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Made in ca
Been Around the Block




Back in the game after being out for a few years and had some questions about the new rules. From looking at the rule book it seems like neither vehicles or monsters can gain any type of cover bonus from any type of terrain. The only thing That I saw was that Infantry, Beasts, and Swarms can gain cover from both Obstacles and Area Terrain. Is this correct or am I missing something?
The second question is in regards to Look Out Sir Rules. If there is a visible character that has a unit of 3+ models between it and the firing unit but those models are out of sight, are you still unable to shoot the character as well as being unable to target said shielding unit (unless you have ignore LOS weapons for the shielding unit)?
Thanks for the help and citation locations from the rulebook would be very helpful as well.
   
Made in us
Never Forget Isstvan!






atm vehicles cannot benefit from light cover (+1 save). They can benefit from dense cover (-1 to hit) and from Obscuring terrain (cant be shot if completely behind a 5" terrain).

However since most vehicles have a large base, its fairly easy to get a line on them and ignore the terrain benefits.

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Made in gb
Norn Queen






You're correct, Vehicles and Monsters now can't benefit from Light Cover.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Does that also affect faction traits that currently say "units with this trait recieve the benefit of cover to thier armour save"?
Specifically for the Craftworld trait Masters of Concealment.

Until FAQd, I think most are expecting this to count as Light Cover. If so, that should mean Vehicles and Monsters with that trait will get +1 to armour rolls despite not normally being able to benefit from cover

   
Made in gb
Norn Queen






 Galef wrote:
Does that also affect faction traits that currently say "units with this trait recieve the benefit of cover to thier armour save"?
Specifically for the Craftworld trait Masters of Concealment.

Until FAQd, I think most are expecting this to count as Light Cover. If so, that should mean Vehicles and Monsters with that trait will get +1 to armour rolls despite not normally being able to benefit from cover
It's covered in the "Rare Rules" section on page 360. No House Ruling needed. They gain the benefit of Light Cover since it doesn't specify otherwise, which applies to all models, including VEHICLES and MONSTERS. The only cover benefits that are keyword restricted are Defensible (INFANTRY), Breachable (INFANTRY, BEASTS, and SWARMS) and Scaleable (INFANTRY, BEASTS, SWARMS, Models that can FLY).

This message was edited 4 times. Last update was at 2020/07/30 19:28:03


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 BaconCatBug wrote:
 Galef wrote:
Does that also affect faction traits that currently say "units with this trait recieve the benefit of cover to thier armour save"?
Specifically for the Craftworld trait Masters of Concealment.

Until FAQd, I think most are expecting this to count as Light Cover. If so, that should mean Vehicles and Monsters with that trait will get +1 to armour rolls despite not normally being able to benefit from cover
It's covered in the "Rare Rules" section on page 360. No House Ruling needed. They gain the benefit of Light Cover since it doesn't specify otherwise, which applies to all models, including VEHICLES and MONSTERS. The only cover benefits that are keyword restricted are Defensible (INFANTRY), Breachable (INFANTRY, BEASTS, and SWARMS) and Scaleable (INFANTRY, BEASTS, SWARMS, Models that can FLY).
Cool, thanx. I'm still piecing everything together and haven't had the chance to get in a good read through of my BRB

   
Made in fi
Space Marine Scout with Sniper Rifle



Finland

 Eihnlazer wrote:
atm vehicles cannot benefit from light cover (+1 save). They can benefit from dense cover (-1 to hit) and from Obscuring terrain (cant be shot if completely behind a 5" terrain).

However since most vehicles have a large base, its fairly easy to get a line on them and ignore the terrain benefits.


My understanding is that vechiles and monsters can't benefit from dense cover if that terrain feature isan Obstacle or Area terrain. Rulebook 260 and 261 say that only infantry, beasts and swarms can benefit from Obstacles and Area terrain.

I agree that vechiles and monsters can't be shot if behind Obscuring.

Am I missing something?

This message was edited 2 times. Last update was at 2020/08/23 14:12:35


 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

I'm not sure why, maybe there was an FAQ that's since redacted - but most of the answers above are slightly incorrect or missing an important point.
It's better covered here:
https://www.dakkadakka.com/dakkaforum/posts/list/791169.page

Short version - vehicles and monsters cannot benefit from Obstacles or Area Terrain. However, they can benefit from most terrain traits if they come from other sources, and this includes Light and Dense cover (there's an important distinction between terrain types and traits).

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in fi
Space Marine Scout with Sniper Rifle



Finland

 Super Ready wrote:
I'm not sure why, maybe there was an FAQ that's since redacted - but most of the answers above are slightly incorrect or missing an important point.
It's better covered here:
https://www.dakkadakka.com/dakkaforum/posts/list/791169.page

Short version - vehicles and monsters cannot benefit from Obstacles or Area Terrain. However, they can benefit from most terrain traits if they come from other sources, and this includes Light and Dense cover (there's an important distinction between terrain types and traits).


I did a quick search of the FAQs, but coudn't find anything regarding monsters/vechiles and Obstacles/Area Terrain.

I also checked that thread and I agree with a message that says that cover bonuses are checked like this:
You have a unit that wants a bonus from cover.
1. You check can you get bonus from that Terrain Feature. Vechiles or Monsters don't get the benefits of Obstacles or Area Terrain.
2. If you would "check out" phase 1, you would check what kind of bonuses you get from that Terrain Trait.

Oh, and if you meant that vechiles/monsters can get Light or dense cover from etc. strategem or Chapter Trait, I do agree with that. English is not my Best language

This message was edited 1 time. Last update was at 2020/08/23 14:43:17


 
   
Made in gb
Sadistic Inquisitorial Excruciator




No-one seems to have answered the bit about look out Sir.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in gb
Norn Queen






AdmiralHalsey wrote:
No-one seems to have answered the bit about look out Sir.
Because it keeps changing!

If there is a visible character that has a unit of 3+ models between it and the firing unit but those models are out of sight, are you still unable to shoot the character as well as being unable to target said shielding unit (unless you have ignore LOS weapons for the shielding unit)?
Look out Sir doesn't care about line of sight except for determining if it's the closest, visible model to allow you to shoot it. If the character is visible, but not the closest unit, it can't be shot at regardless of whether it has the shielding unit nearby.

If the shielding unit is out of Line of Sight but closer to the shooting unit, then no, you can't shoot the character as it is not "both visible to the firing model and it is the closest enemy unit to the firing model".
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Good point. A quick look at Look Out Sir confirms that it doesn't care about visibility - rather, it's the distance of that Character to that shielding unit that's important.
The FAQ for the rule is more specific about the numbers and types of units, but doesn't change visibility.

...bah, beaten to it by Bacon. But I do need to correct this:
If the character is visible, but not the closest unit, it can't be shot at regardless of whether it has the shielding unit nearby.
That much isn't true. If the Character is visible and on its own - that is, not within 3" of a valid Look Out Sir unit - it can still be targeted. It doesn't have to be closest.

This message was edited 3 times. Last update was at 2020/08/24 01:03:30


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Super Ready wrote:
Good point. A quick look at Look Out Sir confirms that it doesn't care about visibility - rather, it's the distance of that Character to that shielding unit that's important.
The FAQ for the rule is more specific about the numbers and types of units, but doesn't change visibility.

...bah, beaten to it by Bacon. But I do need to correct this:
If the character is visible, but not the closest unit, it can't be shot at regardless of whether it has the shielding unit nearby.
That much isn't true. If the Character is visible and on its own - that is, not within 3" of a valid Look Out Sir unit - it can still be targeted. It doesn't have to be closest.
It actually is true, because he said "shielding unit" A "shielding unit" is a unit of 3+ or vehicle etc...

A Character that is, not within 3" of a valid Look Out Sir unit, has no "shielding unit".

This message was edited 1 time. Last update was at 2020/08/24 01:30:46


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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

I call it an assumption because "shielding unit" isn't a defined term in the rules. Someone could mistakenly call a unit "shielding" if, for instance, they were under the impression that simply being nearer was enough.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
 
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