Nurglitch wrote:@vipoid
1. Fluff-wise they're getting the drop on their opponents.
I fear I'm just not seeing it. It makes no sense to me that moving grants one an advantage to shooting, yet not moving at all so that your gun is all ready to go makes you shoot last.
Nurglitch wrote:Mechanically-speaking it's important that armies meant to move and shoot, that use speed as a weapon, have the incentives in place to do so.
But surely those incentives should be on an army-by-army basis, not in the core rules?
Otherwise you're penalising all the armies that are supposed to stay still and shoot.
Nurglitch wrote:2. Because this promotes interactivity, encourages players to think strategically, and because the 8th edition close combat phase is one of the definite improvements and highlights of the game.
I fear I'll have to disagree. I really don't see the 8th edition combat phase as much of an improvement at all, let alone a highlight of the game. It's still a mess of clunky mechanics and and awful rules, with many being unnecessary holdovers from past editions.
As for it encouraging players to think strategically, I'd have to ask for a citation. Currently, it just seems to encourage players to do a lot of pointless and completely illogical stuff just so they don't end up shooting last every turn.
And if you want more "interactivity", why not just work on an Activation system?