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Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Unit1126PLL wrote:
 Gadzilla666 wrote:
 Unit1126PLL wrote:
LMAO. Entire armies and units were deleted on 9th Edition's release.

Removing rules is not unbelievable at all.

Aye, Renegades and Heretics, Elysium Drop Troops, and the Kharybdis Assault Claw R.I.P..

And the Stormhammer superheavy tank.

FFFFFFFFFF
FF
FFFFFFF
FF
FF
FF

They killed the Stormhammer too? So that's two models that they still sell that have been removed. Anybody have any more?

VladimirHerzog wrote:at this point i'll just start bringing stuff that my night lords SHOULD have access to. Screw GW's rules, i'll bring land speeders to my friendly games even if theyre not in the codex. I'll also start playing my Dreadclaw so that it can arrive turn 1 like the loyalists.


I really hope Dreadclaws get that rule.
   
Made in th
Fresh-Faced New User




I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

Automatically Appended Next Post:
 VladimirHerzog wrote:
at this point i'll just start bringing stuff that my night lords SHOULD have access to. Screw GW's rules, i'll bring land speeders to my friendly games even if theyre not in the codex. I'll also start playing my Dreadclaw so that it can arrive turn 1 like the loyalists.


So you are playing narrative. Which is cool and absolutely encouraged by GW.

This message was edited 2 times. Last update was at 2020/08/07 13:55:43


   
Made in ca
Arch Magos w/ 4 Meg of RAM






a_typical_hero wrote:
Automatically Appended Next Post:
 VladimirHerzog wrote:
at this point i'll just start bringing stuff that my night lords SHOULD have access to. Screw GW's rules, i'll bring land speeders to my friendly games even if theyre not in the codex. I'll also start playing my Dreadclaw so that it can arrive turn 1 like the loyalists.


So you are playing narrative. Which is cool and absolutely encouraged by GW.



not narrative per say, ill still be using the Grand Tournament pack. I just want an army with equal rules to its mirrored version and that fits its fluff. (I'll also play it so that legion traits apply to all my models, not just infantry/biker/chars/helbrutes).

I'm still having fun with my night lords but i hope the rules in PA will stay legal for as long as possible since without them, Night lords don't have much to go on.


Automatically Appended Next Post:
armisael wrote:
I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.


yeah, -1S and WS4 now.

This message was edited 1 time. Last update was at 2020/08/07 14:05:01


 
   
Made in it
Longtime Dakkanaut





armisael wrote:
I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.


Which was a model which had been treated very very well by point changes.

This gives credit to the theory that the new points are actually meant for the codex versions of the models, as dumb as that sounds.
   
Made in de
Longtime Dakkanaut



Bamberg / Erlangen

Don't leave out the +1A that they apparently will get.

Which means that against T4 and below there is no difference to what they do now (assuming all other rules stay the same for their claws).

Against T5 they will do 1,66 wounds instead of 2,22 like before.

   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Spoletta wrote:
armisael wrote:
I heard that Canoptek Wraith got nerf a lot in repackaged datasheets.


Which was a model which had been treated very very well by point changes.

This gives credit to the theory that the new points are actually meant for the codex versions of the models, as dumb as that sounds.

So when everyone gets their new codex csm will remain tacs -1, Chosen will continue to be equal to tacs, all Contemptors will be equal (which would beg the question: Why do loyalists need three data sheets if they're all the same?), grots will be equal to guardsmen, and gw is somehow going to make Fellblades worth 880 ppm. Nope, sorry, ain't buying it. No way are these ridiculous points an indication of rules most factions will be getting months from now.
   
Made in us
Terrifying Doombull




Source of our mystery datasheets:

Thankfully, the manuals included in all three Starter Sets feature some suggested additions for the collections in the boxes. Not only that, but as an added bonus, they also include the full datasheets for these new units as well as an extra mission designed with their inclusion in mind! They may not be available just yet, but keep an eye out for the Primaris Invader ATV, the Primaris Firestrike Servo-turret, the Lokhust Heavy Destroyer and Canoptek Doomstalker, as they’re all coming soon!

https://www.warhammer-community.com/2020/08/07/warhammer-40000-starter-sets-your-next-steps/

Though 'full datasheets' is laughably wrong.

This message was edited 1 time. Last update was at 2020/08/07 15:31:27


Efficiency is the highest virtue. 
   
Made in us
Scuttling Genestealer





New Terminator instruction-sheet spotted: +1 wound, Chainfists are D3 damage, power fists flat 2 damage, power swords are S+1, heavy flamer is 12" range, Cyclone Launcher Frag Profile changed to 2d6 shots (was 2d3).

This message was edited 4 times. Last update was at 2020/08/10 17:58:50


 
   
Made in gb
Fixture of Dakka







That's an interesting typo on the Chainfist AP - it improves the target's save by 4?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Longtime Dakkanaut




 Khorzain wrote:
New Terminator instruction-sheet spotted: +1 wound, Chainfists are D3 damage, power fists flat 2 damage, power swords are S+1, heavy flamer is 12" range.



That...has a great many intriguing implications.

Also its about fething time they fixed the frag profile on the CML.

This message was edited 1 time. Last update was at 2020/08/10 17:43:01


 
   
Made in fi
Locked in the Tower of Amareo





Funny how people are hoping new marine codex to balance things yet all we see so far is buffs

2024 painted/bought: 109/109 
   
Made in gb
Fixture of Dakka







tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


I wouldn't describe the apparent change to the Chainfist's AP as a buff...

(Yes, I appreciate the lack of a - is probably a typo)

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Longtime Dakkanaut





The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.

What interests me is that suddenly the Power Sword, Power Axe, etc all being 5 points makes sense, I'll be very surprised if that S+1, Ap 3, D1 profile isn't standard over all the power weapons now. (They did the same thing going from 2nd to 3rd if I recall, there were a half dozen different profiles in 2nd but they were all lumped under "Power Weapon" in 3rd.)

   
Made in gb
Gore-Drenched Khorne Chaos Lord




tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Dudeface wrote:
tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


you mean like they did when the loyalist chapter tactics started applying to all their units?
   
Made in fi
Locked in the Tower of Amareo





The Newman wrote:
The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.

What interests me is that suddenly the Power Sword, Power Axe, etc all being 5 points makes sense, I'll be very surprised if that S+1, Ap 3, D1 profile isn't standard over all the power weapons now. (They did the same thing going from 2nd to 3rd if I recall, there were a half dozen different profiles in 2nd but they were all lumped under "Power Weapon" in 3rd.)


Well even if it is codex changes won't be all that quick so many will be old stats for long while


Automatically Appended Next Post:
Dudeface wrote:
tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


Like multi melta change last year was errataed? Oh sorry they didn't.

And all armies obviously have terminators. Oh yes...oh sorry where's dark eldar terminators? Tau? Sob? Necron?

This message was edited 1 time. Last update was at 2020/08/10 18:28:13


2024 painted/bought: 109/109 
   
Made in de
Longtime Dakkanaut




Dudeface wrote:
tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


They might, but it'll take time for those Codexes to get out. They didn't "FAQ" the Stormshields and explicitly said they'll wait for the Codex to update those. I assume that'd be the philosophy going forward.

If you happen to be the 8th-Ed. "Space Wolves" or "Genestealer Cult"-Equivalent of 9th Edition, you might not get a Codex "bringing you up to 9th Edition standards" for a year or two (especially how slowly GW seems to be rolling out the Marine / Necron book to kick things off).

Combined with Codex-specific Secondaries making it easier to play the missions for books that have a 9th Ed. Codex, it might be a tough year or two for the "late Codex armies" of 9th.



This message was edited 3 times. Last update was at 2020/08/10 18:31:12


 
   
Made in us
Longtime Dakkanaut





True, but we also all know what GW's track record on it's first 2-3 codexes of a new edition looks like. Nice to be first, until the 5th or 6th comes out and roflstomps you all the time.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I could actually see Swords & Axes being the same +1S AP-3 profile. But Power staves don't make sense with that.

I'm glad to see 3W Terminators though.

I really hope all these Marine changes get incorporated into the Chaos Marines via FAQ and not whenever their codices drop.

-

   
Made in us
Longtime Dakkanaut




The point values for terminators make little sense if they give them a 3rd wound. So I don't think you can assume that the points costs we have now incorporate changes that haven't yet been released (which would be an incredibly stupid thing to do anyway).

   
Made in us
Pious Palatine




Dudeface wrote:
tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


You're assuming all other terminators won't go to 3 wounds as well? Because I see plenty of buffs for chaos marines on there that they will simply have to faq in.


Tell me again how that helps Necrons or Eldar or Sisters, or Orkz?

So chaos gets buffed to be just as bad relative to marines, while every other factions eat a big fat one.

Neat.


 
   
Made in us
Scuttling Genestealer





The Newman wrote:
The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.

This message was edited 1 time. Last update was at 2020/08/10 18:50:19


 
   
Made in us
Longtime Dakkanaut




 Khorzain wrote:
The Newman wrote:
The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.


Indeed. CML in frag has been gak all of 8th.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Galef wrote:I could actually see Swords & Axes being the same +1S AP-3 profile. But Power staves don't make sense with that.

I'm glad to see 3W Terminators though.

I really hope all these Marine changes get incorporated into the Chaos Marines via FAQ and not whenever their codices drop.

-

That makes two of us. Though knowing gw they'll drag they're feet. Or we'll find out all these terminators have primaris in them.

yukishiro1 wrote:The point values for terminators make little sense if they give them a 3rd wound. So I don't think you can assume that the points costs we have now incorporate changes that haven't yet been released (which would be an incredibly stupid thing to do anyway).


What? You mean all those insane points changes weren't actually just gw preplanning for all the new codexes? They're just an enormous hack job that does absolutely nothing for actual balance?

Shocking.
   
Made in us
Longtime Dakkanaut





 Khorzain wrote:
The Newman wrote:
The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.


Well shut my mouth. I suppose it's a good thing I never ever fired it in Frag mode despite how often I take the ruddy thing.

   
Made in us
Ultramarine Chaplain with Hate to Spare






 Khorzain wrote:
The Newman wrote:
The Cyclone Launcher was always 2d6 in Frag mode, it is and always has been just a twin-linked Missile Launcher.


Did I miss an update to it? The datasheets I'm looking at all say the Cyclone Launcher is 2d3 for Space Marine units. The Typhoon Launcher is the one with a d6 frag profile like a missile launcher.
Yup, just 2D3 in the Space Marine book.

Also not merely a twin linked ML since it's range is only 36" :(

The Powerfist/Chainfist damage swap is weird. I wish Chainfists were so much better than they are. S10 or D6 damage or something. It's annoying that the Thunder Hammer is both now available to non-Terminators and Terminators don't have an exclusively nasty CC option.

This message was edited 1 time. Last update was at 2020/08/10 19:00:08


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Morphing Obliterator




The Void

tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


Yes, buffs to weak and underused units. Terminators weren't the thing breaking the game.

Always 1 on the crazed roll. 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Drudge Dreadnought wrote:
tneva82 wrote:
Funny how people are hoping new marine codex to balance things yet all we see so far is buffs


Yes, buffs to weak and underused units. Terminators weren't the thing breaking the game.

This right here. Now we might at least see a few Termies on the table instead of them being the "lol that's cute" option. About time they were good for a change!

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut





The Powerfist / Chainfist swap makes sense since they're the same points now, one has the consistent damage that everyone thinks is more valuable and the other has the better Ap. I'm ok with this change.

   
 
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