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Made in ca
Quick-fingered Warlord Moderatus




How did you bring horrors down on turn 1? What did your opponent play with? Because most stuff in the game will go through 20 or even 30 pink horrors with no problem whatsoever. Keeping the same unit of horrors alive for two battle rounds even with reinforcement points seems EXTREMELY unlikely to my experience.


Notice I never said I brought them in turn 1. When summoning, I used Rubrics to jump to two objectives and brought in Scarabs and Horrors turn 2 to either claim something or support an already claimed objective.

I also did play with them as part of an actual separate detachment so they could start on the board. Two large-ish groups of them was pretty strong even in this case. As Daedalus81 mentioned - with the new morale system, they were very hard to shift/kill (because I had enough reserve points to bring in the blues and brimstones behind them). It was sort of reminiscent (although not nearly as bad) of the issues they caused at the start of 8th.

Scarabs are still worth it. I stick mine in Cult of Time. With good planning with terrain I can walk them out of view and heal them up. Weaver and Indomitable will make sure anyone trying to remove them has a hell of a time doing so.


Yeah, 5points hurts a bit, but with Exalteds dropping that helps a little. They were so good on the objectives in my games I think I'll still bring at least 1 and maybe 2 squads.

This message was edited 1 time. Last update was at 2020/07/14 15:25:46


Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I read a few articles on this and I do agree with them that Thousand Sons are definitely big winners. Technically Rubrics went up 2 points (I was expecting 3 or 4), but with the force sword being 0, you save 8 points, so if you take 8 or less they really only went up 1 point. I think that Rubrics are going to be solid until we get screwed over in CA 2021. I also still like the Scarabs. While they did go up, I just dropped the hayfire missile from my 5 man unit and they are only 1 point more. So basically no change, especially since that thing never did anything anyway. I also like hellbrutes for AT, as the LC and ML version only went up 10 points, and now can move and fire, and shoot into combat. I also own two of the old forge world thousand sons dreadnoughts so I love using them for that reason. Plus we were already paying more for our daemon prince, so it really did not go up for us.

Overall I am really psyched. My TS and Tzeentch daemons list only went up by less than 200 points, and that was covered by not having to take two battalions anymore, so dropping extra horrors and cultists. Also the Exhaulted LoC is really good. I just roll on the list two times instead of picking as all of them are good, and worst case scenario I get the denial one against an army that doesn't have psyker, but that is like just picking one anyway, and the other 5 are basically all equally good to me. And now that he can actually hide on the board using obscured, I am loving him.
   
Made in gr
Automated Rubric Marine of Tzeentch



Netherlands

Thousand Sons lost Psychic Focus. Whoever says they are winners probably hasn't figured this out yet.

14000
15000
4000 
   
Made in us
Longtime Dakkanaut




Assuming they lost it, as opposed to it just being yet another GW oversight, seems rather premature.
   
Made in us
Decrepit Dakkanaut





yukishiro1 wrote:
Assuming they lost it, as opposed to it just being yet another GW oversight, seems rather premature.


I dunno. It seems it would have to be deliberately removed. We might get it back, but for the moment we simply don't have it.
   
Made in us
Longtime Dakkanaut




Why would it have to be deliberately removed? Every single document we've seen so far for 9th is full of copy-paste errors, obvious oversights, and rules that leave out critical things and literally won't work as written.

We even know the psychic rules to do with smite in particular are wrong, because TT told us they had been told with 100% clarity that multi-smite is not intended and just an oversight. If they can screw up something as basic as allowing multi-smite, why do we think they couldn't screw up Psychic Focus too?

All this would have required is a C&P error when they were taking psychic focus over from the matched play rules to the general rulebook, or a "these are specific rules, we're not going to put them here in the general rulebook, but we need to remember to put these exceptions into the TS and GK book FAQs, ok? great" and then forgetting about it.

This message was edited 2 times. Last update was at 2020/07/14 17:03:34


 
   
Made in us
Quick-fingered Warlord Moderatus




Why would it have to be deliberately removed? Every single document we've seen so far for 9th is full of copy-paste errors, obvious oversights, and rules that leave out critical things and literally won't work as written.


Yeah - I can't see a legit reason to remove it, and we know they're prone to copy/paste errors, so that's what I'm chalking it up to. Hopefully that turns out to be correct. While we did make out well in the points deal, losing the multi-smite is kind of rough.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Decrepit Dakkanaut





I dunno. Just feels like it would be harder to make that kind of mistake over a typo or some other sillier thing.
   
Made in us
Quick-fingered Warlord Moderatus




I dunno. Just feels like it would be harder to make that kind of mistake over a typo or some other sillier thing.


Eh - I see it every now and then in the team I run and we don't do nearly the volume GW does. One of my writers, editors, or designers hits "CMD/C", gets called away, comes back, continues to work. Never actually gets around to hitting "CMD/V". Fortunately, we follow modern best practices for stuff like this so it gets caught before being published, but I'm just saying I can see it.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
Made in us
Longtime Dakkanaut




All it would take is: "we're going to put the Psychic Focus rule into the base game rules this time around." "Ok, what about the GW and TS exemptions?" "Those are army-specific, they should go into the individual army books. Let's remind ourselves to do that when we do the FAQs." And then everybody forgets about it.

This is a company whose proofreading and attention to detail is so bad that the Drukhari FAQ changes the Drukhari Fire and Fade stratagem to be ASURYANI only. It's clearly not beyond them that they just forgot to add it to the FAQs.

They also messed up multi-smite, so we know for a fact that whoever was responsible for the Psychic Phase section of the core rules wasn't doing a very good job. If they could screw up multi-smite and nobody in the organization noticed, they certainly can screw up the faction-specific exemptions for Psychic Focus without anybody noticing.

This message was edited 1 time. Last update was at 2020/07/14 18:09:29


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I did not notice the psychic focus thing. Personally I think GW made the same mistake that I did, in that assuming it was in the TS codex, which it is not. It has just been a thing for so long I forgot it was a beta rule thing.
   
 
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