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Made in fr
Longtime Dakkanaut






How do you use your VoD in necron armies?

In most betreps I watch it's used to transport some sort of high end unit like destroyers. I was wondering about using it to transport a 20 warrior blob by a cryptek with chronometron to give them a 5++save. This could let it take an important objective and hold it long enough to score those VPs.

The upside is it takes a lot to kill all those warriors with a 5++ save making it harder to run them off the objective. The bad side is the unit is still vulnerable to morale losses which can't RP and something that can target characters can go for the cryptek to take out their save.

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in ro
Deranged Necron Destroyer




It's best not to go in with a single plan for the VOD, it's utility is its versatility. If I'm forced to deploy defensively, it can get a unit of destroyers into firing position. It's also great for pulling a tagged unit out of combat without falling back.

The problem with VOD'ing up a warrior blob is that once they've killed their target, they will just get tagged in melee, where they suck. Honestly, use the Deceiver to move warriors (if you're taking them at all, warriors aren't great atm). Also 20 man warrior blob and support still isn't that hard to shift, in the grand scheme of things.

If you do wanna try it, play them as Nihilakh, VOD them onto an objective and use the Reclaim the Lost empire strat to give them a 3+/4++. Get them all into cover and it becomes a 2+/4++. At that point, they might just survive.

Really, the VOD is a big playmaker, and moving 20 warriors ain't a big play, which is why it's usually used to move destroyers, who kill whatever they look at.
   
Made in fr
Longtime Dakkanaut






IanVanCheese wrote:
It's best not to go in with a single plan for the VOD, it's utility is its versatility. If I'm forced to deploy defensively, it can get a unit of destroyers into firing position. It's also great for pulling a tagged unit out of combat without falling back.

The problem with VOD'ing up a warrior blob is that once they've killed their target, they will just get tagged in melee, where they suck. Honestly, use the Deceiver to move warriors (if you're taking them at all, warriors aren't great atm). Also 20 man warrior blob and support still isn't that hard to shift, in the grand scheme of things.

If you do wanna try it, play them as Nihilakh, VOD them onto an objective and use the Reclaim the Lost empire strat to give them a 3+/4++. Get them all into cover and it becomes a 2+/4++. At that point, they might just survive.

Really, the VOD is a big playmaker, and moving 20 warriors ain't a big play, which is why it's usually used to move destroyers, who kill whatever they look at.


I wish they were that good.... Still, good points in your post.

This message was edited 1 time. Last update was at 2020/04/15 21:20:08


"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in us
Fixture of Dakka





I'm new to my necrons, but I"m running a Nephrekh list featuring the Deceiver and a VoD lord along with 3 squads of 20 warriors.
My picks for which units the Deceiver infiltrates are:
* a squad of 20 warriors
* a cryptek with chronometron to help that first squad of warriors survive if I have second turn.
* and then either some lychguard or more more warriors depending on the situation.

If I only get to infiltrate one unit, the Cryptek uses the Nephrekh rule to hurry towards the fight.

On turn 1, my Lord generally VoDs himself and one of the warrior blobs into position. Unless the first warrior squad got wiped out on the top of 1, this gives me two squads of warriors that can benefit from my chronometron and the Lord's rerolls.

I usually deepstrike the third squad of warriors so that I don't have to rely on the Grand Illussion. Plus, I'm usually shooting at screens on turn 1 anyway, so I would sort of get diminishing returns by trying to bring them in right away. By deepstriking this unit, I can reinforce the sea of warriors my opponent is spending time trying to shift. This also means that I can fall back with any squads tied up in combat and use the deepstriking squad to light them up.

On turn 1, the Deceiver is tossing out mortal wounds and the Lord is *maybe* fishing for a charge depending on the situation. On turn 2, the Deceiver, the Lord, and my Nephrekh wraiths and scarabs can hit the enemy lines to free up anything still locked in melee.

It's not the best list ever, and it would probably be stronger if I swapped some of the canoptek stuff and lychguard out for anti-tank units, but it works reasonably well at my casual league games. The list doesn't seek to table the enemy so much as it rotates out a series of highly-aggressive and semi-durable units to keep the enemy bottled up. The overall game plan is usually to...
* Deploy such that I can control where I'll be fighting in the early game.
* Keep most of my opponent's army busy clearing those warrior blobs and wraiths in the early-to-mid game
* try to wrack up points by killing what's killable and tossing speedy scarabs onto objectives.

If I can't alpha strike, bog down, or negate enough of my opponent's army, I"m susceptible to having huge chunks of my army removed. If I know my opponent is likely to overpower my blobs, I might play more conservatively, using the Deceiver to ensure my warriors get into cover and using the deepstrikers and VoD to ambush exposed units or to put a blob where it's inconvenient for my opponent to s hift.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in fi
Locked in the Tower of Amareo





For me main usage is bail out unit that is 3 pointed into melee. You need either counter charging unit that can deal with any unit that does that, veil or you have unit in your battle lines you can't shoot at all. Or have army that has little to none non-fly units. Even 3x5 immortals will give minimum of 1 turn the enemy will be immune to shooting.

This message was edited 1 time. Last update was at 2020/04/19 13:37:04


2024 painted/bought: 109/109 
   
Made in no
Liche Priest Hierophant





Bergen

Orks have 'Da Jump'. A garanteed psykick power if there are orks around. My main opponent uses this twice to get boys into my ranks fast. On later turns he just much about and grabing points with it.

The vail of darknes abilaty to redeploy around the map is just insane. Get good use of it.

   
Made in fr
Longtime Dakkanaut






Thanks for the replies.

"But the universe is a big place, and whatever happens, you will not be missed..." 
   
Made in dk
Loyal Necron Lychguard






Last time I used it I teleported 10 Tesla Immortals with MWBD and +1A from Zahndrekh to help shoot something to get first blood T1, then I charged and killed a character and captured an objective because the Immortals had objective secured. That's how I use it almost every time, MWBD Immortals and send them in T1 to charge enemy shooting units. A half dozen games ago I saved it for a plan to capture an objective T6, my Veil of Darkness bearer got killed and sadly did not come back.
   
 
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