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![[Post New]](/s/i/i.gif) 2020/05/15 14:32:44
Subject: What's The Matter With USRs?
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Arch Magos w/ 4 Meg of RAM
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Hybrid Son Of Oxayotl wrote: BaconCatBug wrote:And which is easier, fixing a single rule in a single location, or fixing dozens of rules on dozens of datasheets, each one being a point of failure where errors could creep in?
It's not a big deal, really. "All Feel No Pain rules get changed to blahblah" isn't that hard.
Except theres no "Feel no Pain" rules currently. So yes, it becomes a big deal when it comes to errata, BCB is right.
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![[Post New]](/s/i/i.gif) 2020/05/15 14:38:49
Subject: Re:What's The Matter With USRs?
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Longtime Dakkanaut
Annandale, VA
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alextroy wrote:I am not sure if it was a conscious decision on the writer's part or a rule of cool thing, but many of these are examples of ways to shift the math in GW's system of d6's. A re-rollable 4+ give a 75% chance of success, which you can't get via a 2+ or a 3+. An extra Hit (or attack) on a roll of 6 gives an average of less than a extra full attack to the model, especially if it has less than 6 attacks.
That's fair, but I would argue two things:
1. I don't believe that GW's designers have anywhere near the grasp of balance or probability required for those to be conscious decisions, and
2. Even if they were, if your game absolutely needs a higher probability than 67% but lower percentage than 83%, it is time to move to a more granular die- but I would also argue that 40K really doesn't need further granularity; it needs to stop clustering around high-probability values (50% should not be considered 'bad'; restricting your design space to either 2+ or 3+ for most things is incredibly limiting) and seek depth through core mechanics, rather than one unit being 8% more likely to hit than another or generate an extra fraction of an attack more than its peers.
VladimirHerzog wrote: Hybrid Son Of Oxayotl wrote: BaconCatBug wrote:And which is easier, fixing a single rule in a single location, or fixing dozens of rules on dozens of datasheets, each one being a point of failure where errors could creep in?
It's not a big deal, really. "All Feel No Pain rules get changed to blahblah" isn't that hard.
Except theres no "Feel no Pain" rules currently. So yes, it becomes a big deal when it comes to errata, BCB is right.
GW was able to use a roundabout definition to identify 'Feel No Pain' rules before, when they FAQ'd that you can only use one such rule against losing a wound. Copy-paste the same wording, say 'these are now considered the Feel No Pain universal special rule', and you're good to go. Then there should be no reason for a USR drawn from a common USR pool having any different wording from the others.
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This message was edited 2 times. Last update was at 2020/05/15 14:42:23
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![[Post New]](/s/i/i.gif) 2020/05/15 14:41:59
Subject: Re:What's The Matter With USRs?
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Arch Magos w/ 4 Meg of RAM
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catbarf wrote:
VladimirHerzog wrote:
Except theres no "Feel no Pain" rules currently. So yes, it becomes a big deal when it comes to errata, BCB is right.
GW was able to use a roundabout definition to identify 'Feel No Pain' rules before, when they FAQ'd that you can only use one such rule against losing a wound. Copy-paste the same wording, say 'these are now considered the Feel No Pain universal special rule', and you're good to go.
isnt that just proving that USRs would be beneficial for the game?
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![[Post New]](/s/i/i.gif) 2020/05/15 14:42:52
Subject: Re:What's The Matter With USRs?
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Longtime Dakkanaut
Annandale, VA
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VladimirHerzog wrote: catbarf wrote:
VladimirHerzog wrote:
Except theres no "Feel no Pain" rules currently. So yes, it becomes a big deal when it comes to errata, BCB is right.
GW was able to use a roundabout definition to identify 'Feel No Pain' rules before, when they FAQ'd that you can only use one such rule against losing a wound. Copy-paste the same wording, say 'these are now considered the Feel No Pain universal special rule', and you're good to go.
isnt that just proving that USRs would be beneficial for the game?
Yes, exactly; sorry, you caught me before my edit for clarity.
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![[Post New]](/s/i/i.gif) 2020/05/15 14:57:56
Subject: Re:What's The Matter With USRs?
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Norn Queen
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catbarf wrote:GW was able to use a roundabout definition to identify 'Feel No Pain' rules before, when they FAQ'd that you can only use one such rule against losing a wound. Copy-paste the same wording, say 'these are now considered the Feel No Pain universal special rule', and you're good to go. Then there should be no reason for a USR drawn from a common USR pool having any different wording from the others.
You say that as if GW is capable of copy-pasting correctly. They are a little TOO good at copypasting, considering how CA19's MFM worked out.
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![[Post New]](/s/i/i.gif) 2020/05/15 15:17:56
Subject: What's The Matter With USRs?
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Frenzied Berserker Terminator
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VladimirHerzog wrote: Hybrid Son Of Oxayotl wrote: BaconCatBug wrote:And which is easier, fixing a single rule in a single location, or fixing dozens of rules on dozens of datasheets, each one being a point of failure where errors could creep in?
It's not a big deal, really. "All Feel No Pain rules get changed to blahblah" isn't that hard.
Except theres no "Feel no Pain" rules currently. So yes, it becomes a big deal when it comes to errata, BCB is right.
That's a really big thing that I think a lot of us might not allow for.
Us old gits that have been playing for ages know that there used to be USRs, and we know terms like Feel No Pain, Objective Secured, Deep Strike and so on. We know that effectively these USRs are still in operation, but they've all been given fluffy names and descriptions on each different unit's datasheet.
People who've only started in 8th don't have this as a frame of reference. As far as they're concerned each rule on each datasheet could easily be unique - and that's a hell of a lot of rules to be aware of. Sure, given time they'll get the message that all troops have an equivalent of Objective Secured and so on. But why not just make that plain from the outset?
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![[Post New]](/s/i/i.gif) 2020/05/15 15:47:14
Subject: What's The Matter With USRs?
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Arch Magos w/ 4 Meg of RAM
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Crispy78 wrote: VladimirHerzog wrote: Hybrid Son Of Oxayotl wrote: BaconCatBug wrote:And which is easier, fixing a single rule in a single location, or fixing dozens of rules on dozens of datasheets, each one being a point of failure where errors could creep in?
It's not a big deal, really. "All Feel No Pain rules get changed to blahblah" isn't that hard.
Except theres no "Feel no Pain" rules currently. So yes, it becomes a big deal when it comes to errata, BCB is right.
That's a really big thing that I think a lot of us might not allow for.
Us old gits that have been playing for ages know that there used to be USRs, and we know terms like Feel No Pain, Objective Secured, Deep Strike and so on. We know that effectively these USRs are still in operation, but they've all been given fluffy names and descriptions on each different unit's datasheet.
People who've only started in 8th don't have this as a frame of reference. As far as they're concerned each rule on each datasheet could easily be unique - and that's a hell of a lot of rules to be aware of. Sure, given time they'll get the message that all troops have an equivalent of Objective Secured and so on. But why not just make that plain from the outset?
We've got the same opinion on USRs.
To be fair, Feel no Pain and deepstrike are terms that most people i play with use. I've only played 8th edition and i started using it in my first 5 games.
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![[Post New]](/s/i/i.gif) 2020/05/15 16:57:21
Subject: What's The Matter With USRs?
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Hallowed Canoness
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Except we were not talking about what we have currently, we were talking about my proposition here:
https://www.dakkadakka.com/dakkaforum/posts/list/840/787851.page#10797286
In this version, there is a Feel no pain rule. It's not in the BRB but it exists.
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