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Wales: Where the Men are Men and the sheep are Scared.
So I know soup is sometimes frowned upon and has been nerfed somewhat but as someone who has yet to play 8th edition and am still getting my head around how lists work and has mostly bought things I like the look of and want to paint I was wondering if any of you had every played an Army with two or more of SOB, Inquisition and Deathwatch in your list.
If so would you mind at all sharing your lists with me if you had fun playing it and even better if you have any photos of the force. If you haven't tried it yet but have any good ideas or directions for making a fun or fluffy legal list with the above components I would appreciate your help.
I don't care about the force being ultra or even mildly competitive just like the idea of a force built around the Inquisition and its Chamber Militants.
I have an Ordo Xenos force made up of Imperial Guard, Inquisition and Deathwatch. Cutting out either the Imperial Guard or Deathwatch could make the army more competitive, I like the idea of my Inquisitors using all the forces at their disposal though.
Out of interest, why do you want both Deathwatch and SOB in the same force? Fluffwise they’re unlikely to ever join forces as they are from different Ordos. If you just want to paint a variety of models and like the look of both that’s cool. Your opponents shouldn’t mind. If they do you should find better opponents.
Acolytes: Ordo Minoris . Acolyte: Bolt pistol, Plasma gun
Daemonhost (Khorne) N.B. Most tournaments don't allow more than three of one unit type (except troops), such that even many pick up games follow that rule, but it's not part of 8th edition matched play and should not be considered anything more than house rules. I only say this because my opponent was ok with me proxying daemonhosts (I'm still waiting on the bits to daemon them up) but not with me having 4 of them until I showed him the FAQ.
Daemonhost (Tzeentch)
Daemonhost (Nurgle)
Daemonhost (Slannesh)
+ Heavy Support +
Inquisition Land Raider Prometheus: Hunter-killer missile, Multi-melta, Ordo Minoris, 2x Quad Heavy Bolters, Storm bolter
I've only played one game with it, it did alright but I ended up losing. I had little objective controlling ability, but Radical Inquisitor Land Raider sniper was the star of the game. Converted Nayam Shai Muard got psychic pursuit off (after rerolling both dice with a CP) on Abbadon and the LR killed him in one turn of shooting on the second round of the game. But that doesn't help when my opponent spread out his units enough to contest me at every objective, while I could only really contest 3 at best. I still almost tabled him.
I think the real problem was that I expected him to keep his army clumped together around Abbadon, so I could send in the Inquisitor to snipe Abbadon (which she did), and then the killteams to do clean up work on his once-proud deathstar. Instead he deployed in such a way to nullify that tactic (effectively giving up Abbadon as bait), but I was so entralled with my battle plan that I didn't give it up when I should have, from the beginning of the game.
This message was edited 1 time. Last update was at 2020/04/29 23:53:23
Wales: Where the Men are Men and the sheep are Scared.
Thanks both for replying.
Reason for mixing is mostly because I like the various forces and have picked up small forces to paint of Sisters, deathwatch and inquisition but haven't committed enough purchases to any one army to get a large number of points in either.
I mainly buy to paint with playing as an after thought so if I could combine what I have to make a playable if not very competitive group I would be happy with that.
Even though fluff wise its unlikely to have order Xenos and Ordo Herticus fight together I figure its still more thematic than Herticus and Mechanics for example.
Radical Inquisitor sounds like it could be quite fun, especially with Eisenhorns Cherubiael ability and the new inquisitor coming out with the Eldar weapon.
I can see Sisters examining a GSC before the nature of the cult is known. The Sisters do a lot of the investigation and leg work independently, but once their investigation turns up evidence of Xenos activity. They contact their local Ordo Xenos Inquisitor, who joins in these investigations. Because the Inquisitor is psychic, he'll have an easier time in assessing the magnitude of the the threat by the strength and number of Psychic presences he detects. It wouldn't take much for him or her to call in the Deathwatch once the threat was understood. The sisters would likely continue to be involved, and the Inquisitor would coordinate.
So here's the deal rule-wise; if you combine all 3, sisters lose sacred rites and deathwatch lose doctrines. BUT you can combine an Inquisitor with either faction and they keep their goodies. Now if you want your Inquisitor to bring a retinue, it isn't 100% clear that you get to keep your rites/doctrines. Inquisitor detachments are awkward at present- they only have elites, and no detachment may include more than one Inquisitor, so the best you can do is a Vanguard. This is why most players just attach the Inquisitor to an existing detachment.
It's worth noting that upcoming PA might improve Inquisitorial integration into Imperial Armies; if you think about what a psychic awakening is, a response from the Inquisition is almost guaranteed. And finally, there are those amongst us still hoping for an Imperial Agents Dex, which would significantly impact the Inquisition.
GW has minimized the concept of chambers militant in this edition, so far; I hope psychic awakening or an IA Dex brings the idea back. Like Inquisitor detachments shouldn't break the purity of their chambers militant. I designed a theoretical 666 army on paper once:
One Battalion of Sisters + Hereticus: 666 points
One Battalion of Deathwatch + Xenos: 666 Points
One Battalion of Grey Knights + Malleus: 666 Points
It was a hard army to build- I had to leave out so many of the cool units in each force to do it. Now if you bump the points per detachment to 1k, then you've got wiggle room.
Sisters and Hereticus are likely to be the first responders, as sisters are most likely to engage with citizens, where any cult will take root. If the cult leads to Alien activity, bring in the Xenos; if it leads Chaos, bring in the Malleus. And if you're only using two of the three battalions, 1k is the perfect size.
This message was edited 1 time. Last update was at 2020/04/30 21:25:12
PenitentJake wrote: I can see Sisters examining a GSC before the nature of the cult is known. The Sisters do a lot of the investigation and leg work independently, but once their investigation turns up evidence of Xenos activity. They contact their local Ordo Xenos Inquisitor, who joins in these investigations. Because the Inquisitor is psychic, he'll have an easier time in assessing the magnitude of the the threat by the strength and number of Psychic presences he detects. It wouldn't take much for him or her to call in the Deathwatch once the threat was understood. The sisters would likely continue to be involved, and the Inquisitor would coordinate.
So here's the deal rule-wise; if you combine all 3, sisters lose sacred rites and deathwatch lose doctrines. BUT you can combine an Inquisitor with either faction and they keep their goodies. Now if you want your Inquisitor to bring a retinue, it isn't 100% clear that you get to keep your rites/doctrines. Inquisitor detachments are awkward at present- they only have elites, and no detachment may include more than one Inquisitor, so the best you can do is a Vanguard. This is why most players just attach the Inquisitor to an existing detachment.
It's worth noting that upcoming PA might improve Inquisitorial integration into Imperial Armies; if you think about what a psychic awakening is, a response from the Inquisition is almost guaranteed. And finally, there are those amongst us still hoping for an Imperial Agents Dex, which would significantly impact the Inquisition.
GW has minimized the concept of chambers militant in this edition, so far; I hope psychic awakening or an IA Dex brings the idea back. Like Inquisitor detachments shouldn't break the purity of their chambers militant. I designed a theoretical 666 army on paper once:
One Battalion of Sisters + Hereticus: 666 points
One Battalion of Deathwatch + Xenos: 666 Points
One Battalion of Grey Knights + Malleus: 666 Points
It was a hard army to build- I had to leave out so many of the cool units in each force to do it. Now if you bump the points per detachment to 1k, then you've got wiggle room.
Sisters and Hereticus are likely to be the first responders, as sisters are most likely to engage with citizens, where any cult will take root. If the cult leads to Alien activity, bring in the Xenos; if it leads Chaos, bring in the Malleus. And if you're only using two of the three battalions, 1k is the perfect size.
Technically, if it leads to Chaos, the Sisters are already the ones to call. If it starts to get out of control, then you call the Ordo Malleus. Or more likely, the Ordo Malleus invites itself to the party.
Also, Inquisitors aren't guaranteed to be psychic. IIRC Ordo Malleus Masters [Inquisitor Lords] have to be, but Inquisitors of other Ordos all the way to the top, and lesser ranked Inquisitors of the Ordo Malleus, don't have to be. That said, the Inquisitor still has a lot of resources, and acolytes, for determining the scale of the threat and then determining and implementing an appropriate response.
I like the 666/666/666 list concept, though. I'll pen it down under "aspirations", since I don't have any Deathwatch to use for it [Okay, I have a Deathwatch Kill Team, but I don't have a Deathwatch army]. I've done like 950 Sisters / 1050 GK though, pre Sisters Codex and pre Ritual of the Damned just for fun though. Haven't done so lately, but well nobody has done anything lately.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
I play Deathwatch/Ordos Xenos pretty regularly (or did). I'm currently building a SOB so they'll be souping in too.
For Xenos, I like playing a vanguard of Eisenhorn with some melta/plasma toting acolytes and jokaero. I put them in a DW drop pod and with some positioning shenanigans with the drop pod, you can use Psychic Veil to make the units untargetable unless they're the closest. Eisenhorn is a nice cast 2 deny two inquisitor.
I usually put a DW character in the pod with a Beacon Angelis. Turn 1 he can transport a unit to him and that adds more protection for the inquisitor squad.
It's a cheap way to get an effective and powerful Ordos Xenos unit on the table.
@Inquisitor Lord Katherine- Yeah, should have said "if it leads to Daemons get the Malleus." In my campaign, the cultists learn how to summon Daemons before they draw the attention of CSM.
@lifeafter- Awesome trick- I might use that myself sometime.