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Made in dk
Longtime Dakkanaut




Danmark

hey guys. im trying to piece together how the subcultures work.


It says instead of Clan, you use the sub culture instead. So instead of being called "Bad Moonz" as an example, a unit is called, lets say, "Fly Boy" and thats now their sub culture. Im guessing they lose the clan culture buffs yes?


The over all question i have is, then, must these units feature in their own detatchment or are these "Fly Boy" guys in the "Bad Moonz" detatchment still but just dont gain the Bad Moonz buffs? and by doing so, does the Bad Moonz keep their buffs and fly boys theirs, if they are in 1 detatchment?

Also, does it cost any CP to make these sub cultures?


Because a Grot subculture army sounds fun but im unsure how to do it with all this subculture stuff

This message was edited 2 times. Last update was at 2020/07/04 20:24:21


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fi
Locked in the Tower of Amareo





Whole detachment loses clan and it's kulture and gets flyboy etc thing

2024 painted/bought: 109/109 
   
Made in dk
Longtime Dakkanaut




Danmark

tneva82 wrote:
Whole detachment loses clan and it's kulture and gets flyboy etc thing


Thanks buddy.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
 
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