Switch Theme:

What's The Matter With USRs?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

In a world of digital updates I really don't see it being a problem, particularly if you aren't mucking with the rule regularly. The Demolisher Cannon change didn't seem like a huge deal at all to me in terms of propagation.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 alextroy wrote:
I don't see any errata to any deep strike rule except Drop Pod Assault. Same is true for all the Ignore Wound rules. Not one lick of errata.

A better example would be the Demolisher Cannon that had to have errata created for every codex that has it except Codex: Space Marines.
But there's a rule that you cannot Deep Strike T1, and if you stay in reserves after T3, you die.

AFB at the moment, but I know that the first bit is not in the rules on the datasheets, and I'm pretty sure the second isn't either.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Longtime Dakkanaut






That sounds really boring.
If everyone has the same rules, what makes factions different? Why bother with codexes?


All sports teams follow the same rules, are sports boring?

The excitement comes from being able to utilize your army competitively within the confines of a rules set, not rely on gimmicks to win.

And you know why they would make codexes.


Automatically Appended Next Post:
 Ishagu wrote:
A lot of opinions presented as facts by the people pushing USRs.


Like what for example?

This message was edited 1 time. Last update was at 2020/05/09 18:21:25


Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
Made in us
Longtime Dakkanaut




Annandale, VA

 alextroy wrote:
I don't see any errata to any deep strike rule except Drop Pod Assault. Same is true for all the Ignore Wound rules. Not one lick of errata.

A better example would be the Demolisher Cannon that had to have errata created for every codex that has it except Codex: Space Marines.


Deep Strike got the restriction of not being usable on the first turn. FNP rules got FAQ'd to not stack.

In any case, GW's had no issue with altering bespoke rules before- the Astra Militarum FAQ changed Commissars to work completely differently from what was printed in the codex. If you have the digital version, you get updated automatically. If you have the print version, you can tape in the changed rule or just keep the FAQ with the book and remember that it changed.

I don't see why this would be any different with USRs. At least it'd be easy to say 'All instances of Deep Strike now follow these new rules' rather than 'All instances of abilities which [insert cumbersome description of what deep strike does] are now subject to the following requirements that partially contradict what's in the datasheet'.

   
Made in gb
Assassin with Black Lotus Poison





Bristol

 alextroy wrote:
I'm wondering if anyone sees the fatal flaw in USRs that are fully written on the datasheet? Namely, altering the USR then invalidates every datasheet in every codex that uses the rule. Imagine the Errata document to point out that every unit with Deep Strike has a rules change!


Dedicated USR Errata document. "Replace all instances of the following rules: Deep Strike - blah blah etc."


Problem solved

This message was edited 1 time. Last update was at 2020/05/09 19:51:06


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Norn Queen






This is why MTG uses Reminder Text for their keywords. Reminder Text is not rules.
   
Made in fr
Hallowed Canoness





TangoTwoBravo wrote:
I just went through the Primer - the terrain/cover rules are pretty clear.

They are short. Not clear. "If a unit is entirely in cover [...]" does that mean every model must be in at least partially in the terrain? Or every model must be entirely in terrain?

TangoTwoBravo wrote:
The factions have faction-wide rules in their Codex, they have Stratagems, Warlord Trait and Relics that bring the army to life on the tabletop.

All those things that you cannot use with just the primer? None of those are usable without the MRB, or knowledge from someone who has the MRB.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

JNAProductions wrote:
 alextroy wrote:
I don't see any errata to any deep strike rule except Drop Pod Assault. Same is true for all the Ignore Wound rules. Not one lick of errata.

A better example would be the Demolisher Cannon that had to have errata created for every codex that has it except Codex: Space Marines.
But there's a rule that you cannot Deep Strike T1, and if you stay in reserves after T3, you die.

AFB at the moment, but I know that the first bit is not in the rules on the datasheets, and I'm pretty sure the second isn't either.
That's a Matched Play rule that in no way changes the datasheet for any unit. That rule that doesn't apply to Open or Narrative Play. I guess that's why it isn't on any datasheet. And don't forget that a unit in Tactical Reserves after Turn 3 being destroyed was a 8th Edition launch rule, not errata.

catbarf wrote:
 alextroy wrote:
I don't see any errata to any deep strike rule except Drop Pod Assault. Same is true for all the Ignore Wound rules. Not one lick of errata.

A better example would be the Demolisher Cannon that had to have errata created for every codex that has it except Codex: Space Marines.


Deep Strike got the restriction of not being usable on the first turn. FNP rules got FAQ'd to not stack.

In any case, GW's had no issue with altering bespoke rules before- the Astra Militarum FAQ changed Commissars to work completely differently from what was printed in the codex. If you have the digital version, you get updated automatically. If you have the print version, you can tape in the changed rule or just keep the FAQ with the book and remember that it changed.

I don't see why this would be any different with USRs. At least it'd be easy to say 'All instances of Deep Strike now follow these new rules' rather than 'All instances of abilities which [insert cumbersome description of what deep strike does] are now subject to the following requirements that partially contradict what's in the datasheet'.
Again, FNP not stacking isn't on a single datasheet in the game. It is a new general rule, but not an errata to any unit. It is fair to say it would have been errata to a USR, but there is no USR.

And the Commissar change isn't really relevant. It is a rule used by three models in the entire game. It is always going to be a bespoke rule.
   
Made in us
Longtime Dakkanaut




Annandale, VA

 alextroy wrote:
And the Commissar change isn't really relevant. It is a rule used by three models in the entire game. It is always going to be a bespoke rule.


Isn't really relevant? It's a direct prior example of what you would do in the hypothetical scenario that a USR gets changed, but the old version is printed on your datasheets.

1. You have a digital codex, so it updates automagically and you have the new USR on your datasheet.
2. You have a print codex, so you print out the new USR and tape it over the relevant entry in the codex.
3. You have a print codex, so you do nothing and just remember that the FAQ changed the definition of the rule.

Since GW has addressed this problem before- both in 8th Ed and in prior editions- I don't understand why it would preclude USRs. And if GW just got with the times and went fully digital on their rules, it would be a total non-issue to begin with.

I mean, the argument you're putting forward is essentially that existing rules shouldn't be patched in a way that conflicts with what's written on the datasheets- that's exactly the state from 3rd-7th that I think a lot of us were very happy to get away from, and the roundabout method of layering on restrictions and supplemental rules through FAQs spoils the idea of the datasheet having everything you need to play the unit. I'd much rather have to stick FAQ entries in my codex than have a wildly inconsistent and static ruleset beholden to print schedules and codex cycles.

This message was edited 1 time. Last update was at 2020/05/09 22:57:28


   
Made in fr
Hallowed Canoness





 Ishagu wrote:
I would be happy to when you show me all the rules in question!

Showed you the datasheet already!

 Ishagu wrote:
Did any of you actually play prior editions?

Yes, since 3rd.

 Ishagu wrote:
It was ridiculous at the end when some units had 7 or 8 USRs that you had to look up on different parts of different books.

Only because of IC shenanigans.


"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ca
Secretive Dark Angels Veteran



Canada

 Hybrid Son Of Oxayotl wrote:
TangoTwoBravo wrote:
I just went through the Primer - the terrain/cover rules are pretty clear.

They are short. Not clear. "If a unit is entirely in cover [...]" does that mean every model must be in at least partially in the terrain? Or every model must be entirely in terrain?

TangoTwoBravo wrote:
The factions have faction-wide rules in their Codex, they have Stratagems, Warlord Trait and Relics that bring the army to life on the tabletop.

All those things that you cannot use with just the primer? None of those are usable without the MRB, or knowledge from someone who has the MRB.


At the risk of a YMDC dance-off breaking out, I think you answered your own first question. Now, terrain is heavily house-ruled, but the Primer is pretty clear.

Regarding the second, I've spoken to that earlier. You need some of the MRB before the game to make Detachments and the scenario. Warlord traits (well, one) are indeed discussed in the Primer. The point is that you don't need the MRB during the game. The rules regarding your army are in your Codex. Seriously, I can't recall the last time I had to dig through the MRB mid-game. That is what the developers were going for. GIven the success of 8th Ed it seems to have worked. I get that not everyone is happy. I left 40K when I was not happy. Then I came back when the game looked better and I stuck around.

Cheers,

T2B


All you have to do is fire three rounds a minute, and stand 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 catbarf wrote:
 alextroy wrote:
And the Commissar change isn't really relevant. It is a rule used by three models in the entire game. It is always going to be a bespoke rule.


Isn't really relevant? It's a direct prior example of what you would do in the hypothetical scenario that a USR gets changed, but the old version is printed on your datasheets.

1. You have a digital codex, so it updates automagically and you have the new USR on your datasheet.
2. You have a print codex, so you print out the new USR and tape it over the relevant entry in the codex.
3. You have a print codex, so you do nothing and just remember that the FAQ changed the definition of the rule.

Since GW has addressed this problem before- both in 8th Ed and in prior editions- I don't understand why it would preclude USRs. And if GW just got with the times and went fully digital on their rules, it would be a total non-issue to begin with.

I mean, the argument you're putting forward is essentially that existing rules shouldn't be patched in a way that conflicts with what's written on the datasheets- that's exactly the state from 3rd-7th that I think a lot of us were very happy to get away from, and the roundabout method of layering on restrictions and supplemental rules through FAQs spoils the idea of the datasheet having everything you need to play the unit. I'd much rather have to stick FAQ entries in my codex than have a wildly inconsistent and static ruleset beholden to print schedules and codex cycles.
No. I'm arguing there is a big different between producing an errata that goes on 3 datasheets in one codex compared to producing an errata that needs to go on say 50 datasheets in 12 codexes.

As for digital rules to make it manageable, that's a nonexistent dream solution at this point.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

 Hybrid Son Of Oxayotl wrote:
 Ishagu wrote:
I would be happy to when you show me all the rules in question!

Showed you the datasheet already!

 Ishagu wrote:
Did any of you actually play prior editions?

Yes, since 3rd.

 Ishagu wrote:
It was ridiculous at the end when some units had 7 or 8 USRs that you had to look up on different parts of different books.

Only because of IC shenanigans.



1: You haven't actually shared the relevant rules, proving categorically you are simply trolling for attention.

2: So you should agree with me, having experienced the Chaos of past editions?

3: No, the USR stacking was ridiculous even on individual units. List the rules of a gargantuan, flying monstrous creature for me if you will.

This message was edited 1 time. Last update was at 2020/05/10 04:01:08


-~Ishagu~- 
   
Made in gb
Norn Queen






 Ishagu wrote:
1: You haven't actually shared the relevant rules, proving categorically you are simply trolling for attention.
If they were USR's in the Rulebook, you'd have them. We all know what will happen though, someone will post the rules and you'll accuse them of breaking the forum rules by sharing them.
   
Made in us
Locked in the Tower of Amareo




Honestly, bespoke would work if GW had a spreadsheet with ALL rules in one place then used find and replace when they update stuff. Then push out the updates.
   
Made in au
[MOD]
Making Stuff






Under the couch

That would work for updates. It's still a nightmare for actually learning the rules.

 
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

Martel732 wrote:
Honestly, bespoke would work if GW had a spreadsheet with ALL rules in one place then used find and replace when they update stuff. Then push out the updates.


Not-universal special rules!

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






USR are a combination of two things though

1) unifying wording, creating a clear language for rules, a framework for writing all current and future rules, be they bespoke or shared across datasheets.
2) keywording rules to simplify rules interactions/maintenance

Just doing the first step would probably eliminate the vast amount of complaints voiced in this thread. There really is no downside to that, and as a matter of fact, there is plenty of proof in the industry for this to be all upside for any game if done right.

In 7th, they've already failed at step one, so no wonder step two didn't work out either.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Jjohnso11 wrote:
My opinion on USRs. I was completely fine with them until they started having multiple USRs within a USR in different spots in the MRB.
But that's not a problem with USRs. That's a problem with the implementation of the USRs.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
USR are a combination of two things though

1) unifying wording, creating a clear language for rules, a framework for writing all current and future rules, be they bespoke or shared across datasheets.
2) keywording rules to simplify rules interactions/maintenance

Just doing the first step would probably eliminate the vast amount of complaints voiced in this thread. There really is no downside to that, and as a matter of fact, there is plenty of proof in the industry for this to be all upside for any game if done right.

In 7th, they've already failed at step one, so no wonder step two didn't work out either.


tbf gw also failed step 1 in 8th, which is why we have the same problem but even more issues because there are now more rules they can fail at.

overall, 8th still a improvement over 7th but personally curbing it a bit down fixing up the craks aswell as improving certain questionable aspects (cough terrain) would go along way at improving overall 40k

That and hiring someone that actually can write technical level decently.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd argue they can't fail at something if they haven't even tried

But yes, a technical writer is necessary.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Insect-Infested Nurgle Chaos Lord






 H.B.M.C. wrote:
 Jjohnso11 wrote:
My opinion on USRs. I was completely fine with them until they started having multiple USRs within a USR in different spots in the MRB.
But that's not a problem with USRs. That's a problem with the implementation of the USRs.


Oh now you're just presenting options(sic) as facts!


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in fr
Hallowed Canoness





 Ishagu wrote:
1: You haven't actually shared the relevant rules, proving categorically you are simply trolling for attention.

But I showed you the datasheet! That's all you need!

 Ishagu wrote:
2: So you should agree with me, having experienced the Chaos of past editions?

No.

 Ishagu wrote:
3: No, the USR stacking was ridiculous even on individual units. List the rules of a gargantuan, flying monstrous creature for me if you will.

Of course, as soon as you tell me the interaction between Quicksilver Swiftness and Belt of Russ!
You see, there aren't any gargantuan flying monstrous creature in the army I play.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Lol are you still trolling? You need to prove that there is a rule that doesn't function. Show us all the rule!

-~Ishagu~- 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Ishagu wrote:
Lol are you still trolling? You need to prove that there is a rule that doesn't function. Show us all the rule!
Assault Weapons and Pistols, for one.

But more seriously, you're arguing against a strawman. No one has said "The game is literally unplayable," excepting maybe BCB. What's being said is "The game could be better."

And part of making it better is making the rules easier to understand. Again, show a new player "Teleport Strike" and "Warp Emergence". There's a good chance they'll assume the rules are different.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 JNAProductions wrote:
 Ishagu wrote:
Lol are you still trolling? You need to prove that there is a rule that doesn't function. Show us all the rule!
Assault Weapons and Pistols, for one.

But more seriously, you're arguing against a strawman. No one has said "The game is literally unplayable," excepting maybe BCB. What's being said is "The game could be better."

And part of making it better is making the rules easier to understand. Again, show a new player "Teleport Strike" and "Warp Emergence". There's a good chance they'll assume the rules are different.
They are. One puts the unit in in the Teleportaritum while the other in the Warp

This message was edited 1 time. Last update was at 2020/05/10 18:44:40


 
   
Made in gb
Norn Queen






 JNAProductions wrote:
 Ishagu wrote:
Lol are you still trolling? You need to prove that there is a rule that doesn't function. Show us all the rule!
Assault Weapons and Pistols, for one.

But more seriously, you're arguing against a strawman. No one has said "The game is literally unplayable," excepting maybe BCB. What's being said is "The game could be better."

And part of making it better is making the rules easier to understand. Again, show a new player "Teleport Strike" and "Warp Emergence". There's a good chance they'll assume the rules are different.
Fall Back for non-FLY is the new hotness. Get with the times grandpa!

Ishagu, the point we are showing is that despite you having the datasheets, there is no way for you to answer the question because USR's don't exist. You're continued insistence on trying to "gotcha" is just proving your detractors correct.

This message was edited 1 time. Last update was at 2020/05/10 18:45:55


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

I was the one who pointed out that some USRs remain lol

5 pages ago

-~Ishagu~- 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Ishagu wrote:
I was the one who pointed out that some USRs remain lol

5 pages ago
So if there’s still USRs, why not make all common rules USRs? And better compile and explain the current USRs?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut





1. USRs require you to reference multiple books -more often-. We already need multiple books, but when he have to look through 2+ to see the units rules on its datasheet plus the rules for its USRs then we constantly need 2 books open minimum.

2. USRs are incredibly boring. The game has different factions, their rules should be different. When all assault armies have the same bonus rules its boring. USRs are boring. If you want USRs to exist lets go all the way and have 1 Marine codex total, 1 chaos codex total, 1 Eldar codex total, etc. We can ensure the least amount of books and make the game as generic as possible that way.
   
 
Forum Index » 40K General Discussion
Go to: