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![[Post New]](/s/i/i.gif) 2020/06/09 23:58:49
Subject: Question about Plasma killing the bearer
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Spawn of Chaos
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The rule I'm asking about says "On any hit rolls of 1 when firing supercharged, the bearer is slain after all of the weapon’s shots have been resolved."
So, I guess my question is if I put a combi-plasma on my land raider, supercharge it, and roll a 1 to hit, is there anything preventing the entire thing from being destroyed that I'm unaware of?
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![[Post New]](/s/i/i.gif) 2020/06/10 00:51:06
Subject: Question about Plasma killing the bearer
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Confessor Of Sins
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No. Some vehicles have such a special rule, but I'm pretty sure the Land Raider doesn't.
Pro-Tip, don't overcharge your Land Raiders Combi-Plasma.
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![[Post New]](/s/i/i.gif) 2020/06/10 07:31:20
Subject: Re:Question about Plasma killing the bearer
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Dakka Veteran
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I'm pretty sure that it is not intentional for a 16 wound model to kill itself in one shot but that is rules as written.
This was a bigger problem in the original 8th edition indices where pretty much every plasma weapon used the word 'slain'. Over time they fixed this for most of the vehicle-mounted weapons so that they just take a mortal wound instead, but there are still a few that never got corrected.
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![[Post New]](/s/i/i.gif) 2020/06/10 07:33:08
Subject: Question about Plasma killing the bearer
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Horrific Hive Tyrant
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As above.
Some Plasma type weapons have a different version of the rule that does mortal wounds instead (eg on the Castellan Knight) and some units have rules on their datasheet that change how plasma works (eg Leman Russ).
Neither of those apply in the case you mention, so if you roll a 1 on overcharged combi plasma it would indeed destroy the Land Raider. So dont do it!
Incidentally, this was part of a ludicrous chaos tactic involving combi plasmas on a Rhino full of Khorne Berzerkers! The idea was you advance the Rhino at the enemy with the Berzerkers inside. They cant disembark now. In the shooting phase you shoot your two combi plasmas using both barrels. You will have a -2 on the 2 plasma rolls. This gives you a pretty high chance of exploding, and you can command reroll to make it more likely if necessary. After exploding, your Berzerkers are free and could then charge.
Note the above no longer works as you cannot charge after leaving a destroyed transport anymore.
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This message was edited 1 time. Last update was at 2020/06/10 07:36:34
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![[Post New]](/s/i/i.gif) 2020/06/10 08:52:13
Subject: Re:Question about Plasma killing the bearer
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Nihilistic Necron Lord
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Land Raider and Rhino still blow up on a supercharged 1. GW couldn't be bothered to change this silly rule in 3 years. Maybe they will in 9th.
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![[Post New]](/s/i/i.gif) 2020/06/10 09:32:47
Subject: Question about Plasma killing the bearer
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Norn Queen
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As the others have said, yes, the land raider vanishes in a puff of smoke.
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![[Post New]](/s/i/i.gif) 2020/06/10 11:13:07
Subject: Question about Plasma killing the bearer
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Dakka Veteran
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Stux wrote:Incidentally, this was part of a ludicrous chaos tactic involving combi plasmas on a Rhino full of Khorne Berzerkers! The idea was you advance the Rhino at the enemy with the Berzerkers inside. They cant disembark now. In the shooting phase you shoot your two combi plasmas using both barrels. You will have a -2 on the 2 plasma rolls. This gives you a pretty high chance of exploding, and you can command reroll to make it more likely if necessary. After exploding, your Berzerkers are free and could then charge.
Note the above no longer works as you cannot charge after leaving a destroyed transport anymore.
That is hilarious
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8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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![[Post New]](/s/i/i.gif) 2020/06/10 12:18:49
Subject: Question about Plasma killing the bearer
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Horrific Hive Tyrant
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Indeed!
Though a little frustrating that they went with a fix to stop the Berzerkers charging rather than change how plasma works on vehicles...
But I guess by 8e design standards (no USRs etc) theres no easy fix that doesnt involve erratas to either every vehicle that could take a plasma weapon or every plasma weapon.
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![[Post New]](/s/i/i.gif) 2020/06/10 21:54:59
Subject: Re:Question about Plasma killing the bearer
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Spawn of Chaos
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Yea. I’d like to see it be something like “hit rolls of 1 are resolved as normal agains the bearer.” I don’t see why an exploding plasma gun would be any more effective at killing the bearer than an overcharged shot.
But thanks everyone! Don’t overcharge land raider plasma guns unless I really really feel like it.
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![[Post New]](/s/i/i.gif) 2020/06/10 22:01:41
Subject: Question about Plasma killing the bearer
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Stalwart Tribune
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Maybe they will change it for 9th edition - we already have a "Blast" appendix, maybe there will be a "plasma" appendix to the rules as well where they change all overheating plasma to 1 mortal wound, but always overheats on a 1 (+ve/-Ve to hit does not change this)?
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Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of |
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![[Post New]](/s/i/i.gif) 2020/06/10 22:03:06
Subject: Question about Plasma killing the bearer
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Horrific Hive Tyrant
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The Forgemaster wrote:Maybe they will change it for 9th edition - we already have a "Blast" appendix, maybe there will be a "plasma" appendix to the rules as well where they change all overheating plasma to 1 mortal wound, but always overheats on a 1 (+ve/-Ve to hit does not change this)?
Yeah, I saw the Blast rule after my last post and it appears to effectively be a Universal Special Rule. Seems they are softening that policy, so anything is possible for the new edition!
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![[Post New]](/s/i/i.gif) 2020/06/11 06:18:13
Subject: Question about Plasma killing the bearer
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Waaagh! Ork Warboss
Italy
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What kind of land raider can take a plasma weapon though? In the SW codex there's not a single vehicle that can take a plasma weapon, only dreads can be equipped with a Heavy Plasma Cannon and in the weapon's profile it's stated that rolls of 1 cause a mortal wound, not that slay the bearer.
Can a tank really blow itself up by overcharging a plasma weapon or is it just theoryhammer?
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![[Post New]](/s/i/i.gif) 2020/06/11 06:34:32
Subject: Question about Plasma killing the bearer
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Horrific Hive Tyrant
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Chaos Land Raiders and Rhinos can take combi weapons.
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![[Post New]](/s/i/i.gif) 2020/06/11 08:38:28
Subject: Question about Plasma killing the bearer
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Norn Queen
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Blackie wrote:What kind of land raider can take a plasma weapon though? In the SW codex there's not a single vehicle that can take a plasma weapon, only dreads can be equipped with a Heavy Plasma Cannon and in the weapon's profile it's stated that rolls of 1 cause a mortal wound, not that slay the bearer. Can a tank really blow itself up by overcharging a plasma weapon or is it just theoryhammer?
Chaos Land Raiders, Chaos Vindicators, Chaos Predators, Defilers, and Chaos Rhinos all can take Combi-Plasmas. Furthermore, back when the Indexes were still used and the Index Weapon Flowchart existed, a Loyalist Razorback could have a Lascannon and Plasma Gun (thought his option no longer exists in Legends). All of those can kill themselves via a Supercharged plasmagun shot.
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This message was edited 2 times. Last update was at 2020/06/11 08:38:48
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![[Post New]](/s/i/i.gif) 2020/06/11 08:59:22
Subject: Question about Plasma killing the bearer
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Waaagh! Ork Warboss
Italy
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BaconCatBug wrote:
Chaos Land Raiders, Chaos Vindicators, Chaos Predators, Defilers, and Chaos Rhinos all can take Combi-Plasmas.
All of those can kill themselves via a Supercharged plasmagun shot.
Lol
Amazing how something like that has never been FAQd.
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This message was edited 1 time. Last update was at 2020/06/11 08:59:36
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![[Post New]](/s/i/i.gif) 2020/06/11 09:03:45
Subject: Question about Plasma killing the bearer
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Norn Queen
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Blackie wrote: BaconCatBug wrote:
Chaos Land Raiders, Chaos Vindicators, Chaos Predators, Defilers, and Chaos Rhinos all can take Combi-Plasmas.
All of those can kill themselves via a Supercharged plasmagun shot.
Lol
Amazing how something like that has never been FAQd.
And it's not like GW don't know the issue. Leman Russ Battle Tanks literally have a rule designed to deal with it to stop their Plasma Cannons from killing them.
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![[Post New]](/s/i/i.gif) 2020/06/11 09:40:48
Subject: Question about Plasma killing the bearer
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Locked in the Tower of Amareo
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Stux wrote:Indeed!
Though a little frustrating that they went with a fix to stop the Berzerkers charging rather than change how plasma works on vehicles...
But I guess by 8e design standards (no USRs etc) theres no easy fix that doesnt involve erratas to either every vehicle that could take a plasma weapon or every plasma weapon.
GW has habit of preventing one problematic case specifically rather than fix the underlying problem. Like with loot it stratagem and meganobz that meant that if vehicle blows up next to meganobz then for 1CP you get 2++.
Rather than fix the issue so that you don't get 2++ and maybe even allow meganobz to have that 1+(hardly broken if works as intended) they just prevented loot it stratagem working for meganobz.
So if another method comes up to improve save stat for 2+ guys to 1+ we have 2++ guys again.
GJ GW Automatically Appended Next Post:
Not really.
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This message was edited 1 time. Last update was at 2020/06/11 09:41:13
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/11 11:22:46
Subject: Question about Plasma killing the bearer
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Waaagh! Ork Warboss
Italy
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Of course, I was ironic. I know GW messing with rules well enough.
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This message was edited 1 time. Last update was at 2020/06/11 11:22:57
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![[Post New]](/s/i/i.gif) 2020/06/11 14:11:30
Subject: Question about Plasma killing the bearer
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Longtime Dakkanaut
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Blackie wrote:What kind of land raider can take a plasma weapon though? In the SW codex there's not a single vehicle that can take a plasma weapon, only dreads can be equipped with a Heavy Plasma Cannon and in the weapon's profile it's stated that rolls of 1 cause a mortal wound, not that slay the bearer.
Can a tank really blow itself up by overcharging a plasma weapon or is it just theoryhammer?
If you're playing with Legends, SW have the Land Raider Excelsior, which can be equipped with an Excelsior combi-plasma. They also have the Rhino Primaris, which has a twin plasma gun. FWIW, they have multiple SW characters on Bikes and Wolf Guard on bikes that can take plasma pistols, an Iron Priest on Thunderwolf and a Lone Wolf that have the same option, so it's a veritable plasma party in the SW Legends list.
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This message was edited 1 time. Last update was at 2020/06/11 14:12:00
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