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Made in dk
Longtime Dakkanaut




Danmark

So i got my first collector box for orks, the one with boys, nobz and a Deff dread.

But im confused about a few things.

Like:
the book that comes with it for how to glue things together, says i can bring two of the following weapons, but it also lists Big Choppas which are 2 handed weapons in general. how does that work? how can i bring two Big choppas? there is a single model holding the Big Choppa in one hand though, can he wield a slugga on his unused arm?



For Boys it also says that they can equip "Eavy' armor". Where do i find this eavy armor in my box set? is it an actual thing or just a rule you give them? because i gave all my boys shoulder pads, is that eavy armor?

For both Boys and Nobz:
Does it make sense to mix and match their weapons? like does it make sense to have 4 out of 10 boys with shootas, and the rest with choppa and slugga? because i did that not knowing if it was wise or not.

For my Nobz, its the same question. does it make sense to do? i gave them all Big Choppas though, just to be sure.

Does it make sense for my Boss Nob to have two iron claws? since it says i can have two weapons from that list, that made me confused. I intended to have two killsaws, but sadly the box only comes with 1 killsaw. So im thinking a Kustom Shoota or maybe an iron claw and a slugga for my Boss nob. Unless two iron claws makes sense to do?

Last but not least, it says that 1 of my Nobz can have cybork parts. where do i find the cybork parts? is it the Iron jaw you give your boss nob? im unsure because i cant find out if its a rule, or an actual part you glue on them.

Thanks in advance. im just a noob trying to get started.

This message was edited 1 time. Last update was at 2020/03/30 13:10:53


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

So, it sounds like your box came with the OLD rules. There was a massive change from 7th to 8th, and you just had the poor luck to not get an updated ruleset.

Do you own the Ork Codex for 8th edition? That should answer a lot of your questions.

But, down the line...

Max 1 Big Choppa per model, though they can have a side-arm (either a Choppa or Slugga, usually)
'Eavy Armor is now a stratagem, not an upgrade choice for points. I don't believe anything on the model represents that, though feel free to uparmor your guys if you want them to be 'Ard Boys! (I'd recommend against it, though-just not worth it)
I've heard that 20 Choppas/10 Shootas is a good mix for 30-man Boy squads. For a 10-man squad, not sure.
One or two with a real hard-hitting weapon is good (a Klaw or Saw), but Big Choppas for days isn't awful.
Don't give him two Klaws! There's no benefit to that. Two Saws, though, grants an extra attack, so isn't a bad choice.
Cybork Parts do not have a part, I think.

To the best of my knowledge, the above is accurate. But, if you're still not sure, wait for someone else to post-I'm not 100% sure I'm right.

Anyway, welcome to the hobby, and hope you have a great time!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Longtime Dakkanaut




Danmark

 JNAProductions wrote:
So, it sounds like your box came with the OLD rules. There was a massive change from 7th to 8th, and you just had the poor luck to not get an updated ruleset.

Do you own the Ork Codex for 8th edition? That should answer a lot of your questions.

But, down the line...

Max 1 Big Choppa per model, though they can have a side-arm (either a Choppa or Slugga, usually)
'Eavy Armor is now a stratagem, not an upgrade choice for points. I don't believe anything on the model represents that, though feel free to uparmor your guys if you want them to be 'Ard Boys! (I'd recommend against it, though-just not worth it)
I've heard that 20 Choppas/10 Shootas is a good mix for 30-man Boy squads. For a 10-man squad, not sure.
One or two with a real hard-hitting weapon is good (a Klaw or Saw), but Big Choppas for days isn't awful.
Don't give him two Klaws! There's no benefit to that. Two Saws, though, grants an extra attack, so isn't a bad choice.
Cybork Parts do not have a part, I think.

To the best of my knowledge, the above is accurate. But, if you're still not sure, wait for someone else to post-I'm not 100% sure I'm right.

Anyway, welcome to the hobby, and hope you have a great time!


But how can i get my nobz to use big choppas With a slugga when the weapon model is 2 handed? Only One isnt two handed. And good, i already gave all but the boss nob big choppas and nothing else. 4 nobs only With big choppas. Should i give my boss nob a power stabber and claw? Or kustom shoota or slugga and choppas? Or else?
I Think its 8th edition but i just dont fully understand the tiny book and rules. I do have the 8th codex

This message was edited 1 time. Last update was at 2020/03/30 17:49:01


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Beardedragon wrote:
 JNAProductions wrote:
So, it sounds like your box came with the OLD rules. There was a massive change from 7th to 8th, and you just had the poor luck to not get an updated ruleset.

Do you own the Ork Codex for 8th edition? That should answer a lot of your questions.

But, down the line...

Max 1 Big Choppa per model, though they can have a side-arm (either a Choppa or Slugga, usually)
'Eavy Armor is now a stratagem, not an upgrade choice for points. I don't believe anything on the model represents that, though feel free to uparmor your guys if you want them to be 'Ard Boys! (I'd recommend against it, though-just not worth it)
I've heard that 20 Choppas/10 Shootas is a good mix for 30-man Boy squads. For a 10-man squad, not sure.
One or two with a real hard-hitting weapon is good (a Klaw or Saw), but Big Choppas for days isn't awful.
Don't give him two Klaws! There's no benefit to that. Two Saws, though, grants an extra attack, so isn't a bad choice.
Cybork Parts do not have a part, I think.

To the best of my knowledge, the above is accurate. But, if you're still not sure, wait for someone else to post-I'm not 100% sure I'm right.

Anyway, welcome to the hobby, and hope you have a great time!


But how can i get my nobz to use big choppas With a slugga when the weapon model is 2 handed? Only One isnt two handed. And yikes i already gave all but the boss nob big choppas
Have the Slugga on the side? I've never built a Nob kit, so I can't really tell you.

That being said, don't worry too much about WYSIWYG. The main weapon should be apparent, but if you just say "All Nobs have Big Choppas and Sluggas" even if the Sluggas aren't modeled, most people won't complain.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in dk
Longtime Dakkanaut




Danmark

 JNAProductions wrote:
Beardedragon wrote:
 JNAProductions wrote:
So, it sounds like your box came with the OLD rules. There was a massive change from 7th to 8th, and you just had the poor luck to not get an updated ruleset.

Do you own the Ork Codex for 8th edition? That should answer a lot of your questions.

But, down the line...

Max 1 Big Choppa per model, though they can have a side-arm (either a Choppa or Slugga, usually)
'Eavy Armor is now a stratagem, not an upgrade choice for points. I don't believe anything on the model represents that, though feel free to uparmor your guys if you want them to be 'Ard Boys! (I'd recommend against it, though-just not worth it)
I've heard that 20 Choppas/10 Shootas is a good mix for 30-man Boy squads. For a 10-man squad, not sure.
One or two with a real hard-hitting weapon is good (a Klaw or Saw), but Big Choppas for days isn't awful.
Don't give him two Klaws! There's no benefit to that. Two Saws, though, grants an extra attack, so isn't a bad choice.
Cybork Parts do not have a part, I think.

To the best of my knowledge, the above is accurate. But, if you're still not sure, wait for someone else to post-I'm not 100% sure I'm right.

Anyway, welcome to the hobby, and hope you have a great time!


But how can i get my nobz to use big choppas With a slugga when the weapon model is 2 handed? Only One isnt two handed. And yikes i already gave all but the boss nob big choppas
Have the Slugga on the side? I've never built a Nob kit, so I can't really tell you.

That being said, don't worry too much about WYSIWYG. The main weapon should be apparent, but if you just say "All Nobs have Big Choppas and Sluggas" even if the Sluggas aren't modeled, most people won't complain.


This is embarassing. i actually misread your post at first, then after i had replied, i forgot to edit the first part.

So all in all, all my 4 Nobz have 2 handed big choppas since they are modelled to have 2 hands on them. also the last guy that wields it in 1 hand shows a picture where you have to use a clenched fist in the unarmed hand. So 4 of my Nobz are fine. None of them can possibly wield choppas as well.

The last is my boss nob i havent modelled. But thank you for your message.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Regular Dakkanaut




UK

Hi there,

Welcome to the Ork faction! You have the start collecting box, and you have built them as you thought best, which is good.

Orks are ideal if you like converting/kit bashing, so if you need to scratch build weapons or armour, do it. Add shoulder pads, call it ‘easy armour; give a Nob big choppa and Kustom Shoota, he uses one for shooting and the other for close combat; want two kill saws, search the internet for conversion articles.

Concentrate on what sort of army you want, infantry or vehicles, walkers or fast attack, and while you make up your mind, have fun building models you like the look of.

Cheers,

M
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
So i got my first collector box for orks, the one with boys, nobz and a Deff dread.

But im confused about a few things.

Welcome to the Waaagh!
This is where you can find general help on everything ork related:
https://www.dakkadakka.com/dakkaforum/posts/list/767149.page
I try to keep the first post somewhat updated, so read that first. Other than that, don't bother reading the whole thread, just ask away.

Like:
the book that comes with it for how to glue things together, says i can bring two of the following weapons, but it also lists Big Choppas which are 2 handed weapons in general. how does that work? how can i bring two Big choppas? there is a single model holding the Big Choppa in one hand though, can he wield a slugga on his unused arm?

Rules-wise a nob can actually wield two big choppas at the same time, but it doesn't actually make an sense to do so, as you have to pick a weapon to strike with. The optimal load-out would be a big choppa and a choppa, since the regular choppa actually can attack once in addition to any other weapon you have.
Model-wise there are additional one-handed big choppas to be had in the warbiker box. In the nobz box, there are plenty of holstered sluggas (and choppas) that can either be worn on a nobz' back or side. You don't need to have a weapon in your hand to use it. That said, I agree with
JNAProductions that people usually don't care about sluggas and choppas, so feel free to leave them off.

For Boys it also says that they can equip "Eavy' armor". Where do i find this eavy armor in my box set? is it an actual thing or just a rule you give them? because i gave all my boys shoulder pads, is that eavy armor?

Make sure that you have the most recent codex - in 8th edition it is no longer an option, but a stratagem. Which means that you don't need to model it.
If you do want to model it, the bits for 'eavy armor used to be the extra armor bits you can put on the shoulders of boyz and the steel jaws. You basically need three boxes of boyz to outfit one of them with 'eavy armor.

For both Boys and Nobz:
Does it make sense to mix and match their weapons? like does it make sense to have 4 out of 10 boys with shootas, and the rest with choppa and slugga? because i did that not knowing if it was wise or not.

The answer to this changes all the time. Right now, the common wisdom is having a 10-20 split between shootas and sluggas, but you will be fine

For my Nobz, its the same question. does it make sense to do? i gave them all Big Choppas though, just to be sure.

Can't go wrong with that Nobz with big choppas are a decent all-round weapon for few points.
Just make sure to keep the other bits - if you ever feel like you need nobz with kombi-skorchas, you can always get another box. Take special care of the killsaw, that's the only bit of its kind.

Does it make sense for my Boss Nob to have two iron claws? since it says i can have two weapons from that list, that made me confused. I intended to have two killsaws, but sadly the box only comes with 1 killsaw. So im thinking a Kustom Shoota or maybe an iron claw and a slugga for my Boss nob. Unless two iron claws makes sense to do?

When you attack, you have to pick a weapon that is used with an attack, having more than one close combat weapon usually only adds flexibility, but is rarely worth the points. So having the same weapon twice doesn't do anything.
The two exceptions to this in the ork codex are the choppas and killsaws.
Having two killsaws provide an extra attack, because their rules say so. The second saw also is cheaper than the first one. If you really want two killsaws, there is one big choppa in the box which has a huge saw in the middle. If you cut off the handle, you can attach the saw to one of the arms for a second killsaw.
Any ork holding a choppas always make one extra attack with it, no matter what other weapons he has. So a nob with a powerklaw and a choppa would strike three times with the klaw, and then attack a fourth time with the choppa.

Last but not least, it says that 1 of my Nobz can have cybork parts. where do i find the cybork parts? is it the Iron jaw you give your boss nob? im unsure because i cant find out if its a rule, or an actual part you glue on them.

There are two heads with caples and flat head on the sprue, one with an exhaust and one with some sort of motor. These used to represent "cybork parts".
However, most people don't expect you to model cypbork parts, plus it's a terrible piece of wargear anyways. Use if you like the look, ignore otherwise.

Thanks in advance. im just a noob trying to get started.

Don't worry, most of that is not common knowledge at all.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
Beardedragon wrote:
So i got my first collector box for orks, the one with boys, nobz and a Deff dread.

But im confused about a few things.

Welcome to the Waaagh!
This is where you can find general help on everything ork related:
https://www.dakkadakka.com/dakkaforum/posts/list/767149.page
I try to keep the first post somewhat updated, so read that first. Other than that, don't bother reading the whole thread, just ask away.

Like:
the book that comes with it for how to glue things together, says i can bring two of the following weapons, but it also lists Big Choppas which are 2 handed weapons in general. how does that work? how can i bring two Big choppas? there is a single model holding the Big Choppa in one hand though, can he wield a slugga on his unused arm?

Rules-wise a nob can actually wield two big choppas at the same time, but it doesn't actually make an sense to do so, as you have to pick a weapon to strike with. The optimal load-out would be a big choppa and a choppa, since the regular choppa actually can attack once in addition to any other weapon you have.
Model-wise there are additional one-handed big choppas to be had in the warbiker box. In the nobz box, there are plenty of holstered sluggas (and choppas) that can either be worn on a nobz' back or side. You don't need to have a weapon in your hand to use it. That said, I agree with
JNAProductions that people usually don't care about sluggas and choppas, so feel free to leave them off.

For Boys it also says that they can equip "Eavy' armor". Where do i find this eavy armor in my box set? is it an actual thing or just a rule you give them? because i gave all my boys shoulder pads, is that eavy armor?

Make sure that you have the most recent codex - in 8th edition it is no longer an option, but a stratagem. Which means that you don't need to model it.
If you do want to model it, the bits for 'eavy armor used to be the extra armor bits you can put on the shoulders of boyz and the steel jaws. You basically need three boxes of boyz to outfit one of them with 'eavy armor.

For both Boys and Nobz:
Does it make sense to mix and match their weapons? like does it make sense to have 4 out of 10 boys with shootas, and the rest with choppa and slugga? because i did that not knowing if it was wise or not.

The answer to this changes all the time. Right now, the common wisdom is having a 10-20 split between shootas and sluggas, but you will be fine

For my Nobz, its the same question. does it make sense to do? i gave them all Big Choppas though, just to be sure.

Can't go wrong with that Nobz with big choppas are a decent all-round weapon for few points.
Just make sure to keep the other bits - if you ever feel like you need nobz with kombi-skorchas, you can always get another box. Take special care of the killsaw, that's the only bit of its kind.

Does it make sense for my Boss Nob to have two iron claws? since it says i can have two weapons from that list, that made me confused. I intended to have two killsaws, but sadly the box only comes with 1 killsaw. So im thinking a Kustom Shoota or maybe an iron claw and a slugga for my Boss nob. Unless two iron claws makes sense to do?

When you attack, you have to pick a weapon that is used with an attack, having more than one close combat weapon usually only adds flexibility, but is rarely worth the points. So having the same weapon twice doesn't do anything.
The two exceptions to this in the ork codex are the choppas and killsaws.
Having two killsaws provide an extra attack, because their rules say so. The second saw also is cheaper than the first one. If you really want two killsaws, there is one big choppa in the box which has a huge saw in the middle. If you cut off the handle, you can attach the saw to one of the arms for a second killsaw.
Any ork holding a choppas always make one extra attack with it, no matter what other weapons he has. So a nob with a powerklaw and a choppa would strike three times with the klaw, and then attack a fourth time with the choppa.

Last but not least, it says that 1 of my Nobz can have cybork parts. where do i find the cybork parts? is it the Iron jaw you give your boss nob? im unsure because i cant find out if its a rule, or an actual part you glue on them.

There are two heads with caples and flat head on the sprue, one with an exhaust and one with some sort of motor. These used to represent "cybork parts".
However, most people don't expect you to model cypbork parts, plus it's a terrible piece of wargear anyways. Use if you like the look, ignore otherwise.

Thanks in advance. im just a noob trying to get started.

Don't worry, most of that is not common knowledge at all.





Automatically Appended Next Post:

I suck at this forum so i dont know how to make small quotations of each thing you say like you do. Wish i could to make what im saying more easy to answer so ill just have to do it my way.

"Welcome to the Waaagh!
This is where you can find general help on everything ork related:
https://www.dakkadakka.com/dakkaforum/posts/list/767149.page
I try to keep the first post somewhat updated, so read that first. Other than that, don't bother reading the whole thread, just ask away."


Ill keep that page in mind thank you.

"Rules-wise a nob can actually wield two big choppas at the same time, but it doesn't actually make an sense to do so, as you have to pick a weapon to strike with. The optimal load-out would be a big choppa and a choppa, since the regular choppa actually can attack once in addition to any other weapon you have.
Model-wise there are additional one-handed big choppas to be had in the warbiker box. In the nobz box, there are plenty of holstered sluggas (and choppas) that can either be worn on a nobz' back or side. You don't need to have a weapon in your hand to use it. That said, I agree with
JNAProductions that people usually don't care about sluggas and choppas, so feel free to leave them off.
"


So i hear the term often, what you see is what you get, and while i get it, im not 100% sure i get it fully. like, as you say, i can use both my hands to wield one Big choppa and keep another choppa on my back and that works too? does that mean that all my shoota boys can have sluggas on their backs and they would use those for melee?

That also means that all my Nobz can have Kustom Shootas on their back if i cut off the hand models and they can use range at range and shift to Big Choppas at melee? Maybe have a small choppa on the side for both big choppa, kustom shoota and a small choppa? None of the models on the pictures shows a any boys or nobs having weapons on their backs, but i sure can see choppas that have no hand models on them.

"Make sure that you have the most recent codex - in 8th edition it is no longer an option, but a stratagem. Which means that you don't need to model it.
If you do want to model it, the bits for 'eavy armor used to be the extra armor bits you can put on the shoulders of boyz and the steel jaws. You basically need three boxes of boyz to outfit one of them with 'eavy armor
."

I do have the 8th codex, in fact that was the only version that was sold my my local tabletop store. Only problem is even if i read the boys and Nobz part, which i did, i did not fully understand it. When i havent tried this game before (ive only seen battle reports) its limited what you know. and reading it is one thing, doesnt mean i fully understand it so im confused . So i gave all my boys shoulder pads, but DONT want them to be using that stratagem, eavy' armor, can i keep the shoulder pads as a visual thing only? after all, what you get is what you see. and i see heavy shoulder pads.

"box only comes with 1 killsaw. So im thinking a Kustom Shoota or maybe an iron claw and a slugga for my Boss nob. Unless two iron claws makes sense to do?

When you attack, you have to pick a weapon that is used with an attack, having more than one close combat weapon usually only adds flexibility, but is rarely worth the points. So having the same weapon twice doesn't do anything.
The two exceptions to this in the ork codex are the choppas and killsaws.
Having two killsaws provide an extra attack, because their rules say so. The second saw also is cheaper than the first one. If you really want two killsaws, there is one big choppa in the box which has a huge saw in the middle. If you cut off the handle, you can attach the saw to one of the arms for a second killsaw.
Any ork holding a choppas always make one extra attack with it, no matter what other weapons he has. So a nob with a powerklaw and a choppa would strike three times with the klaw, and then attack a fourth time with the choppa.
"


So two kill claws is stupid, but one kill claw and a choppa is fine? can i then equip one kill claw, one choppa and one Kustom Shoota on the back? Another question is, if using a choppa adds one more attack, does that mean i get extra attacks for adding 2 choppas? a choppa in each hand.

"There are two heads with caples and flat head on the sprue, one with an exhaust and one with some sort of motor. These used to represent "cybork parts".
However, most people don't expect you to model cypbork parts, plus it's a terrible piece of wargear anyways. Use if you like the look, ignore otherwise."


I saw those heads but thought they looked weird. so i didnt use them. But thats a strategem too i dont need to actually model? i see. thank you.
Thank you for all your answers.

I have yet to glue together my Deff dread yet but ill prolly have more questions by then.

This message was edited 3 times. Last update was at 2020/03/31 12:25:32


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
So i hear the term often, what you see is what you get, and while i get it, im not 100% sure i get it fully. like, as you say, i can use both my hands to wield one Big choppa and keep another choppa on my back and that works too?

The rules dictate what a model can do. The most recent rules say a nob starts out with a slugga and choppa and you can trade one or both away for another weapon from the nob gear list. Nothing prevents you from trading both for a big choppa, it just doesn't make sense gamewise. How you model those weapon and whether they are hold in one, two or four hand doesn't matter to the game.
Make sure to check the "wargear options" section of the nobz' datasheet.

WYSIWYG just means that a model represents all pieces of wargear it had ruleswise.
does that mean that all my shoota boys can have sluggas on their backs and they would use those for melee?

Unlike nobz, boyz replace both the slugga and the choppa with a shoota, so they cannot have both.
Again, the rules are deciding what a model can do, not the model.

That also means that all my Nobz can have Kustom Shootas on their back if i cut off the hand models and they can use range at range and shift to Big Choppas at melee?

Yes that works. I have a nob which has the big choppa on his back while holding a combi-skorcha.

Maybe have a small choppa on the side for both big choppa, kustom shoota and a small choppa?

No, because the rules tell you have to trade away your choppa or your slugga to get another weapon. Due to this, a nob can never end up with more than two weapons.

None of the models on the pictures shows a any boys or nobs having weapons on their backs, but i sure can see choppas that have no hand models on them.

This nob has a kombi-skorcha and a slugga on his back. That doesn't make a lot of sense, but there you are.
Spoiler:


I do have the 8th codex, in fact that was the only version that was sold my my local tabletop store. Only problem is even if i read the boys and Nobz part, which i did, i did not fully understand it. When i havent tried this game before (ive only seen battle reports) its limited what you know. and reading it is one thing, doesnt mean i fully understand it so im confused . So i gave all my boys shoulder pads, but DONT want them to be using that stratagem, eavy' armor, can i keep the shoulder pads as a visual thing only? after all, what you get is what you see. and i see heavy shoulder pads.

You can build your boyz in any way you like. Unlike in previous editions, 'eavy armor is no longer wargear, and there is absolutely no requirement to use stratagems to represent it.

So two kill claws is stupid, but one kill claw and a choppa is fine?

Two powerklaws or big choppas would be stupid, but killsaws actually have a rule that gives you +1 attack when you wield a pair. Choppa works with any other weapon.

can i then equip one kill claw, one choppa and one Kustom Shoota on the back?

No. As above, you need to trade away both your slugga and your choppa to get a kustom shoota and a kill saw.

Another question is, if using a choppa adds one more attack, does that mean i get extra attacks for adding 2 choppas? a choppa in each hand.

Correct.

I saw those heads but thought they looked weird. so i didnt use them. But thats a strategem too i dont need to actually model?

For every five nobz in a unit, one can be cybork which allows him to ignore wounds on a roll of 6.

I have yet to glue together my Deff dread yet but ill prolly have more questions by then.

Make sure to buy magnets for it. It's very easy to just magnetize all the options so you can switch options at will - which you will do quite often when playing them.
Otherwise, even if you find the perfect configuration for it know, two years from now it might be useless.

This message was edited 1 time. Last update was at 2020/03/31 13:24:25


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in lu
Rampaging Khorne Dreadnought






When it comes to visuals/modelling, only two rules apply:

Don't confuse your opponent (or yourself for that matter)
Rule of cool applies.

Meaning, you can model your minitatures any way you like, so long as it is clear what they represent.
"What you see is what you get" is not so much a rule as a guideline. Follow it as best you can, but it's not practical or even possible with only official kits in many cases.
Say your orks were modelled with whips instead of swords, no issue. It's obviously a melee weapon and you don't have a dozen different versions, so you just tell your opponent those are choppas and you're good.
If Games workkship were to give you rules for whips on the other hand it would be confusing. Your opponent is thinking they have the whip profile, when you are actually using choppas, you want to avoid something like that.

These days, with stratagems, there is no good way of representing those as they only last a phase or so. So whether or not they have armour modelled is a moot point really.
You can do it for yourself if, say, you are planning on using the stratagem on a particular unit. For example I have a detachment for terminators and I am modelling those with that detachment in mind.
But I could just as well use normal terminators and vice versa.

Ie, don't worry to much about the modelling aspect with regards to rules.
   
Made in dk
Longtime Dakkanaut




Danmark

Thank you guys, i read through everything you said, and might i say, you guys are the true MVPs of this world.

The things you have written is very helpful.

sadly i already placed a choppa on the back on some of my shootaboys though, but i guess they'll be there for show then.

About the magnetization, i read about that but i think.. ill not do that at first. maybe ill just buy a Deff dread someday but for now im gonna make a ton of mistakes, because its my first time doing warhammer tabletop.

So it sounds a bit advanced to put magnets in the arms. for now ill just glue some flamethrowers on or something

But thank you for all your answers.

A last question, or i think its my last question, Does it matter what "banner" my Nobs have on their backs? because the box comes with like 4 or 5 different banner looking things. does it matter what i put on their backs?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Beardedragon wrote:
Thank you guys, i read through everything you said, and might i say, you guys are the true MVPs of this world.

The things you have written is very helpful.

sadly i already placed a choppa on the back on some of my shootaboys though, but i guess they'll be there for show then.

About the magnetization, i read about that but i think.. ill not do that at first. maybe ill just buy a Deff dread someday but for now im gonna make a ton of mistakes, because its my first time doing warhammer tabletop.

So it sounds a bit advanced to put magnets in the arms. for now ill just glue some flamethrowers on or something

But thank you for all your answers.

A last question, or i think its my last question, Does it matter what "banner" my Nobs have on their backs? because the box comes with like 4 or 5 different banner looking things. does it matter what i put on their backs?
So, there's a unit called the WAAAGH! Banner, which is a character nob with a big ol' banner.

He's separate from regular Nobs, but gives +1 to-hit in close combat for nearby friendly Orks.

In other words, you can leave the banners off and be fine unless you want the Banner Boy.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
About the magnetization, i read about that but i think.. ill not do that at first. maybe ill just buy a Deff dread someday but for now im gonna make a ton of mistakes, because its my first time doing warhammer tabletop.

So it sounds a bit advanced to put magnets in the arms. for now ill just glue some flamethrowers on or something

No, it's super easy actually. I doubt there are any models easier to magnetize than deff dreads and killa kanz. You just measure the pit where the arm goes and order round magnets that fit in there. Cut off the ball joint on the arms and glue another magnet there. Done.
Just make sure that you uses rare earth magnets that are at least 2mm thick.


Automatically Appended Next Post:
Beardedragon wrote:
A last question, or i think its my last question, Does it matter what "banner" my Nobs have on their backs? because the box comes with like 4 or 5 different banner looking things. does it matter what i put on their backs?

Those used to be a piece of wargear called "boss pole" which no longer has any rules.

This message was edited 1 time. Last update was at 2020/03/31 16:39:10


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

sigh.. this is a sad day indeed. i am looking through my deff dread parts, and the outer part of the legs, the first part you put on, (outer part of the thigh) is missing on both legs.

ive been very careful as to not take off items that i didnt need to glue together, so i know i havent taken it off. and im missing both sides.

I can still make it but it makes me sad that its missing...

https://www.ebay.com/itm/Warhammer-40k-Ork-Deff-Dread-Legs/273702767208?hash=item3fb9f4ca68:g:-HgAAOSw8IpcZkyM
if you look at this ebay page, the two items on the far left and far right, is what im missing. they simply arent there.

This message was edited 1 time. Last update was at 2020/03/31 21:29:34


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in gb
Regular Dakkanaut




UK

Hi,

Ordinarily you could try GW and see about replacements, but given that the shops are closed, I don’t know where you stand. Rules wise they make no difference in the game.

Check you account Private Messages, I have sent you one.

Cheers,

M
   
Made in dk
Longtime Dakkanaut




Danmark

Moriarty wrote:
Hi,

Ordinarily you could try GW and see about replacements, but given that the shops are closed, I don’t know where you stand. Rules wise they make no difference in the game.

Check you account Private Messages, I have sent you one.

Cheers,

M


Yea... well ill just try and make some.. make shift thigh from some spare feet claws or something i mean im an ork player anyway. The parts missing are not at all crucial, just annoys me that my first deff dread is effing missing parts.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in ca
Commander of the Mysterious 2nd Legion





unless you need the model right now I'd hold off and send an email to GW in.. proably a few months. (no I don't think they'll be open on the 14th)

Opinions are not facts please don't confuse the two 
   
Made in gb
Regular Dakkanaut




UK

[quote=Beardedragon 786879 10759728 null

Yea... well ill just try and make some.. make shift thigh from some spare feet claws or something i mean im an ork player anyway. The parts missing are not at all crucial, just annoys me that my first deff dread is effing missing parts.


Now you are thinking like an Ork :-)
   
Made in dk
Longtime Dakkanaut




Danmark

Hey everyone OP here.

after looking through it for over 45 effing minutes, i finally found the two components. so they werent missing, i was just being a complete GROT! i am unworthy of being an Ork warboss.

regardless i have glued my stuff together now. i also spray painted them, now im waiting to be able to paint them.

Cheers. thank you for the help

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
 
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