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Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.


This guy gets it.

The people saying games are decided by turn 4 might be lacking some true competitive experience. Were're talking START or turn 4 here, not the end.

Many of my games at casual and tournament level come down to turn 5.
Whats important is that Astartes will be a lot less effective in these later turns, and the units that are guarding objectives, or hidden, etc will be that much harder to deal with.

This message was edited 1 time. Last update was at 2020/02/27 14:59:04


-~Ishagu~- 
   
Made in it
Longtime Dakkanaut





UM are the chapter which should be able to play around doctrines. It is something that defines them, i'm fine with it.

   
Made in us
Decrepit Dakkanaut




Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.

The game is already decided by T3 basically, and that's part of the problem with the Assault Doctrine.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Slayer-Fan123 wrote:
Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.

The game is already decided by T3 basically, and that's part of the problem with the Assault Doctrine.


Lol maybe your games are. Mine are not.

Perhaps you need to match opponents better.

-~Ishagu~- 
   
Made in fi
Locked in the Tower of Amareo





Slayer-Fan123 wrote:
So they basically just made Ultramarines and Raven Guard the strongest as they get the most benefit with two turns. Good job, GW. You did the same thing you tried to avoid: favor certain armies again.

Just fething delete Super Doctrines. Why is it so hard for them to admit they're a fething awful idea and they need to be let go of?


Automatically Appended Next Post:
 H.B.M.C. wrote:
I think the only thing they did wrong with this was deleting the doctrine change stratagem. A simple change in cost could'a fixed that.

Especially when you're allowed to be in the Tactical one for two turns for no apparent reason than just favoritism.


Get back when there's win rate % of around 60% at least in non-ITC for UM.

ATM they aren't even close to 60%...

2024 painted/bought: 109/109 
   
Made in il
Warplord Titan Princeps of Tzeentch






The stratagem does not allow you to return to Tactical. it spesifically cycles back to Devastator.

And as its now turn based, rather than by what you were last trun-it will jump right back to assault, skipping tactical.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in it
Longtime Dakkanaut





Slayer-Fan123 wrote:
Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.

The game is already decided by T3 basically, and that's part of the problem with the Assault Doctrine.


That happens only when 2 ultra aggressive lists face each other. Half the lists are gone before the start of turn 3.

It's only one kind of a matchup though, not the norm.

This message was edited 1 time. Last update was at 2020/02/27 15:01:05


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

 BoomWolf wrote:
The stratagem does not allow you to return to Tactical. it spesifically cycles back to Devastator.

And as its now turn based, rather than by what you were last trun-it will jump right back to assault, skipping tactical.


That still has some value, a bit of extra flexibility.

-~Ishagu~- 
   
Made in fi
Locked in the Tower of Amareo





 Ishagu wrote:
Slayer-Fan123 wrote:
Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.

The game is already decided by T3 basically, and that's part of the problem with the Assault Doctrine.


Lol maybe your games are. Mine are not.

Perhaps you need to match opponents better.

'
Maybe you need to go play in more competive enviroment.

2024 painted/bought: 109/109 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

I do, and I rarely find any of my games decided as early as turn 3. Some are, of course.

If you are getting defeated early, or are winning early, in casual gaming all the time, then you haven't balanced the game with your opponent.

This message was edited 1 time. Last update was at 2020/02/27 15:05:18


-~Ishagu~- 
   
Made in us
Decrepit Dakkanaut




Spoletta wrote:
Slayer-Fan123 wrote:
Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.

The game is already decided by T3 basically, and that's part of the problem with the Assault Doctrine.


That happens only when 2 ultra aggressive lists face each other. Half the lists are gone before the start of turn 3.

It's only one kind of a matchup though, not the norm.

You mean the way the game is played? Shocker!
The meta is not fiddle farting around to see what happens. ALL lists that win are ultra aggressive basically. Anything outside that is NOT a norm.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Ishagu wrote:
Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.


This guy gets it.

The people saying games are decided by turn 4 might be lacking some true competitive experience. Were're talking START or turn 4 here, not the end.

Many of my games at casual and tournament level come down to turn 5.
Whats important is that Astartes will be a lot less effective in these later turns, and the units that are guarding objectives, or hidden, etc will be that much harder to deal with.

What are you complaining about? No other army has any form of doctrine in turn 4 and up, much less any turn, so you'll still have an advantage.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

@SlayerFan

If you don't like that type of game don't play it.

Are you a slave to people around you? Can you not suggest what type of game is played?

You must be a yes man in a cutthroat meta in real life.

This message was edited 1 time. Last update was at 2020/02/27 15:08:24


-~Ishagu~- 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Ishagu wrote:
I do, and I rarely find any of my games decided as early as turn 3. Some are, of course.

If you are getting defeated early, or are winning early, in casual gaming all the time, then you haven't balanced the game with your opponent.


It's good that I'm not paying anyone to write these rules, otherwise I would be upset about having to do it myself.

Oh hey wait a minute.
   
Made in us
Locked in the Tower of Amareo




 Ishagu wrote:
I do, and I rarely find any of my games decided as early as turn 3. Some are, of course.

If you are getting defeated early, or are winning early, in casual gaming all the time, then you haven't balanced the game with your opponent.


It's not a contract negotiation. It's a competitive game with a winner and loser. Opponents aren't looking for balance. They are looking for competitive advantages. If there is a way for my foes to stomp me turn 1, they will.

This message was edited 1 time. Last update was at 2020/02/27 15:10:05


 
   
Made in us
Decrepit Dakkanaut




 Ishagu wrote:
@SlayerFan

If you don't like that type of game don't play it.

Are you a slave to people around you? Can you not suggest what type of game is played?

You must be a yes man in a cutthroat meta in real life.

We do suggest what kind of game is played. 2000 points, ITC or Chapter Approved 2019. Look at that!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

40k is a social contract. You can discuss a lot more than the format of the game before you play.

It's part of being a mature adult in the hobby.

-~Ishagu~- 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Glad they're making these changes. Had a modicum of thought been put into them they would never have come out needing these adjustments in the first place, but it's good to see they're being addressed now. I don't think we've ever seen quite this type of response from GW before specifically in response to competitive balance issues in this way, it's good that they're at least recognizing the existence and validity of such issues these days.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Locked in the Tower of Amareo




 Ishagu wrote:
40k is a social contract. You can discuss a lot more than the format of the game before you play.

It's part of being a mature adult in the hobby.


I guess we'll have to agree to disagree there. Because we've never treated as such and likely won't ever do that. I don't know anyone who does. So even if i agreed with you, I'd have no way to play it that way. Also, definitions of "mature adult" vary wildly. Nice stealth insult, there.


Automatically Appended Next Post:
 Vaktathi wrote:
Glad they're making these changes. Had a modicum of thought been put into them they would never have come out needing these adjustments in the first place, but it's good to see they're being addressed now. I don't think we've ever seen quite this type of response from GW before specifically in response to competitive balance issues in this way, it's good that they're at least recognizing the existence and validity of such issues these days.


Doesn't address how it gets out the door to begin with.

This message was edited 1 time. Last update was at 2020/02/27 15:15:50


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

I feel bad if you think that two adults can't discuss what sort of game they want to play before hand.

In my local I often agree to play with weaker lists whilst players are learning a new army, or testing out new units, or wanting to play a narrative style game. This is part of the social contract. It doesn't mean you aren't trying to win the game with the assets you have on the tabletop to the best of your ability.

Maybe in America it's different. Too bad

This message was edited 2 times. Last update was at 2020/02/27 15:20:28


-~Ishagu~- 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Ishagu wrote:
40k is a social contract. You can discuss a lot more than the format of the game before you play.

It's part of being a mature adult in the hobby.


Yeah, it is a social contract. But it's just fundamentally not a balanced game. Here is a discussion that happened recently:

"Hey, I play mono-Slaanesh daemons, can I have a handicap or something?"

"No, you made the choice to play mono-Slaanesh. The consequences of that are your responsibility, so own it. "

Which person is in the wrong?
   
Made in us
Locked in the Tower of Amareo




 Ishagu wrote:
I feel bad if you think that two adults can't discuss what sort of game they want to play before hand.

In my local I often agree to play with weaker lists whilst players are learning a new army, or testing out new units, or wanting to play a narrative style game. This is part of the social contract.

Maybe in America it's different. Too bad


People usually play with that they have. I'm sure someone somewhere discusses the game beforehand, but I've never seen this practice going back to 2nd ed. As I said, if opponents can stomp someone in one turn, they do it. There is no "agreement". In fact, people are frequently looking for rules to make the weaker armies even weaker to ensure victory.

This message was edited 1 time. Last update was at 2020/02/27 15:22:59


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Ishagu wrote:
40k is a social contract. You can discuss a lot more than the format of the game before you play.

It's part of being a mature adult in the hobby.


Except we've been talking about competitive games on this thread, so no , there is no social contract when playing competitively, winning is what matters. For all the comlpaining about marines being Op and stuff. ive never actually gone against the top lists at my lgs because we just dont play that way. Another store close to my place does play ITC only so there you gotta go all-in.




Automatically Appended Next Post:
Martel732 wrote:
 Ishagu wrote:
I feel bad if you think that two adults can't discuss what sort of game they want to play before hand.

In my local I often agree to play with weaker lists whilst players are learning a new army, or testing out new units, or wanting to play a narrative style game. This is part of the social contract.

Maybe in America it's different. Too bad


People usually play with that they have. I'm sure someone somewhere discusses the game beforehand, but I've never seen this practice going back to 2nd ed. As I said, if opponents can stomp someone in one turn, they do it. There is no "agreement". In fact, people are frequently looking for rules to make the weaker armies even weaker to ensure victory.



i'm lucky enough that at my lgs when we organise friendly games we do actually ask each other what kind of games we're looking for. in tournaments however, everyone is expected to bring out the cheese.

This message was edited 1 time. Last update was at 2020/02/27 15:24:56


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

 VladimirHerzog wrote:
 Ishagu wrote:
40k is a social contract. You can discuss a lot more than the format of the game before you play.

It's part of being a mature adult in the hobby.


Except we've been talking about competitive games on this thread, so no , there is no social contract when playing competitively, winning is what matters. For all the comlpaining about marines being Op and stuff. ive never actually gone against the top lists at my lgs because we just dont play that way. Another store close to my place does play ITC only so there you gotta go all-in.



Yes, and I'm saying that if games are all ending early there is a disparity between the player lists and ability.

-~Ishagu~- 
   
Made in us
Longtime Dakkanaut





Slayer-Fan123 wrote:
Spoletta wrote:
It is a much bigger nerf than you imagine.

Games that make it to the last turns, have groups of units here and there holding points, and a couple of killers trying to remove as many as possible before the end of the game. Movement is key in those turns, and removing the "Move and shoot" of IH from those turns hurts a lot.

The game is already decided by T3 basically, and that's part of the problem with the Assault Doctrine.

Scoffs in Leman Russ T2 tablings.

   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Ishagu wrote:
 VladimirHerzog wrote:
 Ishagu wrote:
40k is a social contract. You can discuss a lot more than the format of the game before you play.

It's part of being a mature adult in the hobby.


Except we've been talking about competitive games on this thread, so no , there is no social contract when playing competitively, winning is what matters. For all the comlpaining about marines being Op and stuff. ive never actually gone against the top lists at my lgs because we just dont play that way. Another store close to my place does play ITC only so there you gotta go all-in.



Yes, and I'm saying that if games are all ending early there is a disparity between the player lists and ability.


So the game isn't balanced, then, given that I literally either crush people or lose hard to the same people entirely depending on what list I bring? And I can usually tell before the game what will happen?
   
Made in us
Pious Palatine




The problem is CA missions. If everyone just stopped using CA missions, then marines would be the weakest army in the game.




 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Martel732 wrote:
 Ishagu wrote:
I do, and I rarely find any of my games decided as early as turn 3. Some are, of course.

If you are getting defeated early, or are winning early, in casual gaming all the time, then you haven't balanced the game with your opponent.


It's not a contract negotiation. It's a competitive game with a winner and loser. Opponents aren't looking for balance. They are looking for competitive advantages. If there is a way for my foes to stomp me turn 1, they will.

What's the fun in that? This whole competitive stuff really feths with people's heads. This game is supposed to be FUN. I've been in gentler mosh pits than some of you people's local metas.
   
Made in fr
Focused Dark Angels Land Raider Pilot






ERJAK wrote:
The problem is CA missions. If everyone just stopped using CA missions, then marines would be the weakest army in the game.




I enjoy CA missions but I disagree because the Iron Hands issue came from ITC. Who for sure do not use CA missions.

5500
2500 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Gadzilla666 wrote:
Martel732 wrote:
 Ishagu wrote:
I do, and I rarely find any of my games decided as early as turn 3. Some are, of course.

If you are getting defeated early, or are winning early, in casual gaming all the time, then you haven't balanced the game with your opponent.


It's not a contract negotiation. It's a competitive game with a winner and loser. Opponents aren't looking for balance. They are looking for competitive advantages. If there is a way for my foes to stomp me turn 1, they will.

What's the fun in that? This whole competitive stuff really feths with people's heads. This game is supposed to be FUN. I've been in gentler mosh pits than some of you people's local metas.


People need maturity to realise that the hobby is about many things. Lore, Collecting, Modelling, Building, Painting, Playing, Displaying, Narrative, etc etc etc
The problem with many competitive players is that they put competitive play ahead of every other hobby aspects ALL THE TIME. There is nothing wrong with wanting to play at a high level, but you must know that not everyone around you wants that all the time. Context is everything.

It's very easy to poison a local community. After 23 years in the hobby I have seen this happen time and again.


Automatically Appended Next Post:
ERJAK wrote:
The problem is CA missions. If everyone just stopped using CA missions, then marines would be the weakest army in the game.




Bad troll lol

This message was edited 1 time. Last update was at 2020/02/27 15:34:02


-~Ishagu~- 
   
 
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