Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2020/01/30 23:46:44
Subject: GW plans to rebalance all of FW's rules
|
 |
Morally-Flexible Malleus Hearing Whispers
|
With the over abundence of FW models at the recent LVO, team GW released a bit of a shocker, they would be reviewing and revamping all the rules of FW 40k models. while not a major problem to the majority of the average players, this spells doom for seemingly FW dependent lists in ITC/Competitive gaming. They singled out in an interview, The Chaplain dred, the Leviathan Dread, and the Thunderfire Cannon as things which they feel are hurting the game.
Do you think GW will muck this up or will everything become IHs now? I personally feel GW will move to make anything SM related even more powerful as that is their key selling point.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/30 23:49:15
Subject: GW plans to rebalance all of FW's rules
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
You know that this was planned before the LVO, right?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/30 23:54:13
Subject: GW plans to rebalance all of FW's rules
|
 |
Decrepit Dakkanaut
|
FezzikDaBullgryn wrote: They singled out in an interview, The Chaplain dred, the Leviathan Dread, and the Thunderfire Cannon as things which they feel are hurting the game.
What interview is this? Automatically Appended Next Post: FezzikDaBullgryn wrote: I personally feel GW will move to make anything SM related even more powerful as that is their key selling point.
You stated GW mentioned three marine units are hurting the game, but then turn around and say they'll do exactly the opposite of addressing the units in that comment?
|
This message was edited 1 time. Last update was at 2020/01/30 23:55:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:14:03
Subject: GW plans to rebalance all of FW's rules
|
 |
Decrepit Dakkanaut
|
Except Iron Hands are hurting the game, not those units.
Some people just keep getting it wrong.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:18:22
Subject: GW plans to rebalance all of FW's rules
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
Seems like it's GW's endless rain of free bolt-on special rules resulting in power bloat when they put zero thought into how they will affect existing units that are the real fundamental problem.
If my DKoK ever get updated rules to even just put them on par with their codex equivalent unit entries, much less all their extra special rules, I'll be shocked and ecstatic. I'm more expecting that GW will make a big show of nerfing a couple major offenders, will introduce a few new ones, add a ton of bloat, and mostly just leave the majority of FW stuff in the "eh" state its currently in.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:21:36
Subject: GW plans to rebalance all of FW's rules
|
 |
Norn Queen
|
If GW is smart they will use the FW books to create new subfactions for everyone. Anphelion relic, WL trait and hive fleet adaptation. Minotaurs, Red Scorpions, A Necron Dynasty for Khutlak the World Killer etc etc...
I predict they won't be. But we will see.
|
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:24:12
Subject: GW plans to rebalance all of FW's rules
|
 |
Calm Celestian
|
Vaktathi wrote:Seems like it's GW's endless rain of free bolt-on special rules resulting in power bloat when they put zero thought into how they will affect existing units that are the real fundamental problem.
If my DKoK ever get updated rules to even just put them on par with their codex equivalent unit entries, much less all their extra special rules, I'll be shocked and ecstatic. I'm more expecting that GW will make a big show of nerfing a couple major offenders, will introduce a few new ones, add a ton of bloat, and mostly just leave the majority of FW stuff in the "eh" state its currently in.
See, I would expect that. The FW Index collection wasn't made for a post Codex: AM world. I expect they've decided that now all armies have a Codex, they know what they need to account for.
|
This message was edited 1 time. Last update was at 2020/01/31 00:29:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:26:17
Subject: GW plans to rebalance all of FW's rules
|
 |
Monster-Slaying Daemonhunter
|
Vaktathi wrote:Seems like it's GW's endless rain of free bolt-on special rules resulting in power bloat when they put zero thought into how they will affect existing units that are the real fundamental problem.
If my DKoK ever get updated rules to even just put them on par with their codex equivalent unit entries, much less all their extra special rules, I'll be shocked and ecstatic. I'm more expecting that GW will make a big show of nerfing a couple major offenders, will introduce a few new ones, add a ton of bloat, and mostly just leave the majority of FW stuff in the "eh" state its currently in.
This almost certainly, that's how every codex release it.
Hopefully, the major offenders won't offend worse than the normal issue of non-Space Marine stuff out there.
Fingers crossed that the big winners of the spin the wheel of OP Forgeworld stuff are the Marcharius, Medusa, and Vendetta  , but it'll probably be some of the Knights and the Space Marine HH stuff.
|
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:27:53
Subject: Re:GW plans to rebalance all of FW's rules
|
 |
Commander of the Mysterious 2nd Legion
|
the thunderfire cannon is forgeworld now is it?
|
Opinions are not facts please don't confuse the two |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:36:36
Subject: GW plans to rebalance all of FW's rules
|
 |
Courageous Space Marine Captain
|
Lance845 wrote:If GW is smart they will use the FW books to create new subfactions for everyone. Anphelion relic, WL trait and hive fleet adaptation. Minotaurs, Red Scorpions, A Necron Dynasty for Khutlak the World Killer etc etc...
I predict they won't be. But we will see.
Oh, that would be cool!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:41:27
Subject: GW plans to rebalance all of FW's rules
|
 |
Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
|
Slayer-Fan123 wrote:Except Iron Hands are hurting the game, not those units.
Some people just keep getting it wrong.
Yeah, a leviathan is good but in an ih list it becomes phenomenal. The fact that the hellforged version will be nerfed with the loyalist version is just rubbing salt in csm players wounds. First we're not given rules to make the legions viable without souping then they nerf our fw stuff because of all the free buffs loyalists got.
I'm still hoping they fix the points on the super heavys but if they keep the prices the same on loyalist and heretic variants while the loyalists keep all their special rules making them the better version it'll be bittersweet.
|
This message was edited 1 time. Last update was at 2020/01/31 00:42:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:48:29
Subject: GW plans to rebalance all of FW's rules
|
 |
Longtime Dakkanaut
|
I'd like them to actually make Eldar super heavies good again. They're meant to be super advanced equal or superior to imperial equivalents but their rules have sucked.
Maybe if they had a dozen variants they could have the weapons be mediocre, but d bombards etc are the only anti titan weaponz they currently have and they suck compared to warlord guns.
Their holofields are a joke and the skathact has objectively worse melta guns than imperial knights.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:50:43
Subject: GW plans to rebalance all of FW's rules
|
 |
Decrepit Dakkanaut
|
Slayer-Fan123 wrote:Except Iron Hands are hurting the game, not those units.
Some people just keep getting it wrong.
Yes, but they can reword what interacts with those units much like the helbrute, which is why i'm curious about the interview source.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:56:06
Subject: GW plans to rebalance all of FW's rules
|
 |
Decrepit Dakkanaut
|
Daedalus81 wrote:Slayer-Fan123 wrote:Except Iron Hands are hurting the game, not those units.
Some people just keep getting it wrong.
Yes, but they can reword what interacts with those units much like the helbrute, which is why i'm curious about the interview source.
That ruins consistency, though. It's strictly the supplements and Iron Hands getting a third part to their trait (double the vehicle damage chart).
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 00:59:56
Subject: GW plans to rebalance all of FW's rules
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
Most Forgeworld units need significant power increases.
|
-~Ishagu~- |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 01:02:34
Subject: GW plans to rebalance all of FW's rules
|
 |
Deathwing Terminator with Assault Cannon
|
2,000 points for a Warhound Titan is absurd for a unit that Crimson Hunter Exarchs will just delete off the table in a single turn.
Most FW units need 30-50% points cuts.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 01:04:13
Subject: GW plans to rebalance all of FW's rules
|
 |
Commander of the Mysterious 2nd Legion
|
Slayer-Fan123 wrote: Daedalus81 wrote:Slayer-Fan123 wrote:Except Iron Hands are hurting the game, not those units.
Some people just keep getting it wrong.
Yes, but they can reword what interacts with those units much like the helbrute, which is why i'm curious about the interview source.
That ruins consistency, though. It's strictly the supplements and Iron Hands getting a third part to their trait (double the vehicle damage chart).
As I said the supplements big deal is that they take doctrines, which stand alone add an intreasting degree of decision making to the tactics and turn it into well.. kind of a joke. with justo the doctrines you need to decide when to stay in devestator when to gak to tactical etc.
something like the IH doctrine makes it so that there's no choice at all. you STAY in devestator
|
Opinions are not facts please don't confuse the two |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 01:16:45
Subject: Re:GW plans to rebalance all of FW's rules
|
 |
Elite Tyranid Warrior
|
I don't care about balance and they will fail to even remotely achieve it. I just want my krieg engineers to be able to arrive with the siege drill, that's all.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 01:19:25
Subject: GW plans to rebalance all of FW's rules
|
 |
Decrepit Dakkanaut
|
BrianDavion wrote:Slayer-Fan123 wrote: Daedalus81 wrote:Slayer-Fan123 wrote:Except Iron Hands are hurting the game, not those units.
Some people just keep getting it wrong.
Yes, but they can reword what interacts with those units much like the helbrute, which is why i'm curious about the interview source.
That ruins consistency, though. It's strictly the supplements and Iron Hands getting a third part to their trait (double the vehicle damage chart).
As I said the supplements big deal is that they take doctrines, which stand alone add an intreasting degree of decision making to the tactics and turn it into well.. kind of a joke. with justo the doctrines you need to decide when to stay in devestator when to gak to tactical etc.
something like the IH doctrine makes it so that there's no choice at all. you STAY in devestator
Remove Super Doctrines, let your army start in the Doctrine it wants. Make a 2-3CP Strat that lets you change it. Make the Super Doctrines into army wide strats that last a turn and cost them appropriately. Seems much more balanced at that point if you ask me.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 01:36:22
Subject: GW plans to rebalance all of FW's rules
|
 |
Ultramarine Land Raider Pilot on Cruise Control
|
Lol not necessary to do any of that.
You need to calm down. Here in the UK many Astartes players are jumping to specific Chaos combos. There's plenty of powerful combinations with other armies.
Also 9th is coming soon. Things will change, and if you want more variety in the meantime play the CA19 missions.
|
-~Ishagu~- |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 01:52:13
Subject: GW plans to rebalance all of FW's rules
|
 |
Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
|
Ishagu wrote:Lol not necessary to do any of that.
You need to calm down. Here in the UK many Astartes players are jumping to specific Chaos combos. There's plenty of powerful combinations with other armies.
Also 9th is coming soon. Things will change, and if you want more variety in the meantime play the CA19 missions.
By "chaos combos " do you mean the Rube Goldberg devices that csm need to resort to to compete? The problem is certain factions don't need strategems to be effective but with the inordinate number of strategems they have they get pushed through the roof. And some armies can't function without strategems.
Back on topic: if gw wants to balance fw units with codex units then dreadclaws should get the first turn ds rule that loyalist drop pods have.
|
This message was edited 1 time. Last update was at 2020/01/31 01:53:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 01:55:59
Subject: GW plans to rebalance all of FW's rules
|
 |
Heroic Senior Officer
|
FezzikDaBullgryn wrote:With the over abundence of FW models at the recent LVO, team GW released a bit of a shocker, they would be reviewing and revamping all the rules of FW 40k models. while not a major problem to the majority of the average players, this spells doom for seemingly FW dependent lists in ITC/Competitive gaming. They singled out in an interview, The Chaplain dred, the Leviathan Dread, and the Thunderfire Cannon as things which they feel are hurting the game.
Do you think GW will muck this up or will everything become IHs now? I personally feel GW will move to make anything SM related even more powerful as that is their key selling point.
This won't be doom for competitive lists any more than Castellans being nerfed. Competitive players move on and find the next busted thing.
Also I find it hard to believe GW won't accidentally make something else busted instead.
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 02:08:33
Subject: GW plans to rebalance all of FW's rules
|
 |
Morally-Flexible Malleus Hearing Whispers
|
New question: Does anyone want to hazard a guess as to which faction would be least affected by a GW FW rebalancing? Tau/Ad Mech?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 02:09:34
Subject: GW plans to rebalance all of FW's rules
|
 |
Norn Queen
|
Sisters. They get nothing.
|
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 02:12:01
Subject: GW plans to rebalance all of FW's rules
|
 |
Deathwing Terminator with Assault Cannon
|
Repressor will probably get moved to Legends.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 02:12:44
Subject: Re:GW plans to rebalance all of FW's rules
|
 |
Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
|
Yeah definitely Sisters. They have no current fw models to my recollection.
Most affected would obviously be marines/csm.
|
This message was edited 1 time. Last update was at 2020/01/31 02:13:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 02:54:37
Subject: Re:GW plans to rebalance all of FW's rules
|
 |
Fixture of Dakka
|
I had to vote yes only because of the absurd pts values most FW stuff is saddled with.
So either increase the power of many units to justify the pts, or lower the points by a hefty sum.
As for them F*** it up? I assume they will. And they won't "accidentally" break something else. Oh no. That'll be quite intentional. Afterall, they'll have just ruined your ____. They'll need to sell you a new batch of resin to replace it.
And then they'll feign surprise when you use your new shiny stuff to take advantage of the rules exactly as they're indicating you should.
|
This message was edited 1 time. Last update was at 2020/01/31 05:33:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 03:28:04
Subject: Re:GW plans to rebalance all of FW's rules
|
 |
Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
|
So other than the astronomical points costs on some models what rules changes are we hoping for? I repeat my idea for dreadclaws getting the steel rain ability. Any others?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 04:16:58
Subject: GW plans to rebalance all of FW's rules
|
 |
Dakka Veteran
|
Everything from GW needs to be rebalanced. But the rules team are not competent enough to do it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2020/01/31 04:38:52
Subject: GW plans to rebalance all of FW's rules
|
 |
Regular Dakkanaut
|
Ishagu wrote:Most Forgeworld units need significant power increases.
This is true, the most common competitive / powerful units in the game right now are GW, not FW.
|
|
 |
 |
|