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![[Post New]](/s/i/i.gif) 2020/02/07 20:55:12
Subject: Goonhammer LVO data discussion.
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Omnipotent Necron Overlord
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ERJAK wrote: Ishagu wrote:Meta built around 3rd party homebrew rules doesn't mean anything for the majority of Players and is no indication of balance.
If the Iron Hands dominate to the same extent when using the official mission rules, then we can raise a complaint to GW.
Spoiler: They don't.
Spoiler, they absolutely fething do, and you beating this horse to death is asinine.
CA MISSIONS BENEFIT IH, RG, AND IF EVEN MORE THAN ITC DOES. Sorry your army is OP, STFU about it.
Uhhh...I havn't seen any data to suggest this. Plus on a table in which not every building blocks LOS - the army that goes first has a major advantage no matter what armies are on the table. The most recent GT at GW which uses GW missions also has a lot more list variety in the finalists. So there is data going against your point. Ishagu is right here.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/02/07 20:57:00
Subject: Goonhammer LVO data discussion.
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Decrepit Dakkanaut
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Xenomancers wrote:ERJAK wrote: Ishagu wrote:Meta built around 3rd party homebrew rules doesn't mean anything for the majority of Players and is no indication of balance.
If the Iron Hands dominate to the same extent when using the official mission rules, then we can raise a complaint to GW.
Spoiler: They don't.
Spoiler, they absolutely fething do, and you beating this horse to death is asinine.
CA MISSIONS BENEFIT IH, RG, AND IF EVEN MORE THAN ITC DOES. Sorry your army is OP, STFU about it.
Uhhh...I havn't seen any data to suggest this. Plus on a table in which not every building blocks LOS - the army that goes first has a major advantage no matter what armies are on the table. The most recent GT at GW which uses GW missions also has a lot more list variety in the finalists. So there is data going against your point. Ishagu is right here.
If there is no data to suggest this then how can we know Ishagu is correct? Didn't that GW GT also block LOS on first floor? Doesn't getting more LOS benefit the much more shooty IH?
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![[Post New]](/s/i/i.gif) 2020/02/07 21:35:36
Subject: Goonhammer LVO data discussion.
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Omnipotent Necron Overlord
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Daedalus81 wrote: Xenomancers wrote:ERJAK wrote: Ishagu wrote:Meta built around 3rd party homebrew rules doesn't mean anything for the majority of Players and is no indication of balance.
If the Iron Hands dominate to the same extent when using the official mission rules, then we can raise a complaint to GW.
Spoiler: They don't.
Spoiler, they absolutely fething do, and you beating this horse to death is asinine.
CA MISSIONS BENEFIT IH, RG, AND IF EVEN MORE THAN ITC DOES. Sorry your army is OP, STFU about it.
Uhhh...I havn't seen any data to suggest this. Plus on a table in which not every building blocks LOS - the army that goes first has a major advantage no matter what armies are on the table. The most recent GT at GW which uses GW missions also has a lot more list variety in the finalists. So there is data going against your point. Ishagu is right here.
If there is no data to suggest this then how can we know Ishagu is correct? Didn't that GW GT also block LOS on first floor? Doesn't getting more LOS benefit the much more shooty IH?
I havn't seen data that GW missions help marines more than ITC - have seen evidence to the contrary. Wasn't aware first floor blocked for GW. So GW is not house ruling their own events? That sounds like horse pucky but I have no idea. In ether case the missions are still different and did not seem to favor marines more. CA missions force you to move around more for sure - that doesn't benefit marines at all.
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This message was edited 1 time. Last update was at 2020/02/07 21:03:19
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/02/07 22:04:20
Subject: Goonhammer LVO data discussion.
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Decrepit Dakkanaut
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Xenomancers wrote: Dysartes wrote:Klickor wrote:We do not have Thunderfire Cannons, centurions or chaplain dreads which are 3 of the best ranged units in the marine book.
Out of interest, what seems to be preventing you from using the Chaplain Venerable Dreadnought, at least as it is printed in the Imperial Armour book?
For no reason. GK just can't have cool things.
Xeno, Klickor was talking about BA, not GK - and apparently without looking at the source material.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/02/08 07:31:10
Subject: Goonhammer LVO data discussion.
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Dakka Veteran
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Spoletta wrote:We should learn to stop talking about " SM". The only SM faction out there is the generic chapter.
UM and IH are 2 different factions, they play with hugely different rules, with hugely different lists, just like DA and BA. While they have some in common, they have different psy powers, different relics, different warlord traits, different stratagems and even some different units.
Saying " IH being OP does not make SM OP" is a correct statement. No one ever said that SW were good because BA had smash captains.
It maybe different to SM players, but for the rest they are the some.
Like CHE got nerfed because of allaitoc.
Dark Reapers and Spears cuz of Ynnari.
Casstelan cuz of Raiven.
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![[Post New]](/s/i/i.gif) 2020/02/08 07:52:03
Subject: Goonhammer LVO data discussion.
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Omnipotent Necron Overlord
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Dysartes wrote: Xenomancers wrote: Dysartes wrote:Klickor wrote:We do not have Thunderfire Cannons, centurions or chaplain dreads which are 3 of the best ranged units in the marine book.
Out of interest, what seems to be preventing you from using the Chaplain Venerable Dreadnought, at least as it is printed in the Imperial Armour book?
For no reason. GK just can't have cool things.
Xeno, Klickor was talking about BA, not GK - and apparently without looking at the source material.
I looked back it sure seemed like he was talking about GK.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/02/08 09:09:24
Subject: Re:Goonhammer LVO data discussion.
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Longtime Dakkanaut
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An Actual Englishman wrote:the_scotsman wrote:It's weird, though, I don't remember ITC data being invalid when Guard stuff needed nerfs...or Eldar stuff...or GSC stuff...or Tau stuff..
Never a truer word spoken. I also don't remember people calling for a nerf of "Twisted Helix" instead of " GSC" or "Farsight Enclaves" instead of "Tau". Weird. Those claims were actually there. When IG and Dark Reapers were perceived as being OP, there were people saying "That is only in ITC, you can't artificially make it easier to block LoS and then complain that no LoS arty is OP. Same for move shoot move reapers". I was among them. They were dismissed the same way they are being dismissed now though...
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This message was edited 1 time. Last update was at 2020/02/08 09:13:18
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![[Post New]](/s/i/i.gif) 2020/02/08 10:54:18
Subject: Goonhammer LVO data discussion.
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Longtime Dakkanaut
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Can someone explain how IH/RG/IF benefit "more" from CA19 missions than ITC?
I don't see it.
Which doesn't mean "Marines are fine", they are still the best faction in the game, but its less obvious because CA19 missions are less precise and clinical than ITC. Your list building decisions are not constrained by potentially giving up easy secondaries and kill more. (Yes, 4 pillars, but that's basically it).
There is probably a meta impact for the Maelstrom missions, but people continue to generally disregard them, and arguably they are very swingy, so raw power matters less then flexibility and getting the right cards at the right time (and in the right order).
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![[Post New]](/s/i/i.gif) 2020/02/08 11:19:39
Subject: Goonhammer LVO data discussion.
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Regular Dakkanaut
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It's just blah. Last 4 gts with ca rules not one ih rg in the top three
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![[Post New]](/s/i/i.gif) 2020/02/08 13:34:37
Subject: Goonhammer LVO data discussion.
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Dakka Veteran
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Xenomancers wrote: Dysartes wrote: Xenomancers wrote: Dysartes wrote:Klickor wrote:We do not have Thunderfire Cannons, centurions or chaplain dreads which are 3 of the best ranged units in the marine book.
Out of interest, what seems to be preventing you from using the Chaplain Venerable Dreadnought, at least as it is printed in the Imperial Armour book?
For no reason. GK just can't have cool things.
Xeno, Klickor was talking about BA, not GK - and apparently without looking at the source material.
I looked back it sure seemed like he was talking about GK.
I am not Karol. I have never talked about GK on this forum. Mostly about Blood Angels and especially in this thread. Would probably have been easier to see I'm not him if my flag went back to the blue and yellow swedish flag instead of showing Austrias flag that are the same colors as poland which I think Karol is from.
Ishagu said we had everything normal marines have and made it sound like our shooting is about the same as codex marines so we should just shut it. Ibexplained why our base units are all the same yet they perform very different from the better marine chapters.
I apparently missed that BA can have chaplain dreads even though it doesnt really change anything.
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This message was edited 1 time. Last update was at 2020/02/08 13:37:06
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![[Post New]](/s/i/i.gif) 2020/02/08 19:08:34
Subject: Re:Goonhammer LVO data discussion.
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Ferocious Black Templar Castellan
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Spoletta wrote: An Actual Englishman wrote:the_scotsman wrote:It's weird, though, I don't remember ITC data being invalid when Guard stuff needed nerfs...or Eldar stuff...or GSC stuff...or Tau stuff..
Never a truer word spoken.
I also don't remember people calling for a nerf of "Twisted Helix" instead of " GSC" or "Farsight Enclaves" instead of "Tau". Weird.
Those claims were actually there.
When IG and Dark Reapers were perceived as being OP, there were people saying "That is only in ITC, you can't artificially make it easier to block LoS and then complain that no LoS arty is OP. Same for move shoot move reapers". I was among them.
They were dismissed the same way they are being dismissed now though...
Similarly, plenty of people were arguing that any nerfs should target the Ynnari rules rather than the Reapers themselves, since the Reapers weren't as oppressive in other Craftworld lists.
Even then, even if we accept that no one was saying this for Ynnari, why does that matter? Does it change that the argument is the right one to make in the present? If Xenos players have been slighted like this in the past, does that make it fair to do the same thing to another set of factions? The same people that are complaining that others aren't arguing in good faith and that there is a double standard are the ones arguing that Space Marines should suffer because their faction has.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2020/02/09 10:19:11
Subject: Re:Goonhammer LVO data discussion.
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Longtime Dakkanaut
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AlmightyWalrus wrote:Similarly, plenty of people were arguing that any nerfs should target the Ynnari rules rather than the Reapers themselves, since the Reapers weren't as oppressive in other Craftworld lists.
Even then, even if we accept that no one was saying this for Ynnari, why does that matter? Does it change that the argument is the right one to make in the present? If Xenos players have been slighted like this in the past, does that make it fair to do the same thing to another set of factions? The same people that are complaining that others aren't arguing in good faith and that there is a double standard are the ones arguing that Space Marines should suffer because their faction has.
How would you nerf them then?
The complaint is partly that we had an admittedly brief period where you only had New UM and WS and they were winning tournaments. They have since been further buffed in Psychic Awakening (although so are other factions). It does however undermine this idea that you just throw the IH and RG and IF supplements in the bin and suddenly Marines will be fine.
Then you take a scalpel to those supplements - or indeed all supplements - and what do you do? The full Ynnari? I.E completely gut them and start again? IH especially seems like a Gordian knot of rule on rule on rule. Where do you cut? Send Chaplain Dreads to Legends or nerf them? Ditto for Leviathans? Re-write the super doctrine?
You could go with say "no successor chapter tactics for supplement chapters" - which would be a cause of much upset amongst players, but its a simple enough rule that applies to the non-supplement tier codexes because screw those guys. The thing is I'm not sure its going to be that much of a hard nerf, although it would hurt RG Cent spam. Really though I think Master of Ambush should just be removed. Why can Marines get an effective turn 1 deep strike when others do not? This is what I mean by the Ynnari treatment - when you dig into it, how on earth do you balance this?
Do you make Thunderfire Cannons 200 points because screw them, thats why?
The problem with Marines is that they got rule on rule on rule. When they were crap, bolter discipline was fine. Then they got shock assault - also fine. Then they got the new codex which brought points drops and buffs and combat doctrines. At this point they would have been fine. But then they got super doctrines and more buffs in the supplement books which were just bonkers. And then they got even more buffs in Faith and Fury.
Barring taking a hatchet all of this its very hard to see where you go. The only thing GW can do, barring a whole re-release of last year's material, is significant point hikes in CA2020. Which is what I'd expect to see. Its just going to be a bit boring for the next 9 months.
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![[Post New]](/s/i/i.gif) 2020/02/09 11:53:52
Subject: Re:Goonhammer LVO data discussion.
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Ferocious Black Templar Castellan
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Stop Cents and Aggressors from infiltrating, make Tremor Shells and shoot twice mutually exclusive, remove the rerolls and move-and-shoot from IH, move Chap Dread to Legends, change the Leviathan Dreadnought's keyword from <DREADNOUGHT> to <LEVIATHAN DREADNOUGHT>. Nerf the strongest bits, let meta settle down a bit, apply further nerfs where/if necessary.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2020/02/09 11:57:00
Subject: Goonhammer LVO data discussion.
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Decrepit Dakkanaut
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If Chaplain Dreads are only an issue with IH, I don't think they need sending to Legends - again, look at the specific interactions and see what the smallest change can be to achieve the objective.
Just to check - the only place we're seeing Chaplain Dreadnoughts getting run seriously is in conjunction with the IH rules, isn't it?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/02/09 12:20:35
Subject: Goonhammer LVO data discussion.
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The Dread Evil Lord Varlak
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Dysartes wrote:If Chaplain Dreads are only an issue with IH, I don't think they need sending to Legends - again, look at the specific interactions and see what the smallest change can be to achieve the objective.
Just to check - the only place we're seeing Chaplain Dreadnoughts getting run seriously is in conjunction with the IH rules, isn't it?
And itc.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/02/09 12:36:55
Subject: Goonhammer LVO data discussion.
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Ultramarine Land Raider Pilot on Cruise Control
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Not convinced such a list of nerfs is required, especially as the Iron Hands haven't been winning the recent large events that use the official GW rules. Some adjustments would be beneficial, especially in regards to the Leviathan Dread. I certainly wouldn't mess with the other strats that could negatively impact other chapters too.
Maybe the ITC mission, deployment and terrain rules need to change.
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2020/02/09 15:08:26
Subject: Re:Goonhammer LVO data discussion.
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Dakka Veteran
Illinois
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Chaplain dreads are only an issue because of the character rules which need to be rewritten anyway IMO. Or all the monster/ vehicle characters need to be given more wounds.
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![[Post New]](/s/i/i.gif) 2020/02/09 15:14:11
Subject: Goonhammer LVO data discussion.
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Regular Dakkanaut
Cymru
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Dysartes wrote:If Chaplain Dreads are only an issue with IH, I don't think they need sending to Legends - again, look at the specific interactions and see what the smallest change can be to achieve the objective.
Just to check - the only place we're seeing Chaplain Dreadnoughts getting run seriously is in conjunction with the IH rules, isn't it?
I think they are also a problem with Imperial Fists and Successors. Pop on the warlord trait for +1 to wound Vehicles and lean into their +1 damage on vehicles and watch them delete stuff with extraordinary reliability. I play Crimson Fists, I have one of these things; kitted out properly it is bonkers. Fix them for IH and you will just see them in IF lists.
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![[Post New]](/s/i/i.gif) 2020/02/09 15:50:38
Subject: Re:Goonhammer LVO data discussion.
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Longtime Dakkanaut
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Blood Hawk wrote:Chaplain dreads are only an issue because of the character rules which need to be rewritten anyway IMO. Or all the monster/ vehicle characters need to be given more wounds.
165 pts for 2 2+ BS lascannon shots with T7 and 9 wounds 5++ 6+++ and litanies is absolutely bonkers. No, its not just the Character rule, its probably 100+ points undercosted.
a Chaplain is 72 points base, a venerable chaplain dread is 105. Your telling me that +1 BS, +2 S, +3 T, +5W +1A +1ld -1invul and 6+++ is only worth 33 points?
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This message was edited 1 time. Last update was at 2020/02/09 15:54:54
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![[Post New]](/s/i/i.gif) 2020/02/09 15:56:30
Subject: Goonhammer LVO data discussion.
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Shadowy Grot Kommittee Memba
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Its incredibly simple to fix.
If you play a founding chapter, you may choose to use the supplement content, and it replaces the content from codex 2.0.
Choose a few strats from 2.0 to make universal, then all the strats from the supplements replace the remainder.
Your super doctrine replaces the regular doctrine youd get, you get the other two doctrines like normal.
Want a customised chapter tactic? Make the same tactical choice the big boy armies have to make.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/02/09 16:02:12
Subject: Re:Goonhammer LVO data discussion.
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Longtime Dakkanaut
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bullyboy wrote:it's kind of funny how short people's memories are. Before Codex 2.0 there was thread after thread about how to improve marines, how to make marines feel like they should in the lore. Well, you got what you wished for and then some.
That's not how I remember things. The lion's share of suggestions on how to fix Marines were aimed at making them feel as tough as the fluff makes them out to be. Their damage output was a bit of a problem but the big issue was always that they paid a premium for their defensive stats but still died like flies. Codex 2.0 and the suppliments mostly fixed their firepower without actually making them hold up any better outside of IH, and IH didn't actually get much tougher overall. What they got was a set of broken rules interactions that let them make one model absurdly hard to kill and then use that model as a shield for a lot of the rest of the list.
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This message was edited 1 time. Last update was at 2020/02/09 16:08:11
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![[Post New]](/s/i/i.gif) 2020/02/09 16:12:09
Subject: Goonhammer LVO data discussion.
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Ultramarine Land Raider Pilot on Cruise Control
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That's not true lol.
There was topic after topic about how bad they were, with multiple people claiming GW could never write powerful rules for Astartes.
It's comical really.
And yes, people do have short memories. It's a joke at this point. The forum is so hysterical.
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2020/02/09 16:25:27
Subject: Goonhammer LVO data discussion.
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Longtime Dakkanaut
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the_scotsman wrote:Its incredibly simple to fix.
If you play a founding chapter, you may choose to use the supplement content, and it replaces the content from codex 2.0.
Choose a few strats from 2.0 to make universal, then all the strats from the supplements replace the remainder.
Your super doctrine replaces the regular doctrine youd get, you get the other two doctrines like normal.
Want a customised chapter tactic? Make the same tactical choice the big boy armies have to make.
I've been throwing out the base codex warlord traits, psychic powers, strats, and relics instead of the doctrine rules, (and disallowing the custom chapter traits) but the intention is basically the same. I also disallowed using the PA character upgrades outside of the base codex.
For UM and WS it tones things down nicely, and it pulls the teeth out of the most broken IH combo since Duty Eternal isn't allowed. Codex 2.0 by itself doesn't seem nearly as abusive. I can't really speak to RG, IF, IH, or Sallies on table experience just yet because I'm having a very hard time building lists I like for any of them. I'm on the fence about whether I should try to hold Templars to the same standard, they don't have nearly the pile of tools that the suppliment factions got access to.
Automatically Appended Next Post:
Ishagu wrote:That's not true lol.
There was topic after topic about how bad they were, with multiple people claiming GW could never write powerful rules for Astartes.
It's comical really.
And yes, people do have short memories. It's a joke at this point. The forum is so hysterical.
You present that bold part like it's your reason for disagreeing, but that part doesn't disagree with anything I said at all. BullyBoy said that we complained because Marines didn't represent their fluff on the table (true) because they weren't strong enough (which is where I disagreed). Most of the complaints I remember were about Marines not having any staying power, when in the fluff they regularly walk into and back out of war zones that would obliterate anything else. If we were complaining that Marines weren't tough enough then we didn't get "what we wished for and then some", because Marines were glass-cannon without the 'cannon' part and we wanted to lose the 'glass' instead of gaining the 'cannon'.
The assertion that GW couldn't write strong rules for Marines makes more sense in that context. GW seems married to the T4 3+ profile, and in a game where a T5 W3 2+ 4++ feels fragile there's no way to make a T4 3+ not feel like it's made of glass.
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This message was edited 3 times. Last update was at 2020/02/09 17:05:34
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![[Post New]](/s/i/i.gif) 2020/02/09 18:16:46
Subject: Goonhammer LVO data discussion.
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Ancient Venerable Dreadnought
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Ishagu wrote:
And yes, people do have short memories. It's a joke at this point. The forum is so hysterical.
The sky's falling, the sky's falling. Oh wait, no it's not.
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![[Post New]](/s/i/i.gif) 2020/02/09 19:05:58
Subject: Goonhammer LVO data discussion.
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Decrepit Dakkanaut
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the_scotsman wrote:Its incredibly simple to fix.
If you play a founding chapter, you may choose to use the supplement content, and it replaces the content from codex 2.0.
Choose a few strats from 2.0 to make universal, then all the strats from the supplements replace the remainder.
Your super doctrine replaces the regular doctrine youd get, you get the other two doctrines like normal.
Want a customised chapter tactic? Make the same tactical choice the big boy armies have to make.
OR we toss the bloat that is the supplements and just keep a few things instead because why is there a need for 6+ Psyker Powers, Warlord Traits, Relics, and Stratagems on top of what is already there?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/02/09 19:21:15
Subject: Goonhammer LVO data discussion.
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Ultramarine Land Raider Pilot on Cruise Control
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Slayer-Fan123 wrote:the_scotsman wrote:Its incredibly simple to fix.
If you play a founding chapter, you may choose to use the supplement content, and it replaces the content from codex 2.0.
Choose a few strats from 2.0 to make universal, then all the strats from the supplements replace the remainder.
Your super doctrine replaces the regular doctrine youd get, you get the other two doctrines like normal.
Want a customised chapter tactic? Make the same tactical choice the big boy armies have to make.
OR we toss the bloat that is the supplements and just keep a few things instead because why is there a need for 6+ Psyker Powers, Warlord Traits, Relics, and Stratagems on top of what is already there?
What a ridiculous question that only someone who isn't a fan of the hobby would ask.
What's the point of having different chapters with distinctive and unique rules? Are you joking?
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2020/02/09 19:28:31
Subject: Goonhammer LVO data discussion.
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Decrepit Dakkanaut
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Ishagu wrote:Slayer-Fan123 wrote:the_scotsman wrote:Its incredibly simple to fix.
If you play a founding chapter, you may choose to use the supplement content, and it replaces the content from codex 2.0.
Choose a few strats from 2.0 to make universal, then all the strats from the supplements replace the remainder.
Your super doctrine replaces the regular doctrine youd get, you get the other two doctrines like normal.
Want a customised chapter tactic? Make the same tactical choice the big boy armies have to make.
OR we toss the bloat that is the supplements and just keep a few things instead because why is there a need for 6+ Psyker Powers, Warlord Traits, Relics, and Stratagems on top of what is already there?
What a ridiculous question that only someone who isn't a fan of the hobby would ask.
What's the point of having different chapters with distinctive and unique rules? Are you joking?
You don't NEED that many things to express distinct and unique rules. More rules =/= depth, and GW has proven that multiple times in a pretty short time frame. The best GW does is mediocrity and then it's mostly just bloat.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/02/09 19:33:50
Subject: Goonhammer LVO data discussion.
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Humming Great Unclean One of Nurgle
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Ishagu wrote:Slayer-Fan123 wrote:OR we toss the bloat that is the supplements and just keep a few things instead because why is there a need for 6+ Psyker Powers, Warlord Traits, Relics, and Stratagems on top of what is already there?
What a ridiculous question that only someone who isn't a fan of the hobby would ask.
What's the point of having different chapters with distinctive and unique rules? Are you joking?
So, are chapter tactics and unique characters not enough to differentiate them?
And if they're not, where's the supplements for Catachans? Mephrit? Deffskullz? Argent Shroud?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/02/09 19:34:54
Subject: Goonhammer LVO data discussion.
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Dakka Veteran
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Ishagu wrote:Slayer-Fan123 wrote:the_scotsman wrote:Its incredibly simple to fix.
If you play a founding chapter, you may choose to use the supplement content, and it replaces the content from codex 2.0.
Choose a few strats from 2.0 to make universal, then all the strats from the supplements replace the remainder.
Your super doctrine replaces the regular doctrine youd get, you get the other two doctrines like normal.
Want a customised chapter tactic? Make the same tactical choice the big boy armies have to make.
OR we toss the bloat that is the supplements and just keep a few things instead because why is there a need for 6+ Psyker Powers, Warlord Traits, Relics, and Stratagems on top of what is already there?
What a ridiculous question that only someone who isn't a fan of the hobby would ask.
What's the point of having different chapters with distinctive and unique rules? Are you joking?
You are aware that there are players who preferred the Index era of 8th edition to the current era, correct? More isn't always better.
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![[Post New]](/s/i/i.gif) 2020/02/09 20:04:34
Subject: Re:Goonhammer LVO data discussion.
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Dakka Veteran
Illinois
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Ordana wrote: Blood Hawk wrote:Chaplain dreads are only an issue because of the character rules which need to be rewritten anyway IMO. Or all the monster/ vehicle characters need to be given more wounds.
165 pts for 2 2+ BS lascannon shots with T7 and 9 wounds 5++ 6+++ and litanies is absolutely bonkers. No, its not just the Character rule, its probably 100+ points undercosted.
a Chaplain is 72 points base, a venerable chaplain dread is 105. Your telling me that +1 BS, +2 S, +3 T, +5W +1A +1ld -1invul and 6+++ is only worth 33 points?
The chaplain dread comes in similar pt wise to other forge world dreads like the contemptor mortis. Its fire power is similar as well or worse. The contemptor mortis with dual twin Las is 168pts I believe. The big difference between the two is character status which is why the chaplain dread is better.
Also the normal chaplains are still worse than the other SM hqs even after the buffs. They are still playing second fiddle to captains/ CMs for instance. If chaplain dreads were 10 wounds they would much better balanced. Much better than normal chaplains but they kinda suck IMO. Also no one would take chaplain dreads at 265pts if they didn't have character protection.
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