits of time you didn't see marine releases totally eclipse others by this much. They are literally in just about every supplement and seem to get a new unit every few weeks. I know I'm not crazy in thinking there were stretches of time there weren't marine releases. Even with the amount of sub factions they have.
   
 
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