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Made in us
Dakka Veteran





 Pyroalchi wrote:
Also this here might be possible for a 30 man unit:

o8ooo8oooooo8oooooo8ooo8o
=> loose 1-5 models: remove the single dudes at the end and the 8ths in the middle
=> loose 6 models: remove one end of the chain
=> loose 7-9 models: remove one end of the chain + the 8ths in the middle and/or the single dude at the other end of the chain
=> loose 10-12 models: remove both ends of the chain
=> loose 13: remove both ends + the 8 in the middle
=> loose 14-15: remove two "Segments" on one end of the chain
etc


Ok but what if you lose 5 models first, then 3 models later? If you remove all the 8ths in the middle, then take a few more casualties later your chain is screwed. You can't predict how many casualties you will lose over the course of a turn. And the same unit can suffer casualties multiple times before the coherency check occurs.

Am I missing something here?

--- 
   
Made in us
Regular Dakkanaut




Understand how much your bases take up in space. Even if you do 50mm bases going oooooooooo where their bases touch, you're fine since 50mm is less than 2 inches.

Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. 
   
Made in fr
Regular Dakkanaut




stratigo wrote:
I don't know what you're not getting. Are you able to hold a picture of how models have to move in your head? Get out some of your models and play around with it.

I'll suggest you give it a try first. Place your models correctly BEFORE the charge and then charge. Tell me how many didn't make their full move.

This message was edited 1 time. Last update was at 2020/07/04 08:39:25


 
   
Made in is
Angered Reaver Arena Champion





It's not losing models that matters. Its having to have 2 models in coherency. Trust me, AoS players would lose their fething minds if this became a rule, because the game is waaaaaaaaaaaaaay more combat skewed.


AoS also only has a 1" coherency which would probably make 40k players lose their minds.
AoS also has melee weapon ranges which means you won't be always be able to get two flanks to hit your enemy like in 40k, another thing that would drive many 40k players into raving madness of the warp.

I wouldn't be surprised that the 2 models coherency rule is borne out of the fact that they didn't want to change the 2" coherency to 1" coherency so they made this rule instead.

Personally, much as I am already doing in AoS, I'll probably just use movement trays to simplify all of this. Makes the game also quicker being able to move 5 at a time.
   
Made in us
Longtime Dakkanaut




dhallnet wrote:
stratigo wrote:
I don't know what you're not getting. Are you able to hold a picture of how models have to move in your head? Get out some of your models and play around with it.

I'll suggest you give it a try first. Place your models correctly BEFORE the charge and then charge. Tell me how many didn't make their full move.


Have you done it yet? No really, have you tried it out? It actually limits the number of models you can get into combat from a reasonable charge range.

Wait, do you know how piling in works?
   
Made in pl
Fixture of Dakka




terrain can play merry hell with the have to move to closest, and sometimes you can't streatch enough to ignore it.

when one side is
000 [Pillars]
00

And I am charging it with a 88888 unit, everything becomes a struggle.
Not that it isn't possible, but if you want optimisation it really lenghtens the movment and assault phase, by a lot. fitting something in to 1" is different from fitting it to 0,5"

I get why GW did the changes, but I wish there was a less time consuming way of doing it.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in fr
Regular Dakkanaut




stratigo wrote:
dhallnet wrote:
stratigo wrote:
I don't know what you're not getting. Are you able to hold a picture of how models have to move in your head? Get out some of your models and play around with it.

I'll suggest you give it a try first. Place your models correctly BEFORE the charge and then charge. Tell me how many didn't make their full move.


Have you done it yet? No really, have you tried it out? It actually limits the number of models you can get into combat from a reasonable charge range.

Wait, do you know how piling in works?

I actually already played with it, yes.
Piling let you move 3 inches towards the closest miniatures. Doesn't forbid you to make proper moves before you have to pile in tho.
Anyway, have fun not being able to charge anything anymore I guess.

This message was edited 1 time. Last update was at 2020/07/05 16:39:19


 
   
Made in pl
Fixture of Dakka




Well It is funny that it is easier to charge units on the first floor of a building easier then those 9" away on first floor, when you drop out of deep strike.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Longtime Dakkanaut




dhallnet wrote:
stratigo wrote:
dhallnet wrote:
stratigo wrote:
I don't know what you're not getting. Are you able to hold a picture of how models have to move in your head? Get out some of your models and play around with it.

I'll suggest you give it a try first. Place your models correctly BEFORE the charge and then charge. Tell me how many didn't make their full move.


Have you done it yet? No really, have you tried it out? It actually limits the number of models you can get into combat from a reasonable charge range.

Wait, do you know how piling in works?

I actually already played with it, yes.
Piling let you move 3 inches towards the closest miniatures. Doesn't forbid you to make proper moves before you have to pile in tho.
Anyway, have fun not being able to charge anything anymore I guess.


Okay, do you know how charging works? It isn’t all done from 2 inches away right?
   
Made in fr
Regular Dakkanaut




stratigo wrote:

Okay, do you know how charging works? It isn’t all done from 2 inches away right?

Nah I obviously don't know what I do, that's why I'm not seeing the sky falling here.
I think we're done, have fun.
   
Made in us
Longtime Dakkanaut




dhallnet wrote:
stratigo wrote:

Okay, do you know how charging works? It isn’t all done from 2 inches away right?

Nah I obviously don't know what I do, that's why I'm not seeing the sky falling here.
I think we're done, have fun.


So, you play sisters and dark angels yeah? Are you okay with this mostly because you benefit from charges being worse? Particularly certain armies’ charges?
   
Made in fr
Regular Dakkanaut




Exactly on top of being clueless, I'm biased.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






stratigo wrote:
dhallnet wrote:
stratigo wrote:

Okay, do you know how charging works? It isn’t all done from 2 inches away right?

Nah I obviously don't know what I do, that's why I'm not seeing the sky falling here.
I think we're done, have fun.


So, you play sisters and dark angels yeah? Are you okay with this mostly because you benefit from charges being worse? Particularly certain armies’ charges?


Seriously, how about you explain the problem in detail instead of being a donkey cave? Currently you are adding nothing but violations to rule #1.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

By daisy chain you mean conga line?
The latter was always annoying when it came to occupying objective.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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