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Made in us
Keeper of the Flame





Monticello, IN

Nurglitch wrote:The only way Warhammer 40k is going to remain so successful, and so widespread, is by pumping out content. I mean, isn't this what we wanted years ago when it was six months between codecies?


What I was asking for was simply fine tuning the edition and being done with redoing books. Intro new races from there, increase advertising and grow the customer base. More customers means more sales without ridiculous price hikes. At that point, which was actually happening in the early 2000's, veterans would start more armies simply to increase variety as well as having avenues to help new players try the game before purchasing. THAT is what I wanted, and for a time it looked like that was what was gonna happen, but then there was a shift. Ward/Thorpe/Haines rules shifted things MASSIVELY causing a power imbalance that never recovered, and rather than fix the army books that caused the problems, they "fixed" the editions to compensate.


If you're going to stick with AOS and 8th 40K, then get it dialed in. There's absolutely no reason for the asinine level of turnover in editions. At all.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Terrifying Rhinox Rider





Nurglitch wrote:

Epic Armageddon is very easily adaptable to 40k-scale stuff. Have the 15cm = 24" and you're good to go. The rules are easily found and available for free. Buying those nice new Epic unit trays to functions as coherent units is a good idea though, and keeps money flowing to GW.


Are there any good adaptations for 24mm games, like to handle detachments being just one squad or tank?

Lance845 wrote:but you have to recognize that telling players today, especially newer players of which there are many, that they should look up rules from, again, 7 years ago...

In the meantime, Apocalypse exists now, with a box you can buy at the store with all the components for 2 players to play a game with the current model range.


I tell them what I always tell them, to give me their email address so I can send them a copy of the rules
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

 Just Tony wrote:
Nurglitch wrote:The only way Warhammer 40k is going to remain so successful, and so widespread, is by pumping out content. I mean, isn't this what we wanted years ago when it was six months between codecies?


What I was asking for was simply fine tuning the edition and being done with redoing books. Intro new races from there, increase advertising and grow the customer base. More customers means more sales without ridiculous price hikes. At that point, which was actually happening in the early 2000's, veterans would start more armies simply to increase variety as well as having avenues to help new players try the game before purchasing. THAT is what I wanted, and for a time it looked like that was what was gonna happen, but then there was a shift. Ward/Thorpe/Haines rules shifted things MASSIVELY causing a power imbalance that never recovered, and rather than fix the army books that caused the problems, they "fixed" the editions to compensate.


If you're going to stick with AOS and 8th 40K, then get it dialed in. There's absolutely no reason for the asinine level of turnover in editions. At all.


Stability would suit community growth. Geedubya's rationale seemed to be a switch to a new player base i.e. kids with their moms' credit cards, and that is why 40k is like Transformers in space. The Hasbro-ification of 40k and WHFB leads us to where we are now... plus a ton of silly silly books.

This message was edited 2 times. Last update was at 2020/02/25 06:58:55


   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Are there any good adaptations for 24mm games, like to handle detachments being just one squad or tank?


Are you talking about a conversion for epic scale or a different game system for army building requirements?



Stability would suit community growth. Geedubya's rationale seemed to be a switch to a new player base i.e. kids with their moms' credit cards, and that is why 40k is like Transformers in space. The Hasbro-ification of 40k and WHFB leads us to where we are now... plus a ton of silly silly books.


The business model GW uses is very specific. each player is worth an average buying investment of around $3,000. after which point GW assumes that most players have bought all they will ever need to play the game as such they follow a use and loose pattern. once the current player is fully spent they move on to the next new player to cash in on the next 3K investment. there are outliers of course, some people never stop buying. . They (GW) try to string the customer base along by releasing new minitures and new expansions to go along with them.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
Made in us
Terrifying Rhinox Rider





 aphyon wrote:
Are there any good adaptations for 28mm games, like to handle detachments being just one squad or tank?

Are you talking about a conversion for epic scale or a different game system for army building requirements?

For using a 28mm army with epic rules. I have an infantry squad, do I treat it as a single stand of infantry with a single ap/at roll, single firefight roll and single save? If so can I use it as a detachment of one stand, or do I have to get four more squads to play epic normally? Alternately do I treat each 28mm model as a separate stand and the whole squad as a detachment? Etc.



Stability would suit community growth. Geedubya's rationale seemed to be a switch to a new player base i.e. kids with their moms' credit cards, and that is why 40k is like Transformers in space. The Hasbro-ification of 40k and WHFB leads us to where we are now... plus a ton of silly silly books.


The business model GW uses is very specific. each player is worth an average buying investment of around $3,000. after which point GW assumes that most players have bought all they will ever need to play the game as such they follow a use and loose pattern. once the current player is fully spent they move on to the next new player to cash in on the next 3K investment. there are outliers of course, some people never stop buying. . They (GW) try to string the customer base along by releasing new minitures and new expansions to go along with them.


Where did you see that? How does it mesh with the infamous statement they made that GWs customers aren’t gamers or modeling hobbyists, they’re “collectors,” who mainly interact by buying for the sake of buying? That’s more in keeping with every other luxury company. Whether it’s alcohol and lottery tickets, magic cards, or luxury watches, companies like this get most of their sales from a small portion of their customers who buy buy buy, and love to think about their next purchase, who’ve made it part of their identity and can’t be distracted by other things.

It’s a pretty reliable sales tactic that the person most likely to say yes is a person who’s already said yes previously. I have no information that GW relies less on that than they do on preteens pestering their parents for a $3000 splurge. If they did the way you describe they might. It be constantly rereleasing tweaked rules for the same units. They’d do more like what Tony describes and make us all brand ambassadors.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Where did you see that?


Didn't see it anywhere, It was from a former GW store manager commenting on his company training instructions as to why there is so much focus on new players or up-selling veteran players.

it makes perfect sense., it's an expensive hobby but more so with gw prices. once you'r collection of minis has enough stuff and it is all already panted, you can re-arrange the army comp anyway you want to play the newest editions. barring the release of rules changes/new model lines.

think about it, had 8th edition released without primaris marines what would long time marine player with a huge collection need to buy to play 8th? i personally own 5 versions of the land raider. without the newer "better" flying primaris version i would need nothing but the updated rules from GW to play what i already have. they don't make money that way.

My 40K stuff i already own that i have been using since 5th ed including FW models are all back compatible with horus heresy so i needed nothing to make my army work other than the rules. again GW makes no money off me.

I have not bought a model from GW in years(but i have dropped cash for minis from mantic, DUST, battletech, warlord and PP games all within the last year) as with what the former employee said. my collection is large enough i can play 8th no problem even without primaris.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
 
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