Dogematix wrote:Hi there! So for context I'm collecting my first proper
40k army and have recently gotten the "Start collecting Vanguard space marines" box to help me on my way. I've heard that vanguard marines have gotten a mixed reception from more seasoned players but I love the concept of them and want to make use of this box set on top of what I already have. Some of these models have yet to be assembled and I've yet to lock down a chapter so this list is pretty malleable.
The objective: To make a 1000pt Primaris list (preferably for raven guard or Imperial fists) It won't be going to tournaments so it doesn't need to worry about that kind of meta but I would like to make a strong army that can win its share of games. My main concern is how it will deal with heavy armour.
Locked in units:
1 x Phobos Captain
1 x Phobos Lieutenant (can be removed from final list)
1 x Infiltrator squad
1 x Intercessor squad
1 x Suppressor squad
1 x Eliminator squad (mono-posed with bolt sniper rifles)
The rest is up in the air as I want to have a solid idea of where the army is going so I don't spend money and time on units I then never use or regret getting)
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Working list - Battalion 1000pt 50PL
Raven Guard - Battle Forged (Total 8CP)
HQ
Captain in Phobos Armour - Marksman honours, Master of the trifold path - Master of ambush, Equipped with Korvidari Bolts (99pt 5PL)
Lieutenant in Phobos Armour - Occulus bolt carbine (81pt 5PL
Troops
1 x Infiltrator - 5 man squad with helix adept (120pt 5PL)
1 x Infiltrators - 5 man squad with Comms Array (120pt 5
PL)
1 x Intercessor - 10 man squad, bolt rifles, 1 Aux grenade launcher (171pt 10PL)
Elites
1 x Aggresor Squad - 3 man squad, boltstorm gauntlets (111pts 5PL)
1 x Invictor Tactical warsuit - Twin Ironhail Autocannon (136pt 6PL)
Fast Attack
1 x Suppressor squad (90pt 4PL)
Heavy Support
1 x Eliminator squad - bolt sniper rifles (72pt 4PL)
Total (1,000pts 49PL)
Constructive criticism and tips welcome.
I;m new to building lists too, and until very recently was planning on building an
RG list.
So basically, Eliminators are Auto-takes and you really want to max them out. They are just so, so good. that you want 9 of them. They are amazing as
RG and probably the best value-for-points elites choices for any space marines factions in the game.
After thinking about it a lot, I actually think they are better kitted out with Las Fusils. The specialist ammo is a bit deceptive; it looks better on paper, but tends to perform considerably worse in practicum. S8 -3
AP Flat 3 damage is just so, so much more reliable, and is going to cause more wounds against higher toughness targets.
Here's the thing; For 130 points, you can get 10 sniper scouts that can target characters at the same range. They can also be set up anywhere due to concealed positions.. For 3 extra points, you can give them camo cloaks, which adds 2 to saving throws With shadow masters, they are going to be -1 to hit. But that would bring them up to 160 points--which is much more expensive than 3 eliminators with las who are certainly going to pull their weight more.
Las fusils have a 36 inch range, also. 9 S8
AP-3 3D shots at 36 inch range is amazing. If your opponent chooses to ignore them for a turn, or fails to take them out, it's a big, big problem for them. It's true that they can't target characters, but against vehicles and anything T8 they are going to do a lot more work.